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2018-07-19Filesystem: Return EntryType::Directory for the root directory.Subv1-0/+4
It is unknown if this is correct behavior, but it makes sense and fixes a regression with Stardew Valley.
2018-07-19hle/service: Make constructors explicit where applicableLioncash22-25/+25
Prevents implicit construction and makes these lingering non-explicit constructors consistent with the rest of the other classes in services.
2018-07-19nvflinger: Emplace Display instances directlyLioncash1-9/+4
We can use emplace_back to construct the Display instances directly, instead of constructing them separately and copying them, avoiding the need to copy std::string and std::vector instances that are part of the Display struct.
2018-07-19nvdrv: Take std::string by const reference in GetDevice()Lioncash1-1/+1
This is only ever used as a lookup into the device map, so we don't need to take the std::string instance by value here.
2018-07-19hle_ipc: Amend usage of buffer_index within one of HLERequestContext's WriteBuffer() overloadsLioncash1-1/+1
Previously, the buffer_index parameter was unused, causing all writes to use the buffer index of zero, which is not necessarily what is wanted all the time. Thankfully, all current usages don't use a buffer index other than zero, so this just prevents a bug before it has a chance to spring.
2018-07-19fsp_srv: Remove unnecessary vector construction in IFile's Write() functionLioncash1-2/+3
We can avoid constructing a std::vector here by simply passing a pointer to the original data and the size of the copy we wish to perform to the backend's Write() function instead, avoiding copying the data where it's otherwise not needed.
2018-07-19fsp_srv: Remove unnecessary std::vector construction in IDirectory's Read() functionLioncash1-10/+8
We were using a second std::vector as a buffer to convert another std::vector's data into a byte sequence, however we can just use pointers to the original data and use them directly with WriteBuffer, which avoids copying the data at all into a separate std::vector. We simply cast the pointers to u8* (which is allowed by the standard, given std::uint8_t is an alias for unsigned char on platforms that we support).
2018-07-19filesystem: std::move VirtualDir instance in VfsDirectoryServiceWrapper's constructorLioncash1-1/+3
Avoids unnecessary atomic reference count incrementing and decrementing
2018-07-19filesystem: Use std::string's empty() function instead of comparing against a literalLioncash1-1/+1
This is simply a basic value check as opposed to potentially doing string based operations (unlikely, but still, avoiding it is free).
2018-07-19filesystem: Remove pragma disabling global optimizationsLioncash1-2/+0
This was just an artifact missed during PR review.
2018-07-19fsp_srv: Make IStorage constructor explicitLioncash1-1/+1
Prevents implicit conversions.
2018-07-19fsp_srv: Add missing includesLioncash1-0/+5
Gets rid of relying on indirect inclusions.
2018-07-19fsp_srv: Resolve sign-mismatch warnings in assertion comparisonsLioncash1-3/+3
2018-07-19fsp_srv: Respect write length in Write()Lioncash1-4/+5
Previously we were just copying the data whole-sale, even if the length was less than the total data size. This effectively makes the actual_data vector useless, which is likely not intended. Instead, amend this to only copy the given length amount of data. At the same time, we can avoid zeroing out the data before using it by passing iterators to the constructor instead of a size.
2018-07-19common/swap: Remove unnecessary const on return value of swap()Lioncash1-1/+1
2018-07-19common/swap: Use static_cast where applicableLioncash1-16/+16
2018-07-19common/swap: Use using aliases where applicableLioncash1-33/+33
2018-07-19common/common_funcs: Remove unused rotation functionsLioncash1-38/+0
These are unused and essentially don't provide much benefit either. If we ever need rotation functions, these can be introduced in a way that they don't sit in a common_* header and require a bunch of ifdefing to simply be available
2018-07-19common/misc: Deduplicate code in GetLastErrorMsg()Lioncash2-12/+8
Android and macOS have supported thread_local for quite a while, but most importantly is that we don't even really need it. Instead of using a thread-local buffer, we can just return a non-static buffer as a std::string, avoiding the need for that quality entirely.
2018-07-19file_util: return string by const reference for GetExeDirectory()Lioncash2-2/+2
This disallows modifying the internal string buffer (which shouldn't be modified anyhow).
2018-07-19string_util: Remove AsciiToHex()Lioncash2-15/+0
Easy TODO
2018-07-19savedata_factory: Make SaveDataDescriptor's DebugInfo() function a const member functionLioncash2-2/+2
This function doesn't alter class state.
2018-07-19partition_filesystem: Ensure all class members of PartitionFilesystem are initializedLioncash2-24/+15
Previously is_hfs and pfs_header members wouldn't be initialized in the constructor, as they were stored in locals instead. This would result in things like GetName() and PrintDebugInfo() behaving incorrectly. While we're at it, initialize the members to deterministic values as well, in case loading ever fails.
2018-07-19gl_state: Temporarily disable culling and depth test.bunnei1-1/+3
2018-07-19content_archive: Make IsDirectoryExeFS() take a shared_ptr as a const referenceLioncash1-1/+1
There's no need to take this by value when it's possible to avoid unnecessary copies entirely like this.
2018-07-19content_archive: Add missing standard includesLioncash1-0/+5
2018-07-19content_archive: std::move VirtualFile in NCA's constructorLioncash1-1/+4
Gets rid of unnecessary atomic reference count incrementing and decrementing.
2018-07-19vfs: Deduplicate accumulation code in VfsDirectory's GetSize()Lioncash1-6/+6
We can just use a generic lambda to avoid writing the same thing twice.
2018-07-19loader/nro: Resolve sign mismatch warningsLioncash1-1/+1
2018-07-19loader/nso: Remove unnecessary vector resizesLioncash1-4/+2
We can just initialize these vectors directly via their constructor.
2018-07-19loader/nso: Resolve sign mismatch warningsLioncash1-1/+1
2018-07-19decoders: Fix calc of swizzle image_width_in_gobs.bunnei1-1/+4
2018-07-19Virtual Filesystem 2: Electric Boogaloo (#676)Zach Hilman54-1959/+1926
* Virtual Filesystem * Fix delete bug and documentate * Review fixes + other stuff * Fix puyo regression
2018-07-19core/memory: Remove unused function GetSpecialHandlers() and an unused variable in ZeroBlock()Lioncash1-7/+0
2018-07-19address_arbiter: Correct assignment within an assertion statement in WakeThreads()Lioncash1-1/+1
This was introduced within 4f81bc4e1bd12e4df7410c6790ba818d8dbba9c0, and considering there's no comment indicating that this is intentional, this is very likely a bug.
2018-07-19service/prepo: Add missing header guardLioncash1-0/+2
2018-07-19vm_manager: Add missing commas to string literal array elements in GetMemoryStateName()Lioncash1-22/+12
Without these, this would perform concatenation, which is definitely not what we want here.
2018-07-19core/memory, core/hle/kernel: Use std::move where applicableLioncash9-16/+26
Avoids pointless copies
2018-07-19core: Make System's default constructor privateLioncash2-0/+4
This makes it a compilation error to construct additional instances of the System class directly, preventing accidental wasteful constructions over and over.
2018-07-19core: Don't construct instance of Core::System, just to access its live instanceLioncash5-22/+22
This would result in a lot of allocations and related object construction, just to toss it all away immediately after the call. These are definitely not intentional, and it was intended that all of these should have been accessing the static function GetInstance() through the name itself, not constructed instances.
2018-07-18externals: update fmt to version 5.1.0Lioncash1-1/+1
Previously, we were on 4.1.0, which was a major version behind.
2018-07-18hle/filesystem: Amend trace log in OpenSaveData() to compile in debug modeLioncash1-1/+1
Previously this wouldn't compile, since no such function named SaveStructDebugInfo() exists.
2018-07-18game_list: Make ContainsAllWords an internally linked non-member functionLioncash2-2/+1
This function actually depends on no internal class state, so it doesn't even need to be a part of the class interface.
2018-07-18Fill in more fields in TouchScreenEntryTouchZach Hilman1-4/+9
2018-07-18Single touch supportZach Hilman1-4/+19
2018-07-18telemetry: Remove unnecessary Field constructorLioncash1-4/+1
We can just take the value parameter by value which allows both moving into it, and copies at the same time, depending on the calling code.
2018-07-18telemetry: Make operator== and operator!= const member functions of FieldLioncash1-2/+2
These operators don't modify internal class state, so they can be made const member functions. While we're at it, drop the unnecessary inline keywords. Member functions that are defined in the class declaration are already inline by default.
2018-07-18telemetry: Default copy/move constructors and assignment operatorsLioncash1-14/+4
This provides the equivalent behavior, but without as much boilerplate. While we're at it, explicitly default the move constructor, since we have a move-assignment operator defined.
2018-07-18game_list: Upper-case containsAllWords to ContainsAllWords()Lioncash2-3/+3
This makes it consistent with most of the other private utility functions.
2018-07-18game_list: Make containsAllWords a const member functionLioncash2-4/+6
This doesn't actually modify the internal class state, so it can be a const member function. While we're at it, amend the function to take its arguments by const reference.
2018-07-18game_list: Remove unnecessary QString initialization in KeyReleaseEaterLioncash1-4/+1
QString initializes to an empty string by default, so this does nothing meaningful. While we're at it, use a constructor initializer list for initializing the gamelist member variable.
2018-07-18astc: Initialize vector size directly in DecompressLioncash1-2/+1
There's no need to perform a separate resize.
2018-07-18astc: Mark functions as internally linked where applicableLioncash1-17/+20
2018-07-18astc: const-correctness changes where applicableLioncash1-14/+13
A few member functions didn't actually modify class state, so these can be amended as necessary.
2018-07-18astc: Delete Bits' copy contstructor and assignment operatorLioncash1-8/+6
This also potentially avoids warnings, considering the copy assignment operator is supposed to have a return value.
2018-07-18astc: In-class initialize member variables where appropriateLioncash1-39/+22
2018-07-18settings: Turn docked mode off by default.bunnei3-3/+3
2018-07-18vi: Change TransactionId::CancelBuffer to LOG_CRITICAL.bunnei1-1/+1
2018-07-18vi: Fix size for ListDisplays default display.bunnei1-2/+2
2018-07-18vi: Partially implement buffer crop parameters.bunnei9-14/+46
2018-07-17GPU: Added register definitions for the stencil parameters.Subv1-2/+25
2018-07-17General Filesystem and Save Data Fixes (#670)Zach Hilman16-212/+256
2018-07-17nvflinger: Fix for BufferQueue event handling.bunnei6-32/+21
2018-07-17Kernel/Arbiter: Fix bug in WaitIfLessThanMichael Scire1-2/+4
2018-07-16scheduler: Clear exclusive state when switching contextsMerryMage6-0/+11
2018-07-15HID: Update controllers less oftenJames Rowe1-3/+3
2018-07-15Logging: Dump all logs in the queue on close in debug modeJames Rowe3-1/+12
2018-07-15gl_rasterizer_cache: Implement texture format G8R8.bunnei3-9/+40
2018-07-15gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8.bunnei1-1/+2
2018-07-15gl_rasterizer_cache: Implement depth format Z16_UNORM.bunnei3-1/+15
2018-07-14Logging: Don't lock the queue for the duration of the writeJames Rowe1-3/+5
2018-07-14Services/BSD: Corrected the return for StartMonitoring according to SwIPC.Subv1-2/+1
2018-07-14FileSys: Append the requested path to the filesystem base path in DeleteFile.Subv1-2/+4
We were trying to delete things in the current directory instead of the actual filesystem directory. This may fix some savedata issues in some games.
2018-07-14No need to use ASSERT_MSG with an empty messageDavid Marcec1-2/+2
2018-07-14OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.bunnei6-2/+39
2018-07-14GPU: Always enable the depth write when clearing the depth buffer.Subv1-3/+8
The GPU ignores that register when clearing, but OpenGL obeys the glDepthMask parameter, so we set the depth mask to GL_TRUE when clearing the depth buffer. It will be restored to the correct value automatically on the next draw call.
2018-07-13More improvements to GDBStub (#653)Hedges8-50/+173
* More improvements to GDBStub - Debugging of threads should work correctly with source and assembly level stepping and modifying registers and memory, meaning threads and callstacks are fully clickable in VS. - List of modules is available to the client, with assumption that .nro and .nso are backed up by an .elf with symbols, while deconstructed ROMs keep N names. - Initial support for floating point registers. * Tidy up as requested in PR feedback * Tidy up as requested in PR feedback
2018-07-13gl_rasterizer: Fix check for if a shader stage is enabled.bunnei3-35/+11
2018-07-13gl_shader_gen: Implement dual vertex shader mode.bunnei5-55/+139
- When VertexA shader stage is enabled, we combine with VertexB program to make a single Vertex Shader stage.
2018-07-13We only need to alert for memory pool changesDavid Marcec1-2/+0
2018-07-13initialized voice status and unused sizes in the update data headerDavid Marcec1-1/+3
2018-07-13gl_shader_decompiler: Implement PredCondition::LessThanWithNan.bunnei2-5/+7
2018-07-13gl_shader_decompiler: Use FlowCondition field in EXIT instruction.bunnei2-8/+34
2018-07-12GPU: Implement the FADD32I shader instruction.Subv2-0/+32
2018-07-12Port #3335 and #3373 from Citra: "Small SDL fixes" and "Print the actual error preventing SDL from working" (#637)Tobias2-6/+4
* Port #3335 and #3373 from Citra * Fixup: Use the new logging placeholders
2018-07-12GPU: Corrected the decoding of FFMA for immediate operands.Subv1-1/+1
2018-07-12yuzu - Fix duplicate logsJames Rowe2-2/+7
2018-07-12yuzu-cmd Apply the filter string from settingsJames Rowe1-2/+1
2018-07-12Audout "Auto" functionsDavid Marcec2-14/+14
Audout autos are identical to their counterpart except for the buffer type which yuzu already handles for us.
2018-07-12Added IsWirelessCommunicationEnabled, IsEthernetCommunicationEnabled, IsAnyInternetRequestAcceptedDavid Marcec1-3/+21
Since we have no socket implementation we should be returning 0 to indicate we're currently offline.
2018-07-11hid: Fix timestamps and controller type.bunnei1-7/+5
- This fixes user input in SMO.
2018-07-10NvOsGetConfigU32 production implDavid Marcec1-17/+2
Settings are only used when RMOS_SET_PRODUCTION_MODE is set to 0. If production mode is set, the error code 0x30006 is returned instead
2018-07-08savedata_factory: Always create a save directory for games.bunnei1-0/+9
2018-07-08nvhost_ctrl: Fix NvOsGetConfigU32 for Snipper Clips.bunnei1-1/+1
2018-07-08gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is negative.bunnei1-1/+4
- Fixes a regression with Binding of Isaac.
2018-07-08Revert "Virtual Filesystem (#597)"bunnei45-1784/+1676
This reverts commit 77c684c1140f6bf3fb7d4560d06d2efb1a2ee5e2.
2018-07-07GPU: Implemented the BC7U texture format.Subv3-7/+21
Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it.
2018-07-07Port #3474 from CitrafearlessTobi1-1/+1
2018-07-07Port #3505 from CItrafearlessTobi1-6/+7
2018-07-07Port #3579 from CitrafearlessTobi3-7/+7
2018-07-06Virtual Filesystem (#597)Zach Hilman45-1676/+1784
* Add VfsFile and VfsDirectory classes * Finish abstract Vfs classes * Implement RealVfsFile (computer fs backend) * Finish RealVfsFile and RealVfsDirectory * Finished OffsetVfsFile * More changes * Fix import paths * Major refactor * Remove double const * Use experimental/filesystem or filesystem depending on compiler * Port partition_filesystem * More changes * More Overhaul * FSP_SRV fixes * Fixes and testing * Try to get filesystem to compile * Filesystem on linux * Remove std::filesystem and document/test * Compile fixes * Missing include * Bug fixes * Fixes * Rename v_file and v_dir * clang-format fix * Rename NGLOG_* to LOG_* * Most review changes * Fix TODO * Guess 'main' to be Directory by filename
2018-07-06Remove some references to CitrafearlessTobi3-3/+3
2018-07-05GPU: Allow using the old NV04 values for the depth test function.Subv2-9/+29
These seem to be just a valid as the GL token values. Thanks @ReinUsesLisp This restores graphical output to Disgaea 5
2018-07-04GPU: Implemented the IMNMX shader instruction.Subv2-3/+31
It's similar to the FMNMX instruction but it works on integers.
2018-07-04GPU: Implemented the F2F 'round' rounding mode.Subv1-0/+3
It's implemented via the GLSL 'roundEven()' function.
2018-07-04GPU: Stub the shader SYNC and DEPBAR instructions.Subv2-0/+12
It is unknown at this moment if we actually need to do something with these instructions or if the GLSL compiler takes care of that for us.
2018-07-04GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types.Subv1-0/+8
Both signed and unsigned variants.
2018-07-04GPU: Ignore textures that the GLSL compiler deemed unused when binding textures to the shaders.Subv1-1/+4
2018-07-04GPU: Corrected the decoding for the TEX shader instruction.Subv1-1/+1
2018-07-04GPU: Implemented the PSETP shader instruction.Subv2-0/+43
It's similar to the isetp and fsetp instructions but it works on predicates instead.
2018-07-04GPU: Implemented the 32 bit float depth buffer format.Subv3-2/+15
2018-07-04GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles.Subv2-3/+29
OpenGL's default behavior is already correct when the GPU is configured to flip the triangles. This fixes 1-2 Switch's splash screen.
2018-07-04GPU: Only configure the used framebuffers during clear.Subv4-17/+48
Don't try to configure the color buffer if it is not being cleared, it may not be completely valid at this point.
2018-07-03GPU: Factor out the framebuffer configuration code for both Clear and Draw commands.Subv2-72/+39
2018-07-03GPU: Support clears that don't clear the color buffer.Subv2-6/+17
2018-07-03GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to.Subv4-0/+86
2018-07-03GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods.Subv1-2/+27
2018-07-03gl_rasterizer_cache: Implement PixelFormat S8Z24.bunnei3-11/+83
2018-07-03Update AudioRenderer Voice Sections (#614)David1-0/+87
* voice section updating * fixed slight offset miscalculation * fixed overflow
2018-07-03gl_rasterizer: Only set cull mode and front face if enabled.bunnei1-2/+5
2018-07-03GPU: Use only the least significant 3 bits when reading the depth test func.Subv1-9/+9
Some games set the full GL define value here (including nouveau), but others just seem to set those last 3 bits.
2018-07-03GPU: Don't try to parse the depth test function if the depth test is disabled.Subv1-0/+4
2018-07-03Fix build and address review feedbackbunnei2-4/+5
2018-07-03Add configurable logging backendsJames Rowe14-22/+408
2018-07-03Update clang formatJames Rowe37-154/+141
2018-07-03Rename logging macro back to LOG_*James Rowe105-730/+730
2018-07-03GPU: Set up the culling configuration on each draw.Subv1-6/+8
2018-07-03GPU: Implemented MUFU suboperation 8, sqrt.Subv2-0/+5
2018-07-02GPU: Set up the depth test state on every draw.Subv2-0/+14
2018-07-02MaxwellToGL: Added conversion functions for depth test and cull mode.Subv1-0/+50
2018-07-02GPU: Added registers for depth test and cull mode.Subv1-3/+51
2018-07-02GPU: Implemented the Z24S8 depth format and load the depth framebuffer.Subv7-24/+124
2018-07-02GPU: Implement offsetted rendering when using non-indexed drawing.Subv1-1/+1
2018-07-02GPU: Fixed the index offset rendering, and implemented the base vertex functionality.Subv1-6/+8
This fixes Stardew Valley.
2018-07-02GPU: Added register definitions for the vertex buffer base element.Subv1-1/+6
2018-07-02GPU: Directly copy the pixels when performing a same-layout DMA.Subv1-1/+5
2018-07-02GPU: Ignore disabled textures and textures with an invalid address.Subv2-1/+10
2018-07-02GPU: Allow GpuToCpuAddress to return boost::none for unmapped addresses.Subv1-2/+2
2018-07-01GPU: Remove a surface from the cache when its backing memory is being unmapped from the GPU's MMU.Subv1-0/+5
2018-07-01nvmap: Return the address of the nvmap object when Freeing it for the last time.Subv2-4/+11
This behavior is confirmed by reverse engineering.
2018-06-30GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation.Subv2-6/+1
2018-06-30GPU: Implemented the RGBA32_UINT rendertarget format.Subv4-9/+28
2018-06-30GLCache: Specify the component type along the texture type in the format tuple.Subv1-17/+21
2018-06-30gl_shader_decompiler: Implement predicate NotEqualWithNan.bunnei2-17/+24
2018-06-29gl_rasterizer_cache: Only dereference color_surface/depth_surface if valid.bunnei1-2/+6
2018-06-27gl_shader_decompiler: Add a return path for unknown instructions.bunnei1-0/+1
2018-06-27gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces.bunnei3-16/+168
gl_rasterizer_cache: Improved cache management based on Citra's implementation. gl_surface_cache: Add some docstrings.
2018-06-27gl_rasterizer_cache: Various fixes for ASTC handling.bunnei2-35/+39
2018-06-27gl_rasterizer_cache: Use SurfaceParams as a key for surface caching.bunnei2-43/+72
2018-06-27maxwell_3d: Add a struct for RenderTargetConfig.bunnei1-17/+19
2018-06-27settings: Add a configuration for use_accurate_framebuffers.bunnei7-0/+21
2018-06-27gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.bunnei6-8/+62
2018-06-27gl_rasterizer_cache: Cache size_in_bytes as a const per surface.bunnei2-9/+13
2018-06-27gl_rasterizer_cache: Refactor to make SurfaceParams members const.bunnei2-52/+37
2018-06-27gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces.bunnei4-1494/+210
2018-06-27gl_rasterizer: Workaround for when exceeding max UBO size.bunnei2-1/+7
2018-06-26gl_state: Fix state management for texture swizzle.bunnei5-12/+20
2018-06-26gl_state: Remove unused state management from 3DS.bunnei2-94/+0
2018-06-26gl_rasterizer_cache: Fix inverted B5G6R5 format.bunnei1-1/+1
2018-06-26yuzu: Remove SSBOs check from Qt frontend.bunnei1-2/+0
2018-06-25Fix crash at exitmailwl1-2/+4
2018-06-25Send the correct RequestUpdateAudioRenderer revision in the output header (#587)David1-1/+1
* We should be returning our revision instead of what is requested. Hardware test on a 5.1.0 console * Added sysversion comment
2018-06-25Service/Audio: add hwopus service, stub GetWorkBufferSize functionmailwl4-0/+53
2018-06-24Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader (#583)David2-34/+21
* Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader According to game symbols(SMO), there's references to UpdateDataHeader which seems to be what AudioRendererResponse actually is * oops * AudioRendererParameters should be AudioRendererParameter according to SMO
2018-06-23Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly (#580)David2-44/+76
* Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly This fixes RequestUpdateAudioRenderer deadlocks in games like Puyo Puyo Tetris and games which require a proper section size in games such as Retro City Rampage. This fixes causes various games to start rendering or trying to render
2018-06-22IPC: skip empty buffer writemailwl1-0/+5
prevent yuzu crash, if games, like Axiom Verge, trying to read 0 bytes from file
2018-06-22Kernel/Arbiters: Fix casts, cleanup comments/magic numbersMichael Scire4-17/+27
2018-06-22Add additional missing format.Michael Scire2-21/+27
2018-06-22Run clang-format on PR.Michael Scire3-180/+181
2018-06-22Kernel/Arbiters: HLE is atomic, adjust code to reflect that.Michael Scire2-37/+13
2018-06-21Add support for decrypted NCA files (#567)Zach Hilman10-16/+453
* Start to add NCA support in loader * More nca stuff * More changes to nca.cpp * Now identifies decrypted NCA cont. * Game list fixes and more structs and stuff * More updates to Nca class * Now reads ExeFs (i think) * ACTUALLY LOADS EXEFS! * RomFS loads and games execute * Cleanup and Finalize * plumbing, cleanup and testing * fix some things that i didnt think of before * Preliminary Review Changes * Review changes for bunnei and subv
2018-06-21Kernel/Arbiters: Initialize arb_wait_address in thread struct.Michael Scire3-1/+7
2018-06-21Kernel/Arbiters: Clear WaitAddress in SignalToAddressMichael Scire1-0/+1
2018-06-21Kernel/Arbiters: Mostly implement SignalToAddressMichael Scire5-11/+111
2018-06-21Kernel/Arbiters: Implement WaitForAddressMichael Scire5-6/+71
2018-06-21Service/Audio: update audren:u servicemailwl2-49/+60
2018-06-21Kernel/Arbiters: Add stubs for 4.x SignalToAddress/WaitForAddres SVCs.Michael Scire7-9/+147
2018-06-20Build: Fixed some MSVC warnings in various parts of the code.Subv12-22/+24
2018-06-19Implement GetAvailableLanguageCodes2 (#575)greggameplayer1-4/+1
* Implement GetAvailableLanguageCodes2 * Revert "Implement GetAvailableLanguageCodes2" This reverts commit caadd9eea3497ae2a13382aecb8ca29e1c02c5af. * Implement GetAvailableLanguageCodes2 * Implement GetAvailableLanguageCodes2
2018-06-19GPU: Perform negation after absolute value in the float shader instructions.Subv1-7/+14
2018-06-19GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.Subv2-14/+18
Like the MOV32I and FMUL32I instructions. This fixes a potential crash when using these instructions.
2018-06-19Services/FS: Return the correct error code when trying to mount a nonexistent savedata.Subv2-2/+12
2018-06-18svc: Add a stub for UserExceptionContextAddr.Jules Blok1-0/+5
2018-06-18gl_rasterizer: Get loose on independent blending.Jules Blok1-1/+1
2018-06-18gl_rasterizer: Implement texture format ASTC_2D_4X4.bunnei6-1/+1709
2018-06-18gl_rasterizer_cache: Loosen things up a bit.bunnei1-26/+8
2018-06-17gl_shader_decompiler: Implement LOP instructions.bunnei2-6/+42
2018-06-17gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP.bunnei2-57/+42
2018-06-16gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.bunnei2-14/+43
2018-06-16gl_shader_gen: Set position.w to 1.bunnei1-0/+4
2018-06-16gl_shader_decompiler: Implement LOP32I LogicOperation PassB.bunnei1-6/+12
2018-06-14Bug fixes, testing, and review changesZach Hilman2-7/+20
2018-06-14Add 'Load Folder' menu optionZach Hilman3-0/+17
2018-06-14Add support for main files in file pickerZach Hilman1-0/+2
2018-06-14Recognize main files in game listZach Hilman1-2/+17
2018-06-14Narrow down filter of layout configsZach Hilman2-10/+5
2018-06-13Move loop condition to free functionZach Hilman1-4/+9
2018-06-13Avoid initializing single-joycon layouts with handheld controllerZach Hilman2-1/+5
2018-06-13Qt: Removed the Registers widget.Subv6-292/+0
It was crashing and nobody actually uses this.
2018-06-12GPU: Implemented the iadd32i shader instruction.Subv2-2/+31
2018-06-12GPU: Partially implemented the Maxwell DMA engine.Subv7-1/+237
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
2018-06-12gl_shader_decompiler: Implement saturate for float instructions.bunnei2-39/+32
2018-06-12hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTOshinyquagsire232-2/+3
2018-06-10GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.Subv1-1/+1
This corrects the invalid position values in some games when doing attribute-less rendering.
2018-06-10Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.Subv4-18/+39
This should help a bit with GPU performance once we're GPU-bound.
2018-06-09GPU: Implement the iset family of shader instructions.Subv2-2/+46
2018-06-09GPU: Added decodings for the ISET family of instructions.Subv1-0/+7
2018-06-09gl_shader_decompiler: Implement SHR instruction.bunnei2-0/+17
2018-06-09GPU: Stub the SSY shader instruction.Subv2-0/+7
This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code.
2018-06-09gl_shader_decompiler: Implement IADD instruction.bunnei2-11/+37
2018-06-09gl_shader_decompiler: Add missing asserts for saturate_a instructions.bunnei2-8/+18
2018-06-09GPU: Synchronize the blend state on every draw call.Subv2-16/+20
Only independent blending on render target 0 is implemented for now. This fixes the elongated squids in Splatoon 2's boot screen.
2018-06-09GPU: Added registers for normal and independent blending.Subv2-31/+27
2018-06-08GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.Subv1-2/+7
This fixes issues with retrieving non-block-aligned tiled compressed textures from the cache.
2018-06-08Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers.Subv1-0/+3
This fixes the flip_viewport uniform having invalid values when drawing.
2018-06-07GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.Subv1-3/+4
This should fix the bug with the vs_config UBO being uninitialized during shader execution.
2018-06-07Common/string_util: add StringFromBuffer functionmailwl3-22/+15
convert input buffer (std::vector<u8>) to string, stripping zero chars
2018-06-07gl_shader_decompiler: Implement BFE_IMM instruction.bunnei2-7/+44
2018-06-07GLCache: Use the full uncompressed size when blitting from one texture to another.Subv1-3/+6
This avoids the problem of only copying a tiny piece of the textures when they are compressed.
2018-06-07GLCache: Simplify the logic to copy from one texture to another in BlitTextures.Subv1-53/+3
We now use glCopyImageSubData, this should avoid errors with trying to attach a compressed texture as a framebuffer's color attachment and then blitting to it. Maybe in the future we can change this to glCopyTextureSubImage which only requires GL_ARB_direct_state_access.
2018-06-07gl_shader_decompiler: F2F: Implement rounding modes.bunnei2-10/+35
2018-06-07gl_shader_decompiler: Remove some attribute stuff that has nothing to do with TEX/TEXS.bunnei1-8/+4
2018-06-07shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD.bunnei1-0/+20
2018-06-07gl_shader_decompiler: Implement ISETP_IMM instruction.bunnei1-8/+9
2018-06-07GPU: Support changing the texture swizzles for Maxwell textures.Subv3-0/+45
2018-06-07GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit.Subv3-0/+20
2018-06-07gl_shader_decompiler: Implement LD_C instruction.bunnei2-0/+43
2018-06-07gl_shader_gen: Add uniform handling for indirect const buffer access.bunnei3-4/+40
2018-06-06gl_shader_decompiler: Refactor uniform handling to allow different decodings.bunnei2-26/+29
2018-06-06GPU: Implement sampling multiple textures in the generated glsl shaders.Subv9-69/+172
All tested games that use a single texture show no regression. Only Texture2D textures are supported right now, each shader gets its own "tex_fs/vs/gs" sampler array to maintain independent textures between shader stages, the textures themselves are reused if possible.
2018-06-06Stub IUser::AttachAvailabilityChangeEventmailwl1-5/+23
2018-06-06nvdrv/devices/nvidia_ctrl_gpu : add IoctlCommands with their params (#524)greggameplayer2-0/+53
* add IoctlCommands with their params in nvidia_ctrl_gpu.h * add function related to the changes done previously * fix clang-format * delete trailing whitespace * correct mistake
2018-06-06Remove unused header filesmailwl1-2/+0
2018-06-06GDB Stub Improvements (#508)Hedges4-27/+194
* GDB Stub should work now. * Applied clang-format. * Replaced htonll with swap64. * Tidy up.
2018-06-06gl_shader_decompiler: Fix un/signed mismatch with SHL.bunnei1-1/+1
2018-06-06maxwell_to_gl: Implement WrapMode Mirror.bunnei1-0/+2
2018-06-06nifm: Stub out IRequest::SetConnectionConfirmationOption.bunnei1-1/+10
2018-06-06am: Stub out IApplicationFunctions::GetPseudoDeviceId.bunnei2-1/+13
2018-06-06GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine.Subv1-0/+2
2018-06-06GPU: Implemented the R11FG11FB10F texture and rendertarget formats.Subv4-11/+30
2018-06-06GPU: Fixed the compression factor for RGBA16F textures.Subv1-1/+1
They're not compressed.
2018-06-06GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.Subv2-0/+3
2018-06-05Small fixesmailwl2-6/+8
2018-06-05Service/MM: add service and stub some functionsmailwl6-0/+85
2018-06-05GPU: Corrected the branch targets for the shader bra instruction.Subv1-4/+5
2018-06-05GPU: Implemented the F2I_R shader instruction.Subv2-7/+64
2018-06-05gl_shader_decompiler: Fix typo with ISCADD instruction.bunnei1-1/+1
2018-06-05gl_shader_decompiler: Implement SHL instruction.bunnei2-14/+47
2018-06-05gl_shader_decompiler: Implement PredCondition::NotEqual.bunnei1-3/+3
2018-06-05GPU: Implement the ISCADD shader instructions.Subv2-0/+40
2018-06-05GPU: Added decodings for the ISCADD instructions.Subv1-0/+7
2018-06-05GPU: Implement predicated exit instructions in the shader programs.Subv1-4/+6
2018-06-05GPU: Take into account predicated exits when performing shader control flow analysis.Subv1-1/+10
2018-06-04GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f.Subv2-2/+7
2018-06-04GPU: Corrected the I2F_R implementation.Subv1-2/+12
2018-06-04GPU: Calculate the correct viewport dimensions based on the scale and translate registers.Subv2-14/+30
This is how nouveau calculates the viewport width and height. For some reason some games set 0xFFFF in the VIEWPORT_HORIZ and VIEWPORT_VERT registers, maybe those are a misnomer and actually refer to something else?
2018-06-04Nvdrv/devices/nvhost_gpu : Add some IoctlCommands with their params (#511)greggameplayer1-0/+47
* Add some IoctlCommand with their params to nvhost_gpu * fix clang-format * delete trailing whitespace * fix some clang-format * delete one other trailing whitespace * last clang-format fix
2018-06-04GPU: Implemented the LOP32I instruction.Subv2-1/+58
2018-06-04GLCache: Corrected a mismatch between storing compressed sizes and verifying the uncompressed alignment in GetSurface.Subv1-1/+2
2018-06-04sdl: add check for GL extension supportBreadFish642-0/+26
2018-06-04qt: add check for GL extension supportBreadFish642-0/+27
2018-06-04GPU: Use explicit types when retrieving the uniform values for fsetp/fset and isetp instead of the type of an invalid output register.Subv1-9/+18
2018-06-04GPU: Implemented the ISETP_R and ISETP_C shader instructions.Subv2-0/+48
2018-06-04Correct function resultsmailwl1-4/+16
2018-06-04Service/nfp:user : stub some functions.mailwl1-6/+70
Used by Zelda: BoTW
2018-06-04am: Implement ILibraryAppletAccessor::PopOutData.bunnei1-1/+11
2018-06-04am: ISelfController:LaunchableEvent should be sticky.bunnei1-1/+1
2018-06-04am: Stub out ILibraryAppletAccessor Start and GetResult methods.bunnei1-2/+16
2018-06-04GPU: Partially implemented the shader BRA instruction.Subv2-1/+43
2018-06-04GPU: Added decoding for the BRA instruction.Subv1-0/+2
2018-06-04am: Implement ILibraryAppletAccessor::PushInData.bunnei1-43/+55
2018-06-04am: Implement IStorageAccessor::Write.bunnei1-1/+17
2018-06-04am: Cleanup IStorageAccessor::Read.bunnei1-5/+3
2018-06-04am: Implement ILibraryAppletCreator::CreateStorage.bunnei2-21/+34
2018-06-04GPU: Partial implementation of long GPU queries.Subv1-9/+24
Long queries write a 128-bit result value to memory, which consists of a 64 bit query value and a 64 bit timestamp. In this implementation, only select=Zero of the Crop unit is implemented, this writes the query sequence as a 64 bit value, and a 0u64 value for the timestamp, since we emulate an infinitely fast GPU. This specific type was hwtested, but more rigorous tests should be performed in the future for the other types.
2018-06-03gl_shader_decompiler: Implement TEXS component mask.bunnei2-9/+26
2018-06-03gl_shader_decompiler: Implement RRO as a register move.bunnei2-9/+18
2018-06-02Kernel/Threads: A thread waking up by timeout from a WaitProcessWideKey may already have an assigned lock owner.Subv1-2/+5
This situation may happen like so: Thread 1 with low priority calls WaitProcessWideKey with timeout. Thread 2 with high priority calls WaitProcessWideKey without timeout. Thread 3 calls SignalProcessWideKey - Thread 2 acquires the lock and awakens. - Thread 1 can't acquire the lock and is put to sleep with the lock owner being Thread 2. Thread 1's timeout expires, with the lock owner still being set to Thread 2.
