From cd016d3cb5191b9f4f2756e440a6aa67e577c414 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Sun, 8 Aug 2021 16:56:40 -0400 Subject: configure_graphics: Add GPU nvdec decoding as an option Some system configurations may see visual regressions or lower performance using GPU decoding compared to CPU decoding. This setting provides the option for users to specify their decoding preference. Co-Authored-By: yzct12345 <87620833+yzct12345@users.noreply.github.com> --- src/common/settings.cpp | 4 ++-- src/common/settings.h | 8 +++++++- 2 files changed, 9 insertions(+), 3 deletions(-) (limited to 'src/common') diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 996315999..33665eab8 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -54,7 +54,7 @@ void LogSettings() { log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue()); log_setting("Renderer_UseAsynchronousGpuEmulation", values.use_asynchronous_gpu_emulation.GetValue()); - log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue()); + log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue()); log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); @@ -137,7 +137,7 @@ void RestoreGlobalState(bool is_powered_on) { values.use_disk_shader_cache.SetGlobal(true); values.gpu_accuracy.SetGlobal(true); values.use_asynchronous_gpu_emulation.SetGlobal(true); - values.use_nvdec_emulation.SetGlobal(true); + values.nvdec_emulation.SetGlobal(true); values.accelerate_astc.SetGlobal(true); values.use_vsync.SetGlobal(true); values.shader_backend.SetGlobal(true); diff --git a/src/common/settings.h b/src/common/settings.h index 1ba9b606c..28074c1b9 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -48,6 +48,12 @@ enum class FullscreenMode : u32 { Exclusive = 1, }; +enum class NvdecEmulation : u32 { + Off = 0, + CPU = 1, + GPU = 2, +}; + /** The BasicSetting class is a simple resource manager. It defines a label and default value * alongside the actual value of the setting for simpler and less-error prone use with frontend * configurations. Setting a default value and label is required, though subclasses may deviate from @@ -466,7 +472,7 @@ struct Values { RangedSetting gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal, GPUAccuracy::Extreme, "gpu_accuracy"}; Setting use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"}; - Setting use_nvdec_emulation{true, "use_nvdec_emulation"}; + Setting nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; Setting accelerate_astc{true, "accelerate_astc"}; Setting use_vsync{true, "use_vsync"}; BasicRangedSetting fps_cap{1000, 1, 1000, "fps_cap"}; -- cgit v1.2.3