From 458da8a94877677f086f06cdeecf959ec4283a33 Mon Sep 17 00:00:00 2001 From: Kelebek1 Date: Sat, 16 Jul 2022 23:48:45 +0100 Subject: Project Andio --- src/audio_core/renderer/command/command_buffer.h | 466 +++++++++++++++++++++++ 1 file changed, 466 insertions(+) create mode 100644 src/audio_core/renderer/command/command_buffer.h (limited to 'src/audio_core/renderer/command/command_buffer.h') diff --git a/src/audio_core/renderer/command/command_buffer.h b/src/audio_core/renderer/command/command_buffer.h new file mode 100644 index 000000000..496b0e50a --- /dev/null +++ b/src/audio_core/renderer/command/command_buffer.h @@ -0,0 +1,466 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include "audio_core/renderer/command/commands.h" +#include "audio_core/renderer/effect/light_limiter.h" +#include "audio_core/renderer/performance/performance_manager.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +struct UpsamplerInfo; +struct VoiceState; +class EffectInfoBase; +class ICommandProcessingTimeEstimator; +class MixInfo; +class MemoryPoolInfo; +class SinkInfoBase; +class VoiceInfo; + +/** + * Utility functions to generate and add commands into the current command list. + */ +class CommandBuffer { +public: + /** + * Generate a PCM s16 version 1 command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param memory_pool - Memory pool for translating buffer addresses to the DSP. + * @param voice_info - The voice info this command is generated from. + * @param voice_state - The voice state the DSP will use for this command. + * @param buffer_count - Number of mix buffers in use, + * data will be read into this index + channel. + * @param channel - Channel index for this command. + */ + void GeneratePcmInt16Version1Command(s32 node_id, const MemoryPoolInfo& memory_pool, + VoiceInfo& voice_info, const VoiceState& voice_state, + s16 buffer_count, s8 channel); + + /** + * Generate a PCM s16 version 2 command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param voice_info - The voice info this command is generated from. + * @param voice_state - The voice state the DSP will use for this command. + * @param buffer_count - Number of mix buffers in use, + * data will be read into this index + channel. + * @param channel - Channel index for this command. + */ + void GeneratePcmInt16Version2Command(s32 node_id, VoiceInfo& voice_info, + const VoiceState& voice_state, s16 buffer_count, + s8 channel); + + /** + * Generate a PCM f32 version 1 command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param memory_pool - Memory pool for translating buffer addresses to the DSP. + * @param voice_info - The voice info this command is generated from. + * @param voice_state - The voice state the DSP will use for this command. + * @param buffer_count - Number of mix buffers in use, + * data will be read into this index + channel. + * @param channel - Channel index for this command. + */ + void GeneratePcmFloatVersion1Command(s32 node_id, const MemoryPoolInfo& memory_pool, + VoiceInfo& voice_info, const VoiceState& voice_state, + s16 buffer_count, s8 channel); + + /** + * Generate a PCM f32 version 2 command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param voice_info - The voice info this command is generated from. + * @param voice_state - The voice state the DSP will use for this command. + * @param buffer_count - Number of mix buffers in use, + * data will be read into this index + channel. + * @param channel - Channel index for this command. + */ + void GeneratePcmFloatVersion2Command(s32 node_id, VoiceInfo& voice_info, + const VoiceState& voice_state, s16 buffer_count, + s8 channel); + + /** + * Generate an ADPCM version 1 command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param memory_pool - Memory pool for translating buffer addresses to the DSP. + * @param voice_info - The voice info this command is generated from. + * @param voice_state - The voice state the DSP will use for this command. + * @param buffer_count - Number of mix buffers in use, + * data will be read into this index + channel. + * @param channel - Channel index for this command. + */ + void GenerateAdpcmVersion1Command(s32 node_id, const MemoryPoolInfo& memory_pool, + VoiceInfo& voice_info, const VoiceState& voice_state, + s16 buffer_count, s8 channel); + + /** + * Generate an ADPCM version 2 command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param voice_info - The voice info this command is generated from. + * @param voice_state - The voice state the DSP will use for this command. + * @param buffer_count - Number of mix buffers in use, + * data will be read into this index + channel. + * @param channel - Channel index for this command. + */ + void GenerateAdpcmVersion2Command(s32 node_id, VoiceInfo& voice_info, + const VoiceState& voice_state, s16 