2018-06-02GPU: Implemented the DXN1 (BC4) texture format.Subv3-3/+16
2018-06-01Service/time: implement posix time to calendar conversionmailwl2-14/+72
2018-06-01gl_shader_decompiler: Implement TEX instruction.bunnei2-1/+36
2018-06-01gl_shader_decompiler: Support multi-destination for TEXS.bunnei2-2/+23
2018-05-31gl_rasterizer_cache: Assert that component type is UNorm or format is RGBA16F.bunnei1-1/+2
2018-05-31Kernel/Thread: Corrected a typo that caused the affinity mask to never be changed.Subv1-2/+2
2018-05-31Kernel/SVC: Support special core values -2 and -3 in svcSetThreadCoreMask.Subv2-1/+28
Also added some proper error handling.
2018-05-31gl_rasterizer_cache: Implement PixelFormat RGBA16F.bunnei3-6/+22
2018-05-30add IPC CommandType & Some HID FunctionInfo (#487)greggameplayer2-0/+33
* add some CommandType * add some hid FunctionInfo * add some other HID FunctionInfo * delete non useful comments
2018-05-30Kernel/Thread: Corrected a typo in an assert about the processor id.Subv1-1/+1
2018-05-30Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.Subv2-1/+11
2018-05-30Services/nvdrv: add '/dev/nvhost-nvdec' devicemailwl4-0/+74
2018-05-30gl_shader_decompiler: F2F_R instruction: Implement abs.bunnei1-1/+7
2018-05-30gl_shader_decompiler: Partially implement F2F_R instruction.bunnei2-4/+9
2018-05-30GPU: Implemented the R8 texture format (0x1D)Subv3-5/+18
2018-05-30nvhost_ctrl: Stub out IocCtrlEventRegister.bunnei2-0/+10
2018-05-30nvhost_ctrl: Stub out IocCtrlEventWaitAsyncCommand.bunnei2-5/+9
2018-05-30gl_rasterize_cache: Invert order of tex format RGB565.bunnei1-1/+1
2018-05-29add all the known TextureFormat (#474)greggameplayer1-2/+71
2018-05-28Service/BCAT: add module and servicesmailwl8-0/+120
2018-05-27GPU: Implemented the A1B5G5R5 texture format (0x14)Subv4-5/+21
2018-05-27NvOsGetConfigU32 should return null instead of 0 for default outputDavid Marcec1-1/+1
2018-05-26am: Stub IApplicationFunctions GetDisplayVersion.bunnei2-1/+10
2018-05-26gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual.bunnei1-4/+3
2018-05-26shader_bytecode: Implement other variants of FMNMX.bunnei2-4/+10
2018-05-26Add & correct miscellaneous things (#470)greggameplayer4-4/+55
* add some InfoType * correct OpenApplicationProxy cmd number * add IDisplayController functions * fix clang-format * add more system languages
2018-05-26GetAudioRendererWorkBufferSize impl (#465)David2-2/+88
* GetAudioRendererWorkBufferSize impl Impl of GetAudioRendererWorkBufferSize based on RE, if this can be cleaned up, please contribute! * Naming conventions * Removed unneeded placeholder * lioncache changes * fixed const * switched to Common::AlignUp
2018-05-25Shader: Implemented compound predicates in fset.Subv1-28/+12
You can specify a predicate in the fset instruction: Result = ((Value1 Comp Value2) OP P0) ? 1.0 : 0.0;
2018-05-25Stubbed NVGPU_GPU_IOCTL_ZBC_SET_TABLE (#463)David2-0/+22
We have no clue on what this actually does yet so stubbing it since it's just input only should be fine for now
2018-05-25GPU: Allow command lists to rebind a channel to another engine in the middle of the command list.Subv1-1/+0
2018-05-25Shader: Implemented compound predicates in fsetp.Subv1-19/+55
You can specify three predicates in an fsetp instruction: P1 = (Value1 Comp Value2) OP P0; P2 = !(Value1 Comp Value2) OP P0;
2018-05-24Stub NVGPU_IOCTL_CHANNEL_SET_TIMEOUTmailwl2-0/+16
Used in Nintendo Labo ToyCon 1&2
2018-05-24yuzu_cmd: Fix project for latest msvc.bunnei1-14/+12
2018-05-24Fix deadlocks caused from HID having too many layoutsDavid Marcec1-1/+1
Games such as SMO deadlock if we have more than 2 layouts
2018-05-23Add & correct some error modulesgreggameplayer1-2/+8
2018-05-23change some functionsgreggameplayer1-6/+6
according to the changes made previously
2018-05-23correct placement and add size checkgreggameplayer1-21/+25
2018-05-23Add ioctl commands with their params and size checkgreggameplayer1-2/+86
2018-05-22Implemented NVHOST_IOCTL_CHANNEL_GET_WAITBASE (#440)David2-1/+20
* Implemented NVHOST_IOCTL_CHANNEL_GET_WAITBASE struct + 4 seems to be hard coded at 0 and struct + 0 seems to be ignored? * IocGetWaitbase -> IocChannelGetWaitbaseCommand * Added super late fixes
2018-05-21Correct audio command numbers & add or rename some functions (#455)greggameplayer5-34/+34
* Add unknown function at the number command 2 * correct audout:u commands numbers * correct audrec:u cmd number & add Unknown function * correct IAudioDevice command numbers * correct codecctl cmd numbers & rename the 8 function * correct place of unknown function & fix clang-format
2018-05-21Shaders: Implemented the FMNMX shader instruction.Subv2-6/+26
2018-05-20Mutex: Do not assert when the mutex waiting threads list isn't empty on mutex release.Subv1-1/+0
A thread may own multiple mutexes at the same time, and only release one of them while other threads are waiting for the other mutexes.
2018-05-20GPU: Implemented the nvmap Free ioctl.Subv2-1/+48
It releases a reference to an nvmap object
2018-05-20GPU: Implemented nvhost-as-gpu's UnmapBuffer ioctl.Subv4-0/+70
It removes a mapping previously created with the MapBufferEx ioctl.
2018-05-20Add and correct some Error Modules (#444)greggameplayer1-6/+40
* Add and correct some Error Modules
2018-05-19Kernel/SVC: Signal the highest priority threads first in svcSignalProcessWideKey.Subv1-51/+68
2018-05-19Kernel/Threads: Reschedule the proper core when operating on that core's threads.Subv1-2/+6
2018-05-19SVC: Removed unused WaitSynchronization1 functionSubv1-30/+0
2018-05-19Qt/WaitTree: Display the callstack for each thread in the wait tree widget.Subv2-0/+37
2018-05-19ShadersDecompiler: Added decoding for the PSETP instruction.Subv1-0/+3
2018-05-19GLRenderer: Remove unused hw_vao_enabled_attributes variable.Subv2-4/+0
2018-05-19GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.Subv2-9/+3
The stream buffer is where all the vertex data is copied, some games require this to be much bigger than the 4 MB we used to have.
2018-05-19GLRenderer: Log the shader source code when program linking fails.Subv1-0/+27
2018-05-18rename fatal:u functions & add ThrowFatalgreggameplayer1-2/+3
2018-05-18Properly update fatal.h void namegreggameplayer1-2/+2
2018-05-18Properly rename fatal module functionsgreggameplayer1-2/+2
2018-05-17Added RequestWithContext & ControlWithContextDavid Marcec3-1/+7
2018-05-13Updated nfp with more service namesHexagon121-24/+24
2018-05-11More accurate GetTPCMasks implDavid Marcec2-4/+8
2018-05-11core: Add several missing docstrings.bunnei1-0/+8
2018-05-11thread: Rename mask to affinity_masks.bunnei4-5/+6
2018-05-11core: Run all CPU cores separately, even in single-thread mode.bunnei2-13/+23
2018-05-11thread: Support core change on ResumeFromWait and improve ChangeCore.bunnei1-37/+68
2018-05-11scheduler: Protect scheduling functions with a global mutex.bunnei2-0/+18
2018-05-11wait_tree: Add ideal core and affinity mask.bunnei1-0/+2
2018-05-11thread: Initialize ideal_core and mask members.bunnei1-0/+2
2018-05-11threading: Reschedule only on cores that are necessary.bunnei4-3/+10
2018-05-11svc: Implement GetThreadCoreMask and SetThreadCoreMask.bunnei1-7/+22
2018-05-11thread: Implement ChangeCore function.bunnei2-1/+58
2018-05-11svc: SignalProcessWideKey should apply to all cores.bunnei1-43/+50
2018-05-11svc: Implement GetCurrentProcessorNumber.bunnei1-2/+2
2018-05-11wait_tree: Show all threads on all schedulers.bunnei1-6/+14
2018-05-11core: Add a configuration setting for use_multi_core.bunnei10-17/+56
2018-05-11core: Support session close with multicore.bunnei4-16/+47
2018-05-11core: Implement multicore support.bunnei13-78/+113
2018-05-11core: Create a thread for each CPU core, keep in lock-step with a barrier.bunnei4-18/+94
2018-05-11core: Move common CPU core things to its own class.bunnei5-58/+135
2018-05-07Stubs for QLaunch (#428)Hexagon124-5/+221
* Stubs for QLaunch * Wiped unrelated stuff * Addressed comment * Dropped GetPopFromGeneralChannelEvent
2018-05-07hid: Tweaks, Analog Sticks (#435)Max Thomas3-68/+224
* hid: Update mouse/keyboard state * hid: Working analog sticks * hid: Nits * hid: Nits * hid: Update mystery sections * hid: Tweaks
2018-05-03memory_hook: Default virtual destructor in the cpp fileLioncash3-1/+13
Prevents creating multiple copies of the vtable in every translation unit that uses the class. Also silences a -Wweak-vtables warning
2018-05-03core_timing: Don't include the log header in core timing's headerLioncash2-48/+55
Avoids propagating logging macros and facilities to files that may not need them. This also allows hiding an internal constant.
2018-05-02general: Make formatting of logged hex values more straightforwardLioncash29-104/+105
This makes the formatting expectations more obvious (e.g. any zero padding specified is padding that's entirely dedicated to the value being printed, not any pretty-printing that also gets tacked on).
2018-05-02ipc: Add support for PopIpcInterface() method.bunnei4-0/+23
- This can be used for domain objects as inputs to service functions.
2018-05-02vector_math: Ensure members are always initializedLioncash1-9/+9
Ensures that values are always in a well-defined state.
2018-05-01GetSharedFontInOrderOfPriority (#381)David4-24/+54
* GetSharedFontInOrderOfPriority * Update pl_u.cpp * Ability to use ReadBuffer and WriteBuffer with different buffer indexes, fixed up GetSharedFontInOrderOfPriority * switched to NGLOG * Update pl_u.cpp * Update pl_u.cpp * language_code is actually language code and not index * u32->u64 * final cleanups
2018-05-01GPU: Don't write to invalid memory locations when handling ioctls that don't have an output.Subv2-5/+0
2018-04-30core_timing: Namespace all functions and constants in core_timing's headerLioncash9-14/+18
All of these variables and functions are related to timings and should be within the namespace.
2018-04-30string_util: Remove StringFromFormat() and related functionsLioncash8-99/+19
Given we utilize fmt, we don't need to provide our own functions for formatting anymore
2018-04-30file_util: Make move constructor/assignment operator and related functions noexceptLioncash2-6/+6
Without this, it's possible to get compilation failures in the (rare) scenario where a container is used to store a bunch of live IOFile instances, as they may be using std::move_if_noexcept under the hood. Given these definitely don't throw exceptions this is also not incorrect to add either.
2018-04-30file_util: Add static assertions to ReadBytes() and WriteBytes()Lioncash1-2/+6
Ensure that the actual types being passed in are trivially copyable. The internal call to ReadArray() and WriteArray() will always succeed, since they're passed a pointer to char* which is always trivially copyable.
2018-04-29maxwell_3d: Reset vertex counts after drawing.bunnei1-0/+10
2018-04-29gl_shader_decompiler: Implement MOV_R.bunnei1-1/+2
2018-04-29maxwell_to_gl: Implement type SignedNorm, Size_8_8_8_8.bunnei1-0/+12
2018-04-29shader_bytecode: Add decoding for FMNMX instruction.bunnei1-0/+2
2018-04-29Shaders: Implemented predicate condition 3 (LessEqual) in the fset and fsetp instructions.Subv1-0/+7
2018-04-29gl_shader_decompiler: Implement MOV_C.bunnei1-0/+5
2018-04-29am: Fix GetDesiredLanguage implementation.bunnei1-2/+4
2018-04-29set: Fix GetAvailableLanguageCodes implementation.bunnei2-6/+45
2018-04-29fermi_2d: Fix surface copy block height.bunnei2-2/+7
2018-04-29gl_shader_decompiler: Partially implement I2I_R, and I2F_R.bunnei2-8/+34
2018-04-29gl_shader_decompiler: More cleanups, etc. with how we handle register types.bunnei1-44/+120
2018-04-29GLSLRegister: Simplify register declarations, etc.bunnei1-63/+31
2018-04-29shader_bytecode: Add decodings for i2i instructions.bunnei1-3/+20
2018-04-29gl_shader_decompiler: Implement MOV32_IMM instruction.bunnei2-2/+7
2018-04-28file_util: Remove compiler version checks around is_trivially_copyable()Lioncash1-8/+0
The minimum clang/GCC versions we support already support this. We can also remove is_standard_layout(), as fread and fwrite only require the type to be trivially copyable.
2018-04-27log: Remove old logging macros and functionsLioncash2-54/+1
Now that the old macros are no longer used, we can remove all functionality related to them.
2018-04-27renderer_opengl: Replace usages of LOG_GENERIC with fmt-capable equivalentsLioncash1-6/+7
2018-04-27core: Replace usages of LOG_GENERIC with new fmt-capable equivalentsLioncash3-6/+4
2018-04-27gl_shader_decompiler: Add GLSLRegisterManager class to track register state.bunnei1-154/+262
2018-04-27general: Convert assertion macros over to be fmt-compatibleLioncash17-39/+39
2018-04-27Switched to NGLOG_WARNINGDavid Marcec4-5/+5
2018-04-27common: Move logging macros over to new fmt-capable macros where applicableLioncash4-67/+67
2018-04-27frontends: Move logging macros over to new fmt-capable onesLioncash5-27/+26
2018-04-27input_common: Move old logging macros over to fmt-capable onesLioncash1-3/+3
2018-04-26Added PREPO to logging backend, Removed comments from SaveReportWithUserDavid Marcec3-13/+3
2018-04-26core: Replace remaining old non-generic logger usages with fmt-capable equivalentsLioncash6-28/+28
LOG_GENERIC usages will be amended in a follow-up to keep API changes separate from interface changes, as it will require removing a parameter from the relevant function in the VMManager class.
2018-04-26common: Remove chunk_file.h and linear_disk_cache.hLioncash3-792/+0
These are unused (and given chunk_file references Dolphin's >SVN< I doubt they were going to be used).
2018-04-26gl_shader_decompiler: Boilerplate for handling integer instructions.bunnei2-6/+111
2018-04-26gl_shader_decompiler: Move color output to EXIT instruction.bunnei1-6/+12
2018-04-26core/gdbstub: Move logging macros to new fmt-compatible onesLioncash1-38/+37
2018-04-26core/hw: Move logging macros over to fmt-capable onesLioncash2-8/+10
2018-04-26kernel/shared_memory: Remove unnecessary semicolon at end of ConvertPermissions()Lioncash1-1/+1
Functions don't need to be terminated by semicolons.
2018-04-26kernel: Migrate logging macros to fmt-compatible onesLioncash11-106/+109
2018-04-25GPU: Partially implemented the Fermi2D surface copy operation.Subv2-0/+59
The hardware allows for some rather complicated operations to be performed on the data during the copy, this is not implemented. Only same-format same-size raw copies are implemented for now.
2018-04-25Shaders: Added bit decodings for the I2I instruction.Subv1-0/+6
2018-04-25Shaders: Implemented the FSET instruction.Subv1-0/+53
This instruction is similar to the FSETP instruction, but it doesn't set a predicate, it sets the destination register to 1.0 if the condition holds, and 0 otherwise.
2018-04-25Memory: Added a missing shortcut for Memory::CopyBlock for the current process.Subv1-0/+4
2018-04-25GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file.Subv2-3/+6
2018-04-25GPU: Added a function to retrieve the bytes per pixel of the render target formats.Subv2-0/+15
2018-04-25GPU: Added surface copy registers to Fermi2DSubv1-1/+57
2018-04-25GPU: Added boilerplate code for the Fermi2D engineSubv3-3/+34
2018-04-25GPU: Reduce the number of registers of Maxwell3D to 0xE00.Subv2-5/+5
The rest are just macro shim registers.
2018-04-25GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D processor.Subv4-40/+23
It doesn't belong in the PFIFO handler.
2018-04-25GPU: Corrected the upper bound of the PFIFO method ids in the command processor.Subv1-1/+1
2018-04-25file-sys: convert a StringFromFormat call into fmt::format in GetFullPath()Lioncash1-4/+1
Lessens the amount to read and gets rid of the PRIX64 macro, allowing us to use a single string for the whole path, making it easier to read.
2018-04-25file-sys: Move logging macros over to the new fmt-capable onesLioncash8-64/+58
2018-04-25core/memory: Amend address widths in assertsLioncash1-2/+2
Addresses are 64-bit, these formatting specifiers are simply holdovers from citra. Adjust them to be the correct width.
2018-04-25core/memory: Move logging macros over to new fmt-capable onesLioncash1-22/+24
While we're at it, correct addresses to print all 64 bits where applicable, which were holdovers from citra.
2018-04-25video-core: Move logging macros over to new fmt-capable onesLioncash5-18/+20
2018-04-25Service/PCTL: convert to module, add services, stubmailwl7-39/+71
PCTL::CreateServiceWithoutInitialize and IParentalControlService::Initialize, required by Kirby Star Allies
2018-04-25Shaders: Added decodings for the FSET instructions.Subv2-9/+30
2018-04-25renderer_opengl: Use correct byte order for framebuffer pixel format ABGR8.bunnei1-2/+1
2018-04-25gl_rasterizer_cache: Use CHAR_BIT for bpp conversions instead of 8.bunnei2-4/+4
2018-04-25gl_rasterizer_cache: Use GPU PAGE_BITS/SIZE, not CPU.bunnei1-5/+5
2018-04-25gl_rasterizer_cache: Use new logger.bunnei1-4/+4
2018-04-25gl_rasterizer_cache: Add a function for finding framebuffer GPU address.bunnei3-0/+31
2018-04-25gl_rasterizer_cache: Handle compressed texture sizes.bunnei2-24/+65
2018-04-25gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.bunnei10-67/+122
2018-04-25loader: Move old logging macros over to new fmt-capable onesLioncash5-26/+25
2018-04-24memory_manager: Add implement CpuToGpuAddress.bunnei2-0/+27
2018-04-24memory_manager: Make GpuToCpuAddress return an optional.bunnei7-28/+37
2018-04-24memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses.bunnei7-60/+57
2018-04-24service: Move logging macros over to new fmt-compatible onesLioncash1-5/+5
2018-04-24vi: Move logging macros over to new fmt-compatible onesLioncash1-26/+27
2018-04-24time: Move logging macros over to new fmt-compatible onesLioncash1-12/+12
2018-04-24ssl: Move logging macros over to new fmt-compatible onesLioncash1-3/+3
2018-04-24spl: Move logging macros over to new fmt-compatible onesLioncash1-1/+1
2018-04-24sockets: Move logging macros over to new fmt-compatible onesLioncash2-7/+8
2018-04-24sm: Move logging macros over to new fmt-compatible onesLioncash2-9/+8
2018-04-24set: Move logging macros over to new fmt-compatible onesLioncash2-2/+2
2018-04-24pctl: Move logging macros over to new fmt-compatible onesLioncash1-1/+1
2018-04-24nvflinger: Move logging macros over to new fmt-compatible onesLioncash2-3/+3
2018-04-24nvdrv: Move logging macros over to new fmt-compatible onesLioncash7-60/+61
2018-04-24ns: Move logging macros over to new fmt-compatible onesLioncash1-6/+6
2018-04-24nifm: Move logging macros over to new fmt-compatible onesLioncash1-11/+11
2018-04-24nfp: Move logging macros over to new fmt-compatible onesLioncash1-1/+1
2018-04-24lm: Move logging macros over to new fmt-compatible onesLioncash1-6/+6
2018-04-24hid: Move logging macros over to new fmt-compatible onesLioncash1-25/+25
2018-04-24friend: Move logging macros over to new fmt-compatible onesLioncash1-1/+1
2018-04-24filesystem: Move logging macros over to new fmt-compatible onesLioncash2-30/+29
2018-04-24renderer_opengl: Silence a -Wdangling-else warning in DrawScreenTriangles()Lioncash1-1/+2
2018-04-24fatal: Move logging macros over to new fmt-compatible onesLioncash1-2/+2
2018-04-24audio: Move logging macros over to new fmt-compatible onesLioncash2-21/+21
2018-04-24apm: Move logging macros over to new fmt-compatible onesLioncash1-3/+3
2018-04-24aoc: Move logging macros over to new fmt-compatible onesLioncash1-2/+2
2018-04-24am: Move logging macros over to new fmt-compatible onesLioncash3-50/+50
2018-04-24acc: Move logging macros over to new fmt-compatible onesLioncash1-10/+10
2018-04-24Service/FS: implement IFileSystem::RenameFilemailwl6-8/+36
2018-04-24GPU: Added asserts to our code for handling the QUERY_GET GPU command.Subv2-2/+53
This is based on research from nouveau. Many things are currently unknown and will require hwtests in the future. This commit also stubs QueryMode::Write2 to do the same as Write. Nouveau code treats them interchangeably, it is currently unknown what the difference is.
2018-04-23GPU: Support multiple enabled vertex arrays.Subv3-43/+89
The vertex arrays will be copied to the stream buffer one after the other, and the attributes will be set using the ARB_vertex_attrib_binding extension. yuzu now thus requires OpenGL 4.3 or the ARB_vertex_attrib_binding extension.
2018-04-23Kernel: Implemented mutex priority inheritance.Subv4-10/+94
Verified with a hwtest and implemented based on reverse engineering. Thread A's priority will get bumped to the highest priority among all the threads that are waiting for a mutex that A holds. Once A releases the mutex and ownership is transferred to B, A's priority will return to normal and B's priority will be bumped.
2018-04-23NvDrv/nvhost-as-gpu: Ensure that the object passed to MapBufferEx has already been allocated.Subv1-0/+10
Also added a consistency check and a comment for the case when the object id is different than its handle. The real nvservices doesn't make a distinction between ids and handles, each object gets an unique handle which doubles as its id.
2018-04-23Nvdrv/nvhost-as-gpu: Implemented the ioctl REMAP command.Subv2-0/+47
It takes a previously-reserved (AllocateSpace) GPU memory address and maps it to the address of the nvmap object passed to Remap.
2018-04-23Nvdrv: Assert when receiving an unimplemented ioctl in the nv* handlers.Subv5-5/+5
2018-04-23GPU: Make the GPU virtual memory manager use 16 page bits and 10 page table bits.Subv2-34/+25
Also removed some dead code and added memory map consistency asserts.
2018-04-23GPU: Implement the RGB10_A2 RenderTarget format, it will use the same format as the A2BGR10 texture format.Subv2-0/+4
2018-04-23GetIUserInterface->CreateUserInterface, Added todos and stub logs. Playreport->PlayReport.David Marcec10-25/+64
2018-04-22lioncash proposed changesDavid1-2/+2
2018-04-22Implemented GetIUserInterface properly, Playreport and SSL::SetInterfaceVersion. Fixed ipc issues with IAudioDevice(wrong ids)David Marcec11-11/+109
2018-04-22GPU: Implement the A2BGR10 texture format.Subv4-6/+18
2018-04-21SDL2: Implement fullscreen. (Original PR: citra-emu/citra#3607)adityaruplaha3-4/+40
2018-04-21gl_shader_decompiler: Skip RRO instruction.bunnei1-0/+4
2018-04-21gl_shader_decompiler: Cleanup error logging.bunnei1-14/+6
2018-04-21shader_bytecode: Add several more instruction decodings.bunnei1-5/+52
2018-04-21shader_bytecode: Decode instructions based on bit strings.bunnei2-205/+201
2018-04-21ShaderGen: Implemented the KIL instruction, which is equivalent to 'discard'.Subv1-1/+7
2018-04-21ShaderGen: Implemented predicated instruction execution.Subv2-1/+40
Each predicated instruction will be wrapped in an `if (predicate) { instruction_body; }` in the GLSL, where `predicate` is one of the predicate boolean variables previously set by fsetp.
2018-04-21ShaderGen: Implemented the fsetp instruction.Subv2-3/+112
Predicate variables are now added to the generated shader code in the form of 'pX' where X is the predicate id. These predicate variables are initialized to false on shader startup and are set via the fsetp instructions. TODO: * Not all the comparison types are implemented. * Only the single-predicate version is implemented.
2018-04-21Kernel: Use 0x2C as default main thread priority for homebrew and lone NRO/NSOsSubv3-3/+3
2018-04-21Qt: Update the WaitTree widget to show info about the current mutex of each thread.Subv5-90/+55
2018-04-21Kernel: Remove unused ConditionVariable class.Subv6-150/+0
2018-04-21Kernel: Remove old and unused Mutex code.Subv4-209/+3
2018-04-21Kernel: Properly implemented svcWaitProcessWideKey and svcSignalProcessWideKeySubv1-83/+46
They work in tandem with guest code to provide synchronization primitives along with svcArbitrateLock/Unlock
2018-04-21Kernel: Corrected the implementation of svcArbitrateLock and svcArbitrateUnlock.Subv6-22/+126
Switch mutexes are no longer kernel objects, they are managed in userland and only use the kernel to handle the contention case. Mutex addresses store a special flag value (0x40000000) to notify the guest code that there are still some threads waiting for the mutex to be released. This flag is updated when a thread calls ArbitrateUnlock. TODO: * Fix svcWaitProcessWideKey * Fix svcSignalProcessWideKey * Remove the Mutex class.
2018-04-21opengl: Remove unnecessary header inclusionsLioncash4-11/+0
2018-04-21gl_resource_manager: Add missing noexcept specifiers to move constructors and assignment operatorsLioncash1-20/+19
Standard library containers may use std::move_if_noexcept to perform move operations. If a move cannot be performed under these circumstances, then a copy is attempted. Given we only intend for these types to be move-only this can be somewhat problematic. By defining these to be noexcept we prevent cases where copies may be attempted.
2018-04-21gl_rasterizer_cache: Make MatchFlags an enum classLioncash1-4/+9
Prevents implicit conversions and scope pollution.
2018-04-21core: Relocate g_service_manager to the System classLioncash6-38/+66
Converts the service manager from a global into an instance-based variable.
2018-04-21resource_limit: Make ResourceTypes an enum classLioncash3-38/+38
Prevents enum identifiers from leaking into the surrounding scope.
2018-04-20ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO).Subv2-0/+5
2018-04-20ShaderGen: Ignore the 'sched' instruction when generating shaders.Subv1-0/+16
The 'sched' instruction has a very convoluted encoding, but fortunately it seems to only appear on a fixed interval (once every 4 instructions).
2018-04-20math_util: Remove the Clamp() functionLioncash5-24/+22
C++17 adds clamp() to the standard library, so we can remove ours in favor of it.
2018-04-20vector_math: Remove AsArray() and Write() functions from Vec[2,3,4]Lioncash1-30/+0
These are all unused and the Write() ones should arguably not even be in the interface. There are better ways to provide this if we ever need it (like iterators).
2018-04-20common: Remove code_block.hLioncash2-86/+0
We use dynarmic, so this is unued. Anything else we need will likely use Xbyak, so this header isn't necessary any more.
2018-04-20common/thread: Remove unnecessary feature checking for thread_localLioncash1-19/+0
Every compiler we require already supports it.
2018-04-20common_funcs: Remove ARRAY_SIZE macroLioncash3-5/+4
C++17 has non-member size() which we can just call where necessary.
2018-04-20common_funcs: Remove check for VS versions that we don't even supportLioncash1-5/+0
We don't support any VS versions that don't already have snprintf in the standard library implementation.
2018-04-20common_types: Convert typedefs to using aliasesLioncash1-12/+12
May as well while we're making changes to this file.
2018-04-20common_types: Remove unnecessary check for whether or not__func__ is definedLioncash1-6/+0
VS has supported this for quite a while.
2018-04-20service: Use nested namespace specifiers where applicableLioncash136-570/+273
Tidies up namespace declarations
2018-04-20vi: Remove redundant initializers in the constructorsLioncash1-9/+5
2018-04-20disk_filesystem: Remove unused total_entries_in_directory member from Disk_DirectoryLioncash1-1/+0
2018-04-20disk_filesystem: Remove redundant initializer in Disk_Directory's constructorLioncash1-1/+1
2018-04-20disk_filesystem: Make constructors explicit where applicableLioncash1-2/+2
2018-04-20renderer_opengl: Add missing header guardsLioncash2-0/+4
2018-04-20glsl_shader_decompiler: Use std::string_view instead of std::string for AddLine()Lioncash1-1/+2
This function doesn't need to take ownership of the string data being given to it, considering all we do is append the characters to the internal string instance. Instead, use a string view to simply reference the string data without any potential heap allocation. Now anything that is a raw const char* won't need to be converted to a std::string before appending.
2018-04-20glsl_shader_decompiler: Add AddNewLine() function to ShaderWriterLioncash1-6/+12
Avoids constructing a std::string just to append a newline character
2018-04-20glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine()Lioncash1-4/+11
Avoids constructing a std::string just to append a character.
2018-04-20glsl_shader_decompiler: Append indentation without constructing a separate std::stringLioncash1-1/+5
The interface of std::string already lets us append N copies of a character to an existing string.
2018-04-19ShaderGen: Implemented the fmul32i shader instruction.Subv2-9/+30
2018-04-19ShaderGen: Fixed a case where the TEXS instruction would use the same registers for the input and the output.Subv1-2/+9
It will now save the coords before writing the outputs in a subscope.
2018-04-19Implement Pull #3528 from citra: use nvidia graphics automatically on laptops with optimus (with AMD support) (#271)N00byKing2-0/+18
* Port 3528: use nvidia graphics automatically on laptops with optimus * Force dedicated AMD Card for switchable Graphics * Ran clang-format
2018-04-19GPU: Add support for the DXT23 and DXT45 compressed texture formats.Subv3-28/+35
2018-04-19nvflinger: Call MicroProfileFlip on NVFlinger::Compose.bunnei1-0/+3
2018-04-19GPU: Implemented the B5G6R5 format.Subv4-8/+28
2018-04-18gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)bunnei4-5/+29
* gl_shader_gen: Support vertical/horizontal viewport flipping. * fixup! gl_shader_gen: Support vertical/horizontal viewport flipping.
2018-04-18GLCache: Added boilerplate code to make supporting configurable texture component types.Subv3-9/+69
For now only the UNORM type is supported.
2018-04-18GLCache: Unify texture and framebuffer formats when converting to OpenGL.Subv2-26/+13
2018-04-18GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8.Subv2-10/+10
2018-04-18GPU: Pitch textures are now supported, don't assert when encountering them.Subv1-2/+3
2018-04-18GLCache: Take into account the texture's block height when caching and unswizzling.Subv3-43/+43
2018-04-18GLCache: Added a function to convert cached PixelFormats back to texture formats.Subv1-0/+12
TODO: The way we handle cached formats must change, framebuffer and texture formats are too different to keep them in the same place.
2018-04-18GPU: Allow using a configurable block height when unswizzling textures.Subv4-7/+23
2018-04-18GPU/TIC: Added the pitch and block height fields to the TIC structure.Subv1-1/+16
2018-04-18gl_rasterizer_cache: Add missing LOG statements.bunnei1-0/+3
2018-04-18texture: Add missing formats.bunnei1-1/+3
2018-04-18gpu: Add several framebuffer formats to RenderTargetFormat.bunnei1-0/+3
2018-04-18maxwell3d: Allow Texture2DNoMipmap as Texture2D.bunnei1-1/+2
2018-04-18shader_bytecode: Make ctor's constexpr and explicit.bunnei1-7/+7
2018-04-18renderer_opengl: Implement BlendEquation and BlendFunc.bunnei6-7/+140
2018-04-18bit_field: Remove is_pod check, add is_trivially_copyable_v.bunnei1-6/+1
2018-04-17gl_shader_decompiler: Fix warnings with MarkAsUsed.bunnei1-1/+2
2018-04-17gl_shader_decompiler: Cleanup logging, updating to NGLOG_*.bunnei1-24/+22
2018-04-17gl_shader_decompiler: Implement several MUFU subops and abs_d.bunnei1-7/+21
2018-04-17gl_shader_decompiler: Fix swizzle in GetRegister.bunnei1-1/+1
2018-04-17gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions.bunnei2-12/+53
2018-04-17gl_shader_decompiler: Allow vertex position to be used in fragment shader.bunnei2-16/+18
2018-04-17gl_shader_decompiler: Implement IPA instruction.bunnei1-0/+11
2018-04-17gl_shader_decompiler: Add support for TEXS instruction.bunnei2-12/+43
2018-04-17gl_shader_decompiler: Use fragment output color for GPR 0-3.bunnei1-0/+5
2018-04-17gl_shader_decompiler: Partially implement MUFU.bunnei1-2/+11
2018-04-17Service/VI: stub SetLayerVisibility, fix GetDisplayResolution outputmailwl1-7/+27
both SetLayerVisibility() functions used in Lego games, GetDisplayResolution() fixed according switchbrew.org
2018-04-17file_sys: Use NGLOGshinyquagsire231-5/+5
2018-04-17Various service name fixes - part 2 (rebased) (#322)Hexagon1213-11/+207
* Updated ACC with more service names * Updated SVC with more service names * Updated set with more service names * Updated sockets with more service names * Updated SPL with more service names * Updated time with more service names * Updated vi with more service names
2018-04-17MaxwellToGL: Implemented tex wrap mode 1 (Wrap, GL_REPEAT).Subv1-0/+2
2018-04-17MaxwellToGL: Added a TODO and partial implementation of maxwell wrap mode 4 (Clamp, GL_CLAMP).Subv1-0/+5
This clamp mode was removed from OpenGL as of 3.1, we can emulate it by using GL_CLAMP_TO_BORDER to get the border color of the texture, and then manually sampling the edge to mix them in the fragment shader.
2018-04-17gl_rendering: Use NGLOG* for changed code.bunnei2-10/+11
2018-04-17gl_rasterizer: Implement indexed vertex mode.bunnei5-23/+92
2018-04-16file_sys: tweaksshinyquagsire232-6/+7
2018-04-16file_sys: Add HFS/PFS helper componentshinyquagsire233-0/+213
2018-04-15pl_u: Use empty shared font if none is available.bunnei1-17/+14
- Makes games work in lieu of shared_font.bin.
2018-04-15GPU: Use the same buffer names in the generated GLSL and the buffer uploading code.Subv4-17/+24
2018-04-15GPU: Don't use explicit binding points when uploading the constbuffers to opengl.Subv3-7/+47
The bindpoints will now be dynamically calculated based on the number of buffers used by the previous shader stage.
2018-04-15fsp_srv: Implement DeleteFile.bunnei6-9/+27
- Used by Binding of Isaac.
2018-04-15GPU: Don't use GetPointer when uploading the constbuffer data to the GPU.Subv1-3/+4
2018-04-15GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage.Subv3-31/+41
2018-04-15shaders: Expose hints about used const buffers.bunnei5-31/+146
2018-04-15GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.Subv4-14/+48
We're going to need the shader generator to give us a mapping of the actual used const buffers to properly bind them to the shader.
2018-04-15GPU: Allow configuring ssbos in the opengl state manager.Subv4-0/+30
2018-04-15GPU: Added a function to determine whether a shader stage is enabled or not.Subv3-3/+27
2018-04-15vm_manager: Increase GetTotalMemoryUsage value.bunnei1-1/+1
- Gets Binding of Isaac running.
