From 27474060e1287a67c45cd790d29b9095b35b2bdf Mon Sep 17 00:00:00 2001 From: ShizZy Date: Thu, 29 Aug 2013 23:35:09 -0400 Subject: adding initial project layout --- externals/glew-1.10.0/doc/advanced.html | 272 +++++++++ externals/glew-1.10.0/doc/basic.html | 283 +++++++++ externals/glew-1.10.0/doc/build.html | 150 +++++ externals/glew-1.10.0/doc/credits.html | 128 ++++ externals/glew-1.10.0/doc/glew.css | 187 ++++++ externals/glew-1.10.0/doc/glew.html | 635 +++++++++++++++++++ externals/glew-1.10.0/doc/glew.png | Bin 0 -> 9298 bytes externals/glew-1.10.0/doc/glew.txt | 28 + externals/glew-1.10.0/doc/glxew.html | 179 ++++++ externals/glew-1.10.0/doc/gpl.txt | 340 +++++++++++ externals/glew-1.10.0/doc/index.html | 221 +++++++ externals/glew-1.10.0/doc/install.html | 229 +++++++ externals/glew-1.10.0/doc/khronos.txt | 20 + externals/glew-1.10.0/doc/log.html | 1015 +++++++++++++++++++++++++++++++ externals/glew-1.10.0/doc/mesa.txt | 21 + externals/glew-1.10.0/doc/new.png | Bin 0 -> 1180 bytes externals/glew-1.10.0/doc/ogl_sm.jpg | Bin 0 -> 1617 bytes externals/glew-1.10.0/doc/wglew.html | 167 +++++ 18 files changed, 3875 insertions(+) create mode 100644 externals/glew-1.10.0/doc/advanced.html create mode 100644 externals/glew-1.10.0/doc/basic.html create mode 100644 externals/glew-1.10.0/doc/build.html create mode 100644 externals/glew-1.10.0/doc/credits.html create mode 100644 externals/glew-1.10.0/doc/glew.css create mode 100644 externals/glew-1.10.0/doc/glew.html create mode 100644 externals/glew-1.10.0/doc/glew.png create mode 100644 externals/glew-1.10.0/doc/glew.txt create mode 100644 externals/glew-1.10.0/doc/glxew.html create mode 100644 externals/glew-1.10.0/doc/gpl.txt create mode 100644 externals/glew-1.10.0/doc/index.html create mode 100644 externals/glew-1.10.0/doc/install.html create mode 100644 externals/glew-1.10.0/doc/khronos.txt create mode 100644 externals/glew-1.10.0/doc/log.html create mode 100644 externals/glew-1.10.0/doc/mesa.txt create mode 100644 externals/glew-1.10.0/doc/new.png create mode 100644 externals/glew-1.10.0/doc/ogl_sm.jpg create mode 100644 externals/glew-1.10.0/doc/wglew.html (limited to 'externals/glew-1.10.0/doc') diff --git a/externals/glew-1.10.0/doc/advanced.html b/externals/glew-1.10.0/doc/advanced.html new file mode 100644 index 000000000..a3cb7db90 --- /dev/null +++ b/externals/glew-1.10.0/doc/advanced.html @@ -0,0 +1,272 @@ + + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 1.10.0

GLEW Logo

+ + + + + + + + + + + +
Download
Usage
Building
Installation
Source Generation
Credits & Copyright
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+

+
+ + + + + +
Last Update: 07-22-13
+ OpenGL Logo + SourceForge Logo +
+
+
+ +

The OpenGL Extension Wrangler Library

+ + + + +

Automatic Code Generation

+ +

+Starting from release 1.1.0, the source code and parts of the +documentation are automatically generated from the extension +specifications in a two-step process. In the first step, +specification files from the OpenGL registry are downloaded and +parsed. Skeleton descriptors are created for each extension. These +descriptors contain all necessary information for creating the source +code and documentation in a simple and compact format, including the +name of the extension, url link to the specification, tokens, function +declarations, typedefs and struct definitions. In the second step, +the header files as well as the library and glewinfo source are +generated from the descriptor files. The code generation scripts are +located in the auto subdirectory. +

+ +

+The code generation scripts require GNU make, wget, and perl. On +Windows, the simplest way to get access to these tools is to install +Cygwin, but make sure that the +root directory is mounted in binary mode. The makefile in the +auto directory provides the following build targets: +

+ + + + + + + + + + + + +
makeCreate the source files from the descriptors.
If the +descriptors do not exist, create them from the spec files.
If the spec +files do not exist, download them from the OpenGL repository.
make cleanDelete the source files.
make clobberDelete the source files and the descriptors.
make destroyDelete the source files, the descriptors, and the spec files.
make customCreate the source files for the extensions +listed in auto/custom.txt.
See "Custom Code +Generation" below for more details.
+ +

Adding a New Extension

+ +

+To add a new extension, create a descriptor file for the extension in +auto/core and rerun the code generation scripts by typing +make clean; make in the auto directory. +

+ +

+The format of the descriptor file is given below. Items in +brackets are optional. +

+ +

+<Extension Name>
+[<URL of Specification File>]
+    [<Token Name> <Token Value>]
+    [<Token Name> <Token Value>]
+    ...
+    [<Typedef>]
+    [<Typedef>]
+    ...
+    [<Function Signature>]
+    [<Function Signature>]
+    ...
+ +

+ + + +

+Take a look at one of the files in auto/core for an +example. Note that typedefs and function signatures should not be +terminated with a semicolon. +

+ +

Custom Code Generation

+

+Starting from GLEW 1.3.0, it is possible to control which extensions +to include in the libarary by specifying a list in +auto/custom.txt. This is useful when you do not need all the +extensions and would like to reduce the size of the source files. +Type make clean; make custom in the auto directory +to rerun the scripts with the custom list of extensions. +

+ +

+For example, the following is the list of extensions needed to get GLEW and the +utilities to compile. +

+ +

+WGL_ARB_extensions_string
+WGL_ARB_multisample
+WGL_ARB_pixel_format
+WGL_ARB_pbuffer
+WGL_EXT_extensions_string
+WGL_ATI_pixel_format_float
+WGL_NV_float_buffer
+

+ +

Multiple Rendering Contexts (GLEW MX)

+ +

Starting with release 1.2.0, thread-safe support for multiple +rendering contexts, possibly with different capabilities, is +available. Since this is not required by most users, it is not added +to the binary releases to maintain compatibility between different +versions. To include multi-context support, you have to do the +following:

+
    +
  1. Compile and use GLEW with the GLEW_MX preprocessor token +defined.
  2. +
  3. For each rendering context, create a GLEWContext object +that will be available as long as the rendering context exists.
  4. +
  5. Define a macro or function called glewGetContext() that +returns a pointer to the GLEWContext object associated with +the rendering context from which OpenGL/WGL/GLX calls are issued. This +dispatch mechanism is primitive, but generic. +
  6. Make sure that you call glewInit() after creating the +GLEWContext object in each rendering context. Note, that the +GLEWContext pointer returned by glewGetContext() has +to reside in global or thread-local memory. +
+ +

Note that according to the MSDN +WGL documentation, you have to initialize the entry points for +every rendering context that use pixel formats with different +capabilities For example, the pixel formats provided by the generic +software OpenGL implementation by Microsoft vs. the hardware +accelerated pixel formats have different capabilities. GLEW by +default ignores this requirement, and does not define per-context +entry points (you can however do this using the steps described +above). Assuming a global namespace for the entry points works in +most situations, because typically all hardware accelerated pixel +formats provide the same entry points and capabilities. This means +that unless you use the multi-context version of GLEW, you need to +call glewInit() only once in your program, or more precisely, +once per process.

+ +

Separate Namespace

+ +

+To avoid name clashes when linking with libraries that include the +same symbols, extension entry points are declared in a separate +namespace (release 1.1.0 and up). This is achieved by aliasing OpenGL +function names to their GLEW equivalents. For instance, +glFancyFunction is simply an alias to +glewFancyFunction. The separate namespace does not effect +token and function pointer definitions. +

+ +

Known Issues

+ +

+GLEW requires GLX 1.2 for compatibility with GLUT. +

+ + +
+ + diff --git a/externals/glew-1.10.0/doc/basic.html b/externals/glew-1.10.0/doc/basic.html new file mode 100644 index 000000000..4419b33b0 --- /dev/null +++ b/externals/glew-1.10.0/doc/basic.html @@ -0,0 +1,283 @@ + + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 1.10.0

GLEW Logo

+ + + + + + + + + + + +
Download
Usage
Building
Installation
Source Generation
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+

+
+ + + + + +
Last Update: 07-22-13
+ OpenGL Logo + SourceForge Logo +
+
+
+ +

The OpenGL Extension Wrangler Library

+ + + + +

Initializing GLEW

+

+First you need to create a valid OpenGL rendering context and call +glewInit() to initialize the extension entry points. If +glewInit() returns GLEW_OK, the initialization +succeeded and you can use the available extensions as well as core +OpenGL functionality. For example: +

+ +

+#include <GL/glew.h>
+#include <GL/glut.h>
+...
+glutInit(&argc, argv);
+glutCreateWindow("GLEW Test");
+GLenum err = glewInit();
+if (GLEW_OK != err)
+{
+  /* Problem: glewInit failed, something is seriously wrong. */
+  fprintf(stderr, "Error: %s\n", glewGetErrorString(err));
+  ...
+}
+fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
+

+ +

Checking for Extensions

+ +

+Starting from GLEW 1.1.0, you can find out if a particular extension +is available on your platform by querying globally defined variables +of the form GLEW_{extension_name}: +

+ +

+if (GLEW_ARB_vertex_program)
+{
+  /* It is safe to use the ARB_vertex_program extension here. */
+  glGenProgramsARB(...);
+}
+

+ +

+In GLEW 1.0.x, a global structure was used for this task. To ensure +binary compatibility between releases, the struct was replaced with a +set of variables. +

+ +

+You can also check for core OpenGL functionality. For example, to +see if OpenGL 1.3 is supported, do the following: +

+ +

+if (GLEW_VERSION_1_3)
+{
+  /* Yay! OpenGL 1.3 is supported! */
+}
+

+ +

+In general, you can check if GLEW_{extension_name} or +GLEW_VERSION_{version} is true or false. +

+ +

+It is also possible to perform extension checks from string +input. Starting from the 1.3.0 release, use glewIsSupported +to check if the required core or extension functionality is +available: +

+ +

+if (glewIsSupported("GL_VERSION_1_4  GL_ARB_point_sprite"))
+{
+  /* Great, we have OpenGL 1.4 + point sprites. */
+}
+

+ +

+For extensions only, glewGetExtension provides a slower alternative +(GLEW 1.0.x-1.2.x). Note that in the 1.3.0 release +glewGetExtension was replaced with +glewIsSupported. +

+ +

+if (glewGetExtension("GL_ARB_fragment_program"))
+{
+  /* Looks like ARB_fragment_program is supported. */
+}
+

+ +

Experimental Drivers

+ +

+GLEW obtains information on the supported extensions from the graphics +driver. Experimental or pre-release drivers, however, might not +report every available extension through the standard mechanism, in +which case GLEW will report it unsupported. To circumvent this +situation, the glewExperimental global switch can be turned +on by setting it to GL_TRUE before calling +glewInit(), which ensures that all extensions with valid +entry points will be exposed. +

+ +

Platform Specific Extensions

+ +

+Platform specific extensions are separated into two header files: +wglew.h and glxew.h, which define the available +WGL and GLX extensions. To determine if a certain +extension is supported, query WGLEW_{extension name} or +GLXEW_{extension_name}. For example: +

+ +

+#include <GL/wglew.h>
+
+if (WGLEW_ARB_pbuffer)
+{
+  /* OK, we can use pbuffers. */
+}
+else
+{
+  /* Sorry, pbuffers will not work on this platform. */
+}
+

+ +

+Alternatively, use wglewIsSupported or +glxewIsSupported to check for extensions from a string: +

+ +

+if (wglewIsSupported("WGL_ARB_pbuffer"))
+{
+  /* OK, we can use pbuffers. */
+}
+

+ +

Utilities

+ +

+GLEW provides two command-line utilities: one for creating a list of +available extensions and visuals; and another for verifying extension +entry points. +

+ +

visualinfo: extensions and visuals

+ +

+visualinfo is an extended version of glxinfo. The +Windows version creates a file called visualinfo.txt, which +contains a list of available OpenGL, WGL, and GLU extensions as well +as a table of visuals aka. pixel formats. Pbuffer and MRT capable +visuals are also included. For additional usage information, type +visualinfo -h. +

+ +

glewinfo: extension verification utility

+ +

+glewinfo allows you to verify the entry points for the +extensions supported on your platform. The Windows version +reports the results to a text file called glewinfo.txt. The +Unix version prints the results to stdout. +

+ +

Windows usage:

+
glewinfo [-pf <id>]
+ +

where <id> is the pixel format id for which the +capabilities are displayed.

