From 1df5d12b19e5c8e9fd0500a87ddcf5ea570de24c Mon Sep 17 00:00:00 2001 From: Wollnashorn Date: Fri, 30 Dec 2022 02:22:57 +0100 Subject: config: Save multiplayer settings only globally Saved multiplayer settings like the nickname, remote address, etc. were reset everytime a game was booted up and the game-specific config files were loaded, as these values will never be set. --- src/yuzu/configuration/config.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 2ea4f367b..3e51426c8 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -941,7 +941,6 @@ void Config::ReadValues() { ReadRendererValues(); ReadAudioValues(); ReadSystemValues(); - ReadMultiplayerValues(); } void Config::SavePlayerValue(std::size_t player_index) { @@ -1099,7 +1098,6 @@ void Config::SaveValues() { SaveRendererValues(); SaveAudioValues(); SaveSystemValues(); - SaveMultiplayerValues(); } void Config::SaveAudioValues() { -- cgit v1.2.3