From 24d0cc3ab81949899d45dfae31b93aace3f775c6 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Mon, 15 Feb 2021 21:34:11 -0300 Subject: vk_rasterizer: Fix loading shader addresses twice This was recently introduced on a wrongly rebased commit. --- src/video_core/renderer_vulkan/vk_rasterizer.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp index 394a1c4e9..dfd38f575 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp +++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp @@ -277,7 +277,6 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) { const auto shaders = pipeline_cache.GetShaders(); graphics_key.shaders = GetShaderAddresses(shaders); - graphics_key.shaders = GetShaderAddresses(shaders); SetupShaderDescriptors(shaders, is_indexed); const Framebuffer* const framebuffer = texture_cache.GetFramebuffer(); -- cgit v1.2.3