From a1a5570e9735cb3ead0149b26d00eb4d6ade744f Mon Sep 17 00:00:00 2001 From: Yuri Kunde Schlesner Date: Sun, 30 Aug 2015 03:37:42 -0300 Subject: Replace the previous OpenGL loader with a glad-generated 3.3 one The main advantage of switching to glad from glLoadGen is that, apart from being actively maintained, it supports a customizable entrypoint loader function, which makes it possible to also support OpenGL ES. --- src/citra/emu_window/emu_window_glfw.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/citra/emu_window') diff --git a/src/citra/emu_window/emu_window_glfw.cpp b/src/citra/emu_window/emu_window_glfw.cpp index 6d6656b5a..096efc4a2 100644 --- a/src/citra/emu_window/emu_window_glfw.cpp +++ b/src/citra/emu_window/emu_window_glfw.cpp @@ -7,7 +7,7 @@ #include // Let’s use our own GL header, instead of one from GLFW. -#include "video_core/renderer_opengl/generated/gl_3_2_core.h" +#include #define GLFW_INCLUDE_NONE #include -- cgit v1.2.3