From 771dcb2a56b81f2b79340ea91fa5ae41f88b0e6d Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Mon, 26 Jul 2021 05:51:09 -0300 Subject: vk_compute_pass: Fix pipeline barrier for indexed quads Use an index buffer barrier instead of a vertex input read barrier. --- src/video_core/renderer_vulkan/vk_compute_pass.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/video_core/renderer_vulkan/vk_compute_pass.cpp b/src/video_core/renderer_vulkan/vk_compute_pass.cpp index 8e426ce2c..73157a15d 100644 --- a/src/video_core/renderer_vulkan/vk_compute_pass.cpp +++ b/src/video_core/renderer_vulkan/vk_compute_pass.cpp @@ -326,7 +326,7 @@ std::pair QuadIndexedPass::Assemble( .sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER, .pNext = nullptr, .srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT, - .dstAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, + .dstAccessMask = VK_ACCESS_INDEX_READ_BIT, }; const std::array push_constants{base_vertex, index_shift}; const VkDescriptorSet set = descriptor_allocator.Commit(); -- cgit v1.2.3