From eb8464cb3d3cd4a3b5a03d8194ec7b34d8becd75 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Fri, 28 May 2021 20:47:31 -0300 Subject: glasm: Fix immediate texture coordinate --- src/shader_recompiler/backend/glasm/emit_glasm_image.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp index 1c8c70661..81d5fe72c 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp @@ -161,6 +161,7 @@ std::string GradOffset(const IR::Value& offset) { std::pair Coord(EmitContext& ctx, const IR::Value& coord) { if (coord.IsImmediate()) { ScopedRegister scoped_reg(ctx.reg_alloc); + ctx.Add("MOV.U {}.x,{};", scoped_reg.reg, ScalarU32{ctx.reg_alloc.Consume(coord)}); return {fmt::to_string(scoped_reg.reg), std::move(scoped_reg)}; } std::string coord_vec{fmt::to_string(Register{ctx.reg_alloc.Consume(coord)})}; -- cgit v1.2.3