From 990c0b184f50b4cb144c35a9d4626cf7680497a0 Mon Sep 17 00:00:00 2001 From: Rodrigo Locatti Date: Fri, 17 Apr 2020 17:41:48 -0300 Subject: Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL" --- src/video_core/renderer_opengl/gl_shader_cache.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 12c6dcfde..6d2ff20f9 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -34,8 +34,6 @@ namespace OpenGL { using Tegra::Engines::ShaderType; -using VideoCommon::Shader::CompileDepth; -using VideoCommon::Shader::CompilerSettings; using VideoCommon::Shader::ProgramCode; using VideoCommon::Shader::Registry; using VideoCommon::Shader::ShaderIR; @@ -45,7 +43,7 @@ namespace { constexpr u32 STAGE_MAIN_OFFSET = 10; constexpr u32 KERNEL_MAIN_OFFSET = 0; -constexpr CompilerSettings COMPILER_SETTINGS{CompileDepth::FullDecompile}; +constexpr VideoCommon::Shader::CompilerSettings COMPILER_SETTINGS{}; /// Gets the address for the specified shader stage program GPUVAddr GetShaderAddress(Core::System& system, Maxwell::ShaderProgram program) { -- cgit v1.2.3