+ +

Unix usage:

+
glewinfo [-display <dpy>] [-visual <id>]
+ +

where <dpy> is the X11 display and <id> is +the visual id for which the capabilities are displayed.

+ + +
+ + diff --git a/externals/glew-1.10.0/doc/build.html b/externals/glew-1.10.0/doc/build.html new file mode 100644 index 000000000..7e31e944a --- /dev/null +++ b/externals/glew-1.10.0/doc/build.html @@ -0,0 +1,150 @@ + + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 1.10.0

GLEW Logo

+ + + + + + + + + + + +
Download
Usage
Building
Installation
Source Generation
Credits & Copyright
Change Log
Project Page
Mailing Lists
Bug Tracker
+

+
+ + + + + +
Last Update: 07-22-13
+ OpenGL Logo + SourceForge Logo +
+
+
+ +

The OpenGL Extension Wrangler Library

+ + + + +

Building GLEW

+ +

Windows

+ +

A MS Visual Studio project is provided in the build/vc6 directory.

+

Pre-built shared and static libraries are also available for download.

+ +

Makefile

+ +

For platforms other than MS Windows, the provided Makefile is used.

+ +

Command-line variables

+ + + + + + +
SYSTEMautoTarget system to build: darwin, linux, solaris, etc.
For a full list of supported targets: ls config/Makefile.*
+config.guess is used to auto detect, as necessary.
GLEW_DEST/usrBase directory for installation.
+ +

Make targets

+ + + + + + + + + + + + +
allBuild everything.
glew.libBuild static and dynamic GLEW libraries.
glew.lib.mxBuild static and dynamic GLEWmx libraries.
glew.binBuild glewinfo and visualinfo utilities.
cleanDelete temporary and built files.
install.allInstall everything.
installInstall GLEW libraries.
install.mxInstall GLEWmx libraries.
install.binInstall glewinfo and visualinfo utilities.
uninstallDelete installed files.
+ +

Requirements

+ +
    +
  • GNU make
  • +
  • perl
  • +
  • wget
  • +
  • GNU sed
  • +
  • gcc compiler
  • +
+ +Ubuntu:
sudo apt-get install Xmu-dev Xi-Dev
+ +
+ + diff --git a/externals/glew-1.10.0/doc/credits.html b/externals/glew-1.10.0/doc/credits.html new file mode 100644 index 000000000..983fc7bfc --- /dev/null +++ b/externals/glew-1.10.0/doc/credits.html @@ -0,0 +1,128 @@ + + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 1.10.0

GLEW Logo

+ + + + + + + + + + + +
Download
Usage
Building
Installation
Source Generation
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+

+
+ + + + + +
Last Update: 07-22-13
+ OpenGL Logo + SourceForge Logo +
+
+
+ +

The OpenGL Extension Wrangler Library

+ + + + +

Credits

+ +

+GLEW was developed by Milan +Ikits and Marcelo +Magallon. They also perform occasional maintainance to make sure +that GLEW stays in mint condition. Aaron Lefohn, Joe Kniss, and Chris +Wyman were the first users and also assisted with the design and +debugging process. The acronym GLEW originates from Aaron Lefohn. +Pasi Kärkkäinen identified and fixed several problems with +GLX and SDL. Nate Robins created the wglinfo utility, to +which modifications were made by Michael Wimmer. +

+ +

Copyright

+ +

+GLEW is originally derived from the EXTGL project by Lev Povalahev. +The source code is licensed under the Modified BSD +License, the Mesa 3-D License (MIT +License), and the Khronos License (MIT +License). The automatic code generation scripts are released under +the GNU GPL. +

+ +
+ + diff --git a/externals/glew-1.10.0/doc/glew.css b/externals/glew-1.10.0/doc/glew.css new file mode 100644 index 000000000..1bb7dd178 --- /dev/null +++ b/externals/glew-1.10.0/doc/glew.css @@ -0,0 +1,187 @@ +h1 +{ + color: black; + font: 23px "Verdana", "Arial", "Helvetica", sans-serif; + font-weight: bold; + text-align: center; + margin-top: 12px; + margin-bottom: 18px; +} + +h2 +{ + color: black; + font: 18px "Verdana", "Arial", "Helvetica", sans-serif; + font-weight: bold; + text-align: left; + padding-top: 0px; + padding-bottom: 0px; + margin-top: 18px; + margin-bottom: 12px; +} + +h3 +{ + color: black; + font: 17px "Verdana", "Arial", "Helvetica", sans-serif; + text-align: left; + padding-top: 0px; + padding-bottom: 0px; + margin-top: 12px; + margin-bottom: 12px; +} + +small +{ + font: 8pt "Verdana", "Arial", "Helvetica", sans-serif; +} + +body +{ + color: black; + font: 10pt "Verdana", "Arial", "Helvetica", sans-serif; + text-align: left; +} + +td +{ + color: black; + font: 10pt "Verdana", "Arial", "Helvetica", sans-serif; +} + +tt +{ + color: rgb(0,120,0); +} +/* color: maroon; */ + +td.num +{ + color: lightgrey; + font: 10pt "Verdana", "Arial", "Helvetica", sans-serif; + text-align: right; +} + +blockquote +{ + color: rgb(0,120,0); + background: #f0f0f0; + text-align: left; + margin-left: 40px; + margin-right: 40px; + margin-bottom: 6px; + padding-bottom: 0px; + margin-top: 0px; + padding-top: 0px; + border-top: 0px; + border-width: 0px; +} + +pre +{ + color: rgb(0,120,0); + background: #f0f0f0; + text-align: left; + margin-left: 40px; + margin-right: 40px; + margin-bottom: 6px; + padding-bottom: 0px; + margin-top: 0px; + padding-top: 0px; + border-top: 0px; + border-width: 0px; +} + +p +{ + color: black; + font: 10pt "Verdana", "Arial", "Helvetica", sans-serif; + text-align: left; + margin-bottom: 0px; + padding-bottom: 6px; + margin-top: 0px; + padding-top: 0px; +} + +p.right +{ + color: black; + font: 10pt "Verdana", "Arial", "Helvetica", sans-serif; + text-align: right; + margin-bottom: 0px; + padding-bottom: 6px; + margin-top: 0px; + padding-top: 0px; +} + +p.pre +{ + color: rgb(0,120,0); + font: 10pt "Courier New", "Courier", monospace; + background: #f0f0f0; + text-align: left; + margin-top: 0px; + margin-bottom: 6px; + margin-left: 40px; + margin-right: 40px; + padding-top: 0px; + padding-bottom: 6px; + padding-left: 6px; + padding-right: 6px; + border-top: 0px; + border-width: 0px; +} + +a:link +{ + color: rgb(0,0,139); + text-decoration: none; +} + +a:visited +{ + color: rgb(220,20,60); + text-decoration: none; +} + +a:hover +{ + color: rgb(220,20,60); + text-decoration: underline; + background: "#e8e8e8"; +} + +ul +{ + list-style-type: disc; + text-align: left; + margin-left: 40px; + margin-top: 0px; + padding-top: 0px; + margin-bottom: 0px; + padding-bottom: 3px; +} + +ul.none +{ + list-style-type: none; +} + +ol +{ + text-align: left; + margin-left: 40px; + margin-top: 0px; + padding-top: 0px; + margin-bottom: 0px; + padding-bottom: 12px; +} + +hr +{ + color: maroon; + background-color: maroon; + height: 1px; + border: 0px; + width: 80%; +} diff --git a/externals/glew-1.10.0/doc/glew.html b/externals/glew-1.10.0/doc/glew.html new file mode 100644 index 000000000..4800bbfa0 --- /dev/null +++ b/externals/glew-1.10.0/doc/glew.html @@ -0,0 +1,635 @@ + + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 1.10.0

GLEW Logo

+ + + + + + + + + + + +
Download
Usage
Building
Installation
Source Generation
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+

+
+ + + + + +
Last Update: 07-22-13
+ OpenGL Logo + SourceForge Logo +
+
+
+ +

The OpenGL Extension Wrangler Library

+ + + + +

Supported OpenGL Extensions

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
1 3DFX_multisample
2 3DFX_tbuffer
3 3DFX_texture_compression_FXT1

4 AMD_blend_minmax_factor
5 AMD_conservative_depth
6 AMD_debug_output
7 AMD_depth_clamp_separate
8 AMD_draw_buffers_blend
9 AMD_interleaved_elements
10 AMD_multi_draw_indirect
11 AMD_name_gen_delete
12 AMD_performance_monitor
13 AMD_pinned_memory
14 AMD_query_buffer_object
15 AMD_sample_positions
16 AMD_seamless_cubemap_per_texture
17 AMD_shader_stencil_export
18 AMD_shader_trinary_minmax
19 AMD_sparse_texture
20 AMD_stencil_operation_extended
21 AMD_texture_texture4
22 AMD_transform_feedback3_lines_triangles
23 AMD_vertex_shader_layer
24 AMD_vertex_shader_tessellator
25 AMD_vertex_shader_viewport_index

26 ANGLE_depth_texture
27 ANGLE_framebuffer_blit
28 ANGLE_framebuffer_multisample
29 ANGLE_instanced_arrays
30 ANGLE_pack_reverse_row_order
31 ANGLE_program_binary
32 ANGLE_texture_compression_dxt1
33 ANGLE_texture_compression_dxt3
34 ANGLE_texture_compression_dxt5
35 ANGLE_texture_usage
36 ANGLE_timer_query
37 ANGLE_translated_shader_source

38 APPLE_aux_depth_stencil
39 APPLE_client_storage
40 APPLE_element_array
41 APPLE_fence
42 APPLE_float_pixels
43 APPLE_flush_buffer_range
44 APPLE_object_purgeable
45 APPLE_pixel_buffer
46 APPLE_rgb_422
47 APPLE_row_bytes
48 APPLE_specular_vector
49 APPLE_texture_range
50 APPLE_transform_hint
51 APPLE_vertex_array_object
52 APPLE_vertex_array_range
53 APPLE_vertex_program_evaluators
54 APPLE_ycbcr_422

