From c3d0a0d6277c97d6e3c99914358dce15cc26871c Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Fri, 14 Feb 2020 14:39:04 -0500 Subject: Add 4:3 aspect ratio and address feedback --- src/core/frontend/framebuffer_layout.cpp | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) (limited to 'src/core/frontend/framebuffer_layout.cpp') diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp index 1b4f0255e..2dc795d56 100644 --- a/src/core/frontend/framebuffer_layout.cpp +++ b/src/core/frontend/framebuffer_layout.cpp @@ -28,8 +28,8 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) { FramebufferLayout res{width, height}; const float window_aspect_ratio = static_cast(height) / width; - float emulation_aspect_ratio = EmulationAspectRatio( - static_cast(Settings::values.aspect_ratio), window_aspect_ratio); + const float emulation_aspect_ratio = EmulationAspectRatio( + static_cast(Settings::values.aspect_ratio), window_aspect_ratio); const Common::Rectangle screen_window_area{0, 0, width, height}; Common::Rectangle screen = MaxRectangle(screen_window_area, emulation_aspect_ratio); @@ -58,13 +58,15 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) { return DefaultFrameLayout(width, height); } -float EmulationAspectRatio(Aspect aspect, float window_aspect_ratio) { +float EmulationAspectRatio(AspectRatio aspect, float window_aspect_ratio) { switch (aspect) { - case Aspect::Default: + case AspectRatio::Default: return static_cast(ScreenUndocked::Height) / ScreenUndocked::Width; - case Aspect::Aspect21by9: + case AspectRatio::R4_3: + return 3.0f / 4.0f; + case AspectRatio::R21_9: return 9.0f / 21.0f; - case Aspect::StretchToWindow: + case AspectRatio::StretchToWindow: return window_aspect_ratio; default: return static_cast(ScreenUndocked::Height) / ScreenUndocked::Width; -- cgit v1.2.3