From cc112f971ebd6bcd0e891d21a8ddb8ee4dbe2dbc Mon Sep 17 00:00:00 2001 From: bunnei Date: Fri, 14 Jan 2022 16:02:57 -0800 Subject: hle: kernel: Fix service_threads access to be thread safe V2. - PR #7699 attempted to fix CreateServiceThread and ReleaseServiceThread to be thread safe, but inadvertently introduced a possible dead-lock. - With this PR, we use a worker thread to manage the service thread list, allowing it only to be accessed by a single thread, and guaranteeing threads will not destroy themselves. - Fixes a rare crash in Pokemon Sword/Shield, I've now run this game for ~12 hours non-stop and am quite confident this is a good solution for this issue. --- src/core/hle/kernel/kernel.cpp | 23 +++++++++++------------ 1 file changed, 11 insertions(+), 12 deletions(-) diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp index e1e17db13..0b618fb46 100644 --- a/src/core/hle/kernel/kernel.cpp +++ b/src/core/hle/kernel/kernel.cpp @@ -51,7 +51,8 @@ namespace Kernel { struct KernelCore::Impl { explicit Impl(Core::System& system_, KernelCore& kernel_) - : time_manager{system_}, object_list_container{kernel_}, system{system_} {} + : time_manager{system_}, object_list_container{kernel_}, + service_threads_manager{1, "yuzu:ServiceThreadsManager"}, system{system_} {} void SetMulticore(bool is_multi) { is_multicore = is_multi; @@ -707,24 +708,22 @@ struct KernelCore::Impl { std::weak_ptr CreateServiceThread(KernelCore& kernel, const std::string& name) { auto service_thread = std::make_shared(kernel, 1, name); - { - std::lock_guard lk(service_threads_lock); - service_threads.emplace(service_thread); - } + + service_threads_manager.QueueWork( + [this, service_thread]() { service_threads.emplace(service_thread); }); + return service_thread; } void ReleaseServiceThread(std::weak_ptr service_thread) { - auto strong_ptr = service_thread.lock(); - { - std::lock_guard lk(service_threads_lock); - service_threads.erase(strong_ptr); + if (auto strong_ptr = service_thread.lock()) { + service_threads_manager.QueueWork( + [this, strong_ptr{std::move(strong_ptr)}]() { service_threads.erase(strong_ptr); }); } } void ClearServiceThreads() { - std::lock_guard lk(service_threads_lock); - service_threads.clear(); + service_threads_manager.QueueWork([this]() { service_threads.clear(); }); } std::mutex server_ports_lock; @@ -732,7 +731,6 @@ struct KernelCore::Impl { std::mutex registered_objects_lock; std::mutex registered_in_use_objects_lock; std::mutex dummy_thread_lock; - std::mutex service_threads_lock; std::atomic next_object_id{0}; std::atomic next_kernel_process_id{KProcess::InitialKIPIDMin}; @@ -783,6 +781,7 @@ struct KernelCore::Impl { // Threads used for services std::unordered_set> service_threads; + Common::ThreadWorker service_threads_manager; std::array suspend_threads; std::array interrupts{}; -- cgit v1.2.3