From bbc143718835f62878b408700380b7f56741f259 Mon Sep 17 00:00:00 2001 From: Zach Hilman Date: Sat, 6 Jul 2019 13:08:33 -0400 Subject: core: Track system exit lock status Used to determine if yuzu should confirm before pausing or stopping a game. --- src/core/core.cpp | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'src/core/core.cpp') diff --git a/src/core/core.cpp b/src/core/core.cpp index f22244cf7..c1bc92782 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -163,6 +163,7 @@ struct System::Impl { gpu_core = VideoCore::CreateGPU(system); is_powered_on = true; + exit_lock = false; LOG_DEBUG(Core, "Initialized OK"); @@ -244,6 +245,7 @@ struct System::Impl { perf_stats->GetMeanFrametime()); is_powered_on = false; + exit_lock = false; // Shutdown emulation session renderer.reset(); @@ -328,6 +330,7 @@ struct System::Impl { std::unique_ptr interrupt_manager; CpuCoreManager cpu_core_manager; bool is_powered_on = false; + bool exit_lock = false; std::unique_ptr cheat_engine; std::unique_ptr memory_freezer; @@ -624,6 +627,14 @@ const Service::APM::Controller& System::GetAPMController() const { return impl->apm_controller; } +void System::SetExitLock(bool locked) { + impl->exit_lock = locked; +} + +bool System::GetExitLock() const { + return impl->exit_lock; +} + System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) { return impl->Init(*this, emu_window); } -- cgit v1.2.3