From b49bdb6ba7700007240c207afb69c75f8fbd0f62 Mon Sep 17 00:00:00 2001 From: Subv Date: Fri, 19 Dec 2014 17:01:23 -0500 Subject: CFGU: Added block 0x000A0002 to the default savegame file That's the language id block, we're using LANGUAGE_EN for now. This block allows some games to boot further --- src/core/hle/service/cfg_u.cpp | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) (limited to 'src/core/hle/service/cfg_u.cpp') diff --git a/src/core/hle/service/cfg_u.cpp b/src/core/hle/service/cfg_u.cpp index 827399cf9..553045437 100644 --- a/src/core/hle/service/cfg_u.cpp +++ b/src/core/hle/service/cfg_u.cpp @@ -21,10 +21,25 @@ enum SystemModel { NEW_NINTENDO_3DS_XL }; +enum SystemLanguage { + LANGUAGE_JP, + LANGUAGE_EN, + LANGUAGE_FR, + LANGUAGE_DE, + LANGUAGE_IT, + LANGUAGE_ES, + LANGUAGE_ZH, + LANGUAGE_KO, + LANGUAGE_NL, + LANGUAGE_PT, + LANGUAGE_RU +}; + static std::unique_ptr cfg_system_save_data; static const u64 CFG_SAVE_ID = 0x00010017; static const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE; static const u32 CONSOLE_MODEL = NINTENDO_3DS_XL; +static const u8 CONSOLE_LANGUAGE = LANGUAGE_EN; static const u32 CONFIG_SAVEFILE_SIZE = 0x8000; static std::array cfg_config_file_buffer = { }; @@ -268,6 +283,9 @@ ResultCode FormatConfig() { if (!res.IsSuccess()) return res; res = CreateConfigInfoBlk(0x000F0004, 0x4, 0x8, reinterpret_cast(&CONSOLE_MODEL)); + if (!res.IsSuccess()) + return res; + res = CreateConfigInfoBlk(0x000A0002, 0x1, 0xA, &CONSOLE_LANGUAGE); if (!res.IsSuccess()) return res; // Save the buffer to the file -- cgit v1.2.3