From 3f0985c7b01bbc5e7172bffb137f23385088aca6 Mon Sep 17 00:00:00 2001 From: Billy Laws Date: Sat, 19 Nov 2022 15:53:19 +0000 Subject: shader_recompiler: SPIRV: Only enable int64 feature when supported --- src/shader_recompiler/backend/spirv/spirv_emit_context.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp index eb1e3e0b6..f874622b8 100644 --- a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp +++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp @@ -544,7 +544,7 @@ void EmitContext::DefineCommonTypes(const Info& info) { U16 = Name(TypeInt(16, false), "u16"); S16 = Name(TypeInt(16, true), "s16"); } - if (info.uses_int64) { + if (info.uses_int64 && profile.support_int64) { AddCapability(spv::Capability::Int64); U64 = Name(TypeInt(64, false), "u64"); } -- cgit v1.2.3