From e8be665f1132503330137ecef352a2392f7f935c Mon Sep 17 00:00:00 2001 From: t895 Date: Wed, 31 Jan 2024 08:23:10 -0500 Subject: settings: Allow audio sink, input, and output to be set per game --- src/common/settings.h | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/common') diff --git a/src/common/settings.h b/src/common/settings.h index 16749ab68..f1b1add56 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -134,12 +134,12 @@ struct Values { Linkage linkage{}; // Audio - Setting sink_id{linkage, AudioEngine::Auto, "output_engine", Category::Audio, - Specialization::RuntimeList}; - Setting audio_output_device_id{linkage, "auto", "output_device", Category::Audio, - Specialization::RuntimeList}; - Setting audio_input_device_id{linkage, "auto", "input_device", Category::Audio, - Specialization::RuntimeList}; + SwitchableSetting sink_id{linkage, AudioEngine::Auto, "output_engine", + Category::Audio, Specialization::RuntimeList}; + SwitchableSetting audio_output_device_id{ + linkage, "auto", "output_device", Category::Audio, Specialization::RuntimeList}; + SwitchableSetting audio_input_device_id{ + linkage, "auto", "input_device", Category::Audio, Specialization::RuntimeList}; SwitchableSetting sound_index{ linkage, AudioMode::Stereo, AudioMode::Mono, AudioMode::Surround, "sound_index", Category::SystemAudio, Specialization::Default, true, -- cgit v1.2.3