From a1d8306bfdd24edd5c61761b79e72be32c5aaff4 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Sun, 29 Jan 2023 13:42:34 -0500 Subject: emit_glasm_image: Fix TXQ with MSAA textures --- src/shader_recompiler/backend/glasm/emit_glasm_image.cpp | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp index b7bc11416..85ee27333 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp @@ -59,6 +59,13 @@ std::string Image(EmitContext& ctx, IR::TextureInstInfo info, } } +bool IsTextureMsaa(EmitContext& ctx, const IR::TextureInstInfo& info) { + if (info.type == TextureType::Buffer) { + return false; + } + return ctx.info.texture_descriptors.at(info.descriptor_index).is_multisample; +} + std::string_view TextureType(IR::TextureInstInfo info, bool is_ms = false) { if (info.is_depth) { switch (info.type) { @@ -535,7 +542,8 @@ void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& ScalarS32 lod, [[maybe_unused]] const IR::Value& skip_mips) { const auto info{inst.Flags()}; const std::string texture{Texture(ctx, info, index)}; - const std::string_view type{TextureType(info)}; + const bool is_msaa{IsTextureMsaa(ctx, info)}; + const std::string_view type{TextureType(info, is_msaa)}; ctx.Add("TXQ {},{},{},{};", inst, lod, texture, type); } -- cgit v1.2.3