From b0ab803ce853739a0b8595ee95599d0fab46c78a Mon Sep 17 00:00:00 2001 From: bunnei Date: Sun, 3 Nov 2019 04:10:12 -0500 Subject: kernel: events: Remove ResetType::Automatic. - This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp --- src/core/hle/service/aoc/aoc_u.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/core/hle/service/aoc/aoc_u.cpp') diff --git a/src/core/hle/service/aoc/aoc_u.cpp b/src/core/hle/service/aoc/aoc_u.cpp index e9cf1e840..f36ccbc49 100644 --- a/src/core/hle/service/aoc/aoc_u.cpp +++ b/src/core/hle/service/aoc/aoc_u.cpp @@ -67,8 +67,8 @@ AOC_U::AOC_U(Core::System& system) RegisterHandlers(functions); auto& kernel = system.Kernel(); - aoc_change_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual, - "GetAddOnContentListChanged:Event"); + aoc_change_event = + Kernel::WritableEvent::CreateEventPair(kernel, "GetAddOnContentListChanged:Event"); } AOC_U::~AOC_U() = default; -- cgit v1.2.3