55 ARB_ES2_compatibility
56 ARB_ES3_compatibility
57 ARB_arrays_of_arrays
58 ARB_base_instance
59 ARB_bindless_texture
60 ARB_blend_func_extended
61 ARB_buffer_storage
62 ARB_cl_event
63 ARB_clear_buffer_object
64 ARB_clear_texture
65 ARB_color_buffer_float
66 ARB_compatibility
67 ARB_compressed_texture_pixel_storage
68 ARB_compute_shader
69 ARB_compute_variable_group_size
70 ARB_conservative_depth
71 ARB_copy_buffer
72 ARB_copy_image
73 ARB_debug_output
74 ARB_depth_buffer_float
75 ARB_depth_clamp
76 ARB_depth_texture
77 ARB_draw_buffers
78 ARB_draw_buffers_blend
79 ARB_draw_elements_base_vertex
80 ARB_draw_indirect
81 ARB_draw_instanced
82 ARB_enhanced_layouts
83 ARB_explicit_attrib_location
84 ARB_explicit_uniform_location
85 ARB_fragment_coord_conventions
86 ARB_fragment_layer_viewport
87 ARB_fragment_program
88 ARB_fragment_program_shadow
89 ARB_fragment_shader
90 ARB_framebuffer_no_attachments
91 ARB_framebuffer_object
92 ARB_framebuffer_sRGB
93 ARB_geometry_shader4
94 ARB_get_program_binary
95 ARB_gpu_shader5
96 ARB_gpu_shader_fp64
97 ARB_half_float_pixel
98 ARB_half_float_vertex
99 ARB_imaging
100 ARB_indirect_parameters
101 ARB_instanced_arrays
102 ARB_internalformat_query
103 ARB_internalformat_query2
104 ARB_invalidate_subdata
105 ARB_map_buffer_alignment
106 ARB_map_buffer_range
107 ARB_matrix_palette
108 ARB_multi_bind
109 ARB_multi_draw_indirect
110 ARB_multisample
111 ARB_multitexture
112 ARB_occlusion_query
113 ARB_occlusion_query2
114 ARB_pixel_buffer_object
115 ARB_point_parameters
116 ARB_point_sprite
117 ARB_program_interface_query
118 ARB_provoking_vertex
119 ARB_query_buffer_object
120 ARB_robust_buffer_access_behavior
121 ARB_robustness
122 ARB_robustness_application_isolation
123 ARB_robustness_share_group_isolation
124 ARB_sample_shading
125 ARB_sampler_objects
126 ARB_seamless_cube_map
127 ARB_seamless_cubemap_per_texture
128 ARB_separate_shader_objects
129 ARB_shader_atomic_counters
130 ARB_shader_bit_encoding
131 ARB_shader_draw_parameters
132 ARB_shader_group_vote
133 ARB_shader_image_load_store
134 ARB_shader_image_size
135 ARB_shader_objects
136 ARB_shader_precision
137 ARB_shader_stencil_export
138 ARB_shader_storage_buffer_object
139 ARB_shader_subroutine
140 ARB_shader_texture_lod
141 ARB_shading_language_100
142 ARB_shading_language_420pack
143 ARB_shading_language_include
144 ARB_shading_language_packing
145 ARB_shadow
146 ARB_shadow_ambient
147 ARB_sparse_texture
148 ARB_stencil_texturing
149 ARB_sync
150 ARB_tessellation_shader
151 ARB_texture_border_clamp
152 ARB_texture_buffer_object
153 ARB_texture_buffer_object_rgb32
154 ARB_texture_buffer_range
155 ARB_texture_compression
156 ARB_texture_compression_bptc
157 ARB_texture_compression_rgtc
158 ARB_texture_cube_map
159 ARB_texture_cube_map_array
160 ARB_texture_env_add
161 ARB_texture_env_combine
162 ARB_texture_env_crossbar
163 ARB_texture_env_dot3
164 ARB_texture_float
165 ARB_texture_gather
166 ARB_texture_mirror_clamp_to_edge
167 ARB_texture_mirrored_repeat
168 ARB_texture_multisample
169 ARB_texture_non_power_of_two
170 ARB_texture_query_levels
171 ARB_texture_query_lod
172 ARB_texture_rectangle
173 ARB_texture_rg
174 ARB_texture_rgb10_a2ui
175 ARB_texture_stencil8
176 ARB_texture_storage
177 ARB_texture_storage_multisample
178 ARB_texture_swizzle
179 ARB_texture_view
180 ARB_timer_query
181 ARB_transform_feedback2
182 ARB_transform_feedback3
183 ARB_transform_feedback_instanced
184 ARB_transpose_matrix
185 ARB_uniform_buffer_object
186 ARB_vertex_array_bgra
187 ARB_vertex_array_object
188 ARB_vertex_attrib_64bit
189 ARB_vertex_attrib_binding
190 ARB_vertex_blend
191 ARB_vertex_buffer_object
192 ARB_vertex_program
193 ARB_vertex_shader
194 ARB_vertex_type_10f_11f_11f_rev
195 ARB_vertex_type_2_10_10_10_rev
196 ARB_viewport_array
197 ARB_window_pos

198 ATIX_point_sprites
199 ATIX_texture_env_combine3
200 ATIX_texture_env_route
201 ATIX_vertex_shader_output_point_size

202 ATI_draw_buffers
203 ATI_element_array
204 ATI_envmap_bumpmap
205 ATI_fragment_shader
206 ATI_map_object_buffer
207 ATI_meminfo
208 ATI_pn_triangles
209 ATI_separate_stencil
210 ATI_shader_texture_lod
211 ATI_text_fragment_shader
212 ATI_texture_compression_3dc
213 ATI_texture_env_combine3
214 ATI_texture_float
215 ATI_texture_mirror_once
216 ATI_vertex_array_object
217 ATI_vertex_attrib_array_object
218 ATI_vertex_streams

219 EXT_422_pixels
220 EXT_Cg_shader
221 EXT_abgr
222 EXT_bgra
223 EXT_bindable_uniform
224 EXT_blend_color
225 EXT_blend_equation_separate
226 EXT_blend_func_separate
227 EXT_blend_logic_op
228 EXT_blend_minmax
229 EXT_blend_subtract
230 EXT_clip_volume_hint
231 EXT_cmyka
232 EXT_color_subtable
233 EXT_compiled_vertex_array
234 EXT_convolution
235 EXT_coordinate_frame
236 EXT_copy_texture
237 EXT_cull_vertex
238 EXT_debug_marker
239 EXT_depth_bounds_test
240 EXT_direct_state_access
241 EXT_draw_buffers2
242 EXT_draw_instanced
243 EXT_draw_range_elements
244 EXT_fog_coord
245 EXT_fragment_lighting
246 EXT_framebuffer_blit
247 EXT_framebuffer_multisample
248 EXT_framebuffer_multisample_blit_scaled
249 EXT_framebuffer_object
250 EXT_framebuffer_sRGB
251 EXT_geometry_shader4
252 EXT_gpu_program_parameters
253 EXT_gpu_shader4
254 EXT_histogram
255 EXT_index_array_formats
256 EXT_index_func
257 EXT_index_material
258 EXT_index_texture
259 EXT_light_texture
260 EXT_misc_attribute
261 EXT_multi_draw_arrays
262 EXT_multisample
263 EXT_packed_depth_stencil
264 EXT_packed_float
265 EXT_packed_pixels
266 EXT_paletted_texture
267 EXT_pixel_buffer_object
268 EXT_pixel_transform
269 EXT_pixel_transform_color_table
270 EXT_point_parameters
271 EXT_polygon_offset
272 EXT_provoking_vertex
273 EXT_rescale_normal
274 EXT_scene_marker
275 EXT_secondary_color
276 EXT_separate_shader_objects
277 EXT_separate_specular_color
278 EXT_shader_image_load_store
279 EXT_shadow_funcs
280 EXT_shared_texture_palette
281 EXT_stencil_clear_tag
282 EXT_stencil_two_side
283 EXT_stencil_wrap
284 EXT_subtexture
285 EXT_texture
286 EXT_texture3D
287 EXT_texture_array
288 EXT_texture_buffer_object
289 EXT_texture_compression_dxt1
290 EXT_texture_compression_latc
291 EXT_texture_compression_rgtc
292 EXT_texture_compression_s3tc
293 EXT_texture_cube_map
294 EXT_texture_edge_clamp
295 EXT_texture_env
296 EXT_texture_env_add
297 EXT_texture_env_combine
298 EXT_texture_env_dot3
299 EXT_texture_filter_anisotropic
300 EXT_texture_integer
301 EXT_texture_lod_bias
302 EXT_texture_mirror_clamp
303 EXT_texture_object
304 EXT_texture_perturb_normal
305 EXT_texture_rectangle
306 EXT_texture_sRGB
307 EXT_texture_sRGB_decode
308 EXT_texture_shared_exponent
309 EXT_texture_snorm
310 EXT_texture_swizzle
311 EXT_timer_query
312 EXT_transform_feedback
313 EXT_vertex_array
314 EXT_vertex_array_bgra
315 EXT_vertex_attrib_64bit
316 EXT_vertex_shader
317 EXT_vertex_weighting
318 EXT_x11_sync_object

319 GREMEDY_frame_terminator
320 GREMEDY_string_marker

321 HP_convolution_border_modes
322 HP_image_transform
323 HP_occlusion_test
324 HP_texture_lighting

325 IBM_cull_vertex
326 IBM_multimode_draw_arrays
327 IBM_rasterpos_clip
328 IBM_static_data
329 IBM_texture_mirrored_repeat
330 IBM_vertex_array_lists

331 INGR_color_clamp
332 INGR_interlace_read

333 INTEL_map_texture
334 INTEL_parallel_arrays
335 INTEL_texture_scissor

336 KHR_debug
337 KHR_texture_compression_astc_ldr

338 KTX_buffer_region

339 MESAX_texture_stack

340 MESA_pack_invert
341 MESA_resize_buffers
342 MESA_window_pos
343 MESA_ycbcr_texture

344 NVX_conditional_render
345 NVX_gpu_memory_info

346 NV_bindless_multi_draw_indirect
347 NV_bindless_texture
348 NV_blend_equation_advanced
349 NV_blend_equation_advanced_coherent
350 NV_blend_square
351 NV_compute_program5
352 NV_conditional_render
353 NV_copy_depth_to_color
354 NV_copy_image
355 NV_deep_texture3D
356 NV_depth_buffer_float
357 NV_depth_clamp
358 NV_depth_range_unclamped
359 NV_draw_texture
360 NV_evaluators
361 NV_explicit_multisample
362 NV_fence
363 NV_float_buffer
364 NV_fog_distance
365 NV_fragment_program
366 NV_fragment_program2
367 NV_fragment_program4
368 NV_fragment_program_option
369 NV_framebuffer_multisample_coverage
370 NV_geometry_program4
371 NV_geometry_shader4
372 NV_gpu_program4
373 NV_gpu_program5
374 NV_gpu_program5_mem_extended
375 NV_gpu_program_fp64
376 NV_gpu_shader5
377 NV_half_float
378 NV_light_max_exponent
379 NV_multisample_coverage
380 NV_multisample_filter_hint
381 NV_occlusion_query
382 NV_packed_depth_stencil
383 NV_parameter_buffer_object
384 NV_parameter_buffer_object2
385 NV_path_rendering
386 NV_pixel_data_range
387 NV_point_sprite
388 NV_present_video
389 NV_primitive_restart
390 NV_register_combiners
391 NV_register_combiners2
392 NV_shader_atomic_counters
393 NV_shader_atomic_float
394 NV_shader_buffer_load
395 NV_shader_storage_buffer_object
396 NV_tessellation_program5
397 NV_texgen_emboss
398 NV_texgen_reflection
399 NV_texture_barrier
400 NV_texture_compression_vtc
401 NV_texture_env_combine4
402 NV_texture_expand_normal
403 NV_texture_multisample
404 NV_texture_rectangle
405 NV_texture_shader
406 NV_texture_shader2
407 NV_texture_shader3
408 NV_transform_feedback
409 NV_transform_feedback2
410 NV_vdpau_interop
411 NV_vertex_array_range
412 NV_vertex_array_range2
413 NV_vertex_attrib_integer_64bit
414 NV_vertex_buffer_unified_memory
415 NV_vertex_program
416 NV_vertex_program1_1
417 NV_vertex_program2
418 NV_vertex_program2_option
419 NV_vertex_program3
420 NV_vertex_program4
421 NV_video_capture

