From 9a8dbba1e59fb9d8cbd2c394802b18eb7dc9330d Mon Sep 17 00:00:00 2001 From: Lioncash Date: Mon, 17 Sep 2018 19:25:53 -0400 Subject: gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code These are internally stored as u64 values, so using u32 here causes truncation warnings. Instead, we can just use u64 and preserve the bit width. --- src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 252ff18fc..4e7d4a24e 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -1779,8 +1779,8 @@ private: Tegra::Shader::IpaMode input_mode{Tegra::Shader::IpaInterpMode::Perspective, Tegra::Shader::IpaSampleMode::Default}; - u32 next_element = instr.attribute.fmt20.element; - u32 next_index = static_cast(instr.attribute.fmt20.index.Value()); + u64 next_element = instr.attribute.fmt20.element; + u64 next_index = static_cast(instr.attribute.fmt20.index.Value()); const auto LoadNextElement = [&](u32 reg_offset) { regs.SetRegisterToInputAttibute(instr.gpr0.Value() + reg_offset, next_element, @@ -1844,8 +1844,8 @@ private: ASSERT_MSG((instr.attribute.fmt20.immediate.Value() % sizeof(u32)) == 0, "Unaligned attribute loads are not supported"); - u32 next_element = instr.attribute.fmt20.element; - u32 next_index = static_cast(instr.attribute.fmt20.index.Value()); + u64 next_element = instr.attribute.fmt20.element; + u64 next_index = static_cast(instr.attribute.fmt20.index.Value()); const auto StoreNextElement = [&](u32 reg_offset) { regs.SetOutputAttributeToRegister(static_cast(next_index), -- cgit v1.2.3