From b25090d96064cf4658c29ef186a609cd841788db Mon Sep 17 00:00:00 2001 From: Kelebek1 Date: Fri, 12 Aug 2022 16:57:29 +0100 Subject: Allow audio volume up to 200% --- src/common/settings.cpp | 2 +- src/common/settings.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'src/common') diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 1c7b6dfae..7282a45d3 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -105,7 +105,7 @@ float Volume() { if (values.audio_muted) { return 0.0f; } - return values.volume.GetValue() / 100.0f; + return values.volume.GetValue() / static_cast(values.volume.GetDefault()); } void UpdateRescalingInfo() { diff --git a/src/common/settings.h b/src/common/settings.h index 1079cf8cb..14ed9b237 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -374,7 +374,7 @@ struct Values { Setting audio_output_device_id{"auto", "output_device"}; Setting audio_input_device_id{"auto", "input_device"}; Setting audio_muted{false, "audio_muted"}; - SwitchableSetting volume{100, 0, 100, "volume"}; + SwitchableSetting volume{100, 0, 200, "volume"}; Setting dump_audio_commands{false, "dump_audio_commands"}; // Core -- cgit v1.2.3