From 492040bd9ce40f86f9845699d68104d31d272155 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Sun, 7 Apr 2019 08:30:26 -0400 Subject: Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format. --- src/video_core/CMakeLists.txt | 1 - src/video_core/const_buffer_accessor.h | 28 ---------------------- src/video_core/engines/maxwell_3d.cpp | 12 ++++++++-- src/video_core/engines/maxwell_3d.h | 2 ++ src/video_core/engines/shader_bytecode.h | 2 +- src/video_core/renderer_opengl/gl_rasterizer.cpp | 10 ++++---- .../renderer_opengl/gl_shader_disk_cache.cpp | 7 +++--- src/video_core/shader/decode/texture.cpp | 3 ++- src/video_core/shader/shader_ir.h | 4 ++-- 9 files changed, 25 insertions(+), 44 deletions(-) delete mode 100644 src/video_core/const_buffer_accessor.h diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt index c58f51f18..242a0d1cd 100644 --- a/src/video_core/CMakeLists.txt +++ b/src/video_core/CMakeLists.txt @@ -1,5 +1,4 @@ add_library(video_core STATIC - const_buffer_accessor.h dma_pusher.cpp dma_pusher.h debug_utils/debug_utils.cpp diff --git a/src/video_core/const_buffer_accessor.h b/src/video_core/const_buffer_accessor.h deleted file mode 100644 index 01524673b..000000000 --- a/src/video_core/const_buffer_accessor.h +++ /dev/null @@ -1,28 +0,0 @@ -#pragma once - -#include - -#include "common/common_types.h" -#include "core/core.h" -#include "video_core/engines/maxwell_3d.h" -#include "video_core/gpu.h" -#include "video_core/memory_manager.h" - -namespace Tegra { - -namespace ConstBufferAccessor { - -template -T access(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, u64 const_buffer, u64 offset) { - auto& gpu = Core::System::GetInstance().GPU(); - auto& memory_manager = gpu.MemoryManager(); - auto& maxwell3d = gpu.Maxwell3D(); - const auto& shader_stage = maxwell3d.state.shader_stages[static_cast(stage)]; - const auto& buffer = shader_stage.const_buffers[const_buffer]; - T result; - std::memcpy(&result, memory_manager.GetPointer(buffer.address + offset), sizeof(T)); - return result; -} - -} // namespace ConstBufferAccessor -} // namespace Tegra diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index 079132135..b198793bc 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -502,8 +502,8 @@ Texture::FullTextureInfo Maxwell3D::GetTextureInfo(const Texture::TextureHandle Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage, std::size_t offset) const { - auto& shader = state.shader_stages[static_cast(stage)]; - auto& tex_info_buffer = shader.const_buffers[regs.tex_cb_index]; + const auto& shader = state.shader_stages[static_cast(stage)]; + const auto& tex_info_buffer = shader.const_buffers[regs.tex_cb_index]; ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0); const GPUVAddr tex_info_address = @@ -529,4 +529,12 @@ void Maxwell3D::ProcessClearBuffers() { rasterizer.Clear(); } +u32 Maxwell3D::AccessConstBuffer32(Regs::ShaderStage stage, u64 const_buffer, u64 offset) const { + const auto& shader_stage = state.shader_stages[static_cast(stage)]; + const auto& buffer = shader_stage.const_buffers[const_buffer]; + u32 result; + std::memcpy(&result, memory_manager.GetPointer(buffer.address + offset), sizeof(u32)); + return result; +} + } // namespace Tegra::Engines diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index fd2c35a01..cc2424d38 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -1141,6 +1141,8 @@ public: /// Returns the texture information for a specific texture in a specific shader stage. Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, std::size_t offset) const; + u32 AccessConstBuffer32(Regs::ShaderStage stage, u64 const_buffer, u64 offset) const; + /// Memory for macro code - it's undetermined how big this is, however 1MB is much larger than /// we've seen used. using MacroMemory = std::array; diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index f7ef9a32a..a7ef5da9a 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -976,7 +976,7 @@ union Instruction { BitField<37, 3, TextureProcessMode> process_mode; bool IsComponentEnabled(std::size_t component) const { - return ((1ull << component) & component_mask) != 0; + return ((1ULL << component) & component_mask) != 0; } TextureProcessMode GetTextureProcessMode() const { diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index ed1e97a73..6f3bcccec 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -19,7 +19,6 @@ #include "core/core.h" #include "core/hle/kernel/process.h" #include "core/settings.h" -#include "video_core/const_buffer_accessor.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_shader_cache.h" @@ -985,14 +984,13 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) { const auto& entry = entries[bindpoint]; Tegra::Texture::FullTextureInfo texture; - if (!entry.IsBindless()) { - texture = maxwell3d.GetStageTexture(stage, entry.GetOffset()); - } else { + if (entry.IsBindless()) { const auto cbuf = entry.GetBindlessCBuf(); Tegra::Texture::TextureHandle tex_handle; - tex_handle.raw = - Tegra::ConstBufferAccessor::access(stage, cbuf.first, cbuf.second); + tex_handle.raw = maxwell3d.AccessConstBuffer32(stage, cbuf.first, cbuf.second); texture = maxwell3d.GetTextureInfo(tex_handle, entry.GetOffset()); + } else { + texture = maxwell3d.GetStageTexture(stage, entry.GetOffset()); } const u32 current_bindpoint = base_bindings.sampler + bindpoint; diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp index e27740383..08603b7a5 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp @@ -328,9 +328,10 @@ std::optional ShaderDiskCacheOpenGL::LoadDecompiledEn file.ReadBytes(&is_bindless, sizeof(u8)) != sizeof(u8)) { return {}; } - entry.entries.samplers.emplace_back( - static_cast(offset), static_cast(index), - static_cast(type), is_array != 0, is_shadow != 0, is_bindless != 0); + entry.entries.samplers.emplace_back(static_cast(offset), + static_cast(index), + static_cast(type), + is_array != 0, is_shadow != 0, is_bindless != 0); } u32 global_memory_count{}; diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index 99385c46e..dd5310c36 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp @@ -153,6 +153,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { } case OpCode::Id::TXQ_B: is_bindless = true; + [[fallthrough]]; case OpCode::Id::TXQ: { if (instr.txq.UsesMiscMode(TextureMiscMode::NODEP)) { LOG_WARNING(HW_GPU, "TXQ.NODEP implementation is incomplete"); @@ -193,6 +194,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { } case OpCode::Id::TMML_B: is_bindless = true; + [[fallthrough]]; case OpCode::Id::TMML: { UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV), "NDV is not implemented"); @@ -285,7 +287,6 @@ const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, Textu const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg, TextureType type, bool is_array, bool is_shadow) { - const Node sampler_register = GetRegister(reg); const Node base_sampler = TrackCbuf(sampler_register, global_code, static_cast(global_code.size())); diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h index 11495799f..249024167 100644 --- a/src/video_core/shader/shader_ir.h +++ b/src/video_core/shader/shader_ir.h @@ -196,7 +196,7 @@ enum class ExitMethod { class Sampler { public: - // Use this constructor for binded Samplers + // Use this constructor for bounded Samplers explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type, bool is_array, bool is_shadow) : offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow}, @@ -239,7 +239,7 @@ public: } std::pair GetBindlessCBuf() const { - return {offset >> 32, offset & 0x00000000FFFFFFFFULL}; + return {static_cast(offset >> 32), static_cast(offset)}; } bool operator<(const Sampler& rhs) const { -- cgit v1.2.3