From 7636fefb715492960545f5b921b0714ae261f2f6 Mon Sep 17 00:00:00 2001 From: Kelebek1 Date: Wed, 7 Jul 2021 14:56:23 +0100 Subject: audio_core: Preserve front channel volume after 6 to 2 downmix Many games report 6 channel output while only providing data for 2. We only output 2-channel audio regardless, and in the downmixing, front left/right only provide 36% of their volume. This is done assuming all of the other channels also contain valid data, but in many games they don't. This PR alters the downmixing to preserve front left/right, so volume is not lost. This improves volume in Link's Awakening, New Super Mario Bros U, Disgaea 6, Super Kirby Clash. --- src/audio_core/sink_context.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/audio_core/sink_context.h') diff --git a/src/audio_core/sink_context.h b/src/audio_core/sink_context.h index 9e2b69785..254961fe2 100644 --- a/src/audio_core/sink_context.h +++ b/src/audio_core/sink_context.h @@ -84,7 +84,6 @@ public: [[nodiscard]] bool InUse() const; [[nodiscard]] std::vector OutputBuffers() const; - [[nodiscard]] bool HasDownMixingCoefficients() const; [[nodiscard]] const DownmixCoefficients& GetDownmixCoefficients() const; private: @@ -92,7 +91,6 @@ private: s32 use_count{}; std::array buffers{}; std::size_t sink_count{}; - bool has_downmix_coefs{false}; DownmixCoefficients downmix_coefficients{}; }; } // namespace AudioCore -- cgit v1.2.3