2018-04-15fsp_srv: Implement IFile::Flush.bunnei1-1/+9
2018-04-15shaders: Add NumTextureSamplers const, remove unused #pragma.bunnei4-4/+5
2018-04-14shaders: Address PR review feedback.bunnei2-7/+9
2018-04-14gl_shader_decompiler: Cleanup log statements.bunnei1-15/+15
2018-04-14shaders: Fix GCC and clang build issues.bunnei3-5/+5
2018-04-14gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup.bunnei2-40/+96
2018-04-14shader_bytecode: Add FSETP and KIL to GetInfo.bunnei1-0/+3
2018-04-14shader_bytecode: Add SubOp decoding.bunnei1-0/+10
2018-04-14gl_shader_decompiler: Add shader stage hint.bunnei2-5/+12
2018-04-14renderer_opengl: Fix Morton copy byteswap, etc.bunnei2-6/+6
2018-04-14Fix the stuck in fullscreen bug (Original PR: citra-emu/citra#3611)adityaruplaha1-2/+4
2018-04-14gl_shader_manager: Implement SetShaderSamplerBindings.bunnei1-0/+8
2018-04-14gl_rasterizer: Generate shaders and upload uniforms.bunnei2-32/+77
2018-04-14gl_shader_decompiler: Basic impl. for very simple vertex shaders.bunnei2-16/+311
- Tested with Puyo Puyo Tetris and Cave Story+
2018-04-14gl_shader_manager: Cleanup and consolidate uniform handling.bunnei2-26/+24
2018-04-14maxwell_3d: Make memory_manager public.bunnei1-2/+1
2018-04-14maxwell_3d: Fix shader_config decodings.bunnei1-6/+3
2018-04-14gl_rasterizer: Use shader program manager, remove test shader.bunnei2-196/+31
2018-04-14renderer_opengl: Add gl_shader_manager class.bunnei3-0/+209
2018-04-14maxwell_to_gl: Add a few types, etc.bunnei1-0/+10
2018-04-14gl_shader_gen: Add hashable setup/config structs.bunnei2-29/+50
2018-04-14gl_shader_util: Add missing includes.bunnei1-0/+2
2018-04-14common: Port cityhash code from Citra.bunnei5-147/+502
2018-04-14renderer_opengl: Use OGLProgram instead of OGLShader.bunnei6-6/+6
2018-04-14gl_shader_util: Grab latest upstream.bunnei2-149/+74
2018-04-14gl_resource_manager: Grab latest upstream.bunnei1-30/+86
2018-04-14gl_shader_decompiler: Add skeleton code from Citra for shader analysis.bunnei2-44/+142
2018-04-14shader_bytecode: Add initial module for shader decoding.bunnei2-0/+298
2018-04-14bit_field: Make all methods constexpr.bunnei1-5/+5
2018-04-13Fixed normal params in GetDisplayResolutionHexagon121-1/+1
2018-04-13Stubbed out GetPlayerLedPatternHexagon121-1/+7
2018-04-11Service/SSL: update service according switchbrewmailwl2-1/+98
2018-04-11Various fixes and clangHexagon126-115/+108
2018-04-10Decimal changeHexagon121-4/+4
2018-04-10Updated pctl:a with new service names.Hexagon121-4/+101
2018-04-10Updated nvmemp with new service names.Hexagon121-4/+4
2018-04-10Updated nvdrv with more service names.Hexagon121-0/+7
2018-04-10Updated pl:u with more service names.Hexagon121-1/+3
2018-04-10Updated hid with more service names.Hexagon121-0/+50
2018-04-10Updated friend:u with more service names.Hexagon121-1/+2
2018-04-10Updated the unknown nameHexagon121-1/+1
2018-04-10Updated friend:a with more service names.Hexagon121-1/+2
2018-04-10Updated fsp-srv with more service names.Hexagon121-4/+102
2018-04-10Updated CodecCtl with more service names.Hexagon121-3/+3
2018-04-10Updated audren with more service names.Hexagon121-10/+14
2018-04-10Updated audrec with more service names.Hexagon121-7/+9
2018-04-10Updated audout with more service names.Hexagon121-13/+16
2018-04-10Updated audin with more service names.Hexagon121-9/+16
2018-04-10Updated AOC with more service names.Hexagon121-0/+1
2018-04-10Updated AppletOE with more service names.Hexagon121-0/+1
2018-04-10Updated AppletAE with more service names.Hexagon121-0/+1
2018-04-10Updated AM with more service names.Hexagon121-2/+82
2018-04-10Service/ACC: convert to module, add acc:aa, acc:su, acc:u1 servicesmailwl11-127/+342
2018-04-07Prevent crash from uninitialized telemetryJames Rowe1-2/+1
2018-04-07Fix spelling of InitializeJames Rowe2-3/+3
2018-04-07Fix clang format issuesJames Rowe1-1/+1
2018-04-07GPU: Assert when finding a texture with a format type other than UNORM.Subv2-4/+16
2018-04-07GL: Set up the textures used for each draw call.Subv2-2/+39
Each Maxwell shader stage can have an arbitrary number of textures, but we're limited to a certain number in OpenGL. We try to only use the minimum amount of host textures by not keeping a 1:1 relation between guest texture ids and host texture ids, ie, guest texture id 8 can be host texture id 0 if it's the only texture used in the guest shader program. This mapping will have to be passed to the shader decompiler so it can rewrite the texture accesses.
2018-04-07GL: Bind the textures to the shaders used for drawing.Subv1-2/+11
2018-04-07GLCache: Specialize the MortonCopy function for the DXT1 texture format.Subv1-1/+15
It will now use the UnswizzleTexture function instead of the MortonCopyPixels128, which doesn't seem to work for textures.
2018-04-07GLCache: Implemented GetTextureSurface.Subv1-3/+28
2018-04-07GLCache: Support uploading compressed textures to the GPU.Subv1-5/+17
Compressed texture formats like DXT1, DXT2, DXT3, etc will use this to ease the load on the CPU.
2018-04-07GL: Remove remaining references to 3DS-specific pixel formatsSubv1-83/+22
2018-04-07RasterizerCache: Remove 3DS-specific pixel formats.Subv2-71/+32
We're only left with RGB8 and DXT1 for now. More will be added as they are needed.
2018-04-07GL: Create the sampler objects when starting up the GL rasterizer.Subv1-0/+6
2018-04-07GL: Ported the SamplerInfo struct from citra.Subv2-1/+59
2018-04-07GL: Rename PicaTexture to MaxwellTexture.Subv2-2/+2
2018-04-07GL: Added functions to convert Maxwell tex filters and wrap modes to OpenGL.Subv1-0/+23
2018-04-07Textures: Added a helper function to know if a texture is blocklinear or pitch.Subv1-0/+5
2018-04-06core, main.h: Abort on 32Bit ROMs (#309)N00byKing5-1/+17
* core, main.h: Abort on 32Bit ROMs * main.cpp: Fix Grammar
2018-04-06Update fmtlib to fix msvc warningsJames Rowe2-5/+8
Additionally, when updating fmtlib, there was a change in fmtlib broke how the old logging macro was overloaded, so this works around that by just naming the fmtlib macro impl something different
2018-04-04rasterizer_interface.h: Update from citra to yuzuN00byKing1-3/+3
2018-04-04default_ini.h: Update from citra to yuzuN00byKing1-1/+1
2018-04-04gl_rasterizer_cache.cpp: Update from citra to yuzuN00byKing1-1/+1
2018-04-04gl_rasterizer_cache.h: Update from citra to yuzuN00byKing1-3/+3
2018-04-04renderer_opengl.h: Update from citra to yuzuN00byKing1-2/+2
2018-04-03svc: Stub out SetThreadActivity, GetThreadContext.bunnei2-2/+19
2018-04-03audren_u: Stub out GetActiveAudioDeviceName.bunnei1-1/+13
2018-04-03audout_u: Implement GetAudioOutState.bunnei1-1/+8
2018-04-03nifm: GetResult does not return a data field.bunnei1-2/+1
2018-04-03vi: Implement GetDisplayResolution.bunnei2-0/+26
2018-04-03shared_memory: Remove incorrect 3ds-specific check.bunnei1-12/+0
2018-04-03service: Add friend:u interface.bunnei4-0/+41
2018-04-03logging: Change FmtLogMessage to use variadic template instead of FMT_VARIADICDaniel Lim Wee Soong2-5/+11
Due to premature merging of #262 I think the build may be failing right now. Should merge this ASAP to fix it.
2018-04-03deconstructed_rom_directory.cpp: Fix TypoN00byKing1-1/+1
2018-04-02externals: Update fmt to 4d35f94Daniel Lim Wee Soong1-6/+6
Versions prior to this didn't compile on OpenBSD due to unconditional use of the non-standard strtod_l() function. The fmt::MemoryWriter API has been removed in the intervening versions, so replace its use with fmt::memory_buffer and fmt::format_to. The library also no longer provides the fmt::fmt ALIAS, so define it in externals/CMakeLists.txt.
2018-04-02common: fix swap functions on Bitrig and OpenBSDDaniel Lim Wee Soong1-1/+13
swap{16,32,64} are defined as macros on the two, but client code tries to invoke them as Common::swap{16,32,64}, which naturally doesn't work. This hack redefines the macros as inline functions in the Common namespace: the bodies of the functions are the same as the original macros, but relying on OS-specific implementation details like this is of course brittle.
2018-04-01GPU: Use the MacroInterpreter class to execute the GPU macros instead of HLEing them.Subv2-121/+13
2018-04-01GPU: Implemented a gpu macro interpreter.Subv5-0/+431
The Ryujinx macro interpreter and envydis were used as reference. Macros are programs that are uploaded by the games during boot and can later be called by writing to their method id in a GPU command buffer.
2018-04-01hid: Write empty touch screen state.bunnei1-5/+21
2018-04-01hle_ipc, fsp_srv: Cleanup logging.bunnei2-3/+3
2018-03-31hid: Stub out GetSupportedNpadStyleSet.bunnei1-0/+8
2018-03-31hle_ipc: Do not ensure write buffer size.bunnei1-2/+5
2018-03-31fsp_srv: Implement GetSize and SetSize.bunnei2-4/+24
2018-03-31memory: Fix stack region.bunnei6-10/+12
2018-03-30Port citra-emu/citra#3610 to yuzuN00byKing2-3/+7
2018-03-30Remove whitespacesN00byKing1-1/+1
2018-03-30Add Dark theme, Icon themingN00byKing7-0/+75
configure_general.ui: Add UI Option for Themes config.cpp: Save Theme Settings
2018-03-30audren_u: Stub QueryAudioDeviceSystemEvent and GetActiveChannelCount.bunnei1-8/+36
2018-03-30svc: Stub GetThreadCoreMask.bunnei2-3/+26
2018-03-30service: Add NFP module interface.bunnei8-0/+101
service: Initialize NFP service. Log: Add NFP service as a log subtype.
2018-03-29result: Check against self-assignment in ResultVal's copy assignment operatorLioncash1-0/+3
Avoids doing work that doesn't need to be done.
2018-03-27main.h: Add pragma once, remove ifndefN00byKing1-5/+2
2018-03-27telemetry.h: Reword comment from citra to yuzuN00byKing1-1/+1
2018-03-27telemetry_session.h: Reword Documentation Comment from citra to yuzuN00byKing1-2/+2
2018-03-27Remove Links to citra ServicesN00byKing1-2/+2
2018-03-27Change Telemetry Names to yuzuN00byKing2-5/+5
2018-03-27settings: Remove unused CpuCore class.bunnei1-5/+0
2018-03-27config: Use simplified checkbox (from Citra) for CPU JIT.bunnei8-46/+33
2018-03-27config: Rename is_docked to use_docked_mode to be consistent with other config bools.bunnei7-14/+14
2018-03-27configure_general: Cleanup naming.bunnei1-14/+14
2018-03-27qt: Add config option for is_docked.bunnei2-0/+23
2018-03-27config: Add setting for whether the system is docked or not.bunnei5-2/+24
2018-03-27renderer_opengl: Use better naming for DrawScreens and DrawSingleScreen.bunnei2-8/+8
2018-03-27graphics_surface: Remove superfluous cast.bunnei1-2/+1
2018-03-27gl_rasterizer: Move code to bind framebuffer surfaces before draw to its own function.bunnei2-22/+31
2018-03-27gl_rasterizer: Add a SyncViewport method.bunnei3-18/+30
2018-03-27gl_rasterizer: Move PrimitiveTopology check to MaxwellToGL.bunnei2-11/+12
2018-03-27graphics_surface: Fix merge conflicts.bunnei2-3/+4
2018-03-27gl_rasterizer: Use ReadBlock instead of GetPointer for SetupVertexArray.bunnei1-1/+1
2018-03-27gl_rasterizer: Normalize vertex array data as appropriate.bunnei2-1/+5
2018-03-27memory: Fix cast for ReadBlock/WriteBlock/ZeroBlock/CopyBlock.bunnei1-4/+8
2018-03-27maxwel_to_gl: Fix string formatting in log statements.bunnei1-2/+2
2018-03-27rasterizer: Rename DrawTriangles to DrawArrays.bunnei3-5/+5
2018-03-27gl_rasterizer: Use passthrough shader for SetupVertexShader.bunnei1-1/+2
2018-03-27renderer_opengl: Logging, etc. cleanup.bunnei6-33/+34
2018-03-27renderer_opengl: Remove framebuffer RasterizerFlushVirtualRegion hack.bunnei1-5/+0
2018-03-27gl_rasterizer_cache: Implement UpdatePagesCachedCount.bunnei2-8/+37
2018-03-27memory: Add RasterizerMarkRegionCached code and cleanup.bunnei2-200/+195
2018-03-27gl_rasterizer: Implement SetupVertexArray.bunnei1-20/+38
2018-03-27gl_rasterizer_cache: Fix an ASSERT_MSG.bunnei1-1/+1
2018-03-27maxwell_to_gl: Add module and function for decoding VertexType.bunnei2-0/+41
2018-03-27maxwell_3d: Use names that match envytools for VertexType.bunnei1-8/+8
2018-03-27maxwell_3d: Add VertexAttribute struct and cleanup.bunnei1-121/+160
2018-03-27gl_rasterizer: Use 32 texture units instead of 3.bunnei3-2/+3
2018-03-27gl_rasterizer: Implement DrawTriangles.bunnei1-1/+194
2018-03-27Maxwell3D: Call AccelerateDrawBatch on DrawArrays.bunnei1-1/+8
2018-03-27gl_rasterizer: Implement AnalyzeVertexArray.bunnei2-1/+56
2018-03-27gl_rasterizer_cache: MortonCopy Switch-style.bunnei1-72/+32
2018-03-27gl_rasterizer_cache: Implement GetFramebufferSurfaces.bunnei2-4/+104
2018-03-27maxwell: Add RenderTargetFormat enum.bunnei2-4/+5
2018-03-27renderer_opengl: Only draw the screen if a framebuffer is specified.bunnei1-6/+7
2018-03-26GPU: Load the sampler info (TSC) when retrieving active textures.Subv2-21/+67
2018-03-26GPU: Added the TSC structure. It contains information about the sampler.Subv1-0/+50
2018-03-26GPU: Added more fields to the TIC structure.Subv1-4/+30
2018-03-26log.h: Change comment from citra to yuzuN00byKing1-1/+1
2018-03-26file_util.h: Update Comment from citra to yuzuN00byKing1-1/+1
2018-03-26yuzu.cpp: Update Link from citra to yuzuN00byKing1-1/+1
2018-03-26cpu_detect.cpp: Change comment from citra to yuzuN00byKing1-1/+1
2018-03-25main.cpp: Replace Citra with yuzu Wiki LinksN00byKing1-4/+4
2018-03-25main.cpp: Update Dialog from citra to yuzuN00byKing1-11/+11
2018-03-25Service/sockets: add bsd:s, nsd:a, nsd:u servicesmailwl8-32/+96
2018-03-25audren_u: Fix GetAudioDevice.bunnei2-7/+48
2018-03-25hid: Stub out SetNpadJoyAssignmentModeDual.bunnei1-1/+7
2018-03-25pl_u: Add RequestLoad.bunnei2-0/+11
2018-03-25GPU: Make the debug_context variable a member of the frontend instead of a global.Subv7-19/+40
2018-03-24GPU: Added a function to retrieve the active textures for a shader stage.Subv2-50/+59
TODO: A shader may not use all of these textures at the same time, shader analysis should be performed to determine which textures are actually sampled.
2018-03-24Frontend: Updated the surface view debug widget to work with Maxwell surfaces.Subv3-19/+38
2018-03-24Frontend: Allow opening the Surface View widget in the Qt frontend.Subv2-0/+8
2018-03-24GPU: Implement the Incoming/FinishedPrimitiveBatch debug breakpoints.Subv1-0/+7
2018-03-24GPU: Implement the MaxwellCommandLoaded/Processed debug breakpoints.Subv1-0/+10
2018-03-24Frontend: Ported the GPU breakpoints and surface viewer widgets from citra.Subv15-4/+1155
2018-03-24GPU: Added a method to unswizzle a texture without decoding it.Subv4-5/+95
Allow unswizzling of DXT1 textures.
2018-03-24GPU: Preliminary work for texture decoding.Subv5-0/+139
2018-03-24arm_dynarmic: Fix timingMerryMage1-7/+3
2018-03-24GPU: Added viewport registers to Maxwell3D's reg structure.Subv1-1/+18
2018-03-24gl_rasterizer: Fake render in green, because it's cooler.bunnei1-1/+1
2018-03-24gl_rasterizer: Log warning instead of sync'ing unimplemented funcs.bunnei1-7/+1
2018-03-23gl_rasterizer_cache: Add missing include for vm_manager.bunnei1-0/+1
2018-03-23renderer_opengl: Only invalidate the framebuffer region, not flush.bunnei1-4/+3
2018-03-23renderer_opengl: Fixes for properly flushing & rendering the framebuffer.bunnei2-12/+12
2018-03-23memory: Fix typo in RasterizerFlushVirtualRegion.bunnei1-3/+3
2018-03-23FS: Move the file open mode calculation to a separate function.Subv1-7/+14
2018-03-23RasterizerCacheOpenGL: FlushAll should flush full memory region.bunnei1-1/+1
2018-03-23memory: RasterizerFlushVirtualRegion should also check process image region.bunnei1-0/+1
2018-03-23rasterizer: Flush and invalidate regions should be 64-bit.bunnei5-12/+12
2018-03-23renderer_opengl: Add framebuffer_transform_flags member variable.bunnei1-2/+2
2018-03-23renderer_opengl: Better handling of framebuffer transform flags.bunnei4-6/+23
2018-03-23Remove Option for N/3DS from default.iniN00byKing1-4/+0
2018-03-23CITRA_ICON -> YUZU_ICONN00byKing1-1/+1
2018-03-23Service/SSL: add ssl servicemailwl6-0/+45
2018-03-23renderer_opengl: Use accelerated framebuffer load with LoadFBToScreenInfo.bunnei1-31/+25
2018-03-23nvdisp_disp0: Always flush and invalidate framebuffer region.bunnei1-0/+7
- Workaround for texture forwarding until we have a better place.
2018-03-23gl_rasterizer: Implement AccelerateDisplay method from Citra.bunnei2-2/+44
2018-03-23LoadGLBuffer: Use bytes_per_pixel, not bits.bunnei1-1/+2
2018-03-23memory: Port RasterizerFlushVirtualRegion from Citra.bunnei2-1/+58
2018-03-23gl_rasterizer_cache: LoadGLBuffer should do a morton copy.bunnei1-16/+5
2018-03-23video_core: Move MortonCopyPixels128 to utils header.bunnei2-111/+113
2018-03-23yuzu_cmd: change default cpu core to dynarmicValentin Vanelslande1-1/+1
2018-03-23default_ini: change default cpu core to dynarmicValentin Vanelslande1-1/+1
2018-03-23video_core: Remove usage of PAddr and replace with VAddr.bunnei5-39/+39
2018-03-23video_core: Move FramebufferInfo to FramebufferConfig in GPU.bunnei8-69/+77
2018-03-23gl_rasterizer: Replace a bunch of UNIMPLEMENTED with ASSERT.bunnei2-20/+20
2018-03-23gl_rasterizer: Add a simple passthrough shader in lieu of shader generation.bunnei2-5/+68
2018-03-23gpu: Expose Maxwell3D engine.bunnei1-0/+4
2018-03-23maxwell_3d: Add some format decodings and string helper functions.bunnei1-3/+107
2018-03-23renderer: Create rasterizer and cleanup.bunnei4-4/+16
2018-03-22Remove more N3DS ReferencesN00byKing2-20/+0
2018-03-22Remove dependency chronoDaniel Lim Wee Soong1-1/+0
Earlier chrono was included but after some code changed it was no longer needed Forgot to remove it so I'm removing it now
2018-03-22Change "yuzu starting..." to be logged with the new macroDaniel Lim Wee Soong1-1/+1
Just as a proof that it works
2018-03-22Logging: Create logging macros based on fmtlibDaniel Lim Wee Soong10-67/+112
Add a new set of logging macros based on fmtlib Similar but not exactly the same as https://github.com/citra-emu/citra/pull/3533 Citra currently uses a different version of fmt, which does not support FMT_VARIADIC so make_args is used instead. On the other hand, yuzu uses fmt 4.1.0 which doesn't have make_args yet so FMT_VARIADIC is used.
2018-03-22Service/spl: add module and servicesmailwl10-0/+176
2018-03-21CMake: Set EMU_ARCH_BITS in CMakeLists.txtN00byKing3-36/+0
2018-03-21FS: Implemented IFileSystem::CreateDirectory.Subv6-7/+29
2018-03-21GPU: Added vertex attribute format registers.Subv1-1/+14
2018-03-21Service/vi: convert services to modulemailwl8-212/+160
2018-03-21GPU: Added registers for the number of vertices to render.Subv1-2/+13
2018-03-20Service: add fatal:u, fatal:p servicesmailwl10-0/+146
2018-03-20renderer_gl: Port boilerplate rasterizer code over from Citra.bunnei5-1/+495
2018-03-20gl_shader_util: Sync latest version with Citra.bunnei3-46/+116
2018-03-20renderer_gl: Port over gl_shader_gen module from Citra.bunnei3-0/+88
2018-03-20FS: Implemented IFileSystem's OpenDirectory function.Subv1-0/+28
Note that the filter parameter is not yet implemented.
2018-03-20FS: Added the IDirectory IPC interface and implemented its two functions.Subv1-0/+51
2018-03-20FS: Implement DiskFileSystem's OpenDirectory interface.Subv5-6/+19
2018-03-20FS: Implement DiskFileSystem::GetEntryType for existing files/directories.Subv1-2/+4
2018-03-20FS: Updated the Directory Entry structure to match the Switch.Subv5-30/+84
2018-03-20FS: Support the file Append open mode.Subv2-2/+23
2018-03-20renderer_gl: Port over gl_shader_decompiler module from Citra.bunnei3-0/+87
2018-03-20renderer_gl: Port over gl_rasterizer_cache module from Citra.bunnei3-0/+1714
2018-03-20gl_resource_manager: Sync latest version with Citra.bunnei1-8/+77
2018-03-20renderer_gl: Port over gl_stream_buffer module from Citra.bunnei3-0/+218
2018-03-20gl_state: Sync latest version with Citra.bunnei2-47/+111
2018-03-20FS: Implement MountSdCard.Subv1-2/+6
2018-03-20FS: Added an SDMC archive factory and registered it to the SDMC archive on startup.Subv5-0/+79
2018-03-19GPU: Added Z buffer registers to Maxwell3D's reg structure.Subv1-1/+17
2018-03-19GPU: Added the render target (RT) registers to Maxwell3D's reg structure.Subv1-1/+32
2018-03-19Clang FixesN00byKing5-9/+11
2018-03-19oopsN00byKing1-3/+3
2018-03-19More Warning cleanupsN00byKing3-3/+3
2018-03-19Clean Warnings (?)N00byKing15-20/+20
2018-03-19GPU: Added the TSC registers to the Maxwell3D register structure.Subv1-1/+15
2018-03-19GPU: Added the TIC registers to the Maxwell3D register structure.Subv1-1/+16
2018-03-19vi: Remove DequeueBuffer and wait until next available buffer.bunnei3-12/+49
2018-03-19hle_ipc: Add SleepClientThread to block current thread within HLE routines.bunnei2-0/+47
2018-03-19hle_ipc: Use shared_ptr instead of unique_ptr to allow copies.bunnei2-9/+9
2018-03-19hle_ipc: Remove GetPointer(..) usage with WriteToOutgoingCommandBuffer.bunnei3-7/+14
2018-03-19thread: Add THREADSTATUS_WAIT_HLE_EVENT, remove THREADSTATUS_WAIT_ARB.bunnei4-23/+9
2018-03-19GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.Subv2-1/+29
This macro simply sets the current CB_ADDRESS to the texture buffer address for the input shader stage.
2018-03-18GPU: Implement the BindStorageBuffer macro method in HLE.Subv2-1/+36
This macro binds the SSBO Info Buffer as the current ConstBuffer. This buffer is usually bound to c0 during shader execution. Games seem to use this macro instead of directly writing the address for some reason.
2018-03-18GPU: Handle writes to the CB_DATA method.Subv2-0/+39
Writing to this method will cause the written value to be stored in the currently-set ConstBuffer plus CB_POS. This method is usually used to upload uniforms or other shader-visible data.
2018-03-18GPU: Move the GPU's class constructor and destructors to a cpp file.Subv3-10/+30
This should reduce recompile times when editing the Maxwell3D register structure.
2018-03-18GPU: Store uploaded GPU macros and keep track of the number of method parameters.Subv4-27/+74
2018-03-18GPU: Macros are specific to the Maxwell3D engine, so handle them internally.Subv8-63/+55
2018-03-18GPU: Renamed ShaderType to ShaderStage as that is less confusing.Subv2-19/+19
2018-03-18GPU: Store shader constbuffer bindings in the GPU state.Subv2-5/+61
2018-03-18GPU: Corrected some register offsets and removed superfluous macro registers.Subv1-9/+3
2018-03-18GPU: Make the SetShader macro call do the same as the real macro's code.Subv2-3/+44
It'll now set the CB_SIZE, CB_ADDRESS and CB_BIND registers when it's called. Presumably this SetShader function is binding the constant shader uniforms to buffer 1 (c1[]).
2018-03-17GPU: Corrected the parameter documentation for the SetShader macro call.Subv2-11/+12
Register 0xE24 is actually a macro that sets some shader parameters in the register structure. Macros are uploaded to the GPU at startup and have their own ISA, we'll probably write an interpreter for this in the future.
2018-03-17GPU: Handle the SetShader method call (0xE24) and store the shader config.Subv2-4/+38
2018-03-17GPU: Added the vertex array registers.Subv1-2/+33
2018-03-17GPU: Process command mode 5 (IncreaseOnce) differently from other commands.Subv9-8/+97
Accumulate all arguments before calling the desired method. Note: Maybe we should do the same for the NonIncreasing mode?
2018-03-17GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine.Subv1-0/+8
Shader address calculation depends on this value to some extent, we do not currently know what it being 0 entails.
2018-03-17GPU: Added Maxwell registers for Shader Program control.Subv1-2/+55
2018-03-17nvflinger: Remove superfluous buffer format check.bunnei1-3/+1
2018-03-17process: MirrorMemory should use MemoryState::Mapped.bunnei1-1/+1
2018-03-16process: Unmap previously allocated heap.bunnei1-1/+3
2018-03-16arm_interface: Support unmapping previously mapped memory.bunnei6-2/+18
2018-03-16svc: Use more correct values for GetInfo MapRegion and NewMapRegion.bunnei3-29/+5
2018-03-16kernel: Move stack region outside of application heap.bunnei6-11/+6
2018-03-16memory: Add regions for map region, "new" map region, etc.bunnei1-19/+29
2018-03-16process: Fix stack memory state.bunnei1-2/+4
2018-03-16MemoryState: Add additional memory states and improve naming.bunnei5-18/+45
2018-03-16IGeneralService: fix function listmailwl1-2/+3
2018-03-16Service/NIFM: stub cancel functionmailwl1-1/+6
2018-03-16Service/NIFM: convert to modulemailwl8-122/+75
2018-03-14core: Move process creation out of global state.bunnei22-72/+87
2018-03-05GPU: Intercept writes to the VERTEX_END_GL register.Subv2-1/+18
This is the register that gets written after a game calls DrawArrays(). We should collect all GPU state and draw using our graphics API here.
2018-03-04FS: Use the correct error code when trying to open files that don't exist.Subv2-26/+6
2018-03-04FS: Stubbed CreateSaveData. It currently does nothing.Subv2-0/+15
2018-03-04FS: Make EnsureSaveData create the savedata folder when called for the first time.Subv8-17/+70
2018-03-04CoreTiming: Unschedule the pending events when an Interface is destroyed.Subv3-2/+10
2018-03-03Vi: Signal the BufferQueue's Native Handle right after ReleaseBuffer is called.Subv1-0/+3
This prevents a thread starvation issue in Puyo Puyo Tetris. We should hwtest this behavior and figure out where exactly this event is signaled.
2018-03-03Service/Set: add more servicesmailwl12-10/+348
2018-03-02SaveData: Use the current titleid when opening the savedata archive.Subv1-2/+3
2018-03-02Kernel: Store the program id in the Process class instead of the CodeSet class.Subv9-26/+25
There may be many CodeSets per Process, so it's wasteful and overcomplicated to store the program id in each of them.
2018-03-02FS: Implement MountSaveData and some of the IFile interface.Subv2-0/+189
2018-03-02Filesystem: Added a SaveData Factory and associated Disk_FileSystem.Subv10-16/+329
2018-02-27thread: Clear the process list on shutdown.Jules Blok1-1/+3
2018-02-27ResultCode: Mark any error code that isn't 0 as an error.Subv1-2/+2
2018-02-27Removes the use of QKeySequence::Cancel (#186)Vishal Sharma1-1/+2
* Removes the use of QKeySequence::Cancel to remove issues while running make * Corrects characters in a line for travis failure * Corrects space in a line for travis failure
2018-02-26file_sys: Style tweaksshinyquagsire232-11/+5
Asdf
2018-02-25loader: Check error on NPDM load, use TID for CodeSetshinyquagsire233-6/+10
2018-02-25loader: Use NPDM information when loading NSOsshinyquagsire232-4/+15
2018-02-25file_sys: Add support for parsing NPDM filesshinyquagsire233-0/+276
2018-02-25(Hopefully) Fix MinGW BuildN00byKing1-1/+1
2018-02-25Implements citra-emu/citra#3184N00byKing7-41/+41
2018-02-25Add UnmapSharedMemoryN00byKing2-1/+17
C++11 requires spaces on the Identifier Add inttypes include clang
2018-02-23time: Add missing time:s functions, used for libnxshinyquagsire231-0/+4
2018-02-22Stub more functionsmailwl7-8/+90
2018-02-22Stub am::SetScreenShotPermission, and bsd::StartMonitoring functionsmailwl5-1/+22
2018-02-22time: Add GetStandardLocalSystemClock, used by libnxshinyquagsire233-0/+9
2018-02-21dynarmic: Update to 6b4c6b0MerryMage1-2/+18
6b4c6b0 impl: Update PC when raising exception 7a1313a A64: Implement FDIV (vector) b2d781d system: Raise exception for YIELD, WFE, WFI, SEV, SEVL b277bf5 Correct FPSR and FPCR 7673933 A64: Implement USHL 8d0e558 A64: Implement UCVTF (vector, integer), scalar variant da9a4f8 A64: Partially implement FCVTZU (scalar, fixed-point) and FCVTZS (scalar, fixed-point) 7479684 A64: Implement system register TPIDR_EL0 0fd75fd A64: Implement system registers FPCR and FPSR 31e370c A64: Implement system register CNTPCT_EL0 9a88fd3 A64: Implement system register CTR_EL0 1d16896 A64: Implement NEG (vector) 3184edf IR: Add IR instruction ZeroVector 31f8fbc emit_x64_floating_point: Add maybe_unused to preprocess parameter 567eb1a A64: Implement FMINNM (scalar) c6d8fa1 A64: Implement FMAXNM (scalar) 616056d constant_pool: Add frame parameter a3747cb A64: Implement ADDP (scalar) 5cd5d9f reg_alloc: Only exchange GPRs dd0452a A64: Implement DUP (element), scalar variant e5732ea emit_x64_floating_point: Correct FP{Max,Min}{32,64} implementations for -0/+0 40eb9c3 A64: Implement FMAX (scalar), FMIN (scalar) 7cef39b fuzz_with_unicorn: QEMU's implementation of FCVT is incorrect 826dce2 travis: Switch unicorn repository 9605f28 a64/config: Allow NaN emulation accuracy to be set e9435bc a64_emit_x64: Add conf to A64EmitContext 30b596d fuzz_with_unicorn: Explicitly test floating point instructions be292a8 A64: Implement FSQRT (scalar) 3c42d48 backend_x64: Accurately handle NaNs 4aefed0 fuzz_with_unicorn: Print AArch64 disassembly
2018-02-21arm_dynarmic: LOG_INFO on unicorn fallbackMerryMage1-0/+4
2018-02-21memory: LOG_ERROR when falling off end of page tableMerryMage1-0/+11
2018-02-21core: Fix scheduler-shutdown related crashMerryMage1-5/+9
2018-02-20Add warning if Domain request has no domain message headermailwl1-0/+3
2018-02-20Fix: change check for domain order and existance of domain message headermailwl3-3/+4
2018-02-20IPC: add domain header to response if only it exists in requestmailwl3-6/+8
2018-02-20Service/AOC: stub ListAddOnContent functionmailwl4-2/+28
2018-02-19acc_u0: Stub ListOpenUsers service function.bunnei2-1/+11
2018-02-19service: Add Friend service interface.bunnei6-0/+100
2018-02-19logging: Add category for Friend service.bunnei2-0/+2
2018-02-19scheduler: Cleanup based on PR feedback.bunnei3-5/+4
2018-02-19AM: Corrected the response in EnsureSaveData.Subv1-1/+2
The values are still unknown and the function is still considered a stub. Puyo Puyo Tetris now tries to call fsp-srv:MountSaveData.
2018-02-18kernel: Use Scheduler class for threading.bunnei6-174/+26
2018-02-18kernel: Add Scheduler, which encapsulates the scheduling loading from Thread module.bunnei3-0/+210
2018-02-18core: Use shared_ptr for cpu_core.bunnei2-6/+4
2018-02-18kernel: Remove unused address_arbiter code.bunnei5-199/+0
2018-02-18 Kernel/IPC: Add a small delay after each SyncRequest to prevent thread starvation.Subv4-50/+63
Ported from citra PR #3091 The delay specified here is from a Nintendo 3DS, and should be measured in a Nintendo Switch. This change is enough to prevent Puyo Puyo Tetris's main thread starvation.
2018-02-17nvmap: Make IocFromId return the same existing handle instead of creating a new one.Subv1-5/+2
Games like Puyo Puyo Tetris and BOTW seem to depend on the buffer always having the same handle
2018-02-17Parcel: Ensure we don't read past the end of the parcels in Vi.Subv1-0/+5
2018-02-17Vi: Mark all fences as NO_FENCE in the DequeueBuffer response parcel.Subv1-2/+2
2018-02-17Vi: Always write the IGBPBuffer in the RequestBuffer response parcel.Subv1-1/+2
This may break libnx homebrew due to a bug in libnx but is required by official games since they always assume that the buffer will be there.