422 OES_byte_coordinates
423 OES_compressed_paletted_texture
424 OES_read_format
425 OES_single_precision

426 OML_interlace
427 OML_resample
428 OML_subsample

429 PGI_misc_hints
430 PGI_vertex_hints

431 REGAL_ES1_0_compatibility
432 REGAL_ES1_1_compatibility
433 REGAL_enable
434 REGAL_error_string
435 REGAL_extension_query
436 REGAL_log

437 REND_screen_coordinates

438 S3_s3tc

439 SGIS_color_range
440 SGIS_detail_texture
441 SGIS_fog_function
442 SGIS_generate_mipmap
443 SGIS_multisample
444 SGIS_pixel_texture
445 SGIS_point_line_texgen
446 SGIS_sharpen_texture
447 SGIS_texture4D
448 SGIS_texture_border_clamp
449 SGIS_texture_edge_clamp
450 SGIS_texture_filter4
451 SGIS_texture_lod
452 SGIS_texture_select

453 SGIX_async
454 SGIX_async_histogram
455 SGIX_async_pixel
456 SGIX_blend_alpha_minmax
457 SGIX_clipmap
458 SGIX_convolution_accuracy
459 SGIX_depth_texture
460 SGIX_flush_raster
461 SGIX_fog_offset
462 SGIX_fog_texture
463 SGIX_fragment_specular_lighting
464 SGIX_framezoom
465 SGIX_interlace
466 SGIX_ir_instrument1
467 SGIX_list_priority
468 SGIX_pixel_texture
469 SGIX_pixel_texture_bits
470 SGIX_reference_plane
471 SGIX_resample
472 SGIX_shadow
473 SGIX_shadow_ambient
474 SGIX_sprite
475 SGIX_tag_sample_buffer
476 SGIX_texture_add_env
477 SGIX_texture_coordinate_clamp
478 SGIX_texture_lod_bias
479 SGIX_texture_multi_buffer
480 SGIX_texture_range
481 SGIX_texture_scale_bias
482 SGIX_vertex_preclip
483 SGIX_vertex_preclip_hint
484 SGIX_ycrcb

485 SGI_color_matrix
486 SGI_color_table
487 SGI_texture_color_table

488 SUNX_constant_data

489 SUN_convolution_border_modes
490 SUN_global_alpha
491 SUN_mesh_array
492 SUN_read_video_pixels
493 SUN_slice_accum
494 SUN_triangle_list
495 SUN_vertex

496 WIN_phong_shading
497 WIN_specular_fog
498 WIN_swap_hint
+ +
+ + diff --git a/externals/glew-1.10.0/doc/glew.png b/externals/glew-1.10.0/doc/glew.png new file mode 100644 index 000000000..d46550f19 Binary files /dev/null and b/externals/glew-1.10.0/doc/glew.png differ diff --git a/externals/glew-1.10.0/doc/glew.txt b/externals/glew-1.10.0/doc/glew.txt new file mode 100644 index 000000000..31a31d3db --- /dev/null +++ b/externals/glew-1.10.0/doc/glew.txt @@ -0,0 +1,28 @@ +The OpenGL Extension Wrangler Library +Copyright (C) 2002-2008, Milan Ikits +Copyright (C) 2002-2008, Marcelo E. Magallon +Copyright (C) 2002, Lev Povalahev +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +* Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. +* Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. +* The name of the author may be used to endorse or promote products + derived from this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +THE POSSIBILITY OF SUCH DAMAGE. diff --git a/externals/glew-1.10.0/doc/glxew.html b/externals/glew-1.10.0/doc/glxew.html new file mode 100644 index 000000000..08f01079f --- /dev/null +++ b/externals/glew-1.10.0/doc/glxew.html @@ -0,0 +1,179 @@ + + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 1.10.0

GLEW Logo

+ + + + + + + + + + + +
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+

+
+ + + + + +
Last Update: 07-22-13
+ OpenGL Logo + SourceForge Logo +
+
+
+ +

The OpenGL Extension Wrangler Library

+ + + + +

Supported GLX Extensions

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
1 3DFX_multisample

2 AMD_gpu_association

3 ARB_create_context
4 ARB_create_context_profile
5 ARB_create_context_robustness
6 ARB_fbconfig_float
7 ARB_framebuffer_sRGB
8 ARB_get_proc_address
9 ARB_multisample
10 ARB_robustness_application_isolation
11 ARB_robustness_share_group_isolation
12 ARB_vertex_buffer_object

13 ATI_pixel_format_float
14 ATI_render_texture

15 EXT_buffer_age
16 EXT_create_context_es2_profile
17 EXT_create_context_es_profile
18 EXT_fbconfig_packed_float
19 EXT_framebuffer_sRGB
20 EXT_import_context
21 EXT_scene_marker
22 EXT_swap_control
23 EXT_swap_control_tear
24 EXT_texture_from_pixmap
25 EXT_visual_info
26 EXT_visual_rating

27 INTEL_swap_event

28 MESA_agp_offset
29 MESA_copy_sub_buffer
30 MESA_pixmap_colormap
31 MESA_release_buffers
32 MESA_set_3dfx_mode
33 MESA_swap_control

34 NV_copy_image
35 NV_float_buffer
36 NV_multisample_coverage
37 NV_present_video
38 NV_swap_group
39 NV_vertex_array_range
40 NV_video_capture
41 NV_video_output

42 OML_swap_method
43 OML_sync_control

44 SGIS_blended_overlay
45 SGIS_color_range
46 SGIS_multisample
47 SGIS_shared_multisample

48 SGIX_fbconfig
49 SGIX_hyperpipe
50 SGIX_pbuffer
51 SGIX_swap_barrier
52 SGIX_swap_group
53 SGIX_video_resize
54 SGIX_visual_select_group

55 SGI_cushion
56 SGI_make_current_read
57 SGI_swap_control
58 SGI_video_sync

59 SUN_get_transparent_index
60 SUN_video_resize
+ +
+ + diff --git a/externals/glew-1.10.0/doc/gpl.txt b/externals/glew-1.10.0/doc/gpl.txt new file mode 100644 index 000000000..b7b5f53df --- /dev/null +++ b/externals/glew-1.10.0/doc/gpl.txt @@ -0,0 +1,340 @@ + GNU GENERAL PUBLIC LICENSE + Version 2, June 1991 + + Copyright (C) 1989, 1991 Free Software Foundation, Inc. + 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The licenses for most software are designed to take away your +freedom to share and change it. By contrast, the GNU General Public +License is intended to guarantee your freedom to share and change free +software--to make sure the software is free for all its users. This +General Public License applies to most of the Free Software +Foundation's software and to any other program whose authors commit to +using it. (Some other Free Software Foundation software is covered by +the GNU Library General Public License instead.) You can apply it to +your programs, too. + + When we speak of free software, we are referring to freedom, not +price. Our General Public Licenses are designed to make sure that you +have the freedom to distribute copies of free software (and charge for +this service if you wish), that you receive source code or can get it +if you want it, that you can change the software or use pieces of it +in new free programs; and that you know you can do these things. + + To protect your rights, we need to make restrictions that forbid +anyone to deny you these rights or to ask you to surrender the rights. +These restrictions translate to certain responsibilities for you if you +distribute copies of the software, or if you modify it. + + For example, if you distribute copies of such a program, whether +gratis or for a fee, you must give the recipients all the rights that +you have. You must make sure that they, too, receive or can get the +source code. And you must show them these terms so they know their +rights. + + We protect your rights with two steps: (1) copyright the software, and +(2) offer you this license which gives you legal permission to copy, +distribute and/or modify the software. + + Also, for each author's protection and ours, we want to make certain +that everyone understands that there is no warranty for this free +software. If the software is modified by someone else and passed on, we +want its recipients to know that what they have is not the original, so +that any problems introduced by others will not reflect on the original +authors' reputations. + + Finally, any free program is threatened constantly by software +patents. We wish to avoid the danger that redistributors of a free +program will individually obtain patent licenses, in effect making the +program proprietary. To prevent this, we have made it clear that any +patent must be licensed for everyone's free use or not licensed at all. + + The precise terms and conditions for copying, distribution and +modification follow. + + GNU GENERAL PUBLIC LICENSE + TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION + + 0. This License applies to any program or other work which contains +a notice placed by the copyright holder saying it may be distributed +under the terms of this General Public License. The "Program", below, +refers to any such program or work, and a "work based on the Program" +means either the Program or any derivative work under copyright law: +that is to say, a work containing the Program or a portion of it, +either verbatim or with modifications and/or translated into another +language. (Hereinafter, translation is included without limitation in +the term "modification".) Each licensee is addressed as "you". + +Activities other than copying, distribution and modification are not +covered by this License; they are outside its scope. The act of +running the Program is not restricted, and the output from the Program +is covered only if its contents constitute a work based on the +Program (independent of having been made by running the Program). +Whether that is true depends on what the Program does. + + 1. You may copy and distribute verbatim copies of the Program's +source code as you receive it, in any medium, provided that you +conspicuously and appropriately publish on each copy an appropriate +copyright notice and disclaimer of warranty; keep intact all the +notices that refer to this License and to the absence of any warranty; +and give any other recipients of the Program a copy of this License +along with the Program. + +You may charge a fee for the physical act of transferring a copy, and +you may at your option offer warranty protection in exchange for a fee. + + 2. You may modify your copy or copies of the Program or any portion +of it, thus forming a work based on the Program, and copy and +distribute such modifications or work under the terms of Section 1 +above, provided that you also meet all of these conditions: + + a) You must cause the modified files to carry prominent notices + stating that you changed the files and the date of any change. + + b) You must cause any work that you distribute or publish, that in + whole or in part contains or is derived from the Program or any + part thereof, to be licensed as a whole at no charge to all third + parties under the terms of this License. + + c) If the modified program normally reads commands interactively + when run, you must cause it, when started running for such + interactive use in the most ordinary way, to print or display an + announcement including an appropriate copyright notice and a + notice that there is no warranty (or else, saying that you provide + a warranty) and that users may redistribute the program under + these conditions, and telling the user how to view a copy of this + License. (Exception: if the Program itself is interactive but + does not normally print such an announcement, your work based on + the Program is not required to print an announcement.) + +These requirements apply to the modified work as a whole. If +identifiable sections of that work are not derived from the Program, +and can be reasonably considered independent and separate works in +themselves, then this License, and its terms, do not apply to those +sections when you distribute them as separate works. But when you +distribute the same sections as part of a whole which is a work based +on the Program, the distribution of the whole must be on the terms of +this License, whose permissions for other licensees extend to the +entire whole, and thus to each and every part regardless of who wrote it. + +Thus, it is not the intent of this section to claim rights or contest +your rights to work written entirely by you; rather, the intent is to +exercise the right to control the distribution of derivative or +collective works based on the Program. + +In addition, mere aggregation of another work not based on the Program +with the Program (or with a work based on the Program) on a volume of +a storage or distribution medium does not bring the other work under +the scope of this License. + + 3. You may copy and distribute the Program (or a work based on it, +under Section 2) in object code or executable form under the terms of +Sections 1 and 2 above provided that you also do one of the following: + + a) Accompany it with the complete corresponding machine-readable + source code, which must be distributed under the terms of Sections + 1 and 2 above on a medium customarily used for software interchange; or, + + b) Accompany it with a written offer, valid for at least three + years, to give any third party, for a charge no more than your + cost of physically performing source distribution, a complete + machine-readable copy of the corresponding source code, to be + distributed under the terms of Sections 1 and 2 above on a medium + customarily used for software interchange; or, + + c) Accompany it with the information you received as to the offer + to distribute corresponding source code. (This alternative is + allowed only for noncommercial distribution and only if you + received the program in object code or executable form with such + an offer, in accord with Subsection b above.) + +The source code for a work means the preferred form of the work for +making modifications to it. For an executable work, complete source +code means all the source code for all modules it contains, plus any +associated interface definition files, plus the scripts used to +control compilation and installation of the executable. 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Any attempt +otherwise to copy, modify, sublicense or distribute the Program is +void, and will automatically terminate your rights under this License. +However, parties who have received copies, or rights, from you under +this License will not have their licenses terminated so long as such +parties remain in full compliance. + + 5. You are not required to accept this License, since you have not +signed it. However, nothing else grants you permission to modify or +distribute the Program or its derivative works. These actions are +prohibited by law if you do not accept this License. Therefore, by +modifying or distributing the Program (or any work based on the +Program), you indicate your acceptance of this License to do so, and +all its terms and conditions for copying, distributing or modifying +the Program or works based on it. + + 6. Each time you redistribute the Program (or any work based on the +Program), the recipient automatically receives a license from the +original licensor to copy, distribute or modify the Program subject to +these terms and conditions. You may not impose any further +restrictions on the recipients' exercise of the rights granted herein. +You are not responsible for enforcing compliance by third parties to +this License. + + 7. If, as a consequence of a court judgment or allegation of patent +infringement or for any other reason (not limited to patent issues), +conditions are imposed on you (whether by court order, agreement or +otherwise) that contradict the conditions of this License, they do not +excuse you from the conditions of this License. If you cannot +distribute so as to satisfy simultaneously your obligations under this +License and any other pertinent obligations, then as a consequence you +may not distribute the Program at all. For example, if a patent +license would not permit royalty-free redistribution of the Program by +all those who receive copies directly or indirectly through you, then +the only way you could satisfy both it and this License would be to +refrain entirely from distribution of the Program. + +If any portion of this section is held invalid or unenforceable under +any particular circumstance, the balance of the section is intended to +apply and the section as a whole is intended to apply in other +circumstances. + +It is not the purpose of this section to induce you to infringe any +patents or other property right claims or to contest validity of any +such claims; this section has the sole purpose of protecting the +integrity of the free software distribution system, which is +implemented by public license practices. Many people have made +generous contributions to the wide range of software distributed +through that system in reliance on consistent application of that +system; it is up to the author/donor to decide if he or she is willing +to distribute software through any other system and a licensee cannot +impose that choice. + +This section is intended to make thoroughly clear what is believed to +be a consequence of the rest of this License. + + 8. If the distribution and/or use of the Program is restricted in +certain countries either by patents or by copyrighted interfaces, the +original copyright holder who places the Program under this License +may add an explicit geographical distribution limitation excluding +those countries, so that distribution is permitted only in or among +countries not thus excluded. In such case, this License incorporates +the limitation as if written in the body of this License. + + 9. The Free Software Foundation may publish revised and/or new versions +of the General Public License from time to time. Such new versions will +be similar in spirit to the present version, but may differ in detail to +address new problems or concerns. + +Each version is given a distinguishing version number. If the Program +specifies a version number of this License which applies to it and "any +later version", you have the option of following the terms and conditions +either of that version or of any later version published by the Free +Software Foundation. If the Program does not specify a version number of +this License, you may choose any version ever published by the Free Software +Foundation. + + 10. If you wish to incorporate parts of the Program into other free +programs whose distribution conditions are different, write to the author +to ask for permission. For software which is copyrighted by the Free +Software Foundation, write to the Free Software Foundation; we sometimes +make exceptions for this. Our decision will be guided by the two goals +of preserving the free status of all derivatives of our free software and +of promoting the sharing and reuse of software generally. + + NO WARRANTY + + 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY +FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN +OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES +PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED +OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF +MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS +TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE +PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, +REPAIR OR CORRECTION. + + 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING +WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR +REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, +INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING +OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED +TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY +YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER +PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE +POSSIBILITY OF SUCH DAMAGES. + + END OF TERMS AND CONDITIONS + + How to Apply These Terms to Your New Programs + + If you develop a new program, and you want it to be of the greatest +possible use to the public, the best way to achieve this is to make it +free software which everyone can redistribute and change under these terms. + + To do so, attach the following notices to the program. It is safest +to attach them to the start of each source file to most effectively +convey the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + + Copyright (C) + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + +Also add information on how to contact you by electronic and paper mail. + +If the program is interactive, make it output a short notice like this +when it starts in an interactive mode: + + Gnomovision version 69, Copyright (C) year name of author + Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, the commands you use may +be called something other than `show w' and `show c'; they could even be +mouse-clicks or menu items--whatever suits your program. + +You should also get your employer (if you work as a programmer) or your +school, if any, to sign a "copyright disclaimer" for the program, if +necessary. Here is a sample; alter the names: + + Yoyodyne, Inc., hereby disclaims all copyright interest in the program + `Gnomovision' (which makes passes at compilers) written by James Hacker. + + , 1 April 1989 + Ty Coon, President of Vice + +This General Public License does not permit incorporating your program into +proprietary programs. If your program is a subroutine library, you may +consider it more useful to permit linking proprietary applications with the +library. If this is what you want to do, use the GNU Library General +Public License instead of this License. diff --git a/externals/glew-1.10.0/doc/index.html b/externals/glew-1.10.0/doc/index.html new file mode 100644 index 000000000..2969b947f --- /dev/null +++ b/externals/glew-1.10.0/doc/index.html @@ -0,0 +1,221 @@ + + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 1.10.0

