From d9305b0a074a255eb484911db70a126a6fe347b1 Mon Sep 17 00:00:00 2001 From: James Rowe Date: Sat, 5 Nov 2016 02:58:11 -0600 Subject: Add default hotkey to swap primary screens. Also minor style changes --- src/common/framebuffer_layout.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'src/common/framebuffer_layout.cpp') diff --git a/src/common/framebuffer_layout.cpp b/src/common/framebuffer_layout.cpp index d50c141bb..e8538dcfd 100644 --- a/src/common/framebuffer_layout.cpp +++ b/src/common/framebuffer_layout.cpp @@ -51,11 +51,15 @@ FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool swapp bot_screen.TranslateX((screen_window_area.GetWidth() - bot_screen.GetWidth()) / 2); } else { // Window is narrower than the emulation content => apply borders to the top and bottom - top_screen = top_screen.TranslateY(height / 2 - top_screen.GetHeight()); // Recalculate the bottom screen to account for the width difference between top and bottom screen_window_area = {0, 0, width, top_screen.GetHeight()}; bot_screen = maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO); bot_screen = bot_screen.TranslateX((top_screen.GetWidth() - bot_screen.GetWidth()) / 2); + if (swapped) { + bot_screen = bot_screen.TranslateY(height / 2 - bot_screen.GetHeight()); + } else { + top_screen = top_screen.TranslateY(height / 2 - top_screen.GetHeight()); + } } // Move the top screen to the bottom if we are swapped. res.top_screen = swapped ? top_screen.TranslateY(height / 2) : top_screen; -- cgit v1.2.3