From 0cd08b3e72ed042ae0bf97c62fb6b54580b0dfc9 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Thu, 17 Jun 2021 20:35:25 -0300 Subject: shader: Align constant buffer sizes to 16 bytes WAR for AMD reading zeroes on uniform buffers of size 2. --- src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp index bab32b58b..a82472152 100644 --- a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp +++ b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp @@ -2,6 +2,7 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include "common/alignment.h" #include "shader_recompiler/environment.h" #include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/ir/program.h" @@ -602,7 +603,7 @@ void VisitUsages(Info& info, IR::Inst& inst) { } u32& size{info.constant_buffer_used_sizes[index.U32()]}; if (offset.IsImmediate()) { - size = std::max(size, offset.U32() + element_size); + size = Common::AlignUp(std::max(size, offset.U32() + element_size), 16u); } else { size = 0x10'000; } -- cgit v1.2.3