From a5d978e91ec66d21764bb74047881cb614425935 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Thu, 20 May 2021 21:48:09 -0300 Subject: glasm: Fix tessellation input attributes --- src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp index cdba4fa89..7a084508d 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp @@ -21,9 +21,12 @@ void GetCbuf(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU } std::string VertexIndex(EmitContext& ctx, ScalarU32 vertex) { - if (ctx.stage == Stage::Geometry) { + switch (ctx.stage) { + case Stage::TessellationControl: + case Stage::TessellationEval: + case Stage::Geometry: return fmt::format("[{}]", vertex); - } else { + default: return ""; } } -- cgit v1.2.3