2018-02-16Service/hid: stub some functionsmailwl4-1/+98
2018-02-15nvhost-ctrl: Stub NVHOST_IOCTL_CTRL_EVENT_WAIT.Subv2-0/+25
2018-02-15Vi: Mark the fences as valid in the DequeueBuffer response parcel.Subv1-0/+3
2018-02-15Vi: Added a missing u32 in the DequeueBuffer response parcel.Subv1-0/+1
2018-02-15Vi: Don't write the IGBPBuffer in the IGBPRequestBufferResponseParcel.Subv1-4/+2
2018-02-15Vi: Properly write the BufferProducerFence object in the DequeueBuffer response parcel.Subv2-18/+28
2018-02-15shared_memory: Remove some checks.bunnei1-13/+0
2018-02-15pl_u: Implement basic shared font loading from RAM dump.bunnei6-0/+182
2018-02-15log: Add logging category for NS services.bunnei2-0/+2
2018-02-15hid: Stub GetVibrationDeviceInfo and SendVibrationValues.bunnei1-0/+15
2018-02-14hle_ipc: Remove const from WriteBuffer size.bunnei2-2/+2
2018-02-14pls, that was easyHexagon121-1/+1
2018-02-14Fix fps counter to correctly measure frame end when there was no frame to drawJames Rowe1-0/+2
2018-02-14memory: Silence formatting sepecifier warningsLioncash1-21/+30
2018-02-14nso: Silence formatting specifier warningsLioncash1-2/+4
2018-02-14deconstructed_rom_directory: Silence formatting specifier warningsLioncash1-3/+4
2018-02-14nvdrv/interface: Silence formatting specifier warningsLioncash1-1/+2
2018-02-14nvmap: Silence formatting specifier warningsLioncash1-1/+2
2018-02-14nvhost_gpu: Silence formatting specifier warningsLioncash1-6/+8
2018-02-14nvhost_ctrl: Silence formatting specifier warningsLioncash1-2/+2
2018-02-14nvhost_ctrl_gpu: Silence formatting specifier warningsLioncash1-3/+4
2018-02-14nvhost_as_gpu: Silence formatting specifier warningsLioncash1-5/+7
2018-02-14thread: Silence formatting specifier warningsLioncash1-2/+3
2018-02-14vm_manager: Silence formatting specifier warningsLioncash1-5/+7
2018-02-14gdbstub: Silence formatting specifier warningsLioncash1-6/+9
2018-02-14hle_ipc: Add GetReadBufferSize and check write buffer size.bunnei2-0/+10
2018-02-14debugger: Fix wait_tree crash.bunnei1-1/+1
2018-02-14service: Remove remaining uses of BufferDescriptor*.bunnei5-14/+8
2018-02-14audio: Use WriteBuffer instead of BufferDescriptorB.bunnei2-9/+3
2018-02-14vi: Eliminate direct usage of BufferDescriptorB.bunnei1-14/+3
2018-02-14nvdrv: Use ReadBuffer/WriteBuffer functions for Ioctl.bunnei1-17/+5
2018-02-14vi: Use ReadBuffer/WriteBuffer functions for TransactParcel.bunnei1-44/+19
2018-02-14hle_ipc: Add helper functions for reading and writing buffers.bunnei1-4/+2
2018-02-14maxwell_3d: Make constructor explicitLioncash1-1/+1
2018-02-14hle_ipc: Add helper functions for reading and writing buffers.bunnei3-0/+55
2018-02-14vi: Fix TransactParcelAuto to support both buffer formats.bunnei1-25/+16
2018-02-14audren_u: Schedule reoccuring event. (#183)bunnei2-6/+36
* audren_u: Schedule reoccuring event. * audren_u: Stub GetAudioRenderersProcessMasterVolume, and misc. changes.
2018-02-13Service/lm: add support to multiline logsmailwl1-20/+49
2018-02-13vi: Add FENCE_HACK, which is useful for booting BOTW.bunnei1-7/+21
2018-02-13vi: Stub TransactParcel CancelBuffer.bunnei1-0/+2
2018-02-13TransactParcel: Move WriteBlock to narrowest scope.bunnei1-10/+13
2018-02-12arm_dynarmic: Support direct page table accessMerryMage2-10/+19
2018-02-12Add RequestUpdateAudioRenderer, StartAudioRenderer and StopAudioRenderer stubs to audren:ugdkchan1-2/+76
2018-02-12GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.Subv3-3/+95
Only QueryMode::Write is supported at the moment.
2018-02-12Make a GPU class in VideoCore to contain the GPU state.Subv20-76/+125
Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
2018-02-12GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.Subv12-3/+285
2018-02-12nvdrv: Make the GPU memory manager available to nvhost-gpu.Subv3-6/+16
2018-02-12renderer_opengl: Support framebuffer flip vertical.bunnei3-5/+13
2018-02-12vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.bunnei6-11/+46
2018-02-11vi: Fix OpenLayer and CreateStrayLayer.bunnei1-6/+8
2018-02-10fsp_srv: Stub MountSdCard.bunnei2-0/+9
2018-02-10apm: Refactor service impl. to support multiple ports.bunnei5-58/+102
2018-02-10vi: Implement TransactParcelAuto.bunnei1-32/+46
2018-02-10nvflinger: (Hack) Use first available buffer if none are found.bunnei1-1/+5
2018-02-10IGBPQueueBufferRequestParcel: Don't enforce buffer length.bunnei1-1/+0
- Another fix for libnx.
2018-02-10IGBPRequestBufferResponseParcel: Fix response for libnx.bunnei1-7/+4
2018-02-09nvdrv: Fix QueryEvent for libnx.bunnei2-4/+8
2018-02-09IApplicationDisplayService::CloseDisplay: Fix response params size.bunnei1-1/+1
2018-02-09nvhost_ctrl_gpu: Implement ZCullGetInfo.bunnei1-2/+14
2018-02-09dynarmic: Update to 41ae12263MerryMage2-31/+45
Changes: Primarily implementing more A64 instructions
2018-02-09acc_u0: Implement ListAllUsers.bunnei2-2/+15
2018-02-08nvhost_as_gpu: Implement AllocateSpace and MapBufferEx.bunnei2-10/+33
2018-02-08nvdrv: Add MemoryManager class to track GPU memory.bunnei3-0/+162
2018-02-08nvmap: Refactor to expose nvmap objects.bunnei2-19/+22
2018-02-08nvhost_as_gpu: Add nvmap as a class member.bunnei3-2/+9
2018-02-07Service: stub some functions in am, audio, time, vi servicesmailwl9-6/+191
2018-02-06Service/hid: stub SetNpadHandheldActivationModemailwl1-0/+7
2018-02-06mutex: Update hasWaiters on release.bunnei1-0/+1
2018-02-06hid: Stub ActivateTouchScreen and SetNpadJoyHoldType.bunnei1-2/+14
2018-02-06Extra nvdrv support (#162)David17-37/+765
* FinishInitalize needed for 3.0.1+ games * nvdrv:s and nvdrv:t both use NVDRV * Most settings return 0 on hardware, disabled NV_MEMORY_PROFILER for now. NVN_THROUGH_OPENGL & NVRM_GPU_PREVENT_USE are a few interesting settings to look at. Carefully choosing settings can help with drawing graphics later on * Initial /dev/nvhost-gpu support * ZCullBind * Stubbed SetErrorNotifier * Fixed SetErrorNotifier log, Added SetChannelPriority * Allocate GPFIFO Ex2, Allocate Obj Ctx, Submit GPFIFO * oops * Fixed up naming/structs/enums. Used vector instead of array for "gpfifo_entry" * Added missing fixes * /dev/nvhost-ctrl-gpu * unneeded struct * Forgot u32 in enum class * Automatic descriptor swapping for ioctls, fixed nvgpu_gpu_get_tpc_masks_args being incorrect size * nvdrv#QueryEvent * Renamed logs for nvdrv * Refactor ioctl so nv_result isn't needed * /dev/nvhost-as-gpu * Fixed Log service naming, CtxObjects now u32, renamed all structs, added static_asserts to structs, used INSERT_PADDING_WORDS instead of u32s * nvdevices now uses "Ioctl" union, * IoctlGpfifoEntry now uses bit field * final changes
2018-02-06IApplicationFunctions: Stub out EnsureSaveData.bunnei2-0/+8
2018-02-05Dont call UNIMPLEMENTED for 'empty services', just return error codeDavid Marcec1-0/+2
2018-02-05Changed .istorage to .romfsDavid Marcec2-5/+5
2018-02-05set: GetAvailableLanguageCodes should not return lang_codes size.bunnei1-2/+3
2018-02-05nvflinger: Signal BufferQueue native handle event.bunnei1-0/+1
- This gets BOTW booting.
2018-02-05logger: Add Time service logging category.bunnei3-10/+12
2018-02-05logger: Add SET service logging category.bunnei3-16/+12
2018-02-05logger: Add PCTL service logging category.bunnei3-1/+3
2018-02-05logger: Add LM service logging category.bunnei3-2/+4
2018-02-05logger: Add APM service logging category.bunnei3-2/+5
2018-02-05lm: Ensure log string is non-empty before checking back().bunnei1-1/+1
2018-02-05logger: Add NIFM service logging category.bunnei6-11/+13
2018-02-05logger: Add VI service logging category.bunnei6-21/+22
2018-02-05hid: Stub out several functions.bunnei1-1/+39
2018-02-04hid: Implement CreateActiveVibrationDeviceList.bunnei1-0/+25
2018-02-04logger: Use Service_HID category where applicable.bunnei1-2/+2
2018-02-04logger: Use Service_NVDRV category where applicable.bunnei2-10/+10
2018-02-04logger: Add AM service logging category.bunnei5-42/+44
2018-02-04logger: Add "account" service logging category.bunnei3-8/+10
2018-02-04acc_u0: Stub out GetLastOpenedUser.bunnei2-0/+10
2018-02-04GetInfo: Implement IsCurrentProcessBeingDebugged.bunnei1-0/+3
2018-02-04WaitProcessWideKeyAtomic: Handle case where condition variable was already created.bunnei3-13/+17
2018-02-04acc:u0 : stub GetAccountIdmailwl1-1/+9
2018-02-03svc: SharedMemory size should be 64-bits and cleanup.bunnei3-11/+11
2018-02-03ArbitrateLock: Assert that requesting_thread is current_thread.bunnei1-0/+1
2018-02-03controller: DuplicateSession should return a ClientSession.bunnei1-4/+9
2018-02-03Service:nifm: add nifm:a, nifm:s and nifm:u servicesmailwl10-0/+378
2018-02-02Service/am: Add AppletAE service (#153)mailwl7-379/+571
* Add AppletAE, step 1: move common interfaces to am.h * Add AppletAE, step 2
2018-02-02Services/vi: add vi:s and vi:u servicesmailwl6-0/+128
2018-02-02vi::CreateStrayLayer : add padding to requestmailwl1-0/+1
2018-01-30shared_memory: Only mark addresses as invalid if they are within the heapshinyquagsire231-1/+2
2018-01-30[WIP] sfdnsres: stub (#146)mailwl5-2/+52
sfdnsres: Add several stubs
2018-01-27memory: Replace all memory hooking with Special regionsMerryMage11-441/+273
2018-01-26time: Implement ISteadyClock::GetCurrentTimePoint.bunnei2-1/+22
2018-01-25audout_u: Various cleanups.bunnei1-29/+17
2018-01-25ResponseBuilder: Use a bit field for customizing instead of always_move_handles.bunnei3-11/+21
2018-01-25time: Stub GetSystemClockContext function.bunnei2-2/+17
2018-01-25server_session: Fix scenario where all domain handlers are closed.bunnei1-3/+3
2018-01-25hle: Rename RequestBuilder to ResponseBuilder.bunnei19-128/+129
2018-01-25service: Fix all incorrect IPC response headers.bunnei14-82/+42
2018-01-25ipc_helpers: Make interface domain agnostic and add header validation.bunnei2-25/+58
2018-01-25hle: Integrate Domain handling into ServerSession.bunnei7-38/+74
2018-01-25hle: Remove Domain and SyncObject kernel objects.bunnei10-169/+2
2018-01-25handle_table: Remove ConvertSessionToDomain.bunnei2-17/+0
2018-01-25audout:u OpenAudioOut and IAudioOut (#138)st4rk4-14/+168
* Updated the audout:u and IAudioOut, now it might work with RetroArch without trigger an assert, however it's not the ideal implementation * Updated the audout:u and IAudioOut, now it might work with RetroArch without trigger an assert, however it's not the ideal implementation * audout:u OpenAudioOut implementation and IAudioOut cmd 1,2,3,4,5 implementation * using an enum for audio_out_state as well as changing its initialize to member initializer list * Minor fixes, added Service_Audio for LOG_*, changed PcmFormat enum to EnumClass * Minor fixes, added Service_Audio for LOG_*, changed PcmFormat enum to EnumClass * added missing Audio loggin subclass, minor fixes, clang comment breakline * Solving backend logging conflict * minor fix * Fixed duplicated Service NVDRV in backend.cpp, my bad
2018-01-24Fix time returning epoch time in milliseconds rather than in secondsgdkchan1-1/+1
2018-01-24logging: add missing NVDRV subclass to macro listRozlette1-0/+1
2018-01-23Correct SpellingN00byKing1-2/+2
2018-01-23Services: Added a todo about returning interfaces as domain objects in lm, hid and time.Subv3-0/+12
2018-01-22Time: Don't create unnecessary ports when retrieving the clock service sessions.Subv1-33/+27
2018-01-22HID: Don't create an unnecessary port in CreateAppletResource.Subv1-13/+13
2018-01-22LM: Don't create an unnecessary port in Initialize.Subv2-15/+10
2018-01-22IPC: Don't create an unnecessary port when using PushIpcInterface outside of a domain.Subv1-4/+5
2018-01-22Stub OpenAudioOut and fix a issue with HID IAppletResource being created more than oncegdkchan3-2/+21
2018-01-22AppletOE: Stubbed CreateManagedDisplayLayer to create a new layer in the Default display.Subv1-0/+14
This function is used by libnx to obtain a new layer.
2018-01-22AppletOE: Make ISelfController keep a reference to nvflinger.Subv5-10/+32
It'll be needed when we implement CreateManagedDisplayLayer.
2018-01-22Services: Vi shouldn't be responsible for creating nvflinger.Subv5-7/+13
It is now created during Service initialization and passed to all the services that need it.
2018-01-22VI: Move BufferQueue and NVFlinger to their own folder/namespace.Subv9-363/+452
2018-01-22Added stubs for audio services. (#116)st4rk12-5/+309
* stubs for audout:u, audin:u, audrec:u, audren:u, codecctl and decoding tables with nullptr for future implementations * fixing the changes requested (remove private, explicit)
2018-01-21Added nvmemp, Added /dev/nvhost-ctrl, SetClientPID now stores pid (#114)David9-5/+163
* Added nvmemp, Added /dev/nvhost-ctrl, SetClientPID now stores pid * used clang-format-3.9 instead * lowercase pid * Moved nvmemp handlers to cpp * Removed unnecessary logging for NvOsGetConfigU32. Cleaned up log and changed to LOG_DEBUG * using std::arrays instead of c arrays * nvhost get config now uses std::array completely * added pid logging back * updated cmakelist * missing includes * added array, removed memcpy * clang-format6.0
2018-01-21nvmap: Add a return 0 underneath the UNIMPLEMENTED macroLioncash1-0/+1
This macro resolves to an empty macro in release builds.
2018-01-21nvmap: Make IoctlCommands an enum classLioncash2-12/+12
Prevents the enum values from polluting the surrounding scope
2018-01-21file_sys: Clang format fixes.bunnei3-4/+4
2018-01-21fsp_srv: Various improvements to IStorage:Read implementation.bunnei5-48/+79
2018-01-21deconstructed_rom_directory: Implement istorage loading for RomFS.bunnei2-2/+71
2018-01-21filesystem: Implement basic IStorage functionality.David Marcec6-0/+258
2018-01-21file_sys: Cleanup to better match Switch file system constructs.bunnei10-63/+136
file_sys: Add factory class for RomFS file system.
2018-01-21file_sys: Remove disk_archive, savedata_archive, and title_metadata.bunnei7-835/+0
2018-01-21archive_backend: Minor changes to match Switch IFileSystem.bunnei5-26/+26
2018-01-21file_sys: Repurpose 3DS IVFC code for Switch ROMFS.bunnei3-51/+43
2018-01-21gdbstub: Update registers and sizes for aarch64Rozlette1-113/+155
This gets gdbstub working at least to the point where clients can communicate with it. What works: - Reading/writing GPRegs - Reading/writing memory - Interrupting the emulated program and continuing What does NOT work: - Breakpoints. Sizes have been updated to u64, but support will need to be added in the interpreter for them to work. - VRegs. Mostly because my gdb was having issues with 128-bit regs for some reason. However, the current u128 representation is a bit awkward to use and should probably be updated first.
2018-01-21VI: Implement the Query transaction of IHOSBinderDriver, and stubbed some results.Subv2-0/+58
2018-01-21Fix spelling error in CMakeListsMatthew Brener1-1/+1
Minor spelling error of its --> it's
2018-01-21service/time: remove accidental #pragmastgsm2-4/+0
2018-01-21loader: Minor style fix in deconstructed_rom_directoryRozlette1-1/+0
2018-01-21Format: Run the new clang format on everythingJames Rowe74-117/+207
2018-01-20memory: Return false for large VAddr in IsValidVirtualAddressRozlette1-0/+3
2018-01-20loader: Clean up ctors and includes.bunnei10-18/+22
2018-01-20loader: Add DeconstructedRomDirectory for game dumps.bunnei5-0/+156
2018-01-20loader: Refactor to also pass filepath into IdentifyType.bunnei8-19/+19
2018-01-20nso: Remove code specific to directory loading.bunnei2-17/+6
2018-01-20Port citra #3352 to yuzu (#103)River City Ransomware3-4/+25
* Port citra #3352 to yuzu This change allows non x86_64 architectures to compile yuzu by skipping the building of dynarmic * Fixed clang-format errors * fixes more clang-format errors
2018-01-20Added CreateSharedMemory & UNIMPLEMENTED() for non existent services. (#113)David3-1/+23
* Added svcCreateSharedMemory * Services which are not implemented now throw UNIMPLEMENTED() * clang-format * changed perms to u32 * removed camelcase
2018-01-20Fixes some cast warnings, partial port of citra #3064 (#106)River City Ransomware6-21/+22
* Fixes some cast warnings, partially fixes citra #3064 * Converted casts to uint32_t to u32 * Ran clang-format
2018-01-19acc, set, applet_oe: stub various functions, add set service (#105)goaaats8-0/+161
* Stubs for various acc:u0 funcs needed * Stub for GetDesiredLanguage in IApplicationFunctions * Add set service + stubs needed for games * Fix formatting * Implement IProfile, IManagerForApplication, return bool in CheckAvailability, style fixes * Remove IProfile::Get(needs more research), fix IPC response sizes
2018-01-19ISelfController: Stub LockExit and UnlockExitRozlette1-0/+16
2018-01-19time: Add new line to ends of files.bunnei4-4/+4
2018-01-19applet_oe: Clang-format.bunnei1-2/+1
2018-01-19time: Stub out GetTotalLocationNameCount and some cleanup.bunnei2-4/+12
2018-01-19nvdrv: Stub SetClientPID.bunnei2-0/+13
2018-01-19svc: Fix svcGetInfo MapRegionBaseAddr.bunnei3-1/+9
2018-01-19svc: Add additional fields to MemoryInfo struct.bunnei1-0/+4
2018-01-19Fix dispdrv typogdkchan1-1/+1
2018-01-19qt: Migrate to Qt 5 signal/slot connection syntax where applicableLioncash5-31/+31
2018-01-18ui: Rename almost all classes in configuration_input.ui (#99)Evgeni Danailov1-66/+66
* Rename verticalLayout_25 to verticalLayout_23. * Rename almost all classes.
2018-01-18Port citra #3336 - Resizes the configuration window to not be so stretched outRiver City Ransomware1-1/+1
2018-01-18Fix NRO Entry Pointgdkchan1-2/+2
2018-01-18Stub PopLaunchParameter and implement Buffer C Descriptors reading on hle_ipc (#96)gdkchan5-7/+127
* Stub PopLaunchParameter and implement Buffer C Descriptors reading * Address PR feedback * Ensure we push a u64 not a size_t * Fix formatting
2018-01-18Start to implement/stub BSD:U and SFDNSRES services (#78)flerovium^-^7-0/+159
* bsd: start stubbing bsd:u and sfdnsres * bsd: stubbed RegisterClient * bsd: attempt to get past socket() * bsd: fix some wrong assumptions about IPC * bsd: fix format specifiers * bsd: stubbed Connect() * bsd: stubbed SendTo() * made requested changes * sockets: respect alphabetical order at service installation * run clang-format * bsd: start stubbing bsd:u and sfdnsres * bsd: stubbed RegisterClient * bsd: attempt to get past socket() * bsd: fix some wrong assumptions about IPC * bsd: fix format specifiers * bsd: stubbed Connect() * bsd: stubbed SendTo() * made requested changes * sockets: respect alphabetical order at service installation * run clang-format * run clang-format (2)
2018-01-18time: Fix use of CamelCase in ToCalendarTimeWithMyRuleRozlette1-6/+6
2018-01-18time: Refactor time:* to use a single shared moduleRozlette7-26/+107
2018-01-18lm: Minor logging fix to skip a byte.bunnei1-0/+7
2018-01-18CMakeLists: Derive the source directory grouping from targets themselvesLioncash7-360/+338
Removes the need to store to separate SRC and HEADER variables, and then construct the target in most cases.
2018-01-18controller: Use DuplicateSession for DuplicateSessionEx.bunnei2-1/+8
2018-01-18svc: Rename some entries to match their analogue on SwitchBrewLioncash1-7/+7
Makes the codebase a little more consistent with regards to available documentation. Also amends the duplicate case where there was a similar entry at 0x72 named ConnectToPort.
2018-01-18svc: Add CreateJitMemory and MapJitMemory svc stringsLioncash1-2/+2
Makes the table match SwitchBrew for these entries
2018-01-18vi: Make constructors explicit where applicableLioncash1-13/+14
Prevents implicit conversions.
2018-01-18vi: Add missing override specifiersLioncash1-7/+7
2018-01-18vi: Copy data directly into the std::vector within Parcel's ReadBlock functionLioncash1-2/+3
Previously this would unnecessarily zero-initialize the vector before copying the actual data into the vector instance.
2018-01-18hotkeys: Add missing <QTreeWidgetItem> includeLioncash1-0/+1
2018-01-18game_list: Add missing override specifier for KeyReleaseEater's eventFilter functionLioncash1-1/+1
2018-01-18game_list: Amend doxygen parameter identifiers for containsAllWords()Lioncash1-2/+2
2018-01-18telemetry: Silence initialization order warningsLioncash1-2/+2
2018-01-18input_common/sdl: Silence a -Wpessimizing-move warningLioncash1-1/+1
2018-01-18bootmanager: Minor tidiness/correctness changesLioncash2-7/+6
Moved over from #3266 in citra.
2018-01-18Fix NRO loadinggdkchan1-20/+9
2018-01-17 Implement Pull #3306 from citra: citra_qt: Drop Qt 5 version checks in code (#41)N00byKing1-13/+1
* Update bootmanager.cpp * This *should* fix the clang error
2018-01-17TIME: consolidate time:* interfaces, stub functions and structsRozlette5-85/+164
2018-01-17Remove relocation on NSO/NROgdkchan3-19/+2
2018-01-17Update CMakeLists.txtN00byKing1-0/+1
2018-01-17Update title_metadata.hN00byKing1-0/+1
2018-01-17svc: Clang-format fix.bunnei1-6/+4
2018-01-17Update core.cppN00byKing1-1/+0
2018-01-17Update default_ini.hN00byKing1-2/+2
2018-01-17hle_ipc: Clang format.bunnei1-2/+3
2018-01-17Fixed formattingnoah katz1-2/+2
2018-01-17nvdrv: stubbed Close(cmd 2)Frederic Meyer4-0/+26
2018-01-17Fix gdbstub typo, fixes Citra #3318River City Ransomware1-1/+1
Core::System().GetInstance().IsPoweredOn() -> Core::System::GetInstance().IsPoweredOn()
2018-01-17hid: Adjust timing based on actual hardwareshinyquagsire231-3/+3
2018-01-17ipc: Implement domain command CloseVirtualHandle.bunnei3-3/+34
2018-01-17loggin: Add IPC logging category.bunnei2-1/+3
2018-01-17UI: Fix frame rate perf statsJames Rowe2-1/+4
Adds in a missing EndGameFrame when nvdrv swaps buffers
2018-01-17acc_u0: Add IPC interface and stub InitializeApplicationInfo.bunnei6-0/+86
2018-01-17hid: clang-formatshinyquagsire231-3/+3
2018-01-17hid: Adjust for style guideshinyquagsire232-63/+68
2018-01-17applet_oe: Fix GetOperationMode and GetPerformanceMode.bunnei1-2/+2
2018-01-17Fix non translated string (same as Citra PR 2949)noah katz1-1/+1
2018-01-17NV: Implemented the nvdrv service, which uses the same interface as nvdrv:aSubv4-16/+18
2018-01-17NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.Subv13-165/+95
2018-01-17VI: Stubbed GetNativeHandle, Create/DestroyStrayLayer and CloseDisplaySubv2-3/+85
2018-01-17Services: Stubbed APM::OpenSession and the ISession interface.Subv3-2/+53
# Conflicts: # src/core/hle/service/am/applet_oe.cpp # src/core/hle/service/apm/apm.cpp
2018-01-17AppletOE: Stub a bunch of functions required by libnx homebrew.Subv1-4/+62
2018-01-17SVC: Correct some return values in svcGetInfo and added TitleId and PrivilegedProcessId stubs.Subv1-6/+21
# Conflicts: # src/core/hle/kernel/svc.cpp
2018-01-17SVC: Add 4.0.0+ comment to GetInfoType enum values.Subv1-0/+1
2018-01-17IPC: Push domain objects as move handles when not in a domain.Subv2-2/+28
2018-01-17Update memory.hDavid1-2/+2
2018-01-16SetThreadCoreMask stub, time to implement fspDavid Marcec1-1/+6
2018-01-16implemented more of ISelfController and IApplicationFunctionsDavid Marcec1-0/+53
2018-01-16Added more svcGetInfo pairsDavid Marcec4-2/+29
2018-01-16Increased heap size and changed tls area vaddrDavid Marcec1-2/+2
2018-01-16Use static functions instead of lambdasmuemart1-49/+46
2018-01-16Add translation support for button labelsmuemart1-14/+15
2018-01-16Add button labels for sdl joystick mappingsmuemart1-17/+46
2018-01-16clang-formatMerryMage25-63/+54
2018-01-16Implement Pull #3030 from CitraTobias1-6/+6
citra-qt: Rename derivative class name
2018-01-16nso: Modify .bss size calculation logicRozlette1-3/+7
2018-01-16Update game_list.cppN00byKing1-1/+1
2018-01-16Update CMakeLists.txtN00byKing1-5/+1
2018-01-16Build: Automagically handle unicornJames Rowe1-1/+1
On MSVC if unicorn isn't found, fallback to bundled unicorn On everything else, fallback to building unicorn in externals Also fixes loading unicorn in msvc
2018-01-16Implement Pull #3333 from citra: citra_qt: Pause emulation on CoreError (#39)N00byKing2-0/+2
2018-01-16Merge citra-emu PR#3159 by FearlessTobi(citra-qt : Fix a bug in our fullscreen implementation)goaaats2-15/+31
2018-01-16Merge citra-emu PR#3001 by Styleoshin(citra-qt : Adding fullscreen mode)goaaats5-1/+57
2018-01-16hid: Write to all layouts, implement circular buffers, set up controller metadata.shinyquagsire232-39/+71
2018-01-16Build: Add unicorn as a submodule and build it if neededJames Rowe1-1/+1
Adds a cmake custom target that will build unicorn on first compile and uses this in the build scripts as well. Updates Appveyor and Travis build scripts to work with the new unicorn build, and updates the paths to all of the different artifacts.
2018-01-16Adding meumart's Citra SDL Joystick support. Citra PR #3116muemart7-191/+524
2018-01-15nso: Load subsdk4 if available.bunnei1-1/+1
2018-01-15pctl: Clang format.bunnei1-1/+1
2018-01-15pctl: GetService should return an IParentalControlService interface.bunnei1-3/+8
2018-01-15applet_oe: Stub SetFocusHandlingMode, GetCurrentFocusState, SetTerminateResult.bunnei1-2/+55
2018-01-15settings: Fix button mappings array to have correct entries.bunnei1-2/+6
2018-01-15Clanggit rebase -i fixesunknown1-10/+2
2018-01-15Clang formatunknown2-4/+10
2018-01-15Change default log level to infounknown1-1/+1
2018-01-15Update the internal resolution settingsunknown3-67/+7
2018-01-15yuzu_cmd: Fix default ini, add screenshot buttonshinyquagsire231-1/+2
2018-01-15hid: Bare-minimum sharedmem inputshinyquagsire232-2/+88
2018-01-15hid: Remove redundant HID prefix on structs/enumsshinyquagsire231-73/+73
2018-01-15configure_input: update w/ Switch buttonsshinyquagsire233-90/+221
2018-01-15settings: Screenshot buttonshinyquagsire231-0/+2
2018-01-15yuzu_cmd: fix default inishinyquagsire231-9/+17
2018-01-15settings: adjust button configs for Switch controllersshinyquagsire231-17/+50
2018-01-15hid: Add sharedmem structsshinyquagsire231-0/+312
2018-01-15vi: Add IManagerDisplayService::CloseDisplay functionbsaleil1-0/+10
2018-01-15renderer_gl: Clear screen to black before rendering framebuffer.bunnei2-5/+8
2018-01-15Games expect 15 for ICommonStateGetter::ReceiveMessage in order to continue executionDavid Marcec1-1/+1
2018-01-15renderer: Render previous frame when no new one is available.bunnei4-17/+22
2018-01-15lm: Fix IPC header for Initialize.bunnei1-1/+1
2018-01-15time: Implement GetStandardUserSystemClock, GetCurrentTime.bunnei6-1/+121
2018-01-15audio: Add files to CMake.bunnei2-1/+4
2018-01-15hid: Remove unused registered_loggers.bunnei1-3/+0
2018-01-15audio: Stub out AudOutU::ListAudioOuts.bunnei5-0/+84
2018-01-15hid: Implement IAppletResource::GetSharedMemoryHandle.bunnei3-14/+68
2018-01-14qt: Update about dialog to show license for GPLv2 only.bunnei1-1/+1
Fixes #6.
2018-01-14shared_memory: Minor fixes and cleanup.bunnei1-6/+6
2018-01-14svc: Implement svcMapSharedMemory.bunnei2-1/+38
2018-01-14kernel: Increase default stack size to 64K.bunnei1-1/+1
2018-01-14Remove Surface Viewer stubJannik Vogel3-13/+0
2018-01-14Implement "About" dialogspycrab6-3/+245
2018-01-14Add missing FileType declarations in GuessFromExtension and GetFileTypeStringThog1-0/+8
2018-01-14yuzu qt copy windows deps renamedJames Rowe1-2/+2
2018-01-14Minor cleanupMerryMage7-18/+18
2018-01-14macOS: Update Info.plistMerryMage1-34/+34
2018-01-13Add new icons and fix up the linux paths for installJames Rowe1-3/+1
2018-01-13Update dynarmic to bc73004MerryMage1-12/+17
bc73004 a64_merge_interpret_blocks: Remove debug output 4e656ed tests/A64: Randomize PSTATE.<NZCV> fd9530b A64: Optimization: Merge interpret blocks 3c9eb04 testenv: Use format constants 324f3fc tests/A64: Unicorn interface fixes 98ecbe7 tests/A64: Fuzz against unicorn b1d38e7 tests/A64: Move TestEnvironment to own header 5218ad9 A64/data_processing_pcrel: bug: ADR{,P} instructions sign extend their immediate b1a8c39 A64/data_processing_addsub: bug: {ADD,SUB}S (extended register) instructions write to ZR when d = 31 64827fb a64_emit_x64: bug: A64CallSupervisor trampled callee-save registers 1bfa04d emit_x64: bug: OP m/r64, imm32 form instructions sign-extend their immediate on x64 edadeea A64 inferface: Use two argument static_assert 9ab1304 A64: Add ExceptionRaised IR instruction 6843eed Update readme 7438d07 A64/translate: Add TranslateSingleInstruction function
2018-01-13Fix build on macOS and linuxMerryMage4-6/+7
2018-01-13arm_unicorn: Log unmapped memory access address.bunnei1-1/+1
2018-01-13config: Default log filter to trace.bunnei3-3/+3
2018-01-13yuzu: Update license text to be consistent across project.bunnei61-61/+61
2018-01-13Remove settings issues in sdl and fix a few files that broke in mingwJames Rowe4-53/+1
2018-01-13Removing unused settings and yuzu rebrandingJames Rowe17-485/+69
2018-01-13Get yuzu sdl to start compilingJames Rowe5-12/+12
2018-01-13Remove gpu debugger and get yuzu qt to compileJames Rowe46-3245/+47
2018-01-13Remove references to PICA and rasterizers in video_coreJames Rowe77-16444/+4
2018-01-13Massive removal of unused modulesJames Rowe120-5227/+21
2018-01-13config: Default CPU core to Unicorn.bunnei3-3/+3
2018-01-13core: Gut out cryptop, since it doesn't compile with C++17.bunnei4-126/+7
2018-01-12configuration: Add cpu_core configuration optionMerryMage8-16/+40
2018-01-12arm_dynarmic: Implement coreMerryMage8-65/+166
2018-01-12core: Include <algorithm> where used.bunnei3-0/+6
2018-01-12renderer_opengl: Fix LOG_TRACE in LoadFBToScreenInfo.bunnei1-1/+1
2018-01-12nv: Fix more broken asserts.bunnei2-3/+3
2018-01-12nvdisp_disp0: Fix broken assert.bunnei1-1/+1
2018-01-12core: Fix recent GCC build breaks.bunnei2-2/+4
2018-01-12svc: Implement GetSystemTick.bunnei2-2/+21
2018-01-11nvdisp_disp0: Call SwapBuffers to render framebuffer.bunnei1-0/+7
2018-01-11renderer_opengl: Support rendering Switch framebuffer.bunnei3-138/+83
2018-01-11render_base: Add a struct describing framebuffer metadata.bunnei1-0/+26
2018-01-11renderer_opengl: Add MortonCopyPixels function for Switch framebuffer.bunnei1-0/+111
2018-01-11renderer_opengl: Update DrawScreens for Switch.bunnei2-23/+11
2018-01-11CMakeLists: Add framebuffer_layout.cpp.bunnei1-0/+1
2018-01-11frontend: Update for undocked Switch screen layout.bunnei8-279/+43
2018-01-11NV: Move the nv device nodes to their own directory and namespace.Subv11-166/+430
2018-01-11VI: Use a Pulse event instead of OneShot for the vblank events.Subv1-1/+1
This prevents missing frames if the vblank fires between the DequeueBuffer and Wait(vsync) calls
2018-01-11vi: Use new CoreTiming::EventTypebunnei1-1/+5
2018-01-11NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.Subv6-172/+252
NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface. We now have the address of the framebuffer to draw, we just need to actually put it on the screen.
2018-01-11NV: Determine what buffer to draw for each layer of each display.Subv2-13/+58
Don't try to draw buffers that the guest application is using, only queued buffers are eligible for drawing. Drawing actual pixels is still not implemented.
2018-01-11NV: Signal all display's vsync event 60 times per second.Subv2-1/+32
2018-01-11NV: Give each display its own vsync event.Subv2-12/+29
2018-01-11NV: Keep track of Displays, Layers and BufferQueues in nvflinger.Subv4-41/+261
2018-01-11IPC: Allow passing arguments to the Interfaces when using PushIpcInterfaceSubv1-3/+3
2018-01-11NV: Implemented (with stubs) the vi:m service and some of its subservices.Subv6-0/+726
The homebrew display test application now properly writes graphics data to the graphics buffer but we still don't have a way to compose the display layers.
2018-01-11NV: Implemented the nvdrv:a service and the /dev/nvmap device.Subv4-0/+354
2018-01-11IPC: Corrected some definitions for the buffer C descriptor flags.Subv3-3/+10
2018-01-11svc: Stub ResetSignal and CreateTransferMemorySubv2-3/+28
2018-01-11svc: Stub SetMemoryAttributeSubv2-0/+11
2018-01-10Threads: Added enum values for the Switch's 4 cpu cores and implemented svcGetInfo(AllowedCpuIdBitmask)Subv5-16/+28
2018-01-10Services: Allow lm to log single-character messages.Subv1-7/+3
2018-01-09SVC: Fixed WaitSynchronization with multiple handles when none is immediately ready.Subv1-7/+18
2018-01-09SVC: Implemented CancelSynchronization.Subv2-1/+19
2018-01-09ErrorCodes: Updated the InvalidHandle and Timeout kernel error codes.Subv1-2/+7
2018-01-09SVC: Fixed WaitSynchronization with multiple handles when at least one of them is ready.Subv2-3/+29
2018-01-09kernel: Rename Semaphore to ConditionVariable.bunnei11-171/+180
2018-01-09mutex: Remove unused call to VerifyGuestState.bunnei1-3/+0
2018-01-09Kernel: Actually wake up the requested number of threads in Semaphore::Release.Subv4-21/+18
Also properly keep track of data in guest memory, this fixes managing the semaphore from userland. It was found that Semaphores are actually Condition Variables, with Release(1) and Release(-1) being equivalent to notify_one and notify_all. We should change the name of the class to reflect this.