GLEW Logo

+ + + + + + + + + + + +
Download
Usage
Building
Installation
Source Generation
Credits & Copyright
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+

+
+ + + + + +
Last Update: 07-22-13
+ OpenGL Logo + SourceForge Logo +
+
+
+ +

The OpenGL Extension Wrangler Library

+ + + + +

+The OpenGL Extension Wrangler Library (GLEW) is a cross-platform +open-source C/C++ extension loading library. GLEW provides efficient +run-time mechanisms for determining which OpenGL extensions are +supported on the target platform. OpenGL core and extension +functionality is exposed in a single header file. GLEW has been +tested on a variety of operating systems, including Windows, Linux, +Mac OS X, FreeBSD, Irix, and Solaris. +

+ +

Downloads

+

+GLEW is distributed +as source and precompiled binaries.
+The latest release is +1.10.0[07-22-13]: +

+

+

+

+ + + +
+ + + + + + + + + + + + + + + +
Source +ZIP |  +TGZ
Binaries +Windows 32-bit and 64-bit |  +
+
+ +

+

+An up-to-date copy is also available using git: +

+
    +
  • github
    +git clone https://github.com/nigels-com/glew.git glew
     
  • +
  • Sourceforge
    +git clone git://git.code.sf.net/p/glew/code glew
     
  • +
+ +

+

+Unsupported snapshots are also available: +

+ + +

Supported Extensions

+

+The latest release contains support for OpenGL 4.4 and the following extensions: +

+ + +

News

+
    +
  • [07-22-13] GLEW 1.10.0 adds support for OpenGL 4.4, new extensions
  • +
  • [08-06-12] GLEW 1.9.0 adds support for OpenGL 4.3, new extensions
  • +
  • [07-17-12] GLEW 1.8.0 fixes minor bugs and adds new extensions
  • +
  • [08-26-11] GLEW 1.7.0 adds support for OpenGL 4.2, new extensions, fixes bugs
  • +
  • [04-27-11] GLEW 1.6.0 fixes minor bugs and adds eight new extensions
  • +
  • [01-31-11] GLEW 1.5.8 fixes minor bugs and adds two new extensions
  • +
  • [11-03-10] GLEW 1.5.7 fixes minor bugs and adds one new extension
  • +
  • [09-07-10] GLEW 1.5.6 adds support for OpenGL 4.1, fixes bugs
  • +
  • [07-13-10] GLEW 1.5.5 fixes minor bugs and adds new extensions
  • +
  • [04-21-10] GLEW 1.5.4 adds support for OpenGL 3.3, OpenGL 4.0 and new extensions, fixes bugs
  • +
  • [02-28-10] GLEW 1.5.3 fixes minor bugs and adds three new extensions
  • +
  • [12-31-09] GLEW 1.5.2 adds support for OpenGL 3.1, OpenGL 3.2 and new extensions
  • +
  • [11-03-08] GLEW 1.5.1 adds support for OpenGL 3.0 and 31 new extensions
  • +
  • [12-27-07] GLEW 1.5.0 is released under less restrictive licenses
  • +
  • [04-27-07] GLEW 1.4.0 is released
  • +
  • [03-08-07] GLEW is included in the NVIDIA OpenGL SDK
  • +
  • [03-04-07] GLEW 1.3.6 is released
  • +
  • [02-28-07] Repository is migrated to SVN
  • +
  • [02-25-07] GLEW is included in the OpenGL SDK
  • +
  • [11-21-06] GLEW 1.3.5 adds OpenGL 2.1 and NVIDIA G80 extensions
  • +
  • [03-04-06] GLEW 1.3.4 adds support for five new extensions
  • +
  • [05-16-05] GLEW 1.3.3 is released
  • +
  • [03-16-05] GLEW 1.3.2 adds support for GL_APPLE_pixel_buffer
  • +
  • [02-11-05] gljava and sdljava provide a Java binding to OpenGL via GLEW
  • +
  • [02-02-05] GLEW 1.3.1 adds support for GL_EXT_framebuffer_object
  • +
  • [01-04-05] GLEW 1.3.0 adds core OpenGL 2.0 support plus many enhancements
  • +
  • [12-22-04] GLEWpy Python wrapper announced
  • +
  • [12-12-04] Mailing lists created on sourceforge
  • +
  • [12-06-04] GLEW 1.2.5 adds new extensions and support for FreeBSD
  • +
+ +

Links

+ + + +
+ + diff --git a/externals/glew-1.10.0/doc/install.html b/externals/glew-1.10.0/doc/install.html new file mode 100644 index 000000000..b47d40fbb --- /dev/null +++ b/externals/glew-1.10.0/doc/install.html @@ -0,0 +1,229 @@ + + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 1.10.0

GLEW Logo

+ + + + + + + + + + + +
Download
Usage
Building
Installation
Source Generation
Credits & Copyright
Change Log
Project Page
Mailing Lists
Bug Tracker
+

+
+ + + + + +
Last Update: 07-22-13
+ OpenGL Logo + SourceForge Logo +
+
+
+ +

The OpenGL Extension Wrangler Library

+ + + + +

Installation

+ +

+To use the shared library version of GLEW, you need to copy the +headers and libraries into their destination directories. On Windows +this typically boils down to copying: +

+ + + + + + + + + + +
bin/glew32.dll    to    %SystemRoot%/system32
lib/glew32.lib    to    {VC Root}/Lib
include/GL/glew.h    to    {VC Root}/Include/GL
include/GL/wglew.h    to    {VC Root}/Include/GL
+

+

+ +

+where {VC Root} is the Visual C++ root directory, typically +C:/Program Files/Microsoft Visual Studio/VC98 for Visual +Studio 6.0 or C:/Program Files/Microsoft Visual +Studio .NET 2003/Vc7/PlatformSDK for Visual Studio .NET. +

+ +

+On Unix, typing make install will attempt to install GLEW +into /usr/include/GL and /usr/lib. You can +customize the installation target via the GLEW_DEST +environment variable if you do not have write access to these +directories. +

+ +

Building Your Project with GLEW

+

+There are two ways to build your project with GLEW. +

+

Including the source files / project file

+

+The simpler but less flexible way is to include glew.h and +glew.c into your project. On Windows, you also need to +define the GLEW_STATIC preprocessor token when building a +static library or executable, and the GLEW_BUILD preprocessor +token when building a dll. You also need to replace +<GL/gl.h> and <GL/glu.h> with +<glew.h> in your code and set the appropriate include +flag (-I) to tell the compiler where to look for it. For +example: +

