From e612242977a3c8678ef9eef7511fe1b5fc378bd3 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sat, 29 Feb 2020 05:09:34 -0300 Subject: gl_shader_decompiler: Roll back to GLSL core 430 RenderDoc won't build shaders if we use GLSL compatibility. --- src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 48a25f1f8..0adb51629 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -478,7 +478,7 @@ private: void DecompileAST(); void DeclareHeader() { - code.AddLine("#version 450 compatibility"); + code.AddLine("#version 430 core"); code.AddLine("#extension GL_ARB_separate_shader_objects : enable"); if (device.HasShaderBallot()) { code.AddLine("#extension GL_ARB_shader_ballot : require"); -- cgit v1.2.3