From 240a3b80d970b56b4ed3671536489eb0e32532ae Mon Sep 17 00:00:00 2001 From: bunnei Date: Fri, 9 Oct 2015 22:46:47 -0400 Subject: gl_rasterizer: Use MMH3 hash for shader cache hey. - Includes a check to confirm no hash collisions. --- src/common/common_funcs.h | 18 ------------------ 1 file changed, 18 deletions(-) (limited to 'src/common/common_funcs.h') diff --git a/src/common/common_funcs.h b/src/common/common_funcs.h index 7a8dd39a0..ed20c3629 100644 --- a/src/common/common_funcs.h +++ b/src/common/common_funcs.h @@ -4,9 +4,6 @@ #pragma once -#include -#include - #include "common_types.h" #define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0])) @@ -98,18 +95,3 @@ inline u64 _rotr64(u64 x, unsigned int shift){ // This function might change the error code. // Defined in Misc.cpp. const char* GetLastErrorMsg(); - -template -inline std::size_t hash(const T& o) { - return std::hash()(o); -} - -template -inline std::size_t combine_hash(const T& o) { - return hash(o); -} - -template -inline std::size_t combine_hash(const T& o, const Args&... args) { - return hash(o) * 3 + combine_hash(args...); -} -- cgit v1.2.3