From 05ef9dfc10c3a52d1dfab50bb7b2a07891a2c3e9 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Wed, 19 Sep 2018 19:19:05 -0400 Subject: file-sys: Default heavy-weight class destructors in the cpp file Several classes have a lot of non-trivial members within them, or don't but likely should have the destructor defaulted in the cpp file for future-proofing/being more friendly to forward declarations. Leaving the destructor unspecified allows the compiler to inline the destruction code all over the place, which is generally undesirable from a code bloat perspective. --- src/core/file_sys/patch_manager.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/core/file_sys/patch_manager.h') diff --git a/src/core/file_sys/patch_manager.h b/src/core/file_sys/patch_manager.h index b521977b2..209cab1dc 100644 --- a/src/core/file_sys/patch_manager.h +++ b/src/core/file_sys/patch_manager.h @@ -34,6 +34,7 @@ std::string FormatPatchTypeName(PatchType type); class PatchManager { public: explicit PatchManager(u64 title_id); + ~PatchManager(); // Currently tracked ExeFS patches: // - Game Updates -- cgit v1.2.3