From f0031babeb3ed04aef2468840aa37f4da13b2524 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sat, 27 Mar 2021 02:55:37 -0300 Subject: shader: Implement front face --- src/shader_recompiler/backend/spirv/emit_context.cpp | 3 +++ src/shader_recompiler/backend/spirv/emit_context.h | 1 + src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp | 4 ++++ src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp | 3 +++ src/shader_recompiler/shader_info.h | 1 + 5 files changed, 12 insertions(+) diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp index c2d13f97c..4d5dabcbf 100644 --- a/src/shader_recompiler/backend/spirv/emit_context.cpp +++ b/src/shader_recompiler/backend/spirv/emit_context.cpp @@ -302,6 +302,9 @@ void EmitContext::DefineInputs(const Info& info) { base_vertex = DefineInput(*this, U32[1], spv::BuiltIn::BaseVertex); } } + if (info.loads_front_face) { + front_face = DefineInput(*this, U1, spv::BuiltIn::FrontFacing); + } for (size_t index = 0; index < info.loads_generics.size(); ++index) { if (!info.loads_generics[index]) { continue; diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/emit_context.h index 0cb411a0e..01b7b665d 100644 --- a/src/shader_recompiler/backend/spirv/emit_context.h +++ b/src/shader_recompiler/backend/spirv/emit_context.h @@ -94,6 +94,7 @@ public: Id vertex_id{}; Id vertex_index{}; Id base_vertex{}; + Id front_face{}; Id input_position{}; std::array input_generics{}; diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp index 8fc040f8b..6fa16eb80 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp @@ -156,6 +156,10 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr) { return ctx.OpISub(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.vertex_index), ctx.OpLoad(ctx.U32[1], ctx.base_vertex)); } + case IR::Attribute::FrontFace: + return ctx.OpSelect(ctx.U32[1], ctx.OpLoad(ctx.U1, ctx.front_face), + ctx.Constant(ctx.U32[1], std::numeric_limits::max()), + ctx.u32_zero_value); default: throw NotImplementedException("Read attribute {}", attr); } diff --git a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp index 80ca8db26..0ec0d4c01 100644 --- a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp +++ b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp @@ -44,6 +44,9 @@ void GetAttribute(Info& info, IR::Attribute attribute) { case IR::Attribute::VertexId: info.loads_vertex_id = true; break; + case IR::Attribute::FrontFace: + info.loads_front_face = true; + break; default: throw NotImplementedException("Get attribute {}", attribute); } diff --git a/src/shader_recompiler/shader_info.h b/src/shader_recompiler/shader_info.h index 27e61a5f9..8ab66bb2a 100644 --- a/src/shader_recompiler/shader_info.h +++ b/src/shader_recompiler/shader_info.h @@ -62,6 +62,7 @@ struct Info { bool loads_position{}; bool loads_instance_id{}; bool loads_vertex_id{}; + bool loads_front_face{}; std::array stores_frag_color{}; bool stores_frag_depth{}; -- cgit v1.2.3