From 18c8ae7750d0dac42c94ef41be041aeea6eb2e9e Mon Sep 17 00:00:00 2001 From: Subv Date: Mon, 2 Jul 2018 13:33:06 -0500 Subject: GPU: Set up the depth test state on every draw. --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 11 +++++++++++ src/video_core/renderer_opengl/gl_rasterizer.h | 3 +++ 2 files changed, 14 insertions(+) diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index b80f4336d..0d0e0653d 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -304,6 +304,9 @@ void RasterizerOpenGL::DrawArrays() { MICROPROFILE_SCOPE(OpenGL_Drawing); const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs; + // Sync the depth test state before configuring the framebuffer surfaces. + SyncDepthTestState(); + // TODO(bunnei): Implement these const bool has_stencil = false; const bool using_color_fb = true; @@ -719,6 +722,14 @@ void RasterizerOpenGL::SyncDepthOffset() { UNREACHABLE(); } +void RasterizerOpenGL::SyncDepthTestState() { + const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs; + + state.depth.test_enabled = regs.depth_test_enable != 0; + state.depth.write_mask = regs.depth_write_enabled ? GL_TRUE : GL_FALSE; + state.depth.test_func = MaxwellToGL::ComparisonOp(regs.depth_test_func); +} + void RasterizerOpenGL::SyncBlendState() { const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs; diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 621200f03..493aa39e5 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -126,6 +126,9 @@ private: /// Syncs the depth offset to match the guest state void SyncDepthOffset(); + /// Syncs the depth test state to match the guest state + void SyncDepthTestState(); + /// Syncs the blend state to match the guest state void SyncBlendState(); -- cgit v1.2.3