From 9dfbc9bdce15c299faf06aa7bf68a8660366daee Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Thu, 22 Jul 2021 19:56:21 -0400 Subject: general: Rename "Frame Limit" references to "Speed Limit" This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate. This allows us to differentiate it from the fps unlocker setting. --- src/common/settings.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/common/settings.cpp') diff --git a/src/common/settings.cpp b/src/common/settings.cpp index bf5514386..b880e1f9a 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -48,8 +48,8 @@ void LogSettings() { log_setting("Core_UseMultiCore", values.use_multi_core.GetValue()); log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue()); log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue()); - log_setting("Renderer_UseFrameLimit", values.use_frame_limit.GetValue()); - log_setting("Renderer_FrameLimit", values.frame_limit.GetValue()); + log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue()); + log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue()); log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue()); log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue()); log_setting("Renderer_UseAsynchronousGpuEmulation", @@ -132,8 +132,8 @@ void RestoreGlobalState(bool is_powered_on) { values.vulkan_device.SetGlobal(true); values.aspect_ratio.SetGlobal(true); values.max_anisotropy.SetGlobal(true); - values.use_frame_limit.SetGlobal(true); - values.frame_limit.SetGlobal(true); + values.use_speed_limit.SetGlobal(true); + values.speed_limit.SetGlobal(true); values.use_disk_shader_cache.SetGlobal(true); values.gpu_accuracy.SetGlobal(true); values.use_asynchronous_gpu_emulation.SetGlobal(true); -- cgit v1.2.3