From d0aa63069f6a9ec0b062b086a93dbcd2f880ac84 Mon Sep 17 00:00:00 2001 From: Keve1227 Date: Sat, 3 Jun 2023 17:13:24 +0200 Subject: Pick game icon based on the configured system language --- src/core/file_sys/patch_manager.cpp | 33 ++++++++++++++++++++++++++++++++- 1 file changed, 32 insertions(+), 1 deletion(-) diff --git a/src/core/file_sys/patch_manager.cpp b/src/core/file_sys/patch_manager.cpp index 4c80e13a9..fa282615b 100644 --- a/src/core/file_sys/patch_manager.cpp +++ b/src/core/file_sys/patch_manager.cpp @@ -24,6 +24,8 @@ #include "core/file_sys/vfs_layered.h" #include "core/file_sys/vfs_vector.h" #include "core/hle/service/filesystem/filesystem.h" +#include "core/hle/service/ns/language.h" +#include "core/hle/service/set/set.h" #include "core/loader/loader.h" #include "core/loader/nso.h" #include "core/memory/cheat_engine.h" @@ -623,8 +625,37 @@ PatchManager::Metadata PatchManager::ParseControlNCA(const NCA& nca) const { auto nacp = nacp_file == nullptr ? nullptr : std::make_unique(nacp_file); + // Get language code from settings + const auto language_code = + Service::Set::GetLanguageCodeFromIndex(Settings::values.language_index.GetValue()); + + // Convert to application language and get priority list + const auto application_language = + Service::NS::ConvertToApplicationLanguage(language_code) + .value_or(Service::NS::ApplicationLanguage::AmericanEnglish); + const auto language_priority_list = + Service::NS::GetApplicationLanguagePriorityList(application_language); + + // Convert to language names + auto priority_language_names = FileSys::LANGUAGE_NAMES; // Copy + if (language_priority_list) { + for (size_t i = 0; i < priority_language_names.size(); ++i) { + // Relies on FileSys::LANGUAGE_NAMES being in the same order as + // Service::NS::ApplicationLanguage + const auto language_index = static_cast(language_priority_list->at(i)); + + if (language_index < FileSys::LANGUAGE_NAMES.size()) { + priority_language_names[i] = FileSys::LANGUAGE_NAMES[language_index]; + } else { + // Not a catastrophy, unlikely to happen + LOG_WARNING(Loader, "Invalid language index {}", language_index); + } + } + } + + // Get first matching icon VirtualFile icon_file; - for (const auto& language : FileSys::LANGUAGE_NAMES) { + for (const auto& language : priority_language_names) { icon_file = extracted->GetFile(std::string("icon_").append(language).append(".dat")); if (icon_file != nullptr) { break; -- cgit v1.2.3