2018-01-09Kernel: Properly keep track of mutex lock data in the guest memory. This fixes userland locking/unlocking.Subv4-67/+63
2018-01-09Kernel: Allow chaining WaitSynchronization calls inside a wakeup callback.Subv4-30/+78
2018-01-09fix macos buildMerryMage2-5/+5
2018-01-09core_timing: Use 1.020GHz for core clock rate.bunnei1-5/+3
2018-01-09CoreTiming: Reworked CoreTiming (cherry-picked from Citra #3119)B3n3012-557/+638
* CoreTiming: New CoreTiming; Add Test for CoreTiming
2018-01-07IPC: Make DuplicateSession return the Domain instead of the Session if the request was made on a Domain interface.Subv2-2/+7
2018-01-07AppletOE: Fixed command buffer structure for ReceiveMessage.Subv1-2/+1
2018-01-07IPC: Corrected some command headers in the IPC Controller interface.Subv1-4/+2
2018-01-07IPC: Corrected some command header sizes in appletOE.Subv1-12/+21
2018-01-07IPC: Take the number of domain objects as a parameter in MakeBuilder.Subv2-4/+6
2018-01-07SM: Fixed connecting to services with an 8-byte name, like appletOE.Subv1-12/+4
2018-01-07IPC: Fixed pushing ResultCodes into the command buffer.Subv2-7/+9
They should have 32 bits of padding after the error code now.
2018-01-07IPC: Add functions to read the input move/copy objects from an IPC request.Subv3-2/+42
2018-01-07IPC: Don't attempt to read the command buffer if it holds a Close request.Subv1-0/+5
2018-01-07IPC Cleanup: Remove 3DS-specific code and translate copy, move and domain objects in IPC requests.Subv8-405/+118
Popping objects from the buffer is still not implemented.
2018-01-07IPC: Skip the entire u64 of the command id when receiving an IPC request.Subv2-15/+5
Service code now doesn't have to deal with this.
2018-01-07IPC: Use the correct size when pushing raw data to the command buffer and fixed pushing domain objects.Subv4-10/+29
Domain object ids are always stored immediately after the raw data.
2018-01-07svc: Implement svcSignalProcessWideKey.bunnei2-4/+23
2018-01-07audio: Log dropping frames as trace to reduce spam.bunnei1-1/+1
2018-01-07semaphore: More changes for Switch.bunnei2-11/+17
2018-01-07wait_object: Refactor to allow waking up a single thread.bunnei2-15/+28
2018-01-07nso: Always load the filepath specified by the user.bunnei1-1/+3
2018-01-07core_timing: Increase clock speed for Switch docked.bunnei3-3/+3
2018-01-06svc: Implement svcWaitProcessWideKeyAtomic.bunnei2-1/+54
2018-01-06semaphore: Updates for Switch.bunnei2-21/+31
2018-01-06lm: Assert on unsupported multi-message.bunnei1-0/+9
2018-01-06svc: Implement WaitSynchronization for a single handle.bunnei1-4/+24
2018-01-06svc: Refactor LockMutex code to use WaitSynchronization1.bunnei1-13/+45
2018-01-05lm: Improve Log() to format a useful string.bunnei1-10/+75
2018-01-05svc: Add missing string_util include.bunnei1-0/+1
2018-01-04cmake: Don't compile Dynarmic as it's unused.bunnei1-1/+1
2018-01-04core: Increase tight_loop 100x for speed.bunnei1-1/+1
2018-01-04citra_qt: Remove VFP registers, since this isn't used anyways and caused an assert.bunnei1-4/+0
2018-01-04arm_unicorn: Load/release unicorn DLL.bunnei1-0/+16
2018-01-04externals: Use unicorn DLL instead of static lib.bunnei2-0/+4
2018-01-04unicorn: Use for arm interface on Windows.bunnei4-9/+242
2018-01-04arm_dynarmic: More cleanup.bunnei1-6/+0
2018-01-04core: Remove unicorn_dynload.bunnei1-2/+0
2018-01-04arm_dynarmic: Gut interface until dynarmic is ready for general use.bunnei2-142/+44
2018-01-03arm: Remove SkyEye/Dyncom code that is ARMv6-only.bunnei37-28101/+23
2018-01-03vm_manager: Use a more reasonable MAX_ADDRESS size.bunnei1-5/+4
2018-01-03svc: Remove unnecessary "svc" prefix to naming scheme.bunnei1-106/+106
2018-01-03pctl: Remove duplicate InstallInterfaces function.bunnei1-4/+0
2018-01-03hle: Move SVC code to kernel namespace.bunnei4-134/+121
2018-01-01svc: Improve svcGetInfo.bunnei2-35/+41
2018-01-01vm_manager: Stub out a bunch of interfaces used by svcGetInfo.bunnei2-1/+51
2018-01-01svc: Fix string formatting for CreateThread.bunnei1-1/+1
2018-01-01cmake: Add missing object_address_table.bunnei1-0/+2
2018-01-01core/video_core: Fix a bunch of u64 -> u32 warnings.bunnei8-26/+26
2018-01-01svc: Stub out svcWaitSynchronization.bunnei1-1/+9
- This does not matter until we implement other kernel objects, mutexes use svcLockMutex for waiting.
2018-01-01svc: Implement svcExitProcess.bunnei3-11/+77
2018-01-01svc: Implement svcUnlockMutex.bunnei1-1/+11
2018-01-01svc: Implement svcLockMutex.bunnei3-24/+134
2018-01-01kernel: Add ObjectAddressTable class.bunnei3-2/+101
2017-12-31thread: Keep track of the initially created handle.bunnei3-2/+7
This is kinda crufty, but we need it for now to update guest state variables.
2017-12-31svc: Implement svcExitThread.bunnei1-1/+9
2017-12-31svc: Implement svcCreateThread.bunnei1-2/+57
2017-12-31svc: Cleanup svcGetThreadPriority.bunnei1-3/+5
2017-12-31svc: Stub out svcGetCurrentProcessorNumber.bunnei1-1/+7
2017-12-31errors: Define missing kernel error codes.bunnei1-0/+3
2017-12-31svc: Implement svcSetThreadPriority.bunnei1-1/+30
2017-12-31svc: Change SignalProcessWideKey to a stub.bunnei1-2/+2
2017-12-31function_wrappers: Cleanup, fix warnings, remove unused code.bunnei1-187/+35
2017-12-31svc: Implement svcUnmapMemory.bunnei3-1/+15
2017-12-30svc: Minor cleanups.bunnei1-8/+9
2017-12-30svc: Implement svcStartThread.bunnei1-0/+16
2017-12-30thread: Main thread should set thread handle to reg 1.bunnei1-1/+4
2017-12-30thread: Remove THUMB mode flag.bunnei1-1/+1
2017-12-30thread: Main thread should be ready by default, all others dormant.bunnei1-4/+3
2017-12-29kernel: Various 64-bit fixes in memory/process/threadbunnei5-14/+14
2017-12-29applet_oe: Stub out a bunch of interfaces necessary for boot.bunnei2-1/+159
2017-12-29controller: Implement DuplicateSession.bunnei2-9/+11
2017-12-29kernel: Fix implementation of ConvertSessionToDomain.bunnei10-54/+90
2017-12-29ap, aoc_u: Minor cleanup.bunnei3-4/+1
2017-12-29service: Add empty interface for pctl:a.bunnei6-0/+90
2017-12-29kernel: Add basic support for Domain object.bunnei5-4/+112
2017-12-29kernel: Add SyncObject primitive, use it for ClientSession.bunnei4-10/+41
2017-12-29svc: Implement MapMemory.bunnei3-4/+17
2017-12-29process: Add method to mirror a memory region.bunnei2-0/+27
2017-12-28svc: Implement SetHeapSize.bunnei2-3/+19
2017-12-28service: Clean up apm/lm/applet_oe/controller/sm ctor/dtor.bunnei10-20/+10
2017-12-28service: Halt on ReportUnimplementedFunction and improve output log.bunnei1-4/+2
2017-12-28service: Add empty interface for aoc:u.bunnei4-0/+44
2017-11-01service: Return proper result code for IPC::CommandType::Close.bunnei4-9/+12
2017-11-01hle: Use Switch formatted result codes.bunnei8-346/+110
2017-10-23svc: Implement GetThreadId and GetProcessId.bunnei2-2/+37
2017-10-23logging: Rename category "Core_ARM11" to "Core_ARM".bunnei10-89/+89
2017-10-23nso: Load more common submodules.bunnei1-15/+11
2017-10-23memory: Support 32-bit paging, move heap address space up.bunnei2-3/+3
2017-10-20hle: Fix QueryMemory response for MemoryInfo.bunnei7-149/+31
2017-10-19lm: Implement lm::Initialize and Logger::log.bunnei2-3/+67
2017-10-19hle_ipc: Only copy necessary fields for outgoing command buffer.bunnei1-1/+1
2017-10-19hle_ipc: Parse out buffer X/A/B/B descriptors from incoming command buffer.bunnei2-14/+19
2017-10-19service: Add CreatePort function (that does not register/install).bunnei2-0/+12
2017-10-19memory: Print addresses as 64-bit.bunnei1-2/+2
2017-10-18ipc_helpers: Fix alignment (was wrong as a result of a dynarmic bug).bunnei1-3/+4
2017-10-18service: Print correct command ID on unimplemented function.bunnei1-1/+1
2017-10-15hle: Implement ConvertSessionToDomain, various cleanups.bunnei10-33/+82
2017-10-15core: Refactor MakeMagic usage and remove dead code.bunnei11-885/+18
2017-10-15hle: Add service stubs for apm and appletOE.bunnei10-2/+136
2017-10-15hle: Initial implementation of NX service framework and IPC.bunnei21-859/+574
2017-10-14nso: Add a log for loading submodules.bunnei1-0/+1
2017-10-14svc: Some logging cleanup.bunnei1-7/+5
2017-10-14svc: Update MemoryInfo flags for 64-bit.bunnei1-5/+5
2017-10-14svc: Initial nx impl. for QueryMemory, ConnectToPort, SendSyncRequest, etc.bunnei1-1185/+185
2017-10-13Remove more 3DS-specific code.bunnei5-48/+3
2017-10-13Remove more 3DS-specific code.bunnei7-1414/+2
2017-10-13Remove more 3DS-specific code.bunnei3-55/+0
2017-10-13Remove lots more 3DS-specific code.bunnei50-6976/+8
2017-10-10hle: Remove a large amount of 3ds-specific service code.bunnei200-22393/+2
2017-10-10loader: Various improvements for NSO/NRO loaders.bunnei8-58/+40
2017-10-09Change command header in nwm::UDS Initialize functionDragios1-1/+1
2017-10-06loader: Add support for NRO, as well as various fixes and shared linker.bunnei9-146/+434
2017-10-04SVC: Removed GetPointer usage in the GetResourceLimit functions.Subv1-10/+16
2017-10-04SVC: Remove GetPointer usage in CreatePort.Subv2-6/+4
2017-10-04SVC: Replace GetPointer usage with ReadCString in ConnectToPort.Subv2-20/+9
2017-10-04SVC: Replace GetPointer usage with ReadBlock in OutputDebugString.Subv2-4/+6
2017-10-04SVC: Replace GetPointer usage with Read32 in ReplyAndReceive.Subv2-7/+6
2017-10-04SVC: Replace GetPointer usage with Read32 in WaitSynchronizationN.Subv2-8/+8
2017-10-04Memory: Remove all GetPointer usages from the GDB stub.Subv1-8/+12
2017-10-04Extracted the attribute setup and draw commands into their own functionsHuw Pascoe1-217/+222
2017-10-04nso: Fixes to support homebrew NSOs without a MOD header.bunnei2-17/+23
2017-10-02Kernel/SharedMemory: Don't take over and unmap the source memory block when creating a shared memory, just reference it.Subv1-15/+12
Also reference the right offset into the backing block for the requested address.
2017-10-01Memory: Make WriteBlock take a Process parameter on which to operateSubv2-10/+19
2017-10-01Memory: Make ReadBlock take a Process parameter on which to operateSubv2-12/+30
2017-10-01Kernel/Thread: Added a helper function to get a thread's command buffer VAddr.Subv2-0/+12
2017-10-01file_sys, loader: add support for reading TMDs to determine app pathsshinyquagsire232-5/+27
2017-10-01file_sys: add class for Title Metadata (TMD)shinyquagsire233-0/+338
2017-10-01file_sys/ncch_container: add RomFS, ExeFS override to allow for backward compatibility with existing .romfs system archive dumpsshinyquagsire232-69/+206
2017-10-01file_sys/archive_ncch: use NCCHContainer instead of loading .romfs filesshinyquagsire231-6/+12
2017-09-30arm_interface: Set TLS address for dynarmic core.bunnei5-0/+32
2017-09-30nso: Refactor and allocate .bss section.bunnei9-132/+162
2017-09-30process: Support loading multiple codesets.bunnei2-20/+27
2017-09-30loader: Add support for loading an NSO.bunnei5-0/+342
2017-09-30externals: Add lz4.bunnei1-1/+1
2017-09-30memory: Log with 64-bit values.bunnei1-8/+8
2017-09-30kernel: Various threading fixes to support 64-bit addressing.bunnei2-8/+8
2017-09-30core: Various changes to support 64-bit addressing.bunnei5-54/+54
2017-09-30arm: Use 64-bit addressing in a bunch of places.bunnei9-80/+113
2017-09-30elf: Check if machine is ARM.bunnei1-2/+9
2017-09-30Services/NIM: Implement CheckForSysUpdateEvent.Subv3-2/+29
Implementation verified by reverse engineering. This lets the Home Menu boot without crashing on startup.
2017-09-30Moved down_count to CoreTimingHuw Pascoe9-43/+33
2017-09-30Services/UDS: Handle the rest of the connection sequence. (#2963)B3n303-19/+250
Services/UDS: Handle the rest of the connection sequence.
2017-09-30Fixed type conversion ambiguityHuw Pascoe32-91/+97
2017-09-28Kernel/Threads: When putting a thread to wait, specify a function to execute when it is awoken.Subv4-17/+91
This change makes for a clearer (less confusing) path of execution in the scheduler, now the code to execute when a thread awakes is closer to the code that puts the thread to sleep (WaitSynch1, WaitSynchN). It also allows us to implement the special wake up behavior of ReplyAndReceive without hacking up WaitObject::WakeupAllWaitingThreads. If savestates are desired in the future, we can change this implementation to one similar to the CoreTiming event system, where we first register the callback functions at startup and assign their identifiers to the Thread callback variable instead of directly assigning a lambda to the wake up callback variable.
2017-09-27Disable unary operator- on Math::Vec2/Vec3/Vec4 for unsigned types.Subv2-5/+9
It is unlikely we will ever use this without first doing a Cast to a signed type. Fixes 9 "unary minus operator applied to unsigned type, result still unsigned" warnings on MSVC2017.3
2017-09-27Loaders: Don't automatically set the current process every time we load an application.Subv8-37/+40
The loaders will now just create a Kernel::Process, construct it and return it to the caller, which is responsible for setting it as the current process and configuring the global page table.
2017-09-27Kernel/Thread: Allow specifying which process a thread belongs to when creating it.Subv4-17/+22
Don't automatically assume that Thread::Create will only be called when the parent process is currently scheduled. This assumption will be broken when applets or system modules are loaded.
2017-09-27Tests: Added Memory::IsValidVirtualAddress tests.Subv2-0/+57
2017-09-27Tests: Fixed ARM VFP testsSubv1-9/+13
2017-09-27Memory: Allow IsValidVirtualAddress to be called with a specific process parameter.Subv2-7/+25
There is still an overload of IsValidVirtualAddress that only takes the VAddr and will default to the current process.
2017-09-26HLE/APT: Always set up the APT parameter when starting a library applet.Subv2-30/+47
Only use the HLE interface if an HLE applet with the desired id was started. This commit reorganizes the APT code surrounding parameter creation and delivery to make it easier to support LLE applets in the future. As future work, the HLE applet interface can be reworked to utilize the same facilities as the LLE interface.
2017-09-26Memory/RasterizerCache: Ignore unmapped memory regions when caching physical regions.Subv1-1/+16
Not all physical regions need to be mapped into the address space of every process, for example, system modules do not have a VRAM mapping. This fixes a crash when loading applets and system modules.
2017-09-26Audio: Use std::deque instead of std::vector for the audio buffer type (StereoBuffer16).Subv5-7/+9
The current code inserts and deletes elements from the beginning of the audio buffer, which is very inefficient in an std::vector. Profiling was done using VisualStudio2017's Performance Analyzer in Super Mario 3D Land. Before this change: AudioInterp::Linear had 14.14% of the runtime (inclusive) and most of that time was spent in std::vector's insert implementation. After this change: AudioInterp::Linear has 0.36% of the runtime (inclusive)
2017-09-25HLE/Archives: Allow multiple loaded applications to access their SelfNCCH archive independently.Subv6-18/+65
The loaders now register each loaded ROM with the SelfNCCH factory, which keeps the data around for the duration of the emulation session. When opening the SelfNCCH archive, the factory queries the current program's programid and uses that as a key to the map that contains the NCCHData structure (RomFS, Icon, Banner, etc). 3dsx files do not have a programid and will use a default of 0 for this value, thus, only 1 3dsx file with RomFS is loadable at the same time.
2017-09-25Loader/NCCH: Add support for loading application updates (#2927)Max Thomas8-439/+670
* loader/ncch: split NCCH parsing into its own file * loader/ncch: add support for loading update NCCHs from the SD card * loader/ncch: fix formatting * file_sys/ncch_container: Return a value for OpenFile * loader/ncch: cleanup, always instantiate overlay_ncch to base_ncch * file_sys/ncch_container: better encryption checks, allow non-app NCCHs to load properly and for the existence of NCCH structures to be checked * file_sys/ncch_container: pass filepath as a const reference
2017-09-25Services/UDS: Added a function to send EAPoL-Start packets (#2920)B3n305-88/+250
* Services/UDS: Added a function to generate the EAPoL-Start packet body. * Services/UDS: Added filter for beacons. * Services/UDS: Lock a mutex when accessing connection_status from both the emulation and network thread. * Services/UDS: Handle the Association Response frame and respond with the EAPoL-Start frame. * fixup: make use of current_node, changed received_beacons into a list, mutex and assert corrections * fixup: fix damn clang-format
2017-09-25Optimized Float<M,E> multiplicationHuw Pascoe1-11/+7
Before: ucomiss xmm1, xmm1 jp .L9 pxor xmm2, xmm2 mov edx, 1 ucomiss xmm0, xmm2 setp al cmovne eax, edx test al, al jne .L9 .L3: movaps xmm0, xmm2 ret .L9: ucomiss xmm0, xmm0 jp .L10 pxor xmm2, xmm2 mov edx, 1 ucomiss xmm1, xmm2 setp al cmovne eax, edx test al, al je .L3 After: movaps xmm2, xmm1 mulss xmm2, xmm0 ucomiss xmm2, xmm2 jnp .L3 ucomiss xmm1, xmm0 jnp .L11 .L3: movaps xmm0, xmm2 ret .L11: pxor xmm2, xmm2 jmp .L3
2017-09-25ARM_Interface: Implement PageTableChangedMerryMage6-6/+39
2017-09-24memory: Remove GetCurrentPageTablePointersMerryMage2-10/+0
2017-09-24memory: Add GetCurrentPageTable/SetCurrentPageTableMerryMage7-13/+19
Don't expose Memory::current_page_table as a global.
2017-09-24Optimized MortonHuw Pascoe1-10/+4
2017-09-24citra-qt: fix some untranslated stringswwylele3-21/+22
2017-09-24HLE/APT: Always return an error from PrepareToStartNewestHomeMenu so that the Home Menu doesn't try to reboot the system.Subv3-2/+26
As per 3dbrew: "During Home Menu start-up it uses APT:PrepareToStartNewestHomeMenu. If that doesn't return an error(normally NS returns 0xC8A0CFFC for that), Home Menu starts a hardware reboot with APT:StartNewestHomeMenu etc. "
2017-09-24HLE/APT: Prepare the APT Wakeup parameter when the game calls InitializeSubv1-6/+19
We need to know what is being run so we can set the APT parameter destination AppId correctly. Delaying the preparation of the parameter until we know which AppId is running lets us support booting both the Home Menu and normal game Applications.
2017-09-24HLE/SRV: Implemented RegisterService.Subv4-1/+33
Now system modules can do more than just crash immediately on startup.
2017-09-23Remove pipeline.gpu_mode and fix minor issuesJames Rowe1-12/+2
2017-09-19WebService: Verify username and token (#2930)B3n3015-38/+316
* WebService: Verify username and token; Log errors in PostJson * Fixup: added docstrings to the functions * Webservice: Added Icons to the verification, imrpved error detection in cpr, fixup nits * fixup: fmt warning
2017-09-17Improved performance of FromAttributeBufferHuw Pascoe1-1/+2
Ternary operator is optimized by the compiler whereas std::min() is meant to return a value. I've noticed a 5%-10% emulation speed increase.
2017-09-17Fixed framebuffer warningHuw Pascoe1-7/+18
2017-09-16Services/NS: Port ns:s to the new service framework.Subv7-42/+77
2017-09-15CPU/Dynarmic: Disable the fast page-table access in dynarmic until it supports switching page tables at runtime.Subv1-1/+3
2017-09-15Tests/VFP: Use a standalone pagetable for the TestEnvironment memory operations.Subv1-4/+14
This fixes building the tests
2017-09-15Kernel/Memory: Make IsValidPhysicalAddress not go through the current process' virtual memory mapping.Subv1-2/+1
2017-09-15Kernel/Threads: Don't clear the CPU instruction cache when performing a context switch from an idle thread into a thread in the same process.Subv1-1/+3
We were unnecessarily clearing the cache when going from Process A -> Idle -> Process A, this caused extreme performance regressions.
2017-09-15Kernel/Memory: Changed GetPhysicalPointer so that it doesn't go through the current process' page table to obtain a pointer.Subv4-30/+69
2017-09-11GPU: Add draw for immediate and batch modesJames Rowe1-2/+17
PR #1461 introduced a regression where some games would change configuration even while in the poorly named "drawing" mode, which broke the heuristic citra was using to determine when to draw the batch. This change adds back in a draw call for batching, and also adds in a draw call in immediate mode each time it adds a triangle.
2017-09-10Kernel/Memory: Switch the current page table when a new process is scheduled.Subv1-0/+10
2017-09-10Kernel/Memory: Give each Process its own page table.Subv9-87/+93
The loader is in charge of setting the newly created process's page table as the main one during the loading process.
2017-09-04Remove _flag in var namesmailwl1-6/+6
2017-09-04Mii Selector Applet: update Mii structuresmailwl2-34/+29
2017-09-03Fix icon for citra qtJames Rowe1-1/+3
2017-09-03APT: load different shared font depending on the regionwwylele3-135/+155
2017-09-03pica/lighting: only apply Fresnel factor for the last lightwwylele2-7/+9
2017-09-03Add manifestDaMan2-0/+16
2017-08-31video_core: report telemetry for gas modewwylele1-0/+6
2017-08-29Use recursive_mutex instead of mutex to fix #2902danzel4-5/+5
2017-08-28interpolate: Interpolate on a frame-by-frame basisMerryMage3-88/+74
2017-08-27Services/UDS: Remove an old duplicated declaration of WifiPacket.Subv2-22/+0
2017-08-27Services/UDS: Handle the connection sequence packets.Subv1-17/+83
There is currently no stage tracking, a client is considered "Connected" when it receives the EAPoL Logoff packet from the server, this is not yet implemented.
2017-08-27Services/UDS: Store the received beacon frames until RecvBeaconBroadcastData is called, up to 15 beacons at the same time, removing any older beacon frames when the limit is exceeded.Subv1-3/+62
2017-08-27Services/UDS: Add functions to generate 802.11 auth and assoc response frames.Subv5-11/+144
2017-08-27web_backend: Fix CPR bug where Winsock is not properly initializing.bunnei1-15/+27
2017-08-26Warnings: Fixed a few missing-return warnings in video_core.Subv3-6/+10
2017-08-26web_backend: Fix asynchronous JSON post by spawning new thread.bunnei1-9/+18
2017-08-26web_services: Refactor to remove dependency on Core.bunnei5-20/+35
2017-08-26qt: Add an option to view/regenerate telemetry ID.bunnei4-7/+40
2017-08-26default_ini: Use correct telemetry endpoint URL.bunnei1-1/+1
2017-08-26# This is a combination of 2 commits.bunnei1-3/+30
# This is the 1st commit message: qt: Add web configuration tab. # The commit message #2 will be skipped: # fixup! qt: Add web configuration tab.
2017-08-26qt: Add web configuration tab.bunnei6-2/+217
2017-08-26web_backend: User config for username and token, support anonymous post.bunnei2-40/+17
2017-08-26telemetry: Log frontend type.bunnei2-0/+4
2017-08-26settings: Add enable_telemetry, citra_username, and citra_token.bunnei4-0/+20
2017-08-26telemetry_session: Log telemetry ID.bunnei1-0/+36
2017-08-26citra_qt: Show one-time callout messages to user.bunnei4-0/+50
2017-08-25SidebySide Layout (#2859)ThaMighty906-7/+61
* added a SidebySide Layout * Reworked, so both screen have the same height and cleaned up screen translates. * added the option in the UI, hope this is the right way to do it. formated framebuffer_layout.cpp * delete the x64 files * deleted ui_configure_graphics.h * added Option for the Layout in the xml * got rid of SIDE_BY_SIDE_ASPECT_RATIO because it was useless. pulled translate into variables * changed shift variables to u32 and moved them in their respective branch. remove notr="true" for the Screen layout drop down * reworked intends :). changed function description for SideFrameLayout * some description reworking
2017-08-25SwRasterizer/Clipper: flip the sign convention to match PICA and OpenGLwwylele1-9/+9
2017-08-25gl_rasterizer: implement custom clip planewwylele3-34/+83
2017-08-24SwRasterizer: implement custom clip planewwylele2-4/+25
2017-08-24EmuWindow: refactor touch input into a TouchDevicewwylele5-39/+72
2017-08-24HID: use TouchDevice for touch padwwylele3-4/+15
2017-08-22Kernel/Memory: Acquire the global HLE lock when a memory read/write operation falls outside of the fast path, for it might perform an MMIO operation.Subv1-1/+8
2017-08-22Kernel/HLE: Use a mutex to synchronize access to the HLE kernel state between the cpu thread and any other possible threads that might touch the kernel (network thread, etc).Subv5-3/+38
This mutex is acquired in SVC::CallSVC, ie, as soon as the guest application enters the HLE kernel, and should be acquired by the aforementioned threads before modifying kernel structures.
2017-08-22motion_emu: fix initialization orderwwylele1-1/+4
2017-08-22gl_rasterizer/lighting: more accurate CP formulawwylele1-2/+2
2017-08-22SwRasterizer/Lighting: implement LUT input CPwwylele1-0/+11
2017-08-22SwRasterizer/Lighting: implement bump mappingwwylele3-8/+27
2017-08-22Kernel/Threads: Don't immediately switch to the new main thread when loading a new process.Subv1-5/+1
This is necessary for loading multiple processes at the same time. The main thread will be automatically scheduled when necessary once the scheduler runs.
2017-08-21GPU/Warnings: Explicitly cast the screen refresh ticks to u64.Subv1-1/+1
2017-08-21Warnings: Add UNREACHABLE macros to switches that contemplate all possible values.Subv3-2/+7
2017-08-21HLE/Applets: Fixed some conversion warnings when creating the framebuffer shared memory objects.Subv4-8/+8
2017-08-21CPU/Dynarmic: Fixed a warning when incrementing the number of ticks in ExecuteInstructions.Subv1-1/+1
2017-08-21Dyncom: Use size_t instead of int to store the instruction offsets in the instruction cache.Subv2-4/+4
Fixes a few warnings.
2017-08-21Dyncom: Fixed a conversion warning when decoding thumb instructions.Subv1-1/+1
2017-08-21swrasterizer: remove invalid TODOwwylele1-4/+2
This function is called in clipping, before the pespective divide, and is not used in later rasterization. Thus it doesn't need perspective correction.
2017-08-21swrasterizer/clipper: remove tested TODOwwylele1-4/+0
hwtested. Current implementation is the correct behavior
2017-08-21gl_shader_gen: simplify and clarify the depth transformation between vertex shader and fragment shaderwwylele1-2/+5
2017-08-21gl_rasterizer: add clipping plane z<=0 defined in PICAwwylele4-0/+21
2017-08-20HID: fix a comment and a warningwwylele1-2/+2
2017-08-19Added missing parts in libnetwork (#2838)B3n309-37/+310
* Network: Set and send the game information over enet Added Callbacks for RoomMember and GetMemberList to Room in preparation for web_services.
2017-08-19pica/command_processor: build geometry pipeline and run geometry shaderwwylele6-28/+383
The geometry pipeline manages data transfer between VS, GS and primitive assembler. It has known four modes: - no GS mode: sends VS output directly to the primitive assembler (what citra currently does) - GS mode 0: sends VS output to GS input registers, and sends GS output to primitive assembler - GS mode 1: sends VS output to GS uniform registers, and sends GS output to primitive assembler. It also takes an index from the index buffer at the beginning of each primitive for determine the primitive size. - GS mode 2: similar to mode 1, but doesn't take the index and uses a fixed primitive size. hwtest shows that immediate mode also supports GS (at least for mode 0), so the geometry pipeline gets refactored into its own class for supporting both drawing mode. In the immediate mode, some games don't set the pipeline registers to a valid value until the first attribute input, so a geometry pipeline reset flag is set in `pipeline.vs_default_attributes_setup.index` trigger, and the actual pipeline reconfigure is triggered in the first attribute input. In the normal drawing mode with index buffer, the vertex cache is a little bit modified to support the geometry pipeline. Instead of OutputVertex, it now holds AttributeBuffer, which is the input to the geometry pipeline. The AttributeBuffer->OutputVertex conversion is done inside the pipeline vertex handler. The actual hardware vertex cache is believed to be implemented in a similar way (because this is the only way that makes sense). Both geometry pipeline and GS unit rely on states preservation across drawing call, so they are put into the global state. In the future, the other three vertex shader units should be also placed in the global state, and a scheduler should be implemented on top of the four units. Note that the current gs_unit already allows running VS on it in the future.
2017-08-19pica/shader/jit: implement SETEMIT and EMITwwylele2-2/+49
2017-08-19pica/primitive_assembly: Handle winding for GS primitivewwylele2-3/+19
hwtest shows that, although GS always emit a group of three vertices as one primitive, it still respects to the topology type, as if the three vertices are input into the primitive assembler independently and sequentially. It is also shown that the winding flag in SETEMIT only takes effect for Shader topology type, which is believed to be the actual difference between List and Shader (hence removed the TODO). However, only Shader topology type is observed in official games when GS is in use, so the other mode seems to be just unintended usage.
2017-08-19correct constnesswwylele2-2/+4
2017-08-19pica/shader/interpreter: implement SETEMIT and EMITwwylele1-0/+16
2017-08-19pica/shader: extend UnitState for GSwwylele2-0/+84
Among four shader units in pica, a special unit can be configured to run both VS and GS program. GSUnitState represents this unit, which extends UnitState (which represents the other three normal units) with extra state for primitive emitting. It uses lots of raw pointers to represent internal structure in order to keep it standard layout type for JIT to access. This unit doesn't handle triangle winding (inverting) itself; instead, it calls a WindingSetter handler. This will be explained in the following commits
2017-08-19motion_emu: no need to include thread in headerwwylele2-2/+7
2017-08-15dsp_dsp: Remove size assertion in LoadComponentMerryMage1-3/+4
2017-08-13Fix Spelling/English mistakesDave Leaver1-1/+1
2017-08-11gl_shader_gen: don't call SampleTexture when bump map is not usedwwylele1-4/+5
2017-08-11move MotionEmu from core/frontend to input_common as a InputDevicewwylele17-244/+221
2017-08-11HID: use MotionDevice for Accelerometer and Gyroscopewwylele3-5/+48
2017-08-11Fix some spelling mistakesdanzel2-4/+4
2017-08-11SwRasterizer/Lighting: implement spot lightwwylele1-3/+19
2017-08-11SwRasterizer/Lighting: implement geometric factorwwylele1-4/+16
2017-08-10HID: zero unused PadState bitswwylele2-2/+2
2017-08-10SwRasterizer/Lighting: use make_tuple instead of constructorwwylele1-1/+1
implicit tuple constructor is a c++17 thing, which is not supported by some not-so-old libraries. Play safe for now
2017-08-10pica/regs: layout geometry shader configuration regswwylele2-2/+39
All the register meanings are derived from ctrulib (3dbrew is outdated for most of them)
2017-08-09Service/dlp: Update function tables according 3dbrewmailwl3-4/+44
2017-08-08Update cryptoppJames1-1/+1
2017-08-07Services/APT: Use the AppletAttributes union directly when dealing with applet attrs.Subv1-19/+15
2017-08-07Services/APT: Use an array to hold data about the 4 possible concurrent applet types (Application, Library, HomeMenu, System).Subv2-35/+204
This gives each applet type its own set of events as per the real NS module.
2017-08-07pica: upload shared shader code to both unitwwylele2-26/+45
2017-08-05Quickfix typo in OpenGL 3.3 error messageAndrea Pascal1-1/+1
User pointed out on the Discord server that "nothave" is erroneously concatenated. Added a space to prevent it.
2017-08-04telemetry: Add field for OsPlatform.bunnei1-0/+9
2017-08-04telemetry: Add field for BuildName.bunnei1-0/+1
2017-08-04telemetry: Add field for RequiresSharedFont.bunnei1-0/+4
2017-08-04telemetry_session: Log BuildDate and ProgramName fields.bunnei1-0/+7
2017-08-04common: Add build timestamp to scm_rev.bunnei2-0/+3
2017-08-04core: Expose AppLoader as a public interface.bunnei1-4/+5
2017-08-04loader: Expose program title.bunnei3-12/+31
2017-08-03SwRasterizer/Lighting: shorten file namewwylele4-4/+4
2017-08-02SwRasterizer/Lighting: move to its own filewwylele4-240/+271
2017-08-02SwRasterizer/Lighting: reduce confusionwwylele1-1/+1
2017-08-02SwRasterizer/Lighting: move quaternion normalization to the callerwwylele1-3/+3
2017-07-31Handle invalid filenames when renaming files/directoriesJames2-4/+78
2017-07-27pica/shader_interpreter: fix off-by-one in LOOPwwylele1-1/+1
2017-07-26Network: Moved NintendoOUI initalization to RoomMember constructorB3n302-3/+4
2017-07-23tests: Add tests for vaddMerryMage5-2/+13510
2017-07-23tests: Arm testing frameworkMerryMage3-0/+208
2017-07-21Service/APT: Log Send/Cancel/Receive/GlanceParameter calls even if they return an error.Subv1-7/+9
2017-07-21Services/APT: Return the proper error code when calling SendParameter with an outstanding parameter already in memory.Subv2-4/+17
2017-07-21Services/APT: Reset the APT parameter inside CancelParameter if the conditions are met.Subv1-6/+23
2017-07-21Services/APT: Properly clear the apt parameter after a successful ReceiveParameter call.Subv1-2/+8
2017-07-21Services/APT: Use the right error codes in ReceiveParameter and GlanceParameter when the parameter doesn't exist.Subv1-0/+28
2017-07-21Services/APT: Use boost::optional for the APT parameter structure.Subv1-20/+26
2017-07-20debugger/shader: display LOOPwwylele1-1/+3
2017-07-20debugger/shader: print the invert flag for JMPUwwylele1-0/+4
2017-07-20debugger/shader: fix address register for reverted arithmetic opwwylele1-20/+9
2017-07-20debugger/shader: fix inverted uniform flow controlwwylele1-2/+2
2017-07-18telemetry: Log performance, configuration, and system data.bunnei5-18/+96
2017-07-17stubbed frd::UnscrambleLocalFriendCode (#2827)B3n303-1/+57
2017-07-16Network: Changed timeout for receiving packets to 100msB3n305-43/+50
2017-07-16Network: Propagate Room closing to connected membersB3n303-3/+28
2017-07-16Network: Made send async in RoomMemberB3n304-25/+70
2017-07-16Network: Send the game titleB3n306-114/+185
2017-07-16Network: Enable sending and receiving chat messagesB3n303-0/+79
2017-07-16Network: Handle the disconnect of a clientB3n301-1/+18
2017-07-16Network: Enable to send WifiPacketsB3n303-1/+82
2017-07-16Network: Init Network in SDL and QTB3n302-1/+5
2017-07-16Network: Send JoinRequest and handle the answer in RoomMemberB3n302-2/+125
2017-07-16Network: Handle join request in RoomB3n302-1/+205
2017-07-16Network: Added Packet class for serializationB3n303-0/+423
2017-07-16Network: Threads for Room and RoomMemberB3n304-13/+119
2017-07-12web_backend: Specify api-version on JSON post.bunnei1-1/+3
2017-07-12web_service: Add CMake flag to enable.bunnei3-4/+15
2017-07-12telemetry_session: Use TelemetryJson to submit real telemetry.bunnei3-5/+3
2017-07-12web_service: Implement JSON serialization of telemetry data.bunnei2-0/+125
2017-07-12web_backend: Add initial interface to POST data to Citra Web Services.bunnei2-0/+63
2017-07-11SwRasterizer/Lighting: dist atten lut input need to be clampwwylele1-1/+1
2017-07-11SwRasterizer/Lighting: unify float suffixwwylele1-11/+13
2017-07-11SwRasterizer/Lighting: get rid of nested returnwwylele1-10/+11
2017-07-11SwRasterizer/Lighting: refactor GetLutValue into a function.wwylele1-83/+27
merging similar pattern. Also makes the code more similar to the gl one
2017-07-11SwRasterizer: only interpolate quat and view when lighting is enabledwwylele1-14/+14
2017-07-11vector_math: remove dead template parameterwwylele1-1/+1
2017-07-11SwRasterizer/Lighting: pass lighting state as parameterwwylele1-13/+13
2017-07-11vector_math: remove broken SFINAE stuffwwylele1-3/+2
this was originally added to eliminate warnings on MSVC, but it doesn't work for custom types.