+

+#include <glew.h>
+#include <GL/glut.h>
+<gl, glu, and glut functionality is available here>
+

+

+Depending on where you put glew.h you may also need to change +the include directives in glew.c. Note that if you are using +GLEW together with GLUT, you have to include glew.h first. +In addition, glew.h includes glu.h, so you do not +need to include it separately. +

+

+On Windows, you also have the option of adding the supplied project +file glew_static.dsp to your workspace (solution) and compile +it together with your other projects. In this case you also need to +change the GLEW_BUILD preprocessor constant to +GLEW_STATIC when building a static library or executable, +otherwise you get build errors. +

+

+Note that GLEW does not use the C +runtime library, so it does not matter which version (single-threaded, +multi-threaded or multi-threaded DLL) it is linked with (without +debugging information). It is, however, always a good idea to compile all +your projects including GLEW with the same C runtime settings. +

+ +

Using GLEW as a shared library

+ +

+Alternatively, you can use the provided project files / makefile to +build a separate shared library you can link your projects with later. +In this case the best practice is to install glew.h, +glew32.lib, and glew32.dll / libGLEW.so to +where the OpenGL equivalents gl.h, opengl32.lib, and +opengl32.dll / libGL.so are located. Note that you +need administrative privileges to do this. If you do not have +administrator access and your system administrator will not do it for +you, you can install GLEW into your own lib and include subdirectories +and tell the compiler where to find it. Then you can just replace +<GL/gl.h> with <GL/glew.h> in your +program: +

+ +

+#include <GL/glew.h>
+#include <GL/glut.h>
+<gl, glu, and glut functionality is available here>
+

+ +

+or: +

+ +

+#include <GL/glew.h>
+<gl and glu functionality is available here>
+

+ +

+Remember to link your project with glew32.lib, +glu32.lib, and opengl32.lib on Windows and +libGLEW.so, libGLU.so, and libGL.so on +Unix (-lGLEW -lGLU -lGL). +

+ +

+It is important to keep in mind that glew.h includes neither +windows.h nor gl.h. Also, GLEW will warn you by +issuing a preprocessor error in case you have included gl.h, +glext.h, or glATI.h before glew.h. +

+ + +
+ + diff --git a/externals/glew-1.10.0/doc/khronos.txt b/externals/glew-1.10.0/doc/khronos.txt new file mode 100644 index 000000000..ffc271c91 --- /dev/null +++ b/externals/glew-1.10.0/doc/khronos.txt @@ -0,0 +1,20 @@ +Copyright (c) 2007 The Khronos Group Inc. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and/or associated documentation files (the +"Materials"), to deal in the Materials without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Materials, and to +permit persons to whom the Materials are furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Materials. + +THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. diff --git a/externals/glew-1.10.0/doc/log.html b/externals/glew-1.10.0/doc/log.html new file mode 100644 index 000000000..b2998b963 --- /dev/null +++ b/externals/glew-1.10.0/doc/log.html @@ -0,0 +1,1015 @@ + + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 1.10.0

GLEW Logo

+ + + + + + + + + + + +
Download
Usage
Building
Installation
Source Generation
Credits & Copyright
Change Log
Project Page
Mailing Lists
Bug Tracker
+