buffer_count, s8 channel); + + /** + * Generate a volume command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param buffer_offset - Base mix buffer index to generate this command at. + * @param input_index - Channel index and mix buffer offset for this command. + * @param volume - Mix volume added to the input samples. + * @param precision - Number of decimal bits for fixed point operations. + */ + void GenerateVolumeCommand(s32 node_id, s16 buffer_offset, s16 input_index, f32 volume, + u8 precision); + + /** + * Generate a volume ramp command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param voice_info - The voice info this command takes its volumes from. + * @param buffer_count - Number of active mix buffers, command will generate at this index. + * @param precision - Number of decimal bits for fixed point operations. + */ + void GenerateVolumeRampCommand(s32 node_id, VoiceInfo& voice_info, s16 buffer_count, + u8 precision); + + /** + * Generate a biquad filter command from a voice, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param voice_info - The voice info this command takes biquad parameters from. + * @param voice_state - Used by the AudioRenderer to track previous samples. + * @param buffer_count - Number of active mix buffers, + * command will generate at this index + channel. + * @param channel - Channel index for this filter to work on. + * @param biquad_index - Which biquad filter to use for this command (0-1). + * @param use_float_processing - Should int or float processing be used? + */ + void GenerateBiquadFilterCommand(s32 node_id, VoiceInfo& voice_info, + const VoiceState& voice_state, s16 buffer_count, s8 channel, + u32 biquad_index, bool use_float_processing); + + /** + * Generate a biquad filter effect command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param effect_info - The effect info this command takes biquad parameters from. + * @param buffer_offset - Mix buffer offset this command will use, + * command will generate at this index + channel. + * @param channel - Channel index for this filter to work on. + * @param needs_init - True if the biquad state needs initialisation. + * @param use_float_processing - Should int or float processing be used? + */ + void GenerateBiquadFilterCommand(s32 node_id, EffectInfoBase& effect_info, s16 buffer_offset, + s8 channel, bool needs_init, bool use_float_processing); + + /** + * Generate a mix command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param input_index - Input mix buffer index for this command. + * Added to the buffer offset. + * @param output_index - Output mix buffer index for this command. + * Added to the buffer offset. + * @param buffer_offset - Mix buffer offset this command will use. + * @param volume - Volume to be applied to the input. + * @param precision - Number of decimal bits for fixed point operations. + */ + void GenerateMixCommand(s32 node_id, s16 input_index, s16 output_index, s16 buffer_offset, + f32 volume, u8 precision); + + /** + * Generate a mix ramp command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param buffer_count - Number of active mix buffers. + * @param input_index - Input mix buffer index for this command. + * Added to buffer_count. + * @param output_index - Output mix buffer index for this command. + * Added to buffer_count. + * @param volume - Current mix volume used for calculating the ramp. + * @param prev_volume - Previous mix volume, used for calculating the ramp, + * also applied to the input. + * @param precision - Number of decimal bits for fixed point operations. + */ + void GenerateMixRampCommand(s32 node_id, s16 buffer_count, s16 input_index, s16 output_index, + f32 volume, f32 prev_volume, CpuAddr prev_samples, u8 precision); + + /** + * Generate a mix ramp grouped command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param buffer_count - Number of active mix buffers. + * @param input_index - Input mix buffer index for this command. + * Added to buffer_count. + * @param output_index - Output mix buffer index for this command. + * Added to buffer_count. + * @param volumes - Current mix volumes used for calculating the ramp. + * @param prev_volumes - Previous mix volumes, used for calculating the ramp, + * also applied to the input. + * @param precision - Number of decimal bits for fixed point operations. + */ + void GenerateMixRampGroupedCommand(s32 node_id, s16 buffer_count, s16 input_index, + s16 output_index, std::span volumes, + std::span prev_volumes, CpuAddr prev_samples, + u8 precision); + + /** + * Generate a depop prepare command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param voice_state - State to track the previous depop samples for each mix buffer. + * @param buffer - State to track the current depop samples for each mix