From 1ecb322daa0e2521fe0e179e87889db9aaaf63b0 Mon Sep 17 00:00:00 2001 From: TheKoopaKingdom Date: Wed, 8 Mar 2017 16:28:30 -0500 Subject: Added system for handling core errors in citra-qt. --- src/core/core.cpp | 24 ++++++++++++++++++------ 1 file changed, 18 insertions(+), 6 deletions(-) (limited to 'src/core/core.cpp') diff --git a/src/core/core.cpp b/src/core/core.cpp index 450e7566d..1861bfa9b 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -59,7 +59,7 @@ System::ResultStatus System::RunLoop(int tight_loop) { HW::Update(); Reschedule(); - return ResultStatus::Success; + return GetStatus(); } System::ResultStatus System::SingleStep() { @@ -73,11 +73,21 @@ System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& file LOG_CRITICAL(Core, "Failed to obtain loader for %s!", filepath.c_str()); return ResultStatus::ErrorGetLoader; } + boost::optional system_mode = boost::none; - boost::optional system_mode{app_loader->LoadKernelSystemMode()}; + Loader::ResultStatus load_result{app_loader->LoadKernelSystemMode(system_mode)}; if (!system_mode) { - LOG_CRITICAL(Core, "Failed to determine system mode!"); - return ResultStatus::ErrorSystemMode; + LOG_CRITICAL(Core, "Failed to determine system mode (Error %i)!", load_result); + System::Shutdown(); + + switch (load_result) { + case Loader::ResultStatus::ErrorEncrypted: + return ResultStatus::ErrorLoader_ErrorEncrypted; + case Loader::ResultStatus::ErrorInvalidFormat: + return ResultStatus::ErrorLoader_ErrorInvalidFormat; + default: + return ResultStatus::ErrorSystemMode; + } } ResultStatus init_result{Init(emu_window, system_mode.get())}; @@ -87,7 +97,7 @@ System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& file return init_result; } - const Loader::ResultStatus load_result{app_loader->Load()}; + load_result = app_loader->Load(); if (Loader::ResultStatus::Success != load_result) { LOG_CRITICAL(Core, "Failed to load ROM (Error %i)!", load_result); System::Shutdown(); @@ -101,6 +111,8 @@ System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& file return ResultStatus::ErrorLoader; } } + // this->status will be used for errors while actually running the game + status = ResultStatus::Success; return ResultStatus::Success; } @@ -142,7 +154,7 @@ System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) { GDBStub::Init(); if (!VideoCore::Init(emu_window)) { - return ResultStatus::ErrorVideoCore; + return ResultStatus::ErrorOpenGL; } LOG_DEBUG(Core, "Initialized OK"); -- cgit v1.2.3