2017-07-11SwRasterizer/Lighting: Move the clamp highlight calculation to the end of the per-light loop body.Subv1-17/+17
2017-07-11SwRasterizer/Lighting: Move the lighting enable check outside the ComputeFragmentsColors function.Subv1-7/+6
2017-07-11SwRasterizer/Lighting: Do not use global registers state in ComputeFragmentsColors.Subv1-3/+3
2017-07-11SwRasterizer/Lighting: Do not use global state in LookupLightingLut.Subv2-13/+22
2017-07-11SwRasterizer/Lighting: Fixed a bug where the distance attenuation bias was being set to the dist atten scale.Subv1-3/+2
2017-07-11SwRasterizer: Fixed a few conversion warnings and moved per-light values into the per-light loop.Subv1-5/+6
2017-07-11SwRasterizer: Run clang-formatSubv1-45/+83
2017-07-11SwRasterizer: Flip the vertex quaternions before clipping (if necessary).Subv3-21/+16
2017-07-11SwRasterizer: Corrected the light LUT lookups.Subv1-6/+7
2017-07-11SwRasterizer: Corrected the light LUT lookups.Subv2-33/+48
2017-07-11SwRasterizer: Fixed the lighting lut lookup function.Subv1-2/+4
2017-07-11SwRasterizer: Calculate fresnel for fragment lighting.Subv1-1/+25
2017-07-11SwRasterizer: Calculate specular_1 for fragment lighting.Subv1-3/+59
2017-07-11SwRasterizer: Calculate specular_0 for fragment lighting.Subv1-13/+94
2017-07-11SwRasterizer: Implement primary fragment color.Subv1-4/+113
2017-07-10web_service: Add skeleton project.bunnei7-1/+52
2017-07-10settings: Add telemetry endpoint URL.bunnei4-0/+23
2017-07-10logging: Add WebService as a log cateogry.bunnei2-1/+3
2017-07-07Implement basic virtual Room support based on enet (#2803)B3n3012-1/+357
* Added support for network with ENet lib, connecting is possible, but data can't be sent, yet. * fixup! Added support for network with ENet lib, * fixup! CLang * fixup! Added support for network with ENet lib, * fixup! Added support for network with ENet lib, * fixup! Clang format * More fixups! * Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Clang again * fixup! Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Moved ENetHost* and ENetPeer* into pimpl classes
2017-07-01Service/boss:P: Add some functions to FunctionTablemailwl1-0/+3
2017-07-01gl_rasterizer: use texture buffer for proctex LUTwwylele5-70/+80
2017-06-30Remove unnecessary WIN32_LEAN_AND_MEAN macro definitionKloen1-1/+0
2017-06-29Kernel/SVC: Pass the current thread as a parameter to ClientSession::SendSyncRequest.Subv3-4/+7
2017-06-29gpu: add comments for TextureCopywwylele2-8/+8
2017-06-28configure_debug: Add label warning that CPU JIT needs to be disabled for gdbstub to workMerryMage1-0/+7
2017-06-27gpu: fix edge cases for TextureCopywwylele1-18/+23
2017-06-26UDS: Use the ToDS and FromDS fields to properly calculate the AAD used during encryption.Subv1-15/+32
2017-06-26UDS: Move the UDS keyslot used to generate the CCMP key to the AES::KeySlotID enum.Subv2-4/+3
2017-06-26UDS: Run clang-format.Subv3-51/+55
2017-06-26UDS: Added functions to encrypt and decrypt the data frames.Subv3-12/+156
The responsibility of encryption and encapsulation into an 802.11 MAC frame will fall into the callers of GenerateDataPayload.
2017-06-26Kernel/Sessions: Clean up the list of pending request threads of a session when the client endpoint is closed.Subv1-0/+5
2017-06-26Kernel/SVC: Partially implemented svcReplyAndReceive.Subv2-11/+121
It behaves mostly as WaitSynchronizationN with wait_all = false, except for IPC buffer translation. The target thread of an IPC response will now wake up when responding. IPC buffer translation is currently not implemented. Error passing back to svcSendSyncRequest is currently not implemented.
2017-06-26apt: load shared font from system archivewwylele4-20/+260
2017-06-25apt/shared_font: don't relocate zero offsetwwylele1-2/+4
2017-06-25Kernel/ServerSession: Keep track of which threads have issued sync requests.Subv3-9/+29
2017-06-25Set global definition WIN32_LEAN_AND_MEAN (#2807)B3n301-0/+3
Set definition WIN32_LEAN_AND_MEAN to avoid windows.h including a lot of libs that are usually not used.
2017-06-24citra-qt: Add option to configure the UI themeKloen2-0/+37
2017-06-24citra-qt: load ui theme at startup and config change.Kloen2-0/+22
2017-06-24citra-qt: Add Dark theme from https://github.com/ColinDuquesnoy/QDarkStyleSheetKloen1-2/+5
2017-06-24citra-qt: add new uisetting->themeKloen2-0/+9
2017-06-23Kernel: Implement AcceptSession SVCYuri Kunde Schlesner4-3/+38
2017-06-23Kernel: Fix SVC wrapper for CreatePortYuri Kunde Schlesner1-3/+2
The return parameters were flipped.
2017-06-23Kernel: Implement CreateSessionToPort SVCYuri Kunde Schlesner1-1/+12
2017-06-22gl_rasterizer: use texture buffer for fog LUTwwylele7-29/+32
2017-06-22gl_rasterizer: create the texture before applying the statewwylele1-2/+2
this is a rebasing error from #2792. It doesn't affect much though, because the later more Apply() call fixes/hides it
2017-06-22Kernel: Fix typo in test nameYuri Kunde Schlesner1-1/+1
2017-06-22Kernel: Implement CreateSession SVCYuri Kunde Schlesner2-3/+26
2017-06-22Memory: Add function to flush a virtual range from the rasterizer cacheYuri Kunde Schlesner4-47/+72
This is slightly more ergonomic to use, correctly handles virtual regions which are disjoint in physical addressing space, and checks only regions which can be cached by the rasterizer.
2017-06-22Memory: Fix crash when unmapping a VMA covering cached surfacesYuri Kunde Schlesner1-5/+20
Unmapping pages tries to flush any cached GPU surfaces touching that region. When a cached page is invalidated, GetPointerFromVMA() is used to restore the original pagetable pointer. However, since that VMA has already been deleted, this hits an UNREACHABLE case in that function. Now when this happens, just set the page type to Unmapped and continue, which arrives at the correct end result.
2017-06-22Memory: Add TryVirtualToPhysicalAddress, returning a boost::optionalYuri Kunde Schlesner2-7/+23
2017-06-22Memory: Make PhysicalToVirtualAddress return a boost::optionalYuri Kunde Schlesner4-14/+18
And fix a few places in the code to take advantage of that.
2017-06-21Kernel/IPC: Support translation of null handlesYuri Kunde Schlesner2-7/+35
Missed this in my first implementation. Thanks to @wwylele for pointing out that this was missing.
2017-06-21gl_state: reset 1d textureswwylele1-0/+14
2017-06-21gl_rasterizer: fix glGetUniformLocation typewwylele1-8/+8
2017-06-21gl_rasterizer: manage texture ids in one placewwylele3-31/+55
2017-06-21gl_rasterizer/lighting: fix LUT interpolationwwylele7-116/+102
2017-06-21Changing default values for bg_red, bg_green, and bg_blue from 1.0 to 0.0.chris0626892-6/+6
2017-06-21Memory: Add enum definitions for the n3DS FCRAM sizeYuri Kunde Schlesner1-1/+3
2017-06-19ResultVal: Remove MoveFrom()Yuri Kunde Schlesner24-57/+53
Replace it with std::move(result_val).Unwrap(), or Foo().Unwrap() in case you already have an rvalue.
2017-06-19ResultVal: Add an rvalue overload of Unwrap()Yuri Kunde Schlesner1-1/+6
2017-06-19Kernel: Add comment about the extended linear heap areaYuri Kunde Schlesner1-0/+2
2017-06-19Kernel/IPC: Add tests for HLERequestContext buffer translationYuri Kunde Schlesner2-2/+196
2017-06-19Kernel/IPC: Make HLERequestContext usable from outside kernelYuri Kunde Schlesner3-5/+10
2017-06-18gl_rasterizer/lighting: use the formula from the paper for germetic factorwwylele1-8/+8
2017-06-17Stop using reserved operator names (and/or/xor) with XbyakYuri Kunde Schlesner1-13/+13
Also has the Dynarmic upgrade with the same change
2017-06-15UDS: Clarify comment about the first 4 bytes of the SecureData header.Subv2-1/+5
It is likely that these 4 bytes are actually a different header, part of some protocol that encapsulates the SecureData protocol.
2017-06-15UDS: Return the correct error messages in SendTo when not connected to a network or trying to send to itself.Subv1-6/+13
2017-06-15UDS: Stub SendTo to generate the unencrypted data frame with the right headers.Subv4-1/+261
2017-06-15UDS: Added a hook for updating the connection status when a client connects to the network.Subv1-0/+36
2017-06-15gl_rasterizer/lighting: implement geometric factorwwylele3-1/+20
2017-06-13Services/UDS: Set the proper bit in the ConnectionStatus structure when creating a network. (#2738)Sebastian Valle3-5/+15
* Services/UDS: Set the proper bit in the ConnectionStatus structure when creating a network. This lets the application know that the host was successfully added to the session. * Services/UDS: Reset the connection status when destroying the network * Services/UDS: Reset the connection status's bitmask of changed nodes after reporting it to the game.
2017-06-12Kernel/IPC: Use boost::small_vector for HLE context objectsYuri Kunde Schlesner1-1/+3
2017-06-11Kernel: Allow clearing request_objects to re-use buffer spaceYuri Kunde Schlesner3-0/+14
Reduces the necessary allocation to max(in_handles, out_handles) rather than (in_handles + out_handles).
2017-06-11Kernel: Basic support for IPC translation for HLE servicesYuri Kunde Schlesner3-18/+130
2017-06-11Service/sm: Convert srv: to use IPC helpersYuri Kunde Schlesner1-49/+56
2017-06-11IPC: Add Pop/PushObjects methods to RequestParser/BuilderYuri Kunde Schlesner1-10/+103
These use the context functions to create and look-up handles for the user.
2017-06-11IPC: Add basic HLERequestContext support to RequestParser/BuilderYuri Kunde Schlesner1-1/+32
2017-06-11Kernel: Add methods in HLERequestContext abstracting handle creationYuri Kunde Schlesner2-0/+12
2017-06-11ServiceFramework: Use separate copy of command bufferYuri Kunde Schlesner3-9/+29
Copy the IPC command buffer to/from the request context before/after the handler is invoked. This is part of a move away from using global data for handling IPC requests.
2017-06-11gl_rasterizer/lighting: Implement tangent mappingwwylele1-7/+12
2017-06-11gl_rasterizer/lighting: implement lut input 5 (CP)wwylele2-3/+26
2017-06-10gl_rasterizer_cache: depth write is disabled if allow_depth_stencil_write is falsewwylele1-4/+5
2017-06-10OpenGL: Update comment on AreQuaternionsOpposite with new informationYuri Kunde Schlesner1-8/+11
While debugging the software renderer implementation, it was noticed that this is actually exactly what the hardware does, upgrading the status of this "hack" to being a proper implementation. And there was much rejoicing.
2017-06-09Remove unused import in break_points.cpp (#2763)Kloen Lansfiel1-1/+0
2017-06-09Service/sm: Convert 'srv:' to ServiceFrameworkYuri Kunde Schlesner5-51/+75
2017-06-08Session: Remove/add some forward declarationsYuri Kunde Schlesner3-2/+2
2017-06-08Kernel: Ensure objects are kept alive during ClientSession disconnectionYuri Kunde Schlesner1-7/+13
Fixes #2760
2017-06-08Service: Remove a few redundant namespace qualifiersYuri Kunde Schlesner1-5/+5
2017-06-08Service: Add new ServiceFramework framework for writing HLE servicesYuri Kunde Schlesner5-4/+269
The old "Interface" class had a few problems such as using free functions (Which didn't allow you to write the service handler as if it were a regular class.) which weren't very extensible. (Only received one parameter with a pointer to the Interface object.) The new ServiceFramework aims to solve these problems by working with member functions and passing a generic context struct as parameter. This struct can be extended in the future without having to update all existing service implementations.
2017-06-06Kernel: Remove some unnecessary namespace qualificationsYuri Kunde Schlesner1-4/+6
2017-06-06Services/UDS: Implement DecryptBeaconData.Subv1-1/+97
This function decrypts the encrypted data tags contained in the 802.11 beacon frames.
2017-06-06Service: Remove unnecessary includes from service.hYuri Kunde Schlesner32-12/+80
This has a huge fallout in terms of needing to fix other files because all service implementations included that file.
2017-06-06Service: Make service registration part of the sm implementationYuri Kunde Schlesner6-24/+147
Also enhances the GetServiceHandle implementation to be more accurate.
2017-06-06Service/sm: Use an actual semaphore for the notification semaphoreYuri Kunde Schlesner1-8/+9
An Event was used way back then when we didn't have proper working semaphores. Our Semaphore implementation is good enough now.
2017-06-06Service: Move SRV interface to a new sm/ subdirectoryYuri Kunde Schlesner4-9/+10
This will contain the implementation of the sm (Service Manager) system module.
2017-06-06Kernel: Add a dedicated SetHleHandler method to ServerPort/ServerSessionYuri Kunde Schlesner11-62/+73
This allows attaching a HLE handle to a ServerPort at any point after it is created, allowing port/session creation to be generic between HLE and regular services.
2017-06-06ResultVal: Add more convenience utils for creating and cascading resultsYuri Kunde Schlesner1-0/+19
2017-06-06HLE: Move SessionRequestHandler from Service:: to Kernel::Yuri Kunde Schlesner14-73/+100
Most of the code that works with this is or will be in the kernel, so it's a more appropriate place for it to be.
2017-06-04pica/rasterizer: implement/stub texture wrap mode 4-7wwylele4-12/+48
2017-06-03Edit Citra URLs (#2728)Alex Touchet1-1/+1
2017-06-03Remove unused imports in game_list_p.hKloen1-2/+0
2017-06-03Addressed Bunnei's review comments, and made some other tweaks:TheKoopaKingdom7-29/+32
- Deleted GetStatus() because it wasn't used anywhere outside of Core::System. - Fixed design flaw where the message bar status could be set despite the game being stopped.
2017-06-03Fixed wiki URLs.TheKoopaKingdom1-6/+8
2017-06-03Switched to the ERROR_NOT_FOUND constant from errors.h.TheKoopaKingdom2-4/+3
2017-06-03Moved whitelist checks from FS_User to the Archive_NCCH handler.TheKoopaKingdom2-53/+37
2017-06-03Created a whitelist of system archives to prevent false positives creating dialogs.TheKoopaKingdom9-35/+70
2017-06-03Optimized messages that were repetitive and added ability for core errors to specify more details optionally.TheKoopaKingdom5-39/+70
2017-06-03Added message to status bar to show core errors ignored by the user.TheKoopaKingdom2-1/+11
2017-06-03Made some changes from review comments:TheKoopaKingdom10-53/+55
- Made LoadKernelSystemMode return a pair consisting of a system mode and a result code (Could use review). - Deleted ErrorOpenGL error code in favor of just having ErrorVideoCore. - Made dialog messages more clear. - Compared archive ID in fs_user.cpp to ArchiveIdCode::NCCH as opposed to hex magic. - Cleaned up some other stuff.
2017-06-03Added system for handling core errors in citra-qt.TheKoopaKingdom9-26/+121
2017-06-03Fixed encrypted ROM error messages.TheKoopaKingdom3-9/+19
2017-05-30gl_rasterizer: implement spot lightwwylele1-6/+24
2017-05-30gl_rasterizer: sync spot light statuswwylele4-2/+61
2017-05-30pica: prepare registers for spotlightwwylele1-20/+43
2017-05-30Kernel: Move HandleTable to a separate fileYuri Kunde Schlesner18-203/+242
2017-05-30Kernel: Move WaitObject to a separate fileYuri Kunde Schlesner15-135/+178
Now that HandleTable doesn't directly depend on WaitObject anymore, this can be separated from the main kernel.h header.
2017-05-30Kernel: Removed HandleTable::GetWaitObjectYuri Kunde Schlesner2-11/+2
This isn't necessary anymore since plain Get works correctly for WaitObjects.
2017-05-29Kernel: Extract dynamic Object pointer cast into its own functionYuri Kunde Schlesner1-11/+24
2017-05-29swrasterizer: implement TextureCubewwylele1-2/+51
2017-05-29pica: add registers for texture cubewwylele1-1/+26
2017-05-28CMake: Create an INTERFACE target for CatchYuri Kunde Schlesner1-4/+2
2017-05-28CMake: Create INTERFACE targets for microprofile and nihstroYuri Kunde Schlesner3-3/+3
2017-05-28CMake: Remove unnecessary include_directories for dynarmicYuri Kunde Schlesner1-3/+0
Dynarmic already adds the correct include paths to the library target.
2017-05-28CMake: Add cryptopp include path to target propertyYuri Kunde Schlesner1-1/+0
2017-05-28CMake: Add SoundTouch include path to target propertyYuri Kunde Schlesner1-2/+0
2017-05-28CMake: Define an interface target for SDL2 definitionsYuri Kunde Schlesner3-8/+4
2017-05-28CMake: Remove CITRA_QT_LIBS varYuri Kunde Schlesner1-1/+1
This used to be required to support both Qt4 and Qt5, but we dropped Qt4 so it's not needed anymore.
2017-05-28CMake: Stop using FindOpenGL, which seems to not be required anymoreYuri Kunde Schlesner2-2/+2
2017-05-28CMake: Use IMPORTED target for BoostYuri Kunde Schlesner3-2/+3
2017-05-28CMake: Use IMPORTED target for libpngYuri Kunde Schlesner1-3/+2
2017-05-28CMake: Correct inter-module dependencies and library visibilityYuri Kunde Schlesner8-23/+27
Modules didn't correctly define their dependencies before, which relied on the frontends implicitly including every module for linking to succeed. Also changed every target_link_libraries call to specify visibility of dependencies to avoid leaking definitions to dependents when not necessary.
2017-05-28Citra: Convert include into forward declarationYuri Kunde Schlesner2-2/+6
2017-05-28Remove some unnecessary inclusions of video_core.hYuri Kunde Schlesner4-4/+0
2017-05-28Move screen size constants from video_core to coreYuri Kunde Schlesner9-51/+63
video_core didn't even properly use them, and they were the source of many otherwise-unnecessary dependencies from core to video_core.
2017-05-28OpenGL: Remove unused RendererOpenGL fieldsYuri Kunde Schlesner2-11/+2
2017-05-28Core: Fix some out-of-style includesYuri Kunde Schlesner4-4/+4
2017-05-28Common: Fix some out-of-style includesYuri Kunde Schlesner3-5/+5
2017-05-28Move framebuffer_layout from Common to CoreYuri Kunde Schlesner5-4/+4
This removes a dependency inversion between core and common. It's also the proper place for the file since it makes screen layout decisions specific to the 3DS.
2017-05-27fixup!cam: use IPCHelperwwylele2-30/+43
2017-05-27OpenGL: Improve accuracy of quaternion interpolationYuri Kunde Schlesner1-3/+5
Current order of operations (rotate then normalize) seems to produce a lot more distortion than normalizing and then rotating. This makes Citra results match pretty closesly with hardware, and indicates that hardware may also be using lerp instead of slerp to interpolate the quaternions.
2017-05-27gl_shader: refactor texture sampler into its own functionwwylele1-40/+39
2017-05-25FS: Remove unused result definitionYuri Kunde Schlesner1-5/+0
2017-05-25Common: Clean up meta-template logic in BitFieldYuri Kunde Schlesner1-3/+3
2017-05-25Kernel: Centralize error definitions in errors.hYuri Kunde Schlesner23-132/+178
2017-05-25GSP_GPU: Move error codes from result.h to local fileYuri Kunde Schlesner2-17/+23
2017-05-25FileSys: Move all result description to errors.hYuri Kunde Schlesner10-105/+115
2017-05-25result: Make error description a generic integerYuri Kunde Schlesner3-6/+18
It is now known that result code description vary depending on the module, and so they're best defined on a per-module basis. To support this, allow passing in an arbitrary integer instead of limiting to the ones in the ErrorDescription enum. These will be gradually migrated to their individual users, but a few will be kept as "common" codes shared by all modules.
2017-05-25Make BitField and ResultCode constexpr-initializableYuri Kunde Schlesner2-41/+57
2017-05-25telemetry: Log a few simple data fields throughout core.bunnei3-1/+22
2017-05-25core: Keep track of telemetry for the current emulation session.bunnei5-0/+83
2017-05-25common: Add a generic interface for logging telemetry fields.bunnei3-0/+238
2017-05-24cam: move u32->u8 trancation to IPCHelperwwylele1-34/+33
2017-05-24cam: use IPCHelperwwylele1-278/+238
2017-05-22fixup! Dyncom/VFP: Convert denormal outputs into 0 when the FTZ flag is enabled.Subv2-4/+0
2017-05-22Kernel/Sessions: Remove the ClientSession::Create function.Subv3-16/+3
It is not meant to be used by anything other than CreateSessionPair.
2017-05-21swrasterizer: add missing tc0_w and fragment lighting attribute processingwwylele2-5/+8
2017-05-20gl_rasterizer: implement procedural texturewwylele6-7/+600
2017-05-20pica/swrasterizer: implement procedural texturewwylele9-4/+448
2017-05-19use IPCHelper for PTM servicesemmaus3-31/+45
2017-05-17pica: use correct register value for shader bool_uniformswwylele1-2/+2
variable value is not masked. the masked and combined register value should be used instead
2017-05-16pica: correct bit field length for some registerswwylele4-17/+25
2017-05-15Services/UDS: Use the new IPC helper functions.Subv1-21/+10
2017-05-15Services/UDS: Implement RecvBeaconBroadcastData.Subv1-19/+69
This allows the applications to retrieve 802.11 beacon frames from nearby UDS networks. Note that the networks are still not announced anywhere.
2017-05-15Services/UDS: Generate the UDS beacons when the beacon callback fires.Subv5-7/+537
2017-05-15Kernel: Remove a now unused enum and variable regarding a session's status.Subv2-8/+0
2017-05-15Kernel: Use a Session object to keep track of the status of a Client/Server session pair.Subv8-32/+86
Reduce the associated port's connection count when a ServerSession is destroyed.
2017-05-14Dyncom/VFP: Perform flush-to-zero on the second operand of vsub before sending it to vadd.Subv1-2/+12
Previously we were letting vadd flush the value to positive 0, but there are cases where this behavior is wrong, for example, vsub: -0 - +0 = -0 vadd: -0 + +0 = +0 Now we'll flush the value to +0 inside vsub, and then negate it.
2017-05-12Pica: Write GS registersJannik Vogel1-0/+52
This adds the handlers for the geometry shader register writes which will call the functions from the previous commit to update registers for the GS.
2017-05-12Pica: Write shader registers in functionsJannik Vogel1-57/+103
The commit after this one adds GS register writes, so this moves the VS handlers into functions so they can be re-used and extended more easily.
2017-05-11Pica: Set program code / swizzle data limit to 4096Jannik Vogel5-13/+16
One of the later commits will enable writing to GS regs. It turns out that on startup, most games will write 4096 GS program words. The current limit of 1024 would hence result in 3072 (4096 - 1024) error messages: ``` HW.GPU <Error> video_core/shader/shader.cpp:WriteProgramCode:229: Invalid GS program offset 1024 ``` New constants have been introduced to represent these limits. The swizzle data size has also been raised. This matches the given field sizes of [GPUREG_SH_OPDESCS_INDEX](https://3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_OPDESCS_INDEX) and [GPUREG_SH_CODETRANSFER_INDEX](https://www.3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_CODETRANSFER_INDEX) (12 bit = [0; 4095]).
2017-05-10Frontend: Prevent FileSystemWatcher from blocking UI threadJames Rowe3-46/+35
Instead of tying the QFileSystemWatcher to the GameList and updating in the UI thread, this change moves it to the worker thread. Since it gets deleted and recreated as part of the worker thread, this prevents it from ever getting used from multiple threads (which is why it was originally done on the UI thread)
2017-05-10Kernel: Map special regions according to ExHeaderYuri Kunde Schlesner5-52/+105
This replaces the hardcoded VRAM/DSP mappings with ones made based on the ExHeader ARM11 Kernel caps list. While this has no visible effect for most applications (since they use a standard set of mappings) it does improve support for system modules and n3DS exclusives.
2017-05-10DSP: Create backing memory for entire DSP RAMYuri Kunde Schlesner5-32/+42
Also move address space mapping out of video_core.
2017-05-10Memory: Add constants for the n3DS additional RAMYuri Kunde Schlesner2-2/+16
This is 4MB of extra, separate memory that was added on the New 3DS.
2017-05-09Dyncom/VFP: Strip the VFP_NAN_FLAG sentinel value when setting vfp exceptions.Subv2-2/+2
2017-05-09Revert "Remove `exceptions` parameter from `normaliseround` VFP functions"Subv3-57/+28
This reverts commit edf30d84cc0e8299d61c98f5bb40a6428d1576bc. Conflicts: src/core/arm/skyeye_common/vfp/vfp_helper.h src/core/arm/skyeye_common/vfp/vfpdouble.cpp src/core/arm/skyeye_common/vfp/vfpsingle.cpp
2017-05-08Dyncom/VFP: Convert denormal outputs into 0 when the FTZ flag is enabled.Subv2-0/+30
Inputs are still not flushed to 0 if they are denormals.
2017-05-08Dyncom: Remove disassembler codeYuri Kunde Schlesner4-1589/+2
Had licensing issue around it, in addition to several bugs. Closes #1632, #1280
2017-05-08Dyncom: Tweak types and log formattingYuri Kunde Schlesner3-8/+10
2017-05-08Remove unused symbols codeYuri Kunde Schlesner6-124/+0
2017-05-08Remove ability to load symbol mapsYuri Kunde Schlesner5-55/+2
This was now mostly unused except by thread creation, which used a symbol of the entrypoint, if available, to name the thread.
2017-05-08citra-qt: Remove callstack widgetYuri Kunde Schlesner6-168/+0
Appears to be currently broken, and given the complexity of doing this for ARM code without debugging information, should probably be left to an external tool or library. Use the GDB stub instead. Closes #586
2017-05-08citra-qt: Remove disassembler widgetYuri Kunde Schlesner6-448/+0
It has performance problems, a very misleading UI, and is broken in general. It has essentially been superceded by the GDB stub, but if we wanted a built-in disassembler in the future it'd essentially need to be rewritten from scratch anyway. Closes #427, #1480
2017-05-07fixup!ir: implement new 3ds HID via ir:rstwwylele1-31/+32
2017-05-06Don’t focus the search field if the game is emptyNico Bosshard1-3/+6
2017-05-06Create a random console_unique_id (#2668)B3n305-7/+123
* Create a random console_id when config save_file is created Added button in system config to refresh the console unique id * Moved the connect for the button from .ui file to constructor of ConfigureSystem * Added warning and info dialog Fixup: Make use of qt5 style connects, renamed the refresh button, removed some duplicate code, changed random device and moved all to the generate function * Changed the random generator to reflect what a real 3DS stores as console unique id Fixup: Changed the warning message * Fixup: Set and Create * Fixup: Added console id label, therfore removed second message box * Fixup: fixed the endianess * Fixup: more endianness fixes * Fixup: Endianness the 3rd
2017-05-05pica: shader_dirty if texture2 coord changedwwylele5-7/+12
2017-05-04ir: implement new 3ds HID via ir:rstwwylele9-24/+207
2017-05-03pica: use correct coordinates for texture 2wwylele4-5/+22
2017-05-03ir: implement circle pad prowwylele6-44/+761
2017-05-03Fixed some more typosNico Bosshard2-4/+4
2017-05-02citra-qt: game list search function fixed minor mistakesNico Bosshard1-24/+26
2017-04-30citra-qt: game list search function (#2673)Nico Bosshard7-19/+299
* citra-qt: game list search function * Empty search field during game list refresh * Code improvements * Code formatting * Autofocus search field * JayFoxRox's recommendations * lioncash's review
2017-04-20gl_shader_gen: remove TODO about Lerp behaviour verification. The implementation is verified against hardwarewwylele1-2/+0
2017-04-19rasterizer: implement combiner operation 7 (Dot3_RGBA)wwylele4-20/+39
2017-04-17OpenGL: Pass Pica regs via parameterYuri Kunde Schlesner3-7/+5
2017-04-17input_common/sdl: add support for binding button to axiswwylele2-4/+59
2017-04-17ldr_ro: use IPC helperwwylele1-193/+138
2017-04-17OpenGL: Move PicaShaderConfig to gl_shader_gen.hYuri Kunde Schlesner4-202/+206
Also move the implementation of CurrentConfig to the cpp file.
2017-04-17OpenGL: Move Attributes enum to a more appropriate fileYuri Kunde Schlesner3-12/+11
2017-04-13Better looking status bar under Linux Ubuntu (#2662)Cereal-Killa1-0/+1
* Remove borders from status bar items On Ubuntu the status bar didn't look as good as on Windows due to some border being drawn around each status bar cell.
2017-04-12dsp_dsp: Messages are modified by service before being sent to DSPMerryMage1-0/+18
2017-04-09qt: enable config for circle pad prowwylele1-7/+1
2017-04-08Pica/Regs: Correct bit width for blend-equationsJannik Vogel1-2/+2
2017-04-04citra-qt: Move config dialog code to its own directoryLioncash25-41/+41
2017-04-03error conversion fixes for soc_unoah the goodra1-39/+32
2017-04-01Fix OutputDebugString syscallMichael Theall2-4/+4
2017-03-27Services/UDS: Fixed a style mistake in GetChannel.Sebastian Valle1-2/+1
2017-03-26Services/UDS: Use consistent spelling for WiFi and simplify the GetChannel function.Subv1-4/+4
2017-03-26Services/UDS: Signal the connection event when closing down the network.Subv1-0/+1
2017-03-26Services/UDS: Do not allow trying to start up a network that only the host can connect to.Subv1-0/+3
2017-03-26Service/UDS: Schedule an event to broadcast the beacon frames every 102.4ms.Subv2-2/+58
2017-03-26Services/UDS: Store the entire NetworkInfo structure that was used to create the network.Subv1-13/+5
It will be needed when generating the beacon frames.
2017-03-26Services/UDS: Initial support for hosting local-wlan networks.Subv2-44/+336
Currently it will let games create a network as hosts, but will not broadcast it anywhere and will not allow clients to connect.
2017-03-25ptm: create SharedExtSave file before openning itwwylele1-1/+1
2017-03-21shared_page: stub battery statewwylele2-1/+16
2017-03-20hopefully fix clang-format issues with old versionLectem1-3/+2
2017-03-19address more commentsLectem1-20/+20
2017-03-18Cast size_t to u32 for PushStaticBuffer usagesLectem1-2/+2
2017-03-18IPCHelper Skip method + address comments for aptLectem3-38/+46
2017-03-18apt: fix RequestBuilder parameters for Unwrapwwylele1-1/+1
2017-03-18fix #2560 and other commentsLectem3-22/+22
2017-03-18move push out of class body and add u8 u16 bool specializationsLectem4-55/+114
2017-03-18refactor APT service to use the new IPC helpersLectem4-195/+258
2017-03-17citra-qt: remove dead codewwylele3-5/+0
2017-03-17citra-qt: release all buttons when render window focus is lostwwylele4-0/+20
credit to @Hawkheart for the original idea
2017-03-13common/cpu_detect: Add missing include and fix namespace scopeYuri Kunde Schlesner1-5/+7
2017-03-12cfg: implement GenHashConsoleUniquewwylele1-7/+24
2017-03-11file_util: Log when using local user directorywwylele1-0/+2
2017-03-09Refined thread launch on syscore error messagesFernando Sahmkow1-5/+15
2017-03-08file_sys: lower log level for setting host pathwwylele4-4/+4
2017-03-08file_util: lower logging level for harmless caseswwylele1-9/+7
2017-03-08loader/ncch: less verbose log for loading game list. only log program ID when bootingwwylele1-3/+6
2017-03-08loader: lower file name logging levelwwylele1-1/+1
2017-03-02qt/config_input: don't connect for null buttonwwylele1-4/+7
2017-03-01citra: update default ini with new input systemwwylele1-28/+41
2017-03-01Input: remove unused stuff & clean upwwylele9-412/+3
1. removed zl, zr and c-stick from HID::PadState. They are handled by IR, not HID 2. removed button handling in EmuWindow 3. removed key_map 4. cleanup #include
2017-03-01Qt: rework input configuration for new input systemwwylele2-68/+144
2017-03-01InputCommon: add SDL joystick supportwwylele4-0/+241
2017-03-01InputCommon: add AnalogFromButtonwwylele8-0/+162
2017-03-01InputCommon: add Keyboardwwylele17-85/+254
2017-03-01HID: use AnalogDevicewwylele3-2/+30
2017-03-01HID: use ButtonDevicewwylele5-1/+100
2017-03-01Input: add device and factory templatewwylele4-0/+100
2017-03-01Common: add ParamPackagewwylele5-0/+188
2017-02-27Timer: restore missing signaled=true from #2421wwylele1-0/+2
2017-02-27Fix log entry in timer::signal (#2600)B3n301-1/+1
2017-02-27Doxygen: Amend minor issues (#2593)Mat M18-23/+31
Corrects a few issues with regards to Doxygen documentation, for example: - Incorrect parameter referencing. - Missing @param tags. - Typos in @param tags. and a few minor other issues.
2017-02-27PerfStats: Re-order and document members betterYuri Kunde Schlesner2-5/+14
2017-02-27Qt: Tweak status bar stylingYuri Kunde Schlesner1-0/+2
2017-02-27Qt: Increase status bar update interval to 2 secondsYuri Kunde Schlesner1-1/+1
2017-02-27Core: Re-write frame limiterYuri Kunde Schlesner5-42/+53
Now based on std::chrono, and also works in terms of emulated time instead of frames, so we can in the future frame-limit even when the display is disabled, etc. The frame limiter can also be enabled along with v-sync now, which should be useful for those with displays running at more than 60 Hz.
2017-02-27Core: Make PerfStats internally lockedYuri Kunde Schlesner7-16/+25
More ergonomic to use and will be required for upcoming changes.
2017-02-27Qt: Add tooltips to status bar displaysYuri Kunde Schlesner1-0/+7
2017-02-27Qt: Don't show fractional figures in the status barYuri Kunde Schlesner1-2/+2
They're not very important and this makes the display changes less often, making it less distracting.