buffer. + * @param buffer_count - Number of active mix buffers. + * @param buffer_offset - Base mix buffer index to generate the channel depops at. + * @param was_playing - Command only needs to work if the voice was previously playing. + */ + void GenerateDepopPrepareCommand(s32 node_id, const VoiceState& voice_state, + std::span buffer, s16 buffer_count, + s16 buffer_offset, bool was_playing); + + /** + * Generate a depop command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param mix_info - Mix info to get the buffer count and base offsets from. + * @param depop_buffer - Buffer of current depop sample values to be added to the input + * channels. + */ + void GenerateDepopForMixBuffersCommand(s32 node_id, const MixInfo& mix_info, + std::span depop_buffer); + + /** + * Generate a delay command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param effect_info - Delay effect info to generate this command from. + * @param buffer_offset - Base mix buffer offset to apply the apply the delay. + */ + void GenerateDelayCommand(s32 node_id, EffectInfoBase& effect_info, s16 buffer_offset); + + /** + * Generate an upsample command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param buffer_offset - Base mix buffer offset to upsample. + * @param upsampler_info - Upsampler info to control the upsampling. + * @param input_count - Number of input channels to upsample. + * @param inputs - Input mix buffer indexes. + * @param buffer_count - Number of active mix buffers. + * @param sample_count - Source sample count of the input. + * @param sample_rate - Source sample rate of the input. + */ + void GenerateUpsampleCommand(s32 node_id, s16 buffer_offset, UpsamplerInfo& upsampler_info, + u32 input_count, std::span inputs, s16 buffer_count, + u32 sample_count, u32 sample_rate); + + /** + * Generate a downmix 6 -> 2 command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param inputs - Input mix buffer indexes. + * @param buffer_offset - Base mix buffer offset of the channels to downmix. + * @param downmix_coeff - Downmixing coefficients. + */ + void GenerateDownMix6chTo2chCommand(s32 node_id, std::span inputs, s16 buffer_offset, + std::span downmix_coeff); + + /** + * Generate an aux buffer command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param effect_info - Aux effect info to generate this command from. + * @param input_index - Input mix buffer index for this command. + * Added to buffer_offset. + * @param output_index - Output mix buffer index for this command. + * Added to buffer_offset. + * @param buffer_offset - Base mix buffer offset to use. + * @param update_count - Number of samples to write back to the game as updated, can be 0. + * @param count_max - Maximum number of samples to read or write. + * @param write_offset - Current read or write offset within the buffer. + */ + void GenerateAuxCommand(s32 node_id, EffectInfoBase& effect_info, s16 input_index, + s16 output_index, s16 buffer_offset, u32 update_count, u32 count_max, + u32 write_offset); + + /** + * Generate a device sink command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param buffer_offset - Base mix buffer offset to use. + * @param sink_info - The sink_info to generate this command from. + * @session_id - System session id this command is generated from. + * @samples_buffer - The buffer to be sent to the sink if upsampling is not used. + */ + void GenerateDeviceSinkCommand(s32 node_id, s16 buffer_offset, SinkInfoBase& sink_info, + u32 session_id, std::span samples_buffer); + + /** + * Generate a circular buffer sink command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param sink_info - The sink_info to generate this command from. + * @param buffer_offset - Base mix buffer offset to use. + */ + void GenerateCircularBufferSinkCommand(s32 node_id, SinkInfoBase& sink_info, s16 buffer_offset); + + /** + * Generate a reverb command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param effect_info - Reverb effect info to generate this command from. + * @param buffer_offset - Base mix buffer offset to use. + * @param long_size_pre_delay_supported - Should a longer pre-delay time be used before reverb + * begins? + */ + void GenerateReverbCommand(s32 node_id, EffectInfoBase& effect_info, s16 buffer_offset, + bool long_size_pre_delay_supported); + + /** + * Generate an I3DL2 reverb command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param effect_info - I3DL2Reverb effect info to generate this command from. + * @param buffer_offset - Base mix buffer offset to use. + */ + void GenerateI3dl2ReverbCommand(s32 node_id, EffectInfoBase& effect_info, s16 buffer_offset); + + /** + * Generate a performance command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param state - State of the performance. + * @param entry_addresses - The addresses to be filled in by the AudioRenderer. + */ + void GeneratePerformanceCommand(s32 node_id, PerformanceState state, + const PerformanceEntryAddresses& entry_addresses); + + /** + * Generate a clear mix command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + */ + void GenerateClearMixCommand(s32 node_id); + + /** + * Generate a copy mix command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param effect_info - BiquadFilter effect info to generate this command from. + * @param buffer_offset - Base mix buffer offset to use. + * @param channel - Index to the effect's parameters input indexes for this command. + */ + void GenerateCopyMixBufferCommand(s32 node_id, EffectInfoBase& effect_info, s16 buffer_offset, + s8 channel); + + /** + * Generate a light limiter version 1 command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param buffer_offset - Base mix buffer offset to use. + * @param parameter - Effect parameter to generate from. + * @param state - State used by the AudioRenderer between commands. + * @param enabled - Is this command enabled? + * @param workbuffer - Game-supplied memory for the state. + */ + void GenerateLightLimiterCommand(s32 node_id, s16 buffer_offset, + const LightLimiterInfo::ParameterVersion1& parameter, + const LightLimiterInfo::State& state, bool enabled, + CpuAddr workbuffer); + + /** + * Generate a light limiter version 2 command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param buffer_offset - Base mix buffer offset to use. + * @param parameter - Effect parameter to generate from. + * @param statistics - Statistics reported by the AudioRenderer on the limiter's state. + * @param state - State used by the AudioRenderer between commands. + * @param enabled - Is this command enabled? + * @param workbuffer - Game-supplied memory for the state. + */ + void GenerateLightLimiterCommand(s32 node_id, s16 buffer_offset, + const LightLimiterInfo::ParameterVersion2& parameter, + const LightLimiterInfo::StatisticsInternal& statistics, + const LightLimiterInfo::State& state, bool enabled, + CpuAddr workbuffer); + + /** + * Generate a multitap biquad filter command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param voice_info - The voice info this command takes biquad parameters from. + * @param voice_state - Used by the AudioRenderer to track previous samples. + * @param buffer_count - Number of active mix buffers, + * command will generate at this index + channel. + * @param channel - Channel index for this filter to work on. + */ + void GenerateMultitapBiquadFilterCommand(s32 node_id, VoiceInfo& voice_info, + const VoiceState& voice_state, s16 buffer_count, + s8 channel); + + /** + * Generate a capture command, adding it to the command list. + * + * @param node_id - Node id of the voice this command is generated for. + * @param effect_info - Capture effect info to generate this command from. + * @param input_index - Input mix buffer index for this command. + * Added to buffer_offset. + * @param output_index - Output mix buffer index for this command (unused). + * Added to buffer_offset. + * @param buffer_offset - Base mix buffer offset to use. + * @param update_count - Number of samples to write back to the game as updated, can be 0. + * @param count_max - Maximum number of samples to read or write. + * @param write_offset - Current read or write offset within the buffer. + */ + void GenerateCaptureCommand(s32 node_id, EffectInfoBase& effect_info, s16 input_index, + s16 output_index, s16 buffer_offset, u32 update_count, + u32 count_max, u32 write_offset); + + /** + * Generate a compressor command, adding it to the command list. + * + * @param buffer_offset - Base mix buffer offset to use. + * @param effect_info - Capture effect info to generate this command from. + * @param node_id - Node id of the voice this command is generated for. + */ + void GenerateCompressorCommand(s16 buffer_offset, EffectInfoBase& effect_info, s32 node_id); + + /// Command list buffer generated commands will be added to + std::span command_list{}; + /// Input sample count, unused + u32 sample_count{}; + /// Input sample rate, unused + u32 sample_rate{}; + /// Current size of the command buffer + u64 size{}; + /// Current number of commands added + u32 count{}; + /// Current estimated processing time for all commands + u32 estimated_process_time{}; + /// Used for mapping buffers for the AudioRenderer + MemoryPoolInfo* memory_pool{}; + /// Used for estimating command process times + ICommandProcessingTimeEstimator* time_estimator{}; + /// Used to check which rendering features are currently enabled + BehaviorInfo* behavior{}; + +private: + template + T& GenerateStart(const s32 node_id); + template + void GenerateEnd(T& cmd); +}; + +} // namespace AudioCore::AudioRenderer -- cgit v1.2.3