From 9fc7f60b9420b3c7cd111d277093cadd3fced9d3 Mon Sep 17 00:00:00 2001 From: Chloe Marcec Date: Mon, 1 Feb 2021 14:41:58 +1100 Subject: audren: Disable reverb for the time being As this is causing issues in a few games, it's best to have it disabled until it's completely implemented --- src/audio_core/command_generator.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/audio_core/command_generator.cpp') diff --git a/src/audio_core/command_generator.cpp b/src/audio_core/command_generator.cpp index a4a9a757d..5b1065520 100644 --- a/src/audio_core/command_generator.cpp +++ b/src/audio_core/command_generator.cpp @@ -383,11 +383,14 @@ void CommandGenerator::GenerateI3dl2ReverbEffectCommand(s32 mix_buffer_offset, E const auto channel_count = params.channel_count; for (s32 i = 0; i < channel_count; i++) { // TODO(ogniK): Actually implement reverb + /* if (params.input[i] != params.output[i]) { const auto* input = GetMixBuffer(mix_buffer_offset + params.input[i]); auto* output = GetMixBuffer(mix_buffer_offset + params.output[i]); ApplyMix<1>(output, input, 32768, worker_params.sample_count); - } + }*/ + auto* output = GetMixBuffer(mix_buffer_offset + params.output[i]); + std::memset(output, 0, worker_params.sample_count * sizeof(s32)); } } -- cgit v1.2.3