2017-02-27Remove built-in (non-Microprofile) profilerYuri Kunde Schlesner9-382/+2
2017-02-27PerfStats: Add method to get the instantaneous time ratioYuri Kunde Schlesner3-7/+22
2017-02-27Add performance statistics to status barYuri Kunde Schlesner11-3/+159
2017-02-27SynchronizedWrapper: Add Lock convenience methodYuri Kunde Schlesner1-18/+25
2017-02-27Qt: Add (empty) status barYuri Kunde Schlesner6-1/+35
2017-02-27Core: Remove unnecessary include in thread.hYuri Kunde Schlesner4-1/+3
2017-02-26IR: separate functions of each port to their own fileswwylele6-147/+159
2017-02-23Use QFileSystemWatcher to reload the game list when a change is detected. (#2555)James Rowe2-1/+51
* Added a refresh game directory option to the file menu * Make the game list watcher recursive and have it start watching from the initial load * Rework game list watcher to be thread safe * Fix code style issues
2017-02-23Add custom layout settings.SonofUgly9-13/+104
2017-02-23Gui: Change title bar to include build nameJames Rowe6-5/+32
Nightly builds now have "Citra Nightly" in the titlebar Bleeding edge builds now have "Citra Bleeding Edge" in the titlebar
2017-02-23[UI] Modify recursive scanning label (#2589)Anthony1-1/+1
2017-02-22Timers: Return an error when calling SetTimer with negative timeouts.Subv1-0/+5
2017-02-22Timers: Immediately signal the timer if it was started with an initial value of 0.Subv2-16/+31
2017-02-21APT: implement Wrap and Unwrapwwylele5-6/+149
2017-02-21HW: add AES engine & implement AES-CCMwwylele11-0/+418
2017-02-18dyncom: Correct SXTAB16 and SXTB16MerryMage1-4/+4
2017-02-18OpenGL: Check if uniform block exists before updating it (#2581)Jannik Vogel1-29/+30
2017-02-18Qt: Move some connections from .ui file to codeYuri Kunde Schlesner2-38/+3
2017-02-18Qt: Reorganize connection of menu eventsYuri Kunde Schlesner2-13/+23
2017-02-18Qt: Re-organize setup of debugging widgetsYuri Kunde Schlesner4-39/+51
2017-02-18Qt: Fix action name to match conventionsYuri Kunde Schlesner2-6/+6
2017-02-18Qt: Make IsSingleFileDropEvent staticYuri Kunde Schlesner1-1/+1
2017-02-18Qt: Allow any file extension in Open dialogYuri Kunde Schlesner1-2/+3
2017-02-18Qt: Remove orpahned function declarationYuri Kunde Schlesner1-6/+0
2017-02-18Qt: Remove unnecessary std::string usageYuri Kunde Schlesner2-14/+15
2017-02-17HID: move enable_accelerometer/gyroscope_count initialization into Init() (#2574)Weiyi Wang1-2/+5
Fixes #2556
2017-02-16added drag n drop featurenoah the goodra2-1/+41
2017-02-15core: add missing errors.h in CMakeLists.txtwwylele1-0/+1
2017-02-15video_core: remove #pragma once in cpp file (#2570)Weiyi Wang2-4/+0
2017-02-14HLE/IPC: Fix uninitialized variables in helpers (#2568)Yuri Kunde Schlesner1-3/+3
Fixes #2567
2017-02-14Qt/GameList: Use suffix() to parse the file extensionYuri Kunde Schlesner1-1/+1
completeSuffix returns everything after the first period, which means that a file such as `foo.bar.3ds` would not get recognized.
2017-02-14applied the change suggested by @wwylelenoah the goodra1-0/+1
2017-02-14NWM changed to NIMnoah the goodra1-1/+1
2017-02-14turned clang format back onnoah the goodra1-1/+1
2017-02-14added http service enum to the log.h filenoah the goodra1-0/+1
2017-02-13Core: add cryptopp library (#2412)Weiyi Wang1-1/+2
2017-02-13loader: use self NCCH archivewwylele6-90/+7
2017-02-13file_sys: add Self NCCH archivewwylele5-0/+318
2017-02-13SWRasterizer: Move more framebuffer functions to fileYuri Kunde Schlesner3-100/+105
2017-02-13SWRasterizer: Move texturing functions to their own fileYuri Kunde Schlesner4-210/+259
2017-02-13SWRasterizer: Convert large no-capture lambdas to standalone functionsYuri Kunde Schlesner1-315/+310
2017-02-13SWRasterizer: Move framebuffer operation functions to their own fileYuri Kunde Schlesner4-236/+285
2017-02-13VideoCore: Move software rasterizer files to sub-directoryYuri Kunde Schlesner8-12/+12
2017-02-12video_core/shader: Document sanitized MUL operationYuri Kunde Schlesner1-0/+8
2017-02-12citra-qt: Don't attempt to scan files with unsupported extensions (#2402)Kloen Lansfiel3-4/+20
2017-02-11core: Free AppLoader on shutdown to release file (#2558)Yuri Kunde Schlesner1-9/+2
Fixes #2455
2017-02-11hid: remove the touch field from PadState (#2557)Weiyi Wang2-6/+0
2017-02-11video_core: Fix benign out-of-bounds indexing of array (#2553)Yuri Kunde Schlesner1-2/+1
The resulting pointer wasn't written to unless the index was verified as valid, but that's still UB and triggered debug checks in MSVC. Reported by garrettboast on IRC
2017-02-09VideoCore: Split u64 Pica reg unions into 2 separate u32 unionsYuri Kunde Schlesner1-36/+42
This eliminates UB when aliasing it with the array of u32 regs, and is compatible with non-LE architectures.
2017-02-09VideoCore: Force enum sizes to u32 in LightingRegsYuri Kunde Schlesner1-4/+4
All enums that are used with BitField must have their type forced to u32 to ensure correctness.
2017-02-09OpenGL: Remove unused duplicate of IsPassThroughTevStageYuri Kunde Schlesner1-12/+0
This copy was left behind when the shader generation code was moved to a separate file.
2017-02-09VideoCore: Split regs.h inclusionsYuri Kunde Schlesner14-25/+47
2017-02-09Pica/Regs: Use binary search to look up reg namesYuri Kunde Schlesner3-16/+11
This gets rid of the static unordered_map. Also changes the return type const char*, avoiding unnecessary allocations (the result was only used by calling .c_str() on it.)
2017-02-09VideoCore: Use union to index into Regs structYuri Kunde Schlesner2-46/+28
Also remove some unused members.
2017-02-05Use std::array<u8,2> instead of u8[2] to fix MSVC buildLectem1-1/+1
2017-02-05fix wwylele's comment and use typename in templatesLectem1-4/+4
2017-02-04VideoCore: Move Regs to its own fileYuri Kunde Schlesner26-662/+681
2017-02-04VideoCore: Split shader regs from Regs structYuri Kunde Schlesner9-102/+116
2017-02-04VideoCore: Split geometry pipeline regs from Regs structYuri Kunde Schlesner9-264/+292
2017-02-04VideoCore: Split lighting regs from Regs structYuri Kunde Schlesner6-312/+341
2017-02-04VideoCore: Split framebuffer regs from Regs structYuri Kunde Schlesner11-457/+503
2017-02-04VideoCore: Split texturing regs from Regs structYuri Kunde Schlesner17-507/+548
2017-02-04VideoCore: Split rasterizer regs from Regs structYuri Kunde Schlesner14-188/+219
2017-02-04Pica/Texture: Move part of ETC1 decoding to new file and cleanupsYuri Kunde Schlesner4-110/+159
2017-02-04Pica/Texture: Simplify/cleanup texture tile addressingYuri Kunde Schlesner5-44/+117
2017-02-04VideoCore: Move LookupTexture out of debug_utils.hYuri Kunde Schlesner9-308/+350
2017-02-03arm_dynarmic: Update memory interfaceMerryMage1-10/+10
2017-02-03arm_dynarmic: CP15 supportMerryMage5-5/+130
2017-02-03ShaderJIT: add 16 dummy bytes at the bottom of the stackwwylele1-2/+5
2017-02-03GSP_GPU::StoreDataCache stubbed (#2428)mailwl1-1/+28
2017-01-31removed the possibly uneeded cast on values.gdbstub_portnoah the goodra1-1/+1
as far as i could tell this cast is unneeded because [GDBStub::SetServerPort](https://github.com/citra-emu/citra/blob/master/src/core/gdbstub/gdbstub.cpp#L897) takes a u16 and [values.gdbstub_port](https://github.com/citra-emu/citra/blob/master/src/core/settings.h#L116) is already a u16
2017-01-31removal of the -1 case in the configure_input switchnoah the goodra1-1/+0
this case is unneeded because no enumeration value can possibly correspond to it
2017-01-31HLE/Applets: Stub Mint (eShop) Applet (#2463)mailwl4-0/+108
This allows Phoenix Wright - Dual Destinies to boot.
2017-01-31Common/x64: remove legacy emitter and abi (#2504)Weiyi Wang6-4202/+1
These are not used any more since we moved shader JIT to xbyak.
2017-01-31shader_jit_x64_compiler: esi and edi should be persistent (#2500)Merry1-0/+2
2017-01-31file_util: Fixed implicit type conversion warning (#2503)noah the goodra1-2/+2
2017-01-30Core: update Kernel Config Memory to latest version (11.2)mailwl1-5/+8
2017-01-30Support looping HLE audio (#2422)Jake Merdich2-11/+35
* Support looping HLE audio * DSP: Fix dirty bit clears, handle nonmonotonically incrementing IDs * DSP: Add start offset support
2017-01-30VideoCore: Make PrimitiveAssembler const-correctYuri Kunde Schlesner2-3/+4
2017-01-30VideoCore: Extract swrast-specific data from OutputVertexYuri Kunde Schlesner5-58/+64
2017-01-30VideoCore/Shader: Clean up OutputVertex::FromAttributeBufferYuri Kunde Schlesner2-10/+16
This also fixes a long-standing but neverthless harmless memory corruption bug, whech the padding of the OutputVertex struct would get corrupted by unused attributes.
2017-01-30Common: Optimize BitSet iteratorYuri Kunde Schlesner1-14/+19
2017-01-30VideoCore: Split shader output writing from semantic loadingYuri Kunde Schlesner3-24/+24
2017-01-30VideoCore: Consistently use shader configuration to load attributesYuri Kunde Schlesner7-47/+26
2017-01-30VideoCore: Use correct register for immediate mode attribute countYuri Kunde Schlesner2-7/+13
2017-01-30VideoCore: Rename some types to more accurate namesYuri Kunde Schlesner10-21/+21
2017-01-30VideoCore: Change misleading register namesYuri Kunde Schlesner4-8/+9
A few registers had names such as "count" or "number" when they actually contained the maximum (that is, count - 1). This can easily lead to hard to notice off by one errors.
2017-01-30video_core: gl_rasterizer_cache.cpp removed unused type aliasKloen1-1/+0
2017-01-30video_core: gl_rasterizer.cpp removed unused type aliasKloen1-2/+0
2017-01-30core: inline CPU, 132 warnings fixed on GCCKloen1-1/+1
2017-01-29citra: add missing control paths for ResultStatus on rom load. Fix warning about unhandled enumeration values on OSXKloen1-0/+20
2017-01-29core: fix err_f.cpp warning about unhandled enumeration value on OSXKloen1-0/+2
2017-01-29core: fix savedata_archive.cpp warnings about unhandled enumeration values on OSXKloen1-0/+12
2017-01-29core: fix archive_sdmc.cpp warnings about unhandled enumeration value on OSXKloen1-0/+12
2017-01-29core: fix archive_extsavedata.cpp warning on OSXKloen1-0/+2
2017-01-29video_core: silence unused-local-typedef boost related warning on GCCKloen1-0/+7
2017-01-29core: emu_window.cpp, fix conversion warnings from float to s16 on MSVCKloen1-6/+6
2017-01-28common: add <cstddef> to hash.hKloen1-0/+1
2017-01-28common: switch ComputeHash64 len param to size_t instead of int, fix warning on MSVC on dsp_dsp.cppKloen2-6/+6
2017-01-27fixed the override warningnoah the goodra1-1/+1
``` In file included from citra/src/audio_core/sink_details.cpp:11: citra/src/./audio_core/sdl2_sink.h:25:10: warning: 'SetDevice' overrides a member function but is not marked 'override' [-Winconsistent-missing-override] void SetDevice(int device_id); ^ citra/src/./audio_core/sink.h:39:18: note: overridden virtual function is here virtual void SetDevice(int device_id) = 0; ^ ```
2017-01-26SDL: Select audio device (#2403)Kloen Lansfiel14-18/+129
* Initial Commit Added Device logic to Sinks Started on UI for selecting devices Removed redundant import * Audio Core: Complete Device Switching Complete the device switching implementation by allowing the output device to be loaded, changed and saved through the configurations menu. Worked with the Sink abstraction and tuned the "Device Selection" configuration so that the Device List is automatically populated when the Sink is changed. This hopefully addresses the concerns and recommendations mentioned in the comments of the PR. * Clean original implementation. * Refactor GetSinkDetails
2017-01-26VideoCore/Shader: Move entry_point to SetupBatchYuri Kunde Schlesner7-29/+29
2017-01-26VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetupYuri Kunde Schlesner7-46/+43
2017-01-26Shader: Remove OutputRegisters structYuri Kunde Schlesner4-22/+17
2017-01-26Shader: Initialize conditional_code in interpreterYuri Kunde Schlesner2-3/+3
This doesn't belong in LoadInputVertex because it also happens for non-VS invocations. Since it's not used by the JIT it seems adequate to initialize it in the interpreter which is the only thing that cares about them.
2017-01-26Shader: Don't read ShaderSetup from global stateYuri Kunde Schlesner1-3/+3
2017-01-26shader_jit_x64: Don't read program from global stateYuri Kunde Schlesner3-22/+22
2017-01-26VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngineYuri Kunde Schlesner5-19/+11
2017-01-26Debugger: Always use interpreter for shader debuggingYuri Kunde Schlesner1-3/+5
2017-01-26VideoCore/Shader: Split interpreter and JIT into separate ShaderEnginesYuri Kunde Schlesner8-97/+153
2017-01-26VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h}Yuri Kunde Schlesner4-4/+4
2017-01-26VideoCore/Shader: Split shader uniform state and shader engineYuri Kunde Schlesner5-22/+57
Currently there's only a single dummy implementation, which will be split in a following commit.
2017-01-26VideoCore/Shader: Add constness to methodsYuri Kunde Schlesner2-4/+4
2017-01-26VideoCore/Shader: Use only entry_point as ShaderSetup paramYuri Kunde Schlesner4-12/+14
This removes all implicit dependency of ShaderState on global PICA state.
2017-01-26VideoCore/Shader: Use self instead of g_state.vs in ShaderSetupYuri Kunde Schlesner3-13/+9
2017-01-26VideoCore/Shader: Extract input vertex loading code into functionYuri Kunde Schlesner3-22/+26
2017-01-23video_core: fix shader.cpp signed / unsigned warningKloen1-2/+2
2017-01-23video_core: gl_rasterizer float to int warningKloen1-1/+2
2017-01-23video_core: fix gl_rasterizer warning on MSVCKloen1-1/+1
2017-01-23core: fix mic_u warnings on MSVCKloen1-4/+4
2017-01-22Removed unused and outdated external qhexeditKloen2-2/+2
2017-01-22citra-qt: Removed unused and unimplemented ramview files.Kloen4-32/+0
2017-01-20HID: reset acceleroeter and gyroscope index in Initwwylele1-0/+2
2017-01-19CFG: override language setting on bootwwylele1-36/+38
2017-01-18loader: Add support for 3DSX special relocation types, fixes citra-emu/citra#2449Thomas Farr1-9/+25
As per devkitPro/3dstools@47bea18
2017-01-16CoreTiming: use named constant for ARM11 clock ratewwylele4-5/+6
2017-01-16HID: manages updating itself using correct tickswwylele3-62/+93
2017-01-14Service/NFC: stub some functionsmailwl4-20/+249
Tested on: Mini-Mario & Friends - amiibo Challenge
2017-01-14GSP::WriteHWRegsWithMask: fix register maskmailwl1-1/+1
2017-01-11Threads: Check the process' resource limit for the max allowed priority when creating a thread and remove the priority clamping code.Subv2-13/+9
2017-01-11Thread: Added priority range checking to svcSetThreadPriority and removed priority clamping code from Thread::SetPriority.Subv3-18/+18
2017-01-11Y2R: Use the proper error code when GetStandardCoefficient receives an invalid value.Subv1-1/+3
2017-01-11QT: Fix ui file formatKloen1-20/+20
2017-01-11QT: Fix some UI related warningsKloen2-4/+3
2017-01-11SDL2: Config.cpp fix double to float warningKloen1-1/+2
2017-01-11CAM: implement basic camera functions with a blank camerawwylele14-172/+1520
2017-01-07config: Add option for specifying screen resolution scale factor.bunnei10-25/+170
2017-01-06Kernel: Fix SharedMemory objects always returning error when addr = 0 (#2404)Hyper1-1/+5
Closes #2400
2017-01-06Kernel: Don't attempt to yield execution in SleepThread(0) if there are no available threads to run.Subv3-0/+14
With this we avoid an useless temporary deschedule of the current thread.
2017-01-05Kernel: Remove some unused functions.Subv2-32/+0
2017-01-05Kernel: Removed the priority boost code for starved threads.Subv1-27/+0
After hwtesting and reverse engineering the kernel, it was found that the CTROS scheduler performs no priority boosting for threads like this, although some other forms of scheduling priority-starved threads might take place. For example, it was found that hardware interrupts might cause low-priority threads to run if the CPU is preempted in the middle of an SVC handler that deschedules the current (high priority) thread before scheduling it again.
2017-01-05Kernel: Implemented Pulse event and timers.Subv5-13/+20
Closes #1904
2017-01-05Kernel/Semaphore: Fixed a regression in semaphore waits.Subv1-1/+2
The regression was caused by a missing check in #2260. The new behavior is consistent with the real kernel.
2017-01-05Kernel: Add some asserts to enforce the invariants in the scheduler.Subv2-2/+13
2017-01-05Kernel: Remove a thread from all of its waiting objects' waiting_threads list when it is awoken.Subv1-18/+4
This fixes a potential bug where threads would not get removed from said list if they awoke after waiting with WaitSynchronizationN with wait_all = false
2017-01-05Kernel: Remove Thread::wait_objects_index and use wait_objects to hold all the objects that a thread is waiting on.Subv4-21/+22
2017-01-04Kernel: Use different thread statuses when a thread calls WaitSynchronization1 and WaitSynchronizationN with wait_all = true.Subv4-19/+26
This commit removes the overly general THREADSTATUS_WAIT_SYNCH and replaces it with two more granular statuses: THREADSTATUS_WAIT_SYNCH_ANY when a thread waits on objects via WaitSynchronization1 or WaitSynchronizationN with wait_all = false. THREADSTATUS_WAIT_SYNCH_ALL when a thread waits on objects via WaitSynchronizationN with wait_all = true.
2017-01-04Kernel/Mutex: Propagate thread priority changes to other threads inheriting the priority via mutexesSubv5-42/+60
2017-01-04Kernel/Mutex: Update a mutex priority when a thread stops waiting on it.Subv5-24/+42
2017-01-04Kernel/Mutex: Implemented priority inheritance.Subv5-31/+51
The implementation is based on reverse engineering of the 3DS's kernel. A mutex holder's priority will be temporarily boosted to the best priority among any threads that want to acquire any of its held mutexes. When the holder releases the mutex, it's priority will be boosted to the best priority among the threads that want to acquire any of its remaining held mutexes.
2017-01-04Kernel: Object ShouldWait and Acquire calls now take a thread as a parameter.Subv17-68/+56
This will be useful when implementing mutex priority inheritance.
2017-01-04Kernel/Synch: Do not attempt a reschedule on every syscall.Subv2-2/+18
Not all syscalls should cause reschedules, this commit attempts to remedy that, however, it still does not cover all cases.
2017-01-04Fix some warnings (#2399)Jonathan Hao13-35/+9
2016-12-30fix comments alignmentLectem1-22/+22
2016-12-30Service/NFC: stub GetTagInRangeEventmailwl7-0/+44
Fix Fatal Error in Mini-Mario & Friends - amiibo Challenge
2016-12-30Service/AC: add ac:i servicemailwl9-297/+424
2016-12-30config: SDL: Move background color setting to correct section.bunnei1-6/+6
2016-12-29Frontend: make motion sensor interfaced thread-safewwylele2-2/+8
2016-12-27Core: remove unused hle.cppwwylele1-58/+0
2016-12-26move Pop methods out of class bodyLectem1-72/+88
2016-12-26IPC helpers exampleLectem3-35/+40
2016-12-26IPC helpersLectem3-48/+323
2016-12-26Frontend: emulate motion sensorwwylele9-16/+239
2016-12-26Common: add Quaternionwwylele2-0/+45
2016-12-26vector math: add implementation of Length and Normalizewwylele1-0/+19
2016-12-26MathUtil: add PI constantwwylele1-0/+2
2016-12-26Common::Event: add WaitUntilwwylele1-0/+10
2016-12-25Minor cleanup in GLSL codeJannik Vogel1-3/+2
2016-12-25Offset lighting LUT samples correctlyJannik Vogel1-7/+7
2016-12-24Core: reset cpu_core in Shutdown to make IsPoweredOn work properlywwylele1-0/+1
2016-12-23file_util: fix missing sysdata pathwwylele1-3/+1
2016-12-23core: Move emu_window and key_map into coreMerryMage14-16/+16
* Removes circular dependences (common should not depend on core)
2016-12-22Service/NWM: add nwm servicesmailwl18-10/+317
2016-12-22arm_dynarmic: Provide MemoryReadCode callbackMerryMage1-0/+1
Change of interface in dynarmic 36082087ded632079b16d24137fdd0c450ce82ea
2016-12-22ThreadContext: Move from "core" to "arm_interface".bunnei8-37/+26
2016-12-22core: Replace "AppCore" nomenclature with just "CPU".bunnei11-105/+103
2016-12-22Address clang-format issues.bunnei8-49/+49
2016-12-22core: Remove HLE module, consolidate code & various cleanups.bunnei19-107/+94
2016-12-22core: Consolidate core and system state, remove system module & cleanups.bunnei22-336/+284
2016-12-22file_util: Remove unused paths.bunnei3-87/+3
2016-12-22core: Consolidate top-level system state into a singleton.bunnei8-103/+164
2016-12-22loader: Remove duplicate docstrings.bunnei3-56/+0
2016-12-21citra-qt: Move graphics debugging code into its own folderLioncash17-32/+32
Keeps all graphics debugging stuff from cluttering up the root debugger folder
2016-12-21disassembler: Remove mutable specifier from breakpoints member variableLioncash1-3/+1
Breakpoints has been const correct with regards to what the DisassmblerModel needs for quite a while now.
2016-12-19citra-qt: Move bits of constructor behavior to named functionsLioncash2-67/+100
Makes the initialization process a tad easier to grok, since the constructor isn't just a glob of random unrelated behaviors.
2016-12-19Use GL_TRUE when setting color_maskAlbin Bernhardsson1-4/+4
2016-12-18line fixup for travis ciCaptV0rt3x1-1/+0
2016-12-18screen swap - Hotkey mappingVamsi Krishna2-5/+1
2016-12-18Fixed GPLv2 license text in the start.Vamsi Krishna1-1/+1
2016-12-18Fixed game_list focusing issue.Vamsi Krishna1-0/+1
added line render_window->setFocus();
2016-12-18Revert "Memory: Always flush whole pages from surface cache"bunnei1-10/+0
2016-12-17Thread: remove the thread from the thread list when exitingwwylele3-3/+15
2016-12-16Kernel: remove object's waiting thread if it is deadwwylele1-1/+2
2016-12-16gdbstub: const correctness changesLioncash1-9/+8
Also uses size_t as the length indicator type, as is common with buffers.
2016-12-16VideoCore/Shader: Extract DebugData out from UnitStateYuri Kunde Schlesner8-103/+99
2016-12-16Remove unnecessary castYuri Kunde Schlesner1-3/+1
2016-12-16VideoCore/Shader: Extract evaluate_condition lambda to function scopeYuri Kunde Schlesner1-26/+24
2016-12-16VideoCore/Shader: Extract call lambda up a scope and remove unused paramYuri Kunde Schlesner1-21/+17
2016-12-16VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffsetYuri Kunde Schlesner2-18/+11
2016-12-16VideoCore/Shader: Move DebugData to a separate fileYuri Kunde Schlesner4-172/+189
2016-12-15FS: fix debug build from #2249wwylele1-11/+9
2016-12-15gdbstub: Remove global variable from public interfaceLioncash5-16/+23
Currently, this is only ever queried, so adding a function to check if the server is enabled is more sensible. If directly modifying this externally is ever desirable, it should be done by adding a function to the interface, rather than exposing implementation details directly.
2016-12-15hid: Get rid of a double -> float truncation warningLioncash1-1/+2
float literals need to have the 'f' prefix.
2016-12-15core: Add missing #pragma once directives where applicableLioncash3-0/+6
2016-12-15act: Fix docstring typoLioncash1-1/+1
These aren't the AM services.
2016-12-15main: Open folder when open save folder location context menu is clickedMerryMage2-0/+20
2016-12-15game_list: Implement context menu for items in listMerryMage3-4/+32
* Add a context menu with a "Open Save Data Location" action
2016-12-15loader: Implement ReadProgramIdMerryMage3-0/+28
2016-12-15shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexingYuri Kunde Schlesner1-1/+1
2016-12-15archive_source_sd_savedata: Add static method to get a specific save data pathMerryMage2-0/+7
2016-12-15Memory: Always flush whole pages from surface cacheYuri Kunde Schlesner1-0/+10
This prevents individual writes touching a cached page, but which don't overlap the surface, from constantly hitting the surface cache lookup.
2016-12-15Service/CECD: Add cecd:ndm servicemailwl8-13/+81
2016-12-15VideoCore: Make profiling scope more representativeYuri Kunde Schlesner2-0/+15
2016-12-15VideoCore: Inline IsPicaTracingYuri Kunde Schlesner3-16/+15
Speeds up ALBW main menu slightly (~3%)
2016-12-15VideoCore: Eliminate an unnecessary copy in the drawcall loopYuri Kunde Schlesner3-5/+3
2016-12-15shader_jit_x64: Use Reg32 for LOOP* registers, eliminating castsYuri Kunde Schlesner1-16/+16
2016-12-15VideoCore: Convert x64 shader JIT to use Xbyak for assemblyYuri Kunde Schlesner6-224/+462
2016-12-14Fixed the codestyle to match our clang-format rules.Subv16-68/+108
2016-12-14Fixed the codestyle to match our clang-format rules.Subv4-28/+41
2016-12-14Service/ACT: move ACT services to foldermailwl8-10/+44
2016-12-13Modularized Qt and SDL file copyingfreiro2-9/+8
Now cmake relies on two submodules to copy the libraries in the proper folders
2016-12-13Common: Fix gcc build on macOSJeffrey Pfau1-0/+11
2016-12-13Minor amendment of GSP_GPU::ImportDisplayCaptureInfo codeJamePeng1-3/+5
2016-12-13time_stretch: Add missing #pragma once directiveLioncash1-0/+2
2016-12-12csnd:SND reformat source codemailwl4-49/+94
2016-12-11APT::GetStartupArgument: force clear startup argumentmailwl2-5/+11
2016-12-11Modularization of copy_msvc_libraries cmake functfreiro1-20/+2
Created a new folder in Citra's root called CMakeModules that should contain cmake functions used by the various CMakeLists.txt.
2016-12-11citra-qt: Make constructors explicit where applicableLioncash15-32/+35
2016-12-11Removed redundant Qt check and other fixesfreiro1-20/+19
This removes a redundant check and moves part of the code to a separate function.
2016-12-11citra-qt: Add missing #pragma once directivesLioncash5-0/+10
2016-12-11game_list: Make slots private functionsLioncash1-7/+4
The new Qt event syntax allows for regular member functions to be used in connect(), so explicitly indicating slots isn't necessary.
2016-12-11game_list: Make the constructor explicitLioncash1-1/+1
2016-12-11game_list: Make the AddEntry argument a const referenceLioncash2-2/+2
appendRow takes a QList by const reference, so it doesn't need to be modifiable.
2016-12-11game_list: Replace 0 literals with nullptrLioncash1-1/+1
2016-12-11game_list: Use QT5's new event connection syntaxLioncash1-6/+6
Makes for more compact code in most places.
2016-12-11game_list: Pass the parent constructor argument to the QWidget base classLioncash1-1/+1
If the control was ever passed an explicit parent, a potential memory leak would happen, as the game list wouldn't be freed. However, in our case, the game list was placed within a layout, which automatically performs reparenting, avoiding this issue.
2016-12-11[MSVC] Copy SDL2.dll to build folderfreiro1-20/+20
CMake now copies SDL2.dll when compiling citra with citra-qt as a target on MSVC.
2016-12-11graphics_cmdlists: Get rid of variable shadowingLioncash1-14/+18
2016-12-11Core: Add a forgotten #include <cstring> for memcpy.Emmanuel Gil Peyrot1-0/+1
2016-12-11graphics_cmdlists: Get rid of an unused variableLioncash1-1/+0
2016-12-11graphics_cmdlists: Make LoadTexture and TextureInfoWidget src arguments constLioncash1-3/+4
2016-12-11graphics_cmdlists: Make LoadImage internally linkedLioncash1-0/+2
Puts the TextureInfoWidget definition in the anonymous namespace as well, as it's only used in the translation unit as well.
2016-12-11Add all services to the Service namespaceLioncash50-499/+408
Previously there was a split where some of the services were in the Service namespace and others were not.
2016-12-11configure_input: Modernize and cleanup input configuration tabMerryMage2-115/+101
* Removed use of raw QTimer* pointer. * Update to use type-safe QObject::connect. * getKeyName can be a static local function. * Prefer to use function arguments instead of member variables. * Store Qt::Key instead of converting string back into keycode.
2016-12-10Properly remove a thread from its wait_objects' waitlist when it is awoken by a timeout.Subv3-2/+11
2016-12-10audio_core: SelectSink should default to auto if sink_id is invalidMerryMage1-12/+7
2016-12-09Moved the HLE command buffer translation task to ServerSession instead of the HLE handler superclass.Subv6-47/+38
2016-12-09Kernel/IPC: Small codestyle cleanupSubv2-3/+1
2016-12-09WaitSynch: Removed unused variables and reduced SharedPtr copies.Subv5-74/+57
Define a variable with the value of the sync timeout error code. Use a boost::flat_map instead of an unordered_map to hold the equivalence of objects and wait indices in a WaitSynchN call.
2016-12-09service: Add cfg:nor serviceLioncash4-0/+49
2016-12-09ptm: Use boolean instead of integral valueLioncash1-1/+1
The third parameter of Write is actually a bool type, not an int.
2016-12-09service: Drop '_Interface' from cfg service namesLioncash7-12/+12
2016-12-08Fixed the gpu command list size when creating CiTraces.Subv1-2/+2
2016-12-08Added a framework for partially handling Session disconnections.Subv8-9/+67
Further implementation will happen in a future commit. Fixes a regression.
2016-12-08Use std::move where appropriate.Subv12-177/+187
2016-12-08service: Add the ptm:s serviceLioncash3-0/+14
3dbrew documents this as being the exact same as ptm:sysm
2016-12-08service: Add common ptm:u commands to other ptm servicesLioncash4-0/+54
3dbrew indicates that all services have access to these commands except for ptm:sets.
2016-12-08service: Drop '_Interface' in ptm service class namesLioncash7-14/+14
Inheriting from Service::Interface makes this obvious.
2016-12-08service: Add ptm::gets and ptm::sets servicesLioncash6-0/+90
2016-12-08service: Add mvd and qtm servicesLioncash14-0/+271
Adds the two New3DS-only modules. 3dbrew was used for command information.
2016-12-08service: Add nfc servicesLioncash8-30/+199
3dbrew was used for the command information.
2016-12-08ssl_c: Update function tableLioncash1-0/+3
Updated based off information from 3dbrew
2016-12-08ptm: Update ptm_sysm function tableLioncash3-6/+7
Updated based off information from 3dbrew.
2016-12-08pm_app: Update function tableLioncash1-6/+9
Updated based off information from 3dbrew.
2016-12-08nwm_uds: Update function tableLioncash1-5/+7
Updated based off information from 3dbrew.
2016-12-08nim: Update function tablesLioncash2-0/+2
Updated based off information from 3dbrew.
2016-12-08http_c: Update function tableLioncash1-0/+4
Updated based off information from 3dbrew.
2016-12-08gsp_lcd: Update function tableLioncash1-0/+4
Updated based off information from 3dbrew.
2016-12-08fs_user: Update function tableLioncash1-0/+2
Updated based off information from 3dbrew.
2016-12-08dlp_srvr: Update function tableLioncash1-0/+7
2016-12-08cfg: Update function tablesLioncash3-0/+3
Updated based off information from 3dbrew
2016-12-08cecd_u: Update function tableLioncash1-1/+13
Updated based off information from 3dbrew.
2016-12-08boss_p: Update function tableLioncash1-3/+68
2016-12-08act: Update function tablesLioncash2-0/+10
Updated based off information from 3dbrew.
2016-12-08apt: Update apt function tablesLioncash2-7/+73
Updated based off information from 3dbrew.
2016-12-08Update AM service function tablesLioncash6-113/+246
Updated based off information from 3dbrew.
2016-12-07file_sys: Make a few single-argument constructors explicitLioncash8-10/+10
Prevents implicit conversions.
2016-12-07applet: Move common IsRunning underlying variable to the Applet classLioncash8-28/+19
Gets rid of basic duplication.
2016-12-07applet: Make virtual destructor defaultedLioncash1-1/+1
2016-12-07applet: Make constructor protectedLioncash1-1/+2
Considering the class is abstract, there's no need to make the constructor public.
2016-12-07OpenGL: Drop framebuffer completeness check.Markus Wick5-47/+8
This OpenGL call synchronize the worker thread of the nvidia blob. It can be verified on linux with the __GL_THREADED_OPTIMIZATIONS=1 environment variable. Those errors should not happen on tested drivers. It was used as a workaround for https://bugs.freedesktop.org/show_bug.cgi?id=94148
2016-12-07Config: auto-select region and languagewwylele11-7/+108
2016-12-07tests: add missing libcore dependency after 75ee2f8c6702Jan Beich1-1/+1
$ (cmake -DENABLE_SDL2:BOOL=false /path/to/citra; gmake) [...] [ 85%] Linking CXX executable tests ../common/libcommon.a(microprofile.cpp.o): In function `MicroProfileThreadStart(pthread**, void* (*)(void*))': src/common/microprofile.cpp:(.text+0x41): undefined reference to `pthread_create' c++: error: linker command failed with exit code 1 (use -v to see invocation)
2016-12-07Use boost remove_erase_if instead of the erase-remove idiomSubv1-2/+3
2016-12-07Improved the algorithm for GetHighestPriorityReadyThread.Subv1-14/+13
2016-12-06Implement Frame rate limiter (#2223)emmauss10-0/+54
* implement frame limiter * fixes
2016-12-05ASSERT that shader was linked successfullyJannik Vogel1-0/+2
2016-12-05Report shader uniform block size in case of mismatchJannik Vogel1-1/+3
2016-12-05Print broken shader code to logJannik Vogel1-3/+9
2016-12-05Return an error code when connecting to a saturated port.Subv5-7/+20
The error code was taken from the 3DS kernel.
2016-12-05HLE: Use a member variable instead of a virtual function to retrieve the max number of sessions that can be connected to an HLE service at the same time.Subv5-8/+18
2016-12-05gdbstub: Remove unused includeJannik Vogel1-1/+0
2016-12-05Unify Windows ICON resource nameJannik Vogel2-2/+2
2016-12-05Support mingw cross-compileJannik Vogel9-9/+11
2016-12-05Split SessionRequestHandler::HandleSyncRequest into HandleSyncRequest, TranslateRequest and HandleSyncRequestImpl.Subv6-22/+59
HandleSyncRequest now takes care of calling the command buffer translate function before actually invoking the command handler for HLE services.
2016-12-05Kernel: Remove the Redirection handle type.Subv1-2/+0
2016-12-05KServerPorts now have an HLE handler "template", which is inherited by all ServerSessions created from it.Subv12-69/+86
2016-12-04Threading: Added some utility functions and const correctness.Subv4-16/+36
2016-12-04GSP: Downgrade log severity of SetAxiConfigQoSModeYuri Kunde Schlesner1-1/+1
This function doesn't need to do anything for HLE and some games call it quite often, spamming up the logs.
