From db6cb9cc0abdcc4415d1279e0ae8f91c53d03d30 Mon Sep 17 00:00:00 2001 From: german77 Date: Wed, 18 Jan 2023 00:12:20 -0600 Subject: input_common: reset sdl motion if data is invalid --- src/input_common/drivers/sdl_driver.cpp | 54 +++++++++++++++++++++------------ 1 file changed, 35 insertions(+), 19 deletions(-) diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp index 4818bb744..9835d99d2 100644 --- a/src/input_common/drivers/sdl_driver.cpp +++ b/src/input_common/drivers/sdl_driver.cpp @@ -40,25 +40,26 @@ public: } void EnableMotion() { - if (sdl_controller) { - SDL_GameController* controller = sdl_controller.get(); - has_accel = SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) == SDL_TRUE; - has_gyro = SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) == SDL_TRUE; - if (has_accel) { - SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE); - } - if (has_gyro) { - SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE); - } + if (!sdl_controller) { + return; + } + SDL_GameController* controller = sdl_controller.get(); + if (HasMotion()) { + SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_FALSE); + SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_FALSE); + } + has_accel = SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) == SDL_TRUE; + has_gyro = SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) == SDL_TRUE; + if (has_accel) { + SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE); + } + if (has_gyro) { + SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE); } } - bool HasGyro() const { - return has_gyro; - } - - bool HasAccel() const { - return has_accel; + bool HasMotion() const { + return has_gyro || has_accel; } bool UpdateMotion(SDL_ControllerSensorEvent event) { @@ -85,6 +86,20 @@ public: if (time_difference == 0) { return false; } + + // Motion data is invalid + if (motion.accel_x == 0 && motion.gyro_x == 0 && motion.accel_y == 0 && + motion.gyro_y == 0 && motion.accel_z == 0 && motion.gyro_z == 0) { + if (motion_error_count++ < 200) { + return false; + } + // Try restarting the sensor + motion_error_count = 0; + EnableMotion(); + return false; + } + + motion_error_count = 0; motion.delta_timestamp = time_difference * 1000; return true; } @@ -250,6 +265,7 @@ private: mutable std::mutex mutex; u64 last_motion_update{}; + std::size_t motion_error_count{}; bool has_gyro{false}; bool has_accel{false}; bool has_vibration{false}; @@ -942,18 +958,18 @@ MotionMapping SDLDriver::GetMotionMappingForDevice(const Common::ParamPackage& p MotionMapping mapping = {}; joystick->EnableMotion(); - if (joystick->HasGyro() || joystick->HasAccel()) { + if (joystick->HasMotion()) { mapping.insert_or_assign(Settings::NativeMotion::MotionRight, BuildMotionParam(joystick->GetPort(), joystick->GetGUID())); } if (params.Has("guid2")) { joystick2->EnableMotion(); - if (joystick2->HasGyro() || joystick2->HasAccel()) { + if (joystick2->HasMotion()) { mapping.insert_or_assign(Settings::NativeMotion::MotionLeft, BuildMotionParam(joystick2->GetPort(), joystick2->GetGUID())); } } else { - if (joystick->HasGyro() || joystick->HasAccel()) { + if (joystick->HasMotion()) { mapping.insert_or_assign(Settings::NativeMotion::MotionLeft, BuildMotionParam(joystick->GetPort(), joystick->GetGUID())); } -- cgit v1.2.3