From dc02cb92e43d2ef05197e4edb2573116d7ae58c1 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sat, 8 May 2021 16:36:51 -0300 Subject: gl_rasterizer: Flush L2 caches before glFlush on GLASM --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index e527b76ba..4834d58f0 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -473,6 +473,14 @@ void RasterizerOpenGL::FlushCommands() { return; } num_queued_commands = 0; + + // Make sure memory stored from the previous GL command stream is visible + // This is only needed on assembly shaders where we write to GPU memory with raw pointers + // TODO: Call this only when NV_shader_buffer_load or NV_shader_buffer_store have been used + // and prefer using NV_shader_storage_buffer_object when possible + if (Settings::values.use_assembly_shaders.GetValue()) { + glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); + } glFlush(); } -- cgit v1.2.3