+
+ + + + + +
Last Update: 07-22-13
+ OpenGL Logo + SourceForge Logo +
+
+
+ +

The OpenGL Extension Wrangler Library

+ + + + +

Change Log

+ +
+
    +
  • 1.10.0 [07-22-13] +
      +
    • New features: +
        +
      • Support for OpenGL 4.4 +
      +
    • New extensions: +
        +
      • GL_AMD_interleaved_elements +
      • GL_AMD_shader_trinary_minmax +
      • GL_AMD_sparse_texture +
      • GL_ANGLE_depth_texture +
      • GL_ANGLE_framebuffer_blit +
      • GL_ANGLE_framebuffer_multisample +
      • GL_ANGLE_instanced_arrays +
      • GL_ANGLE_pack_reverse_row_order +
      • GL_ANGLE_program_binary +
      • GL_ANGLE_texture_compression_dxt1 +
      • GL_ANGLE_texture_compression_dxt3 +
      • GL_ANGLE_texture_compression_dxt5 +
      • GL_ANGLE_texture_usage +
      • GL_ANGLE_timer_query +
      • GL_ANGLE_translated_shader_source +
      • GL_ARB_bindless_texture +
      • GL_ARB_buffer_storage +
      • GL_ARB_clear_texture +
      • GL_ARB_compute_variable_group_size +
      • GL_ARB_enhanced_layouts +
      • GL_ARB_indirect_parameters +
      • GL_ARB_multi_bind +
      • GL_ARB_query_buffer_object +
      • GL_ARB_seamless_cubemap_per_texture +
      • GL_ARB_shader_draw_parameters +
      • GL_ARB_shader_group_vote +
      • GL_ARB_sparse_texture +
      • GL_ARB_texture_mirror_clamp_to_edge +
      • GL_ARB_texture_stencil8 +
      • GL_ARB_vertex_type_10f_11f_11f_rev +
      • GL_INTEL_map_texture +
      • GL_NVX_conditional_render +
      • GL_NV_bindless_multi_draw_indirect +
      • GL_NV_blend_equation_advanced +
      • GL_NV_compute_program5 +
      • GL_NV_deep_texture3D +
      • GL_NV_draw_texture +
      • GL_NV_shader_atomic_counters +
      • GL_NV_shader_storage_buffer_object +
      • GL_REGAL_ES1_0_compatibility +
      • GL_REGAL_ES1_1_compatibility +
      • GL_REGAL_enable +
      • GLX_EXT_buffer_age +
      • WGL_ARB_robustness_application_isolation +
      • WGL_ARB_robustness_share_group_isolation +
      +
    • Bug fixes +
    +
+ +
+
    +
  • 1.9.0 [08-06-12] +
      +
    • New features: + +
    • New extensions: +
        +
      • GL_ARB_ES3_compatibility +
      • GL_ARB_clear_buffer_object +
      • GL_ARB_compute_shader +
      • GL_ARB_copy_image +
      • GL_ARB_explicit_uniform_location +
      • GL_ARB_fragment_layer_viewport +
      • GL_ARB_framebuffer_no_attachments +
      • GL_ARB_internalformat_query2 +
      • GL_ARB_multi_draw_indirect +
      • GL_ARB_program_interface_query +
      • GL_ARB_robust_buffer_access_behavior +
      • GL_ARB_robustness_application_isolation +
      • GL_ARB_robustness_share_group_isolation +
      • GL_ARB_shader_image_size +
      • GL_ARB_shader_storage_buffer_object +
      • GL_ARB_stencil_texturing +
      • GL_ARB_texture_buffer_range +
      • GL_ARB_texture_query_levels +
      • GL_ARB_texture_storage_multisample +
      • GL_ARB_texture_view +
      • GL_ARB_vertex_attrib_binding +
      • GL_EXT_debug_marker +
      • GL_KHR_debug +
      • GL_REGAL_error_string +
      • GL_REGAL_extension_query +
      • GL_REGAL_log +
      • GLX_ARB_robustness_application_isolation +
      • GLX_ARB_robustness_share_group_isolation +
      • GLX_EXT_create_context_es_profile +
      • WGL_EXT_create_context_es_profile +
      +
    • Bug fixes: +
        +
      • Not using GLU library for Makefile builds. +
      +
    +
+ +
+
    +
  • 1.8.0 [07-17-12] +
      +
    • New extensions: +
        +
      • GL_AMD_pinned_memory +
      • GL_AMD_query_buffer_object +
      • GL_AMD_stencil_operation_extended +
      • GL_AMD_vertex_shader_layer +
      • GL_AMD_vertex_shader_viewport_index +
      • GL_NV_bindless_texture +
      • GL_NV_shader_atomic_float +
      • GLX_EXT_swap_control_tear +
      • WGL_EXT_swap_control_tear +
      • WGL_NV_DX_interop2 +
      +
    • Bug fixes: +
        +
      • MS Visual Studio 2010 projects added +
      • GLX_NV_video_out replaces GLX_NV_video_output +
      • ANSI C prototype for glewInit +
      • Improved CentOS build support +
      • Improved GL_ARB_gpu_shader_fp64 support +
      • ARB_texture_compression_bptc and ARB_copy_buffer constants +
      • Linux needs to define GLEW_STATIC for static library builds +
      • Custom code generation problem resolved +
      • GLEWAPIENTRY added to glew.h for calling convention customization +
      • Correction for glPathStencilDepthOffsetNV +
      • Resolve OSX gcc warnings +
      • Added build support for NetBSD +
      +
    +
+ +
+
    +
  • 1.7.0 [08-26-11] +
      +
    • New features: +
        +
      • Support for OpenGL 4.2 +
      +
    • New extensions: +
        +
      • GL_AMD_multi_draw_indirect +
      • GL_ARB_base_instance +
      • GL_ARB_compressed_texture_pixel_storage +
      • GL_ARB_conservative_depth +
      • GL_ARB_internalformat_query +
      • GL_ARB_map_buffer_alignment +
      • GL_ARB_shader_atomic_counters +
      • GL_ARB_shader_image_load_store +
      • GL_ARB_shading_language_420pack +
      • GL_ARB_shading_language_packing +
      • GL_ARB_texture_storage +
      • GL_ARB_transform_feedback_instanced +
      • GL_EXT_framebuffer_multisample_blit_scaled +
      • GL_NV_path_rendering +
      • GL_NV_path_rendering +
      • GLX_MESA_swap_control +
      +
    • Bug fixes: +
        +
      • const qualifiers for GL 1.4 MultiDrawArrays, MultiDrawElements +
      • Add glGetGraphicsResetStatusARB to GL_ARB_robustness +
      • Remove EXT suffix from GL_KTX_buffer_region entry points +
      • Solaris needs inttypes.h +
      • Add ERROR_INVALID_VERSION_ARB and ERROR_INVALID_PROFILE_ARB to WGL_ARB_create_context +
      • Add GLX_MESA_swap_control +
      • Set -install_name for OSX +
      • Add 64-bit darwin build option (SYSTEM=darwin_x86-64) +
      • Add GL_NV_path_rendering +
      +
    +
+ +
+
    +
  • 1.6.0 [04-27-11] +
      +
    • New extensions: +
        +
      • GL_AMD_blend_minmax_factor +
      • GL_AMD_sample_positions +
      • GL_EXT_x11_sync_object +
      • GL_NV_texture_multisample +
      • GL_NV_video_capture +
      • GLX_NV_video_capture +
      • WGL_NV_DX_interop +
      • WGL_NV_video_capture +
      +
    • Bug fixes: +
        +
      • Define GLEW_NO_GLU for no glu dependency. +
      • mx suffix for GLEW MX libraries, build both libraries by default. +
      • Cygwin build improvements +
      • Soname of GLEWmx shared libraries +
      • Query GL extension string only once +
      • GLX_OML_sync_control no longer requires C99 +
      • glDraw*InstancedARB moved from GL_ARB_draw_instanced to GL_ARB_instanced_arrays +
      • glFramebufferTextureLayerEXT moved from GL_EXT_geometry_shader4 to GL_EXT_texture_array +
      • Fixes for BSD build +
      +
    +
+ +
+
    +
  • 1.5.8 [01-31-11] +
      +
    • New extensions: +
        +
      • GL_AMD_depth_clamp_separate +
      • GL_EXT_texture_sRGB_decode +
      +
    • Bug fixes: +
        +
      • Borland C++ fix for __int64 +
      • GL_DOUBLE_MATNxM enumerants for OpenGL 4.0 +
      • Correction to glGetTransformFeedbackVarying +
      • Correction to glSecondaryColorPointer +
      • Corrections to glGetVertexAttribPointerv and glGetShaderSource +
      • Switched code repository from svn to git +
      +
    +
+ +
+
    +
  • 1.5.7 [11-03-10] +
      +
    • New extension: +
        +
      • GL_NVX_gpu_memory_info +
      +
    • Bug fixes: +
        +
      • Improved mingw32 build support +
      • Improved cygwin build support +
      • glGetPointervEXT fix +
      • Add GLEW_VERSION_1_2_1 +
      +
    +
+ +
+
    +
  • 1.5.6 [09-07-10] +
      +
    • New features: +
        +
      • Support for OpenGL 4.1 +
      +
    • New extensions: +
        +
      • GL_ARB_ES2_compatibility +
      • GL_ARB_cl_event +
      • GL_ARB_debug_output +
      • GL_ARB_get_program_binary +
      • GL_ARB_robustness +
      • GL_ARB_separate_shader_objects +
      • GL_ARB_shader_precision +
      • GL_ARB_shader_stencil_export +
      • GL_ARB_vertex_attrib_64bit +
      • GL_ARB_viewport_array +
      • GLX_ARB_create_context_robustness +
      • GLX_EXT_create_context_es2_profile +
      • WGL_ARB_create_context_robustness +
      • WGL_EXT_create_context_es2_profile +
      +
    +
+ +
+
    +
  • 1.5.5 [07-13-10] +
      +
    • New extensions: +
        +
      • GL_AMD_debug_output +
      • GL_AMD_name_gen_delete +
      • GL_AMD_transform_feedback3_lines_triangles +
      • GL_NV_multisample_coverage +
      • GL_NV_vdpau_interop +
      • GLX_AMD_gpu_association +
      • GLX_NV_multisample_coverage +
      • WGL_NV_multisample_coverage +
      +
    • Bug fixes: +
        +
      • Compilation issue with GLX_SGI_video_sync +
      • OpenGL 4.0 double-precision uniform functions added +
      • Constness of glPointParameterfvARB and glPointParameterfvEXT +
      • Added glVertexAttribDivisor +
      • Compilation issue with Nvidia GLX headers +
      +
    +
+ +
+
    +
  • 1.5.4 [04-21-10] +
      +
    • New features: +
        +
      • Support for OpenGL 3.3 +
      • Support for OpenGL 4.0 +
      +
    • New extensions: +
        +
      • GL_AMD_conservative_depth +
      • GL_ARB_blend_func_extended +
      • GL_ARB_draw_indirect +
      • GL_ARB_explicit_attrib_location +
      • GL_ARB_gpu_shader5 +
      • GL_ARB_gpu_shader_fp64 +
      • GL_ARB_occlusion_query2 +
      • GL_ARB_sampler_objects +
      • GL_ARB_shader_bit_encoding +
      • GL_ARB_shader_subroutine +
      • GL_ARB_shading_language_include +
      • GL_ARB_tessellation_shader +
      • GL_ARB_texture_buffer_object_rgb32 +
      • GL_ARB_texture_compression_bptc +
      • GL_ARB_texture_rgb10_a2ui +
      • GL_ARB_texture_swizzle +
      • GL_ARB_timer_query +
      • GL_ARB_transform_feedback2 +
      • GL_ARB_transform_feedback3 +
      • GL_ARB_vertex_type_2_10_10_10_rev +
      • GL_EXT_shader_image_load_store +
      • GL_EXT_vertex_attrib_64bit +
      • GL_NV_gpu_program5 +
      • GL_NV_gpu_program_fp64 +
      • GL_NV_gpu_shader5 +
      • GL_NV_tessellation_program5 +
      • GL_NV_vertex_attrib_integer_64bit +
      • GLX_ARB_vertex_buffer_object +
      +
    • Bug fixes: +
        +
      • Parameter constness fix for glPointParameteriv and glPointParameterfv +
      +
    +
+ +
+
    +
  • 1.5.3 [02-28-10] +
      +
    • New extensions: +
        +
      • GLX_INTEL_swap_event +
      • GL_AMD_seamless_cubemap_per_texture +
      • GL_AMD_shader_stencil_export +
      +
    • Bug fixes: +
        +
      • Correct version detection for GL 3.1 and 3.2 +
      • Missing 3.1 enumerants +
      • Add glew.pc +
      +
    +
+ +
+
    +
  • 1.5.2 [12-31-09] +
      +
    • New features: +
        +
      • Support for OpenGL 3.1 +
      • Support for OpenGL 3.2 +
      +
    • New extensions: +
        +
      • GL_AMD_draw_buffers_blend +
      • GL_AMD_performance_monitor +
      • GL_AMD_texture_texture4 +
      • GL_AMD_vertex_shader_tessellator +
      • GL_APPLE_aux_depth_stencil +
      • GL_APPLE_object_purgeable +
      • GL_APPLE_rgb_422 +
      • GL_APPLE_row_bytes +
      • GL_APPLE_vertex_program_evaluators +
      • GL_ARB_compatibility +
      • GL_ARB_copy_buffer +
      • GL_ARB_depth_clamp +
      • GL_ARB_draw_buffers_blend +
      • GL_ARB_draw_elements_base_vertex +
      • GL_ARB_fragment_coord_conventions +
      • GL_ARB_provoking_vertex +
      • GL_ARB_sample_shading +
      • GL_ARB_seamless_cube_map +
      • GL_ARB_shader_texture_lod +
      • GL_ARB_sync +
      • GL_ARB_texture_cube_map_array +
      • GL_ARB_texture_gather +
      • GL_ARB_texture_multisample +
      • GL_ARB_texture_query_lod +
      • GL_ARB_uniform_buffer_object +
      • GL_ARB_vertex_array_bgra +
      • GL_ATI_meminfo +
      • GL_EXT_provoking_vertex +
      • GL_EXT_separate_shader_objects +
      • GL_EXT_texture_snorm +
      • GL_NV_copy_image +
      • GL_NV_parameter_buffer_object2 +
      • GL_NV_shader_buffer_load +
      • GL_NV_texture_barrier +
      • GL_NV_transform_feedback2 +
      • GL_NV_vertex_buffer_unified_memory +
      • WGL_AMD_gpu_association +
      • WGL_ARB_create_context_profile +
      • WGL_NV_copy_image +
      • GLX_ARB_create_context_profile +
      • GLX_EXT_swap_control +
      • GLX_NV_copy_image +
      +
    • Bug fixes: +
        +
      • DOS line endings for windows .zip archives only. +
      • glTransformFeedbackVaryings arguments. +
      • Resource leak in glewinfo and visualinfo tools. +
      • WIN32_LEAN_AND_MEAN preprocessor pollution. +
      • Fixed version detection for GLEW_VERSION_2_1 and GLEW_VERSION_3_0. +
      • MesaGLUT glut.h GLAPIENTRY dependency. +
      • glFramebufferTextureLayer correction. +
      • OSX compiler warnings resolved. +
      • Cygwin linking to opengl32 by default, rather than X11 OpenGL. +
      • SnowLeopard (OSX 10.6) gl.h detection. +
      • Use $(STRIP) consistently. +
      +
    +
+ +
+
    +
  • 1.5.1 [11-03-08] +
      +
    • New features: +
        +
      • Support for OpenGL 3.0 +
      +
    • New extensions: +
        +
      • GL_ARB_depth_buffer_float +
      • GL_ARB_draw_instance, +
      • GL_ARB_framebuffer_object +
      • GL_ARB_framebuffer_sRGB +
      • GL_ARB_geometry_shader4 +
      • GL_ARB_half_float_pixel +
      • GL_ARB_half_float_vertex +
      • GL_ARB_instanced_arrays +
      • GL_ARB_map_buffer_range +
      • GL_ARB_texture_buffer_object +
      • GL_ARB_texture_compression_rgtc +
      • GL_ARB_vertex_array_object +
      • GL_EXT_direct_state_access +
      • GL_EXT_texture_swizzle +
      • GL_EXT_transform_feedback +
      • GL_EXT_vertex_array_bgra +
      • GL_NV_conditional_render +
      • GL_NV_explicit_multisample +
      • GL_NV_present_video +
      • GL_SGIS_point_line_texgen +
      • GL_SGIX_convolution_accuracy +
      • WGL_ARB_create_context +
      • WGL_ARB_framebuffer_sRGB +
      • WGL_NV_present_video +
      • WGL_NV_swap_group +
      • WGL_NV_video_output +
      • GLX_ARB_create_context +
      • GLX_ARB_framebuffer_sRGB +
      • GLX_NV_present_video +
      • GLX_NV_swap_group +
      • GLX_NV_video_output +
      +
    • Bug fixes: +
        +
      • Licensing issues with documentation +
      • Problems with long long and _MSC_VER on MINGW +
      • Incorrect parameter for glGetUniformLocation +
      • glewGetExtension fails on last entry +
      • Incomplete GL_NV_texture_shader tokens +
      • Scripting problems on Cygwin +
      • Incorrect definition for GLint on OS X +
      +
    +
+ +
+
    +
  • 1.5.0 [12-27-07] +
      +
    • New features: +
        +
      • Licensing change (BSD, Mesa 3-D, Khronos) +
      • Switch to using registry on www.opengl.org +
      • Support for major and minor version strings +
      +
    • New extensions: +
        +
      • GL_APPLE_flush_buffer_range +
      • GL_GREMEDY_frame_terminator +
      • GLX_EXT_texture_from_pixmap +
      +
    • Bug fixes: +
        +
      • Incorrent 64-bit type definitions +
      • Do not strip static library on install +
      • Missing tokens in GL_ATI_fragment_shader and WGL_{ARB,EXT}_make_current_read +
      • Missing tokens in GL_VERSION_2_1 +
      • Missing functions in GL_VERSION_1_4 +
      • Incorrect parameter type for glXCopyContext +
      +
    +
+
+
    +
  • 1.4.0 [04-27-07] +
      +
    • New features: +
        +
      • Extension variables are declared const to avoid possible +corruption of their values +
      +
    • New extensions: +
        +
      • GL_NV_depth_range_unclamped +
      +
    • Bug fixes: +
        +
      • Incorrect tokens in GL_NV_transform_feedback and GL_NV_framebuffer_multisample_coverage +
      • Incorrect function names in GL_EXT_gpu_program_parameters +
      • Missing tokens in GL_EXT_framebuffer_multisample +
      • GLEW_MX initialization problem for WGL_{ARB,EXT}_extensions_string +
      +
    +
+
+
    +
  • 1.3.6 [03-04-07] +
      +
    • New extensions: +
        +
      • GL_ATI_shader_texture_lod +
      • GL_EXT_gpu_program_parameters +
      • GL_NV_geometry_shader4 +
      • WGL_NV_gpu_affinity +
      • GLX_SGIX_hyperpipe +
      +
    • Bug fixes: +
        +
      • Missing include guards in glxew.h +
      • Makefile and install problems for Cygwin builds +
      • Install problem for Linux AMD64 builds +
      • Incorrent token in GL_ATI_texture_compression_3dc +
      • Missing tokens from GL_ATIX_point_sprites +
      +
    +
+
+
    +
  • 1.3.5 [11-21-06] +
      +
    • New features: +
        +
      • Support for core OpenGL 2.1 +
      • Debug support for glewIsSupported +
      +
    • New extensions: +
        +
      • GL_EXT_bindable_uniform +
      • GL_EXT_draw_buffers2 +
      • GL_EXT_draw_instanced +
      • GL_EXT_framebuffer_sRGB +
      • GL_EXT_geometry_shader4 +
      • GL_EXT_gpu_shader4 +
      • GL_EXT_packed_float +
      • GL_EXT_texture_array +
      • GL_EXT_texture_buffer_object +
      • GL_EXT_texture_compression_latc +
      • GL_EXT_texture_compression_rgtc +
      • GL_EXT_texture_integer +
      • GL_EXT_texture_shared_exponent +
      • GL_EXT_timer_query +
      • GL_NV_depth_buffer_float +
      • GL_NV_fragment_program4 +
      • GL_NV_framebuffer_multisample_coverage +
      • GL_NV_geometry_program4 +
      • GL_NV_gpu_program4 +
      • GL_NV_parameter_buffer_object +
      • GL_NV_transform_feedback +
      • GL_NV_vertex_program4 +
      • GL_OES_byte_coordinates +
      • GL_OES_compressed_paletted_texture +
      • GL_OES_read_format +
      • GL_OES_single_precision +
      • WGL_EXT_pixel_format_packed_float +
      • WGL_EXT_framebuffer_sRGB +
      • GLX_EXT_fbconfig_packed_float +
      • GLX_EXT_framebuffer_sRGB +
      +
    • Bug fixes: +
        +
      • Wrong GLXContext definition on Solaris +
      • Makefile problem for parallel builds +
      +
    +
+
+
    +
  • 1.3.4 [03-04-06] +
      +
    • New extensions: +
        +
      • GL_EXT_framebuffer_blit +
      • GL_EXT_framebuffer_multisample +
      • GL_EXT_packed_depth_stencil +
      • GL_MESAX_texture_stack +
      • WGL_3DL_stereo_control +
      +
    +
      +
    • Bug fixes: +
        +
      • glBlendEquation missing from GL_ARB_imaging +
      • Wrong APIENTRY definition for Cygwin +
      • Incorrect OS X OpenGL types +
      • Unix 64-bit installation patch +
      +
    +
+
+
    +
  • 1.3.3 [05-16-05] +
      +
    • New feature: +
        +
      • Code generation option to split source into multiple files +
      +
    +
      +
    • Bug fixes: +
        +
      • OpenGL 2.0 core initialization problems +
      • Wrong value for token GL_SHADER_TYPE +
      • Missing tokens in GL_ATI_fragment_shader +
      • Missing entry points in GL_ARB_transpose_matrix +
      +
    +
+
+
    +
  • 1.3.2 [03-16-05] +
      +
    • New extension: +
        +
      • GL_APPLE_pixel_buffer +
      +
    • Bug fixes: +
        +
      • Missing OpenGL 2.0 entry points +
      • Missing tokens in GL_SGIX_shadow +
      • MinGW makefile problem +
      • Check for incorrect OpenGL version string on SiS hardware +
      • Documentation update to meet the HTML 4.01 Transitional specification +
      +
    +
+
+
    +
  • 1.3.1 [02-02-05] +
      +
    • New features: +
        +
      • Consistent Unix and Windows versioning +
      +
    • New extensions: +
        +
      • GL_EXT_framebuffer_object +
      • GL_ARB_pixel_buffer_object +
      +
    • Bug fixes: +
        +
      • Missing OpenGL 2.0 tokens +
      • Incorrect typedefs (GLhandleARB and GLhalf) +
      • Borland compiler problems +
      +
    +
+
+
    +
  • 1.3.0 [01-04-05] +
      +
    • New features: +
        +
      • Support for core OpenGL 2.0 +
      • glewIsSupported provides efficient string-based extension checks +
      • Custom code generation from a list of extensions +
      • Makefile changes +
      +
    • New extensions: +
        +
      • WGL_ATI_render_texture_rectangle +
      +
    • Bug fixes: +
        +
      • Incorrect function signature in OpenGL 1.5 core +
      +
    +
+
+
    +
  • 1.2.5 [12-06-04] +
      +
    • New extensions: +
        +
      • GL_ATI_texture_compression_3dc +
      • GL_EXT_Cg_shader +
      • GL_EXT_draw_range_elements +
      • GL_KTX_buffer_region +
      +
    • Bug fixes: +
        +
      • OpenGL version detection bug +
      • Problems with wxWindows and MinGW compilation +
      • visualinfo compilation problem with GLEW_MX specified +
      • Wrong token name in OpenGL 1.5 core +
      +
    • Support for FreeBSD +
    +
+
+
    +
  • 1.2.4 [09-06-04] +
      +
    • Added ARB_draw_buffers and ARB_texture_rectangle +
    • Fixed bug in ARB_shader_objects +
    • Replaced wglinfo with visualinfo +
    +
+
+
    +
  • 1.2.3 [06-10-04] +
      +
    • Added GL_NV_fragment_program2, GL_NV_fragment_program_option, GL_NV_vertex_program2_option, GL_NV_vertex_program3 +
    • Bug fix in GL_ARB_vertex_blend +
    +
+
+
    +
  • 1.2.2 [05-08-04] +
      +
    • Added GL_EXT_pixel_buffer_object, removed GL_NV_element_array +
    • Fixed GLEW_MX problems +
    • Bug fix in GL_EXT_texture_rectangle and wglinfo +
    +
+
+
    +
  • 1.2.1 [03-18-04] +
      +
    • Bug fix in OpenGL version query (early release of 1.2.0 contained this bug) +
    • Bug fix in GL_ARB_shader_objects and temporary bug fix in GL_ARB_vertex_shader +
    • Added flags on GDI support and multisampling to wglinfo +
    +
+
+
    +
  • 1.2.0 [02-19-04] +
      +
    • Added full OpenGL 1.5 support +
    • Added support for multiple rendering contexts with different capabilities +
    • Added command line flags to glewinfo for selecting displays and visuals +
    • Added GLX_SGIS_multisample, GLX_SUN_video_resize, and GL_SUN_read_video_pixels +
    • Added MinGW/MSYS support +
    • Bug fixes in GL_ARB_shader_objects and the OS X build +
    +
+
+
    +
  • 1.1.4 [12-15-03] +
      +
    • Added GL_APPLE_float_pixels, GL_APPLE_texture_range, +GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, +GLX_ATI_pixel_format_float, and GLX_ATI_render_texture +
    • Bug fixes in GL_ATI_map_object_buffer and GL_ATI_fragment_shader +
    +
+
+
    +
  • 1.1.3 [10-28-03] +
      +
    • Added Solaris and Darwin support +
    • Added GL_ARB_fragment_shader, GL_ARB_shader_objects, and GL_ARB_vertex_shader +
    • Fixed bug in GL_WIN_swap_hint +
    • Removed glewinfo's dependency on GLUT +
    +
+
+
    +
  • 1.1.2 [09-15-03] +
      +
    • Removed dependency on WGL_{ARB,EXT}_extensions_string to make GLEW run on Matrox cards +
    • Added glewGetString for querying the GLEW version string +
    +
+
+
    +
  • 1.1.1 [08-11-03] +
      +
    • Added GLX_NV_float_buffer, GL_ARB_shading_language_100, and GL_ARB_texture_non_power_of_two +
    • Fixed bug in GL_ARB_vertex_buffer_object +
    • Minor updates in documentation +
    +
+
+
    +
  • 1.1.0 [07-08-03] +
      +
    • Added automatic code generation +
    • Added almost every extension in the registry +
    • Added separate namespace +
    • Added Irix support +
    • Updated documentation +
    +
+
+
    +
  • 1.0.7 [06-29-03] +
      +
    • Added GL_EXT_depth_bounds_test +
    • Fixed typos +
    +
+
+
    +
  • 1.0.6 [05-05-03] +
      +
    • Added ARB_vertex_buffer_object and NV_half_float +
    • Updated wglinfo +
    • Temporary Linux bug fixes (problems with SDL and MESA) +
    +
+
+
    +
  • 1.0.5 [02-17-03] +
      +
    • Bug fixes +
    • Added wglinfo +
    • Updated documentation +
    +
+
+
    +
  • 1.0.4 [02-02-03] +
      +
    • Added NV_texture_expand_normal +
    • Added mingw support +
    • Updated documentation +
    +
+
+
    +
  • 1.0.3 [01-09-03] +
      +
    • Cleaned up ATI extensions +
    • Changed function prototypes to match glext.h +
    • Added EXT_texture3D +
    • Fixed typos in ATI_vertex_attrib_array_object and ATI_draw_buffers +
    +
+
+
    +
  • 1.0.2 [12-21-02] +
      +
    • Added list of supported extensions to documentation +
    • Added NV_half_float and NV_texgen_emboss +
    +
+
+
    +
  • 1.0.1 [12-17-02] +
      +
    • Bug fixes +
    • Added glewGetExtension +
    +
+
+
    +
  • 1.0.0 [12-12-02] +
      +
    • Initial release +
    +
+
+ + +
+ + diff --git a/externals/glew-1.10.0/doc/mesa.txt b/externals/glew-1.10.0/doc/mesa.txt new file mode 100644 index 000000000..a82dd4bd4 --- /dev/null +++ b/externals/glew-1.10.0/doc/mesa.txt @@ -0,0 +1,21 @@ +Mesa 3-D graphics library +Version: 7.0 + +Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation +the rights to use, copy, modify, merge, publish, distribute, sublicense, +and/or sell copies of the Software, and to permit persons to whom the +Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. diff --git a/externals/glew-1.10.0/doc/new.png b/externals/glew-1.10.0/doc/new.png new file mode 100644 index 000000000..7ce2b4796 Binary files /dev/null and b/externals/glew-1.10.0/doc/new.png differ diff --git a/externals/glew-1.10.0/doc/ogl_sm.jpg b/externals/glew-1.10.0/doc/ogl_sm.jpg new file mode 100644 index 000000000..f318d7655 Binary files /dev/null and b/externals/glew-1.10.0/doc/ogl_sm.jpg differ diff --git a/externals/glew-1.10.0/doc/wglew.html b/externals/glew-1.10.0/doc/wglew.html new file mode 100644 index 000000000..3f9cee4c6 --- /dev/null +++ b/externals/glew-1.10.0/doc/wglew.html @@ -0,0 +1,167 @@ + + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 1.10.0

