From 92b1f8d5da2bcc857106d11a2af568bdabc93ed5 Mon Sep 17 00:00:00 2001 From: FengChen Date: Sat, 10 Sep 2022 20:01:33 +0800 Subject: Align index buffe size when vertex_buffer_unified_memory enable --- src/video_core/renderer_opengl/gl_buffer_cache.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp index 32450ee1d..08f4d69ab 100644 --- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp @@ -168,7 +168,7 @@ void BufferCacheRuntime::BindIndexBuffer(Buffer& buffer, u32 offset, u32 size) { if (has_unified_vertex_buffers) { buffer.MakeResident(GL_READ_ONLY); glBufferAddressRangeNV(GL_ELEMENT_ARRAY_ADDRESS_NV, 0, buffer.HostGpuAddr() + offset, - static_cast(size)); + static_cast(Common::AlignUp(size, 4))); } else { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.Handle()); index_buffer_offset = offset; -- cgit v1.2.3