From 1bb46b7d6476bdfbe45645e3947527b7dafca906 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Tue, 27 Jul 2021 21:33:02 -0300 Subject: shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions Fixes instances where fp16 types are not declared on SPIR-V but they are used. This shouldn't happen on master, as it's been uncovered by an additional optimization pass. --- src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp index 5ead930f1..f69e1c9cc 100644 --- a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp +++ b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp @@ -111,6 +111,8 @@ void VisitUsages(Info& info, IR::Inst& inst) { case IR::Opcode::ConvertF16U16: case IR::Opcode::ConvertF16U32: case IR::Opcode::ConvertF16U64: + case IR::Opcode::ConvertF16F32: + case IR::Opcode::ConvertF32F16: case IR::Opcode::FPAbs16: case IR::Opcode::FPAdd16: case IR::Opcode::FPCeil16: -- cgit v1.2.3