From 7fd598636e819d4e86874b20081945936a05c5f1 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Mon, 24 Sep 2018 10:29:56 -0400 Subject: memory: Dehardcode the use of a 36-bit address space Given games can also request a 32-bit or 39-bit address space, we shouldn't be hardcoding the address space range as 36-bit. --- src/core/hle/kernel/vm_manager.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/core/hle/kernel/vm_manager.h') diff --git a/src/core/hle/kernel/vm_manager.h b/src/core/hle/kernel/vm_manager.h index 0ce240126..581bf3d00 100644 --- a/src/core/hle/kernel/vm_manager.h +++ b/src/core/hle/kernel/vm_manager.h @@ -205,6 +205,9 @@ public: /// Gets the total address space address size, used by svcGetInfo u64 GetAddressSpaceSize() const; + /// Gets the address space width in bits. + u64 GetAddressSpaceWidth() const; + /// Gets the base address of the code region. VAddr GetCodeRegionBaseAddress() const; -- cgit v1.2.3