From b0ab803ce853739a0b8595ee95599d0fab46c78a Mon Sep 17 00:00:00 2001 From: bunnei Date: Sun, 3 Nov 2019 04:10:12 -0500 Subject: kernel: events: Remove ResetType::Automatic. - This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp --- src/core/hle/kernel/object.h | 5 ----- 1 file changed, 5 deletions(-) (limited to 'src/core/hle/kernel/object.h') diff --git a/src/core/hle/kernel/object.h b/src/core/hle/kernel/object.h index 2821176a7..a6faeb83b 100644 --- a/src/core/hle/kernel/object.h +++ b/src/core/hle/kernel/object.h @@ -32,11 +32,6 @@ enum class HandleType : u32 { ServerSession, }; -enum class ResetType { - Automatic, ///< Reset automatically on object acquisition - Manual, ///< Never reset automatically -}; - class Object : NonCopyable { public: explicit Object(KernelCore& kernel); -- cgit v1.2.3