From 8634b8cb83755b6c6554faa11c0e488d2ad21f90 Mon Sep 17 00:00:00 2001 From: Subv Date: Sat, 3 Dec 2016 22:38:14 -0500 Subject: Threading: Reworked the way our scheduler works. Threads will now be awakened when the objects they're waiting on are signaled, instead of repeating the WaitSynchronization call every now and then. The scheduler is now called once after every SVC call, and once after a thread is awakened from sleep by its timeout callback. This new implementation is based off reverse-engineering of the real kernel. See https://gist.github.com/Subv/02f29bd9f1e5deb7aceea1e8f019c8f4 for a more detailed description of how the real kernel handles rescheduling. --- src/core/hle/kernel/kernel.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/core/hle/kernel/kernel.h') diff --git a/src/core/hle/kernel/kernel.h b/src/core/hle/kernel/kernel.h index 231cf7b75..eb5a3bf7e 100644 --- a/src/core/hle/kernel/kernel.h +++ b/src/core/hle/kernel/kernel.h @@ -155,6 +155,9 @@ public: /// Wake up all threads waiting on this object void WakeupAllWaitingThreads(); + /// Obtains the highest priority thread that is ready to run from this object's waiting list. + SharedPtr GetHighestPriorityReadyThread(); + /// Get a const reference to the waiting threads list for debug use const std::vector>& GetWaitingThreads() const; -- cgit v1.2.3