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Last Update: 07-22-13
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The OpenGL Extension Wrangler Library

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Supported WGL Extensions

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1 3DFX_multisample

2 3DL_stereo_control

3 AMD_gpu_association

4 ARB_buffer_region
5 ARB_create_context
6 ARB_create_context_profile
7 ARB_create_context_robustness
8 ARB_extensions_string
9 ARB_framebuffer_sRGB
10 ARB_make_current_read
11 ARB_multisample
12 ARB_pbuffer
13 ARB_pixel_format
14 ARB_pixel_format_float
15 ARB_render_texture
16 ARB_robustness_application_isolation
17 ARB_robustness_share_group_isolation

18 ATI_pixel_format_float
19 ATI_render_texture_rectangle

20 EXT_create_context_es2_profile
21 EXT_create_context_es_profile
22 EXT_depth_float
23 EXT_display_color_table
24 EXT_extensions_string
25 EXT_framebuffer_sRGB
26 EXT_make_current_read
27 EXT_multisample
28 EXT_pbuffer
29 EXT_pixel_format
30 EXT_pixel_format_packed_float
31 EXT_swap_control
32 EXT_swap_control_tear

33 I3D_digital_video_control
34 I3D_gamma
35 I3D_genlock
36 I3D_image_buffer
37 I3D_swap_frame_lock
38 I3D_swap_frame_usage

39 NV_DX_interop
40 NV_DX_interop2
41 NV_copy_image
42 NV_float_buffer
43 NV_gpu_affinity
44 NV_multisample_coverage
45 NV_present_video
46 NV_render_depth_texture
47 NV_render_texture_rectangle
48 NV_swap_group
49 NV_vertex_array_range
50 NV_video_capture
51 NV_video_output

52 OML_sync_control
+ +
+ + -- cgit v1.2.3