From b01698775b468a04e4d0a9bdd86035ff00e6decb Mon Sep 17 00:00:00 2001 From: liamwhite Date: Thu, 2 Feb 2023 15:53:28 -0500 Subject: Revert "hle_ipc: Use std::span to avoid heap allocations/copies when calling ReadBuffer" --- src/core/hle/service/audio/audren_u.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/core/hle/service/audio/audren_u.cpp') diff --git a/src/core/hle/service/audio/audren_u.cpp b/src/core/hle/service/audio/audren_u.cpp index 0ee28752c..3a1c231b6 100644 --- a/src/core/hle/service/audio/audren_u.cpp +++ b/src/core/hle/service/audio/audren_u.cpp @@ -112,7 +112,7 @@ private: void RequestUpdate(Kernel::HLERequestContext& ctx) { LOG_TRACE(Service_Audio, "called"); - const auto input{ctx.ReadBuffer(0)}; + std::vector input{ctx.ReadBuffer(0)}; // These buffers are written manually to avoid an issue with WriteBuffer throwing errors for // checking size 0. Performance size is 0 for most games. -- cgit v1.2.3