2016-12-04OpenGL: Non-zero stride only makes sense for linear buffersYuri Kunde Schlesner3-7/+11
2016-12-04OpenGL: Ensure framebuffer binding is restored if completion check failsYuri Kunde Schlesner1-10/+7
2016-12-04OpenGL: Fix DisplayTransfer accel when input width != output widthYuri Kunde Schlesner1-1/+10
Fixes #2246, #2261
2016-12-04Threading: Reworked the way our scheduler works.Subv8-190/+180
Threads will now be awakened when the objects they're waiting on are signaled, instead of repeating the WaitSynchronization call every now and then. The scheduler is now called once after every SVC call, and once after a thread is awakened from sleep by its timeout callback. This new implementation is based off reverse-engineering of the real kernel. See https://gist.github.com/Subv/02f29bd9f1e5deb7aceea1e8f019c8f4 for a more detailed description of how the real kernel handles rescheduling.
2016-12-04shader_jit: Fix non-SSE4.1 path where FLR would not truncateJannik Vogel1-1/+1
2016-12-03clang-format: Fix coding styleYuri Kunde Schlesner1-1/+1
2016-12-03Declare empty ServerSession and ClientSession constructors as default.Subv2-4/+4
2016-12-02shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shiftedJannik Vogel1-6/+9
2016-12-01Threads do not wait for the server endpoint to call AcceptSession before returning from a ConnectToPort or GetServiceHandle call.Subv2-3/+5
2016-12-01Remove unused version.hJannik Vogel2-12/+0
2016-12-01Fixed the rebase mistakes.Subv11-83/+76
2016-12-01A bit of a redesign.Subv13-263/+266
Sessions and Ports are now detached from each other. HLE services are handled by means of a SessionRequestHandler class, Interface now inherits from this class. The File and Directory classes are no longer kernel objects, but SessionRequestHandlers instead, bound to a ServerSession when requested. File::OpenLinkFile now creates a new session pair and binds the File instance to it.
2016-12-01IPC/HLE: Associate the ClientSessions with their parent port's HLE interface if it exists.Subv6-26/+21
Pass the triggering ServerSession to the HLE command handler to differentiate which session caused the request.
2016-12-01Kernel/HLE: Service::Interface no longer inherits from any Kernel object, and is now its own standalone class.Subv4-24/+52
Interface is now used by aggregation in ClientPort, to forward service commands to their HLE implementation if needed.
2016-12-01fixup! Kernel/IPC: Use Ports and Sessions as the fundamental building block of Inter Process Communication.Subv4-5/+6
2016-12-01 Kernel/IPC: Use Ports and Sessions as the fundamental building block of Inter Process Communication.Subv16-88/+314
All handles obtained via srv::GetServiceHandle or svcConnectToPort are references to ClientSessions. Service modules will wait on the counterpart of those ClientSessions (Called ServerSessions) using svcReplyAndReceive or svcWaitSynchronization[1|N], and will be awoken when a SyncRequest is performed. HLE Interfaces are now ClientPorts which override the HandleSyncRequest virtual member function to perform command handling immediately.
2016-11-30WINVER definition moved to CMake and cleanupfreiro1-3/+0
2016-11-30ClangFormat: Fixed the clang-format errorsSubv2-6/+10
2016-11-30Set client SDK version to Service APIsmailwl8-16/+88
2016-11-29Build: Fixed a few warnings.Subv3-11/+11
2016-11-29FileSys: Implement OtherSaveDatawwylele7-0/+214
2016-11-29FS: add missing MediaTypewwylele1-1/+1
2016-11-29FileSys: abstract SD save data archive sourcewwylele6-79/+136
2016-11-28Kernel/Loader: Grab the system mode from the NCCH ExHeader.Subv5-27/+27
3dsx and elf files default to system mode 2 (96MB allocated to the application). This allows Home Menu to boot without modifications. Closes #1849
2016-11-27GPU: Remove the broken frame_skip option.Emmanuel Gil Peyrot7-33/+1
Fixes #1960.
2016-11-27RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1Subv2-4/+4
2016-11-27Rasterizer/Memfill: Set the correct stencil write mask when clearing the stencil buffer.Subv1-1/+1
2016-11-26Move to AppData/Roaming/Citra/freiro1-1/+1
2016-11-26dynarmic: Add ticks based on ticks executed, not ticks requestedMerryMage1-2/+2
2016-11-26Removed /user/ from pathfreiro1-2/+1
2016-11-25Output parameters to logmailwl1-4/+6
2016-11-25MIC_U: Stub service funcionsmailwl4-16/+307
2016-11-25Expose page table to dynarmic for optimized reads and writes to the JITJames Rowe3-6/+18
2016-11-24Switch to AppData/Roamingfreiro2-4/+4
2016-11-24Cache Vertices instead of Output registers (#2165)jphalimi1-6/+7
This patch brings +3% performance improvement on average. It removes ToVertex() as an important hotspot of the emulator.
2016-11-24Bravely Default/Second stuck #1822 (#2188)pippo29314-2/+22
* Bravely Default/Second stuck #1822 CancelLibraryApplet stub * Log parameter. * Taking care of comments * Sync with 3DBrew * White space ? * lower case
2016-11-22Fix format error from #2195wwylele1-1/+1
2016-11-22Improve verbosity of audio errors with SDL_GetError()freiro1-2/+2
2016-11-20Kernel/Loader: Grab the system mode from the NCCH ExHeader.Subv10-22/+67
3dsx and elf files default to system mode 2 (96MB allocated to the application). This allows Home Menu to boot without modifications. Closes #1849
2016-11-20GPU/CiTrace: Avoid calling GetTextures() when not necessary.Subv1-6/+5
2016-11-19Minor formatting changeJames Rowe1-1/+1
2016-11-19Kernel/Events: Log an error when trying to create Pulse events and timers.Subv2-0/+10
Related to #1904
2016-11-19APT/Applets: Renamed the members of the SignalType enum.Subv5-16/+27
Names now make sense and match 3dbrew.
2016-11-19tests: add a work-around for macOS linking errorwwylele2-0/+15
2016-11-19FileSys: rename SaveDataCheck archive to NCCH archivewwylele5-23/+22
According to the observation from game and 3dbrew "Used for accessing general NCCH data"
2016-11-19FileSys: remove unused DiskArchivewwylele2-179/+0
All "subclasses" of DiskArchive are splitted out. This class is useless
2016-11-19PTM & CFG: use the correct path and error code according to the new FileSys policywwylele2-5/+6
2016-11-19FileSys: w->rw permission lift only happens in SDMC archivewwylele4-2/+14
2016-11-19FileSys: add SDMCWriteOnlyArchivewwylele6-0/+140
2016-11-19FileSys: add SDMCArchivewwylele3-1/+301
Now DiskArchive only serves for SDMC, then it should be just a "SDMCArchive"
2016-11-19FileSys: add ExtSaveDataArchivewwylele2-1/+115
ExtSaveData is more similar to SaveData, so let it be a subclass of SaveData
2016-11-19FileSys: add SaveDataArchivewwylele7-4/+368
The error checking of SaveDataArchive is completely different from DiskArchive, so it has to be a new class instead of a subclass of DiskArchive.
2016-11-19FileSys: remove Open from FileBackendwwylele4-64/+44
Same as directory, file shouldn't expose Open either.
2016-11-19FileSys: remove Open from DirectoryBackendwwylele4-25/+5
Open should not be an interface exposed by Directory because it is the Archive thats implement the methed to open the directory. The service API of 3DS also implies this - Open is not a function of directory service, but is of FS main service
2016-11-19FileSys: add PathParserwwylele5-0/+200
2016-11-19Return by value and other fixesfreiro2-14/+8
2016-11-19Win32 move default user folder location to AppDatafreiro2-0/+24
2016-11-17cfg: add config block 0x00090000wwylele1-2/+8
2016-11-14Add mingw compile supportJames Rowe3-3/+8
2016-11-12Round the rectangle size to prevent float to int casting issuesJames Rowe3-8/+9
And other minor style changes
2016-11-11Minor Menu FixesPringo2-2/+2
2016-11-05Add default hotkey to swap primary screens.James Rowe10-13/+27
Also minor style changes
2016-11-05Rework frame layouts to use a max rectangle instead of hardcoded calculationsJames Rowe2-250/+100
2016-11-05LargeFrameLayout + SwappedSonofUgly1-50/+36
Make small screen stay at 1x, and large screen maintain its aspect ratio.
2016-11-05Support additional screen layouts.James Rowe16-127/+517
Allows users to choose a single screen layout or a large screen layout. Adds a configuration option to change the prominent screen.
2016-11-02Style fixmailwl1-2/+2
2016-11-02Rename AcConfig, change types u8 to u32mailwl1-21/+25
2016-11-02AC_U: Stub functions, used if EULA agreedmailwl2-14/+190
2016-11-01FileSys: make Archive interfaces return error codewwylele6-87/+91
and make the mode parameter a reference since it is a BitField union
2016-10-28Small fix to let IDA see target.xmlmailwl1-1/+1
2016-10-28build: add default install for DragonFly, Solaris, etc.Jan Beich2-2/+2
2016-10-28core: some errno values are uncommon on UnixJan Beich1-0/+8
src/core/hle/service/soc_u.cpp:107:6: error: 'ENODATA' was not declared in this scope {ENODATA, 43}, ^ src/core/hle/service/soc_u.cpp:117:6: error: 'ENOSR' was not declared in this scope {ENOSR, 53}, ^ src/core/hle/service/soc_u.cpp:118:6: error: 'ENOSTR' was not declared in this scope {ENOSTR, 54}, ^ src/core/hle/service/soc_u.cpp:139:6: error: 'ETIME' was not declared in this scope {ETIME, 75}, ^
2016-10-28common: use system bswap* functions on more BSDsJan Beich1-2/+5
2016-10-28common: use system CPUID routine on DragonFly as wellJan Beich1-2/+2
2016-10-28common: some FreeBSD headers are incomplete to avoid namespace pollutionJan Beich1-1/+3
In file included from src/common/x64/cpu_detect.cpp:16: /usr/include/machine/cpufunc.h:66:17: error: unknown type name 'u_int' static __inline u_int ^ /usr/include/machine/cpufunc.h:67:6: error: unknown type name 'u_int' bsfl(u_int mask) ^ /usr/include/machine/cpufunc.h:69:2: error: unknown type name 'u_int' u_int result; ^ /usr/include/machine/cpufunc.h:75:17: error: unknown type name 'u_long'; did you mean 'long'? static __inline u_long ^ /usr/include/machine/cpufunc.h:76:6: error: unknown type name 'u_long'; did you mean 'long'? bsfq(u_long mask) ^ /usr/include/machine/cpufunc.h:78:2: error: use of undeclared identifier 'u_long'; did you mean 'long'? u_long result; ^ [...]
2016-10-28common: convert to standard stat()/fstat() interfacesAnthony J. Bentley1-15/+10
Most modern Unix environments use 64-bit off_t by default: OpenBSD, FreeBSD, OS X, and Linux libc implementations such as Musl. glibc is the lone exception; it can default to 32 bits but this is configurable by setting _FILE_OFFSET_BITS. Avoiding the stat64()/fstat64() interfaces is desirable because they are nonstandard and not implemented on many systems (including OpenBSD and FreeBSD), and using 64 bits for stat()/fstat() is either the default or trivial to set up.
2016-10-28common: stat64 is non-standard, hide on a random UnixJan Beich1-1/+1
src/common/file_util.cpp:79:19: error: variable has incomplete type 'struct stat64' struct stat64 file_info; ^ src/common/file_util.cpp:79:12: note: forward declaration of 'stat64' struct stat64 file_info; ^ src/common/file_util.cpp:99:19: error: variable has incomplete type 'struct stat64' struct stat64 file_info; ^ src/common/file_util.cpp:99:12: note: forward declaration of 'stat64' struct stat64 file_info; ^ src/common/file_util.cpp:342:19: error: variable has incomplete type 'struct stat64' struct stat64 buf; ^ src/common/file_util.cpp:342:12: note: forward declaration of 'stat64' struct stat64 buf; ^ src/common/file_util.cpp:359:19: error: variable has incomplete type 'struct stat64' struct stat64 buf; ^ src/common/file_util.cpp:359:12: note: forward declaration of 'stat64' struct stat64 buf; ^ 4 errors generated.
2016-10-28common: only FreeBSD has thread affinity compatible with LinuxJan Beich1-1/+5
src/common/thread.cpp:90:5: error: unknown type name 'cpu_set_t'; did you mean 'cpuset_t'? cpu_set_t cpu_set; ^~~~~~~~~ cpuset_t /usr/include/sys/_cpuset.h:48:24: note: 'cpuset_t' declared here typedef struct _cpuset cpuset_t; ^ 1 error generated.
2016-10-28common: define routines to set thread name on more BSDsJan Beich1-2/+4
src/common/thread.cpp:123:5: error: use of undeclared identifier 'pthread_setname_np' pthread_setname_np(pthread_self(), szThreadName); ^ 1 error generated.
2016-10-25FRD: fix GetMyFriendKeymailwl1-1/+1
2016-10-20Fix typosRicardo de Almeida Gonzaga13-16/+16
2016-10-12NWM: stub Initialize with an errorwwylele1-0/+11
2016-10-06Rework the code of err:f serviceJamePeng1-118/+198
2016-10-02Update the stub code of BOSSJamePeng5-4/+1810
2016-10-02fs: clean up log formatwwylele1-22/+24
2016-10-02fs: implement DeleteDirectoryRecursivelywwylele8-1/+70
2016-09-30VideoCore: Shader interpreter cleanupsYuri Kunde Schlesner1-32/+42
2016-09-30Common: Remove dangerous Vec[234] array constructorsYuri Kunde Schlesner1-3/+0
They're not currently used, and it's easy to accidentally pass a single pointer argument to them, causing an out-of-bounds read.
2016-09-30VideoCore: Fix out-of-bounds read in ShaderSetup::ProduceDebugInfoYuri Kunde Schlesner1-3/+1
As far as I can tell, memset was replaced by a fill without correcting the parameter type, causing an out-of-bounds array read in the Vec4 constructor.
2016-09-30OpenGL: Take cached viewport sub-rect into account for scissorYuri Kunde Schlesner3-29/+25
Fixes #1938
2016-09-29gpu: DisplayTransfer: a less amazing algorithm for flipwwylele1-8/+11
the old implementation modifies the loop variable in the loop. Though it actually works, it is really confusing. Makes it morereadable now.
2016-09-29gpu: keep the old signal strategy for null pointerwwylele1-4/+8
previous commits changes the behaviour of interrupt when meeting invalid params. Regresses to the same behaviour as before needs more hwtest
2016-09-29gpu: add validity check for TextureCopy, DisplayTransfer and FillMemorywwylele1-6/+88
prevent further operation with invalid values which may cause assertion failure or divided by zero. needs more hwtest
2016-09-29memory: fix IsValidVirtualAddress for RasterizerCachedMemorywwylele1-0/+3
RasterizerCachedMemory doesn't has pointer but should be considered as valid
2016-09-29gpu: move MemoryFill, TextureCopy and DisplayTransfer into functionswwylele1-247/+249
The old code indented too much to read. Split into functions and do general cleanup.
2016-09-29rasterizer: separate TextureCopy from DisplayTransferwwylele3-6/+12
2016-09-22qt: shutdown system if errorwwylele1-2/+3
2016-09-22move ResetType to kernel.hwwylele3-7/+6
2016-09-22name objectswwylele1-0/+4
2016-09-22implement wait tree widgetwwylele9-0/+636
2016-09-21Remove special rules for Windows.h and library includesYuri Kunde Schlesner6-10/+8
2016-09-21Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner164-168/+170
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot289-731/+214
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-19Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner169-812/+808
2016-09-19Tweak formatting settingsYuri Kunde Schlesner1-4/+3
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot386-17707/+19187
2016-09-18Dyncom: Disable clang-format on the decoding table.Emmanuel Gil Peyrot1-0/+3
2016-09-18Sources: Add a .clang-format configuration file.Emmanuel Gil Peyrot1-0/+89
2016-09-16VideoCore: Fix dangling lambda context in shader interpreterYuri Kunde Schlesner1-1/+1
The static meant that after the first execution, these lambda context would be pointing to a random location on the stack. Fixes a random crash when using the interpreter.
2016-09-15arm_dynarmic: Implement GetVFPSystemReg/SetVFPSystemReg.bunnei1-5/+12
2016-09-15microprofile: Double buffer size to 16MB.bunnei1-1/+1
2016-09-15arm: ResetContext shouldn't be part of ARM_Interface.bunnei6-30/+17
2016-09-15arm_dynarmic/arm_dyncom: Remove unnecessary "virtual" keyword.bunnei2-2/+2
2016-09-15dyncom: Use VFP_FPSCR/VFP_FPEXC.bunnei1-4/+4
2016-09-15qt: Add UI configuration option to enable CPU JIT.bunnei2-0/+25
2016-09-15core: Add configuration option for CPU JIT.bunnei5-7/+20
2016-09-15dynarmic: Implement ARM CPU interface.bunnei3-0/+233
2016-09-13Common: readdir_r() is deprecated, switch to readdir().Emmanuel Gil Peyrot1-6/+2
2016-09-13Qt: fix birthday combo box updatingwwylele1-2/+3
2016-09-07audio_core: Tweak audio latencyMerryMage2-2/+2
2016-09-03codec: Fix ADPCM distortion caused by incorrect nibble orderfincs1-2/+2
Closes #2049. Signed-off-by: MerryMage <MerryMage@users.noreply.github.com>
2016-09-02Qt: unify running detectionwwylele5-12/+9
2016-09-01qt: Rename all "toogle" to "toggle".bunnei6-24/+24
2016-08-31configure_audio: User-configuratble option to enable/disable audio stretchingMerryMage7-0/+24
2016-08-31audio_core: Add EnableStretching to interface so that one can toggle stretching on and offMerryMage4-9/+52
2016-08-31sink: Change EnqueueSamples to take a pointer to a buffer instead of a std::vectorMerryMage5-9/+9
2016-08-30OpenGL: Avoid error on unsupported lighting LUTJannik Vogel1-0/+1
2016-08-30qt: Add an option to settings for enabling V-Sync.bunnei1-0/+4
2016-08-30qt: Recreate GL context on startup to support changing V-Sync.bunnei3-25/+39
2016-08-30system: Add a function to see if the emulator is running.bunnei2-0/+11
2016-08-30config: Add a setting for graphics V-Sync.bunnei9-1/+20
2016-08-30qt: Add a configuration tab for Graphics and move relevant fields.bunnei8-48/+169
2016-08-27LDR: Implement CROwwylele9-99/+3013
2016-08-27ARM: add ClearInstructionCache functionwwylele3-0/+11
2016-08-27Memory: add ReadCString functionwwylele2-0/+17
2016-08-27Auto-detect original shared_font.bin memory baseYuri Kunde Schlesner3-30/+68
This allows a file dumped from either an o3DS or a n3DS (and potentially even an original unrebased file) to be used.
2016-08-22dyncom: Read-after-write in SMLAMerryMage1-2/+4
In the case when RD === RN, RD was updated before AddOverflow was called to check for an overflow, resulting in an incorrect state of the Q flag.
2016-08-16citra: Default to HW renderer.bunnei3-4/+4
2016-08-14Dyncom: Correct implementation of STM for R15MerryMage1-3/+4
2016-08-02fix #1942 and adds a few IPC functions for descriptorsLectem5-22/+110
2016-07-29Input GUI: Add tab to remap controls (#1900)Anon9-8/+825
2016-07-28Instead of segfaulting, log an error to remind the user to dump the shared font fileHenrik Rydgard1-0/+7
2016-07-28dyncom: Fix translation of thumb REVSHMerryMage1-4/+13
2016-07-23Protection against a resize of size 0Alexandre LittleWhite Laurent1-4/+3
2016-07-23CoreTiming: avoid overflowwwylele1-1/+1
2016-07-23HLE: implement system timewwylele2-2/+60
2016-07-21CMake: Fix Info.plist template for citra_qt/OSXDale Whinham1-1/+1
The Info.plist template incorrectly uses parentheses instead of curly braces, which means that building the .app bundle using regular 'make' results in the variable not being replaced, and hence the app bundle won't start because the executable name is incorrect. This commit fixes this issue.
2016-07-15Correct APT::0x00550040 and APT::0x00560000 functionJamePeng5-22/+31
2016-07-10Qt: add system settings config tabwwylele8-4/+450
2016-07-04Fix the errorcode of archive handleJamePeng2-10/+15
2016-07-04HLE/Applets: Implement ErrEula appletmailwl5-0/+118
2016-07-03HLE/FS: Document some command parameters and implemented command 0x08560240 (CreateLegacySystemSaveData)Subv1-11/+42
2016-07-03Service::CFG/FS: add and refactor out utilities for front-endwwylele4-15/+146
2016-07-03Service::CFG: move known block ID to an enumwwylele1-11/+25
2016-07-03Service::CFG: add SetConfigInfoBlk4wwylele4-8/+73
2016-07-02Service::CFG: add missing languagewwylele1-1/+2
2016-07-02Service::CFG: name sound output modeswwylele2-2/+7
2016-06-30Result: fix and update ErrorModulewwylele1-6/+19
2016-06-28OpenGL: Add scaled resolution support to scissorYuri Kunde Schlesner4-3/+16
2016-06-28PICA: Scissor fixes and cleanupsYuri Kunde Schlesner5-45/+39
2016-06-28PICA: Implement scissor testSubv5-3/+105
2016-06-25Remove superfluous std::move in return std::move(local_var)scurest2-2/+2
2016-06-19Fix recursive scanning of directoriesYuri Kunde Schlesner3-22/+15
ForeachDirectoryEntry didn't actually do anything with the `recursive` parameter, and the corresponding callback parameter was shadowing the actual recursion counters in the user functions.
2016-06-19Qt: Fix MicroProfile dpi scalingYuri Kunde Schlesner1-7/+6
2016-06-12Make arm_dyncom_trans* into a fully fledged compilation unitarchshift4-53/+73
2016-06-12arm_dyncom_interpreter: slightly change AllocBuffer to be intuitivearchshift1-15/+15
2016-06-11Kernel/SVC: Implemented svcCreatePort.Subv6-3/+41
2016-06-11hid: add missing headerwwylele1-0/+2
2016-06-11arm_dyncom_interpreter: Add specialized GetAddressingOpLoadStoreT funcarchshift2-39/+19
This allows us to get the addressing operation for STRT, LDRT, STRBT, and LDRBT. We do this so that translation functions don't need to see the addressing ops directly.
2016-06-11arm_dyncom_interpreter: rename operation functions to fit style guidearchshift2-34/+34
2016-06-11arm_dyncom_interpreter: Rename anonymous enum to TransExtDataarchshift4-166/+164
2016-06-11arm_dyncom_interpreter.cpp: #include translation info from inc filesarchshift3-2648/+2652
2016-06-11SDL2: Add forgotten default config changes from 7129611e65096ba2cbe8266f6cb068a9b18981d8.Emmanuel Gil Peyrot1-1/+5
2016-06-11Revert "Split huge interpreter source file into translation info and interpreter (+ some tiny misc style fixes)"archshift5-2731/+2727
2016-06-09arm_dyncom_interpreter: rename operation functions to fit style guidearchshift2-42/+42
2016-06-09arm_dyncom_interpreter.cpp: Split by translation and interpreter logicarchshift5-2727/+2731
To facilitate the split, some small changes were made to names of various structures and functions.
2016-06-08gdbstub: E0 should be E00shinyquagsire231-1/+1
2016-06-08Fix boot_filename encode on WindowsLFsWang1-0/+22
2016-06-07OpenGL: Implement fogJannik Vogel5-7/+124
2016-06-07Rasterizer: Implement fogJannik Vogel1-21/+52
2016-06-07Pica: Add fog stateJannik Vogel3-14/+69
2016-06-07OpenGL: Avoid undefined behaviour for UNIFORM_BLOCK_DATA_SIZEJannik Vogel2-6/+8
2016-06-05Kernel: Added ClientPort and ServerPort classes.Subv6-2/+139
This is part of an ongoing effort to implement support for multiple processes.
2016-06-05service: Add other DLP servicesLioncash10-23/+150
Specifically, dlp::CLNT and dlp::FKCL Moves them to their own folder like with other services.
2016-06-04Thread: update timeout when rerunning WaitSynchwwylele1-0/+49
2016-06-02Remove unused and bitrotted "controller config" filesarchshift6-671/+0
2016-06-01gsp::gpu: Reset g_thread_id in UnregisterInterruptRelayQueuemailwl3-16/+23
2016-06-01AddFstEntriesToGameList - prevent loading a directoryLFsWang1-3/+3
2016-05-31Fix parameter name in EnableNotificationmailwl2-2/+6
2016-05-31Fix mistakes, add output header codesmailwl1-8/+24
2016-05-31remove ugly functionmailwl1-35/+3
2016-05-31srv: Update according 3dbrewmailwl1-15/+137
2016-05-30Switch context on the same thread if necessarywwylele1-2/+6
2016-05-28Memory: Handle RasterizerCachedMemory and RasterizerCachedSpecial page types in the memory block manipulation functions.Subv2-2/+60
2016-05-28Memory: Make ReadBlock and WriteBlock accept void pointers.Subv5-21/+19
2016-05-28SOC_U: Remove usage of GetPointerSubv1-27/+73
2016-05-28SSL_C: Remove use of Memory::GetPointerMerryMage1-4/+3
2016-05-28GSP_GPU: Remove use of Memory::GetPointerMerryMage1-33/+50
2016-05-28Memory: CopyBlockMerryMage2-2/+43
2016-05-28DSP_DSP: Remove use of Memory::GetPointerMerryMage1-7/+10
2016-05-28FS/Archive: Remove use of Memory::GetPointerMerryMage1-7/+14
2016-05-27common_funcs: Provide rotr and rotl for MSVCMerryMage1-12/+18
2016-05-26Memory: Added necessary headers and removed unnecessary headerMerryMage2-1/+2
2016-05-24New3DS: Minor style cleanup to #1520.bunnei4-6/+6
2016-05-23OpenGL: Set shader_dirty on lighting changesJannik Vogel1-0/+23
2016-05-23Pica: Name LightSrc.config registerJannik Vogel2-17/+15
2016-05-23Pica: Name lighting.config0 and .config1 registersJannik Vogel2-18/+18
2016-05-23OpenGL: Use uniforms for dist_atten_bias and dist_atten_scaleJannik Vogel3-8/+84
2016-05-21Loader: Split SMDH into its own header and import helpers from QGameListEmmanuel Gil Peyrot5-89/+149
Also rewrite Qt wrappers to use those.
2016-05-21CFG: Remove use of Memory::GetPointerMerryMage1-6/+10
2016-05-21APT: Remove use of Memory::GetPointerMerryMage5-35/+36
2016-05-21Kernel/Thread: Remove use of Memory::GetPointerMerryMage1-1/+1
2016-05-21Applets/swkdb: Remove use of Memory::GetPointerMerryMage1-1/+1
2016-05-21Memory: ZeroBlockMerryMage2-0/+39
2016-05-21FileSys/Path: Replace Memory::GetPointer with Memory::ReadBlockMerryMage1-6/+6
2016-05-21Debugger/Callstack: Replace Memory::GetPointer with Memory::IsValidVirtualAddressMerryMage1-1/+4
2016-05-21Memory: ReadBlock/WriteBlockMerryMage3-4/+81
2016-05-21Memory: IsValidVirtualAddress/IsValidPhysicalAddressMerryMage3-0/+26
2016-05-21CitraQt: Simplify the game list loader codeEmmanuel Gil Peyrot5-34/+18
2016-05-21Loader: Add a GetFileType method to get the type of a loaded fileEmmanuel Gil Peyrot4-0/+30
2016-05-21Loader, Frontends: Refactor loader creation and game loadingEmmanuel Gil Peyrot6-49/+37
This allows frontends to keep a single loader and use it multiple times e.g. for code loading and SMDH parsing.
2016-05-21Common: Make recursive FileUtil functions take a maximum recursionEmmanuel Gil Peyrot4-30/+43
Fixes #1115. Also improves the performances of DiskArchive’s directory implementation a lot, simply by not going through the entire tree instead of just listing the first level files. Thanks to JayRoxFox for rebasing this on current master!
2016-05-21SVC::WaitSynchronizationN: Reschedule at the endwwylele1-2/+3
2016-05-21Refactor Tev stage dumperJannik Vogel2-115/+114
2016-05-21Extend Tev stage dumperJannik Vogel1-14/+38
2016-05-20Config: Restore previously selected audio sink option (#1824)James Rowe1-3/+3
2016-05-19Tests: Run tests on CIMerryMage1-0/+2
2016-05-19tests: Infrastructure for unit testsMerryMage3-0/+24
2016-05-19DSP/HLE: Audio outputMerryMage1-0/+7
2016-05-19DSP/HLE: Implement mixer processingMerryMage5-11/+311
2016-05-19Config: Audio sink configuration (#1798)Maribel6-0/+134
2016-05-18Remove `exceptions` parameter from `normaliseround` VFP functionsJannik Vogel3-28/+57
2016-05-18Fix exception propagation for VFP single precisionJannik Vogel2-33/+38
2016-05-18Fix exception propagation for VFP double precisionJannik Vogel2-34/+39
2016-05-18Fix read-after-write in SMUAD, SMLAD, SMUSD, SMLSDJannik Vogel1-4/+8
2016-05-18Update ACT:U and create ACT:A (#1809)András Domonkos5-0/+56
* Update ACT_U * Create act_a.h * Create act_a.cpp * Add service ACT:A * Add ACT:A source and header * Fix wrong header
2016-05-17Set fpscr for new threadsJannik Vogel3-0/+6
2016-05-16Retrieve shader result from new OutputRegisters-typeJannik Vogel4-64/+81
2016-05-16Fix ftoi behaviourJannik Vogel2-22/+53
2016-05-16Respect fpscr in ftoizJannik Vogel2-4/+4
2016-05-16Disable VFP3 instructionsJannik Vogel1-0/+4
2016-05-16DSP_DSP: Remove GetHeadphoneStatus logspam (#1799)Maribel1-2/+2
2016-05-15fixup! fixup! Refactor input systemwwylele3-8/+8
2016-05-15fixup! Refactor input systemwwylele2-20/+24
2016-05-15implement circle pad modifierwwylele6-5/+37
2016-05-15Refactor input subsystemwwylele12-75/+279
2016-05-15AudioCore: Implement time stretcher (#1737)Maribel4-0/+219
* AudioCore: Implement time stretcher * fixup! AudioCore: Implement time stretcher * fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher
2016-05-14Memory: Fixed a regression caused by #1695 and #1689.Subv1-0/+3
Reserve enough space in the vector that holds the linear heap memory to prevent relocations of the backing memory when growing too much. Closes #1790
2016-05-14OpenGL: Only update depth uniforms if the depth changedJannik Vogel2-9/+22
2016-05-14OpenGL: value-initialize variables which cause uninitialised access otherwiseJannik Vogel1-2/+2
2016-05-13Use new shader-jit signature for interpreterJannik Vogel3-8/+8
2016-05-13Refactor access to state in shader-jitJannik Vogel4-24/+42
2016-05-13HLE/Applets: Give each applet its own block of heap memory, and use that when creating the framebuffer shared memory block.Subv5-5/+44
2016-05-13Kernel: Account for automatically-allocated shared memories in the amount of used linear heap memory.Subv1-0/+5
2016-05-13APT: Move the shared font loading and relocation functions to their own subdirectory services/apt/bcfnt.Subv4-66/+167
2016-05-13Kernel/SharedMemory: Log an error when Map fails.Subv1-1/+10
2016-05-13Kernel: Implemented shared memory permissions.Subv4-9/+50
2016-05-13APT: Implement relocating the shared font to its true address.Subv1-9/+74
2016-05-13Kernel/Memory: Remove the Shared Memory region from the legacy memory map.Subv1-1/+0
2016-05-13Kernel/SharedMemory: Properly implemented shared memory support.Subv10-118/+147
Applications can request the kernel to allocate a piece of the linear heap for them when creating a shared memory object. Shared memory areas are now properly mapped into the target processes when calling svcMapMemoryBlock. Removed the APT Shared Font hack as it is no longer needed.
2016-05-13Kernel/SVC: Fixed the register order for svcCreateMemoryBlock.Subv2-2/+3
R0 is used as the last parameter instead of R4.
2016-05-12OpenGL: Support blend equationJannik Vogel4-0/+31
2016-05-12Microprofile: DPI-aware drawingMerryMage1-4/+12
2016-05-12Move program_counter and call_stack from UnitState to interpreterJannik Vogel3-45/+42
2016-05-12Move default_attributes into Pica stateJannik Vogel5-5/+5
2016-05-11Turn ShaderSetup into structJannik Vogel5-58/+59
2016-05-11OpenGL: Implement texture type 3Jannik Vogel4-35/+67
2016-05-11Rasterizer: Implement texture type 3Jannik Vogel1-2/+27
2016-05-11Pica: Add tc0.w to OutputVertexJannik Vogel1-1/+2
2016-05-11Pica: Add texture type to stateJannik Vogel1-0/+10
2016-05-10gl_rasterizer: Fix compilation for debug buildsLioncash1-1/+1
2016-05-10gdbstub: Silence missing prototype warningsLioncash1-3/+3
2016-05-10OpenGL: Implement W-Buffers and fix depth-mappingJannik Vogel3-4/+23
2016-05-10Pica: Implement W-Buffer in SW rasterizerJannik Vogel4-11/+43
2016-05-09dyncom: Reset the context into user mode correctlyLioncash1-1/+1
The other mode was system mode.
2016-05-09source: Fix missing logging argumentsLioncash1-2/+2
Silences two warnings on OSX.
2016-05-09swap: Get rid of pointer casting for swapping structsLioncash1-5/+5
These shouldn't haphazardly convert types
2016-05-09swap: Get rid of undefined behavior in swapf and swapdLioncash1-14/+18
This isn't well-defined in C++.
2016-05-09swap: Remove unused methodsLioncash1-28/+0
Also gets rid of pointer data variants as this prevents the use of the regular swapping routines as unary predicates in std lib functions. They also cast to stricter alignment types, which is undefined behavior.
2016-05-09vertex_loader: Correct forward declaration of InputVertexLioncash1-1/+1
It's actually a struct, not a class.
2016-05-09vertex_loader: Provide an assertion for ensuring the loader has been setupLioncash2-0/+7
Also adds an assert to ensure that Setup is not called more than once during a VertexLoader's lifetime.
2016-05-09vertex_loader: Add constructors to facilitate immediate and two-step initializationLioncash2-2/+6
2016-05-09vertex_loader: initialize_num_total_attributes.Lioncash1-1/+1
Keeps the public API sane.
2016-05-09vertex_loader: Use std::array instead of raw C arraysLioncash1-6/+7
2016-05-09vertex_loader: Correct header orderingLioncash1-1/+1
2016-05-07fixup simple type conversions where possibleAlexander Laties14-45/+55
2016-05-07Kernel/Threading: Warn when a thread can be scheduled in the Syscore (Core 1).Subv3-0/+10
We do not currently implement any cores other than the AppCore (Core 0).
2016-05-07Kernel/Threads: Dynamically allocate the TLS region for threads in the BASE region of the linear heap.Subv5-28/+74
Each thread gets a 0x200-byte area from the 0x1000-sized page, when all 8 thread slots in a single page are used up, the kernel allocates a new page to hold another 8 entries. This is consistent with what the real kernel does.
2016-05-07HLE/Applets: Use the correct size for the framebuffer SharedMemory in the swkbd and MiiSelector applets.Subv5-23/+44
2016-05-07AudioCore: SDL2 SinkMerryMage8-3/+179
2016-05-07citra_qt: Replace 'Pica Framebuffer Debugger' with 'Pica Surface Viewer'Jannik Vogel9-583/+876
2016-05-07HLE: Fix recent DSP change for Visual Studio.bunnei1-4/+2
2016-05-06fix:return proper errorwwylele1-2/+3
2016-05-06Frontends, VideoCore: Move glad initialisation to the frontendEmmanuel Gil Peyrot3-6/+18
On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the default function loader, and fixes a crash when using apitrace with an EGL context. On Qt we will need to migrate from QGLWidget to QOpenGLWidget and QOpenGLContext before we can use gladLoadGLLoader() instead of gladLoadGL(), since the former doesn’t expose a function loader.
2016-05-06HLE: Rename RescheduleIsPending to IsReschedulePending.bunnei3-3/+3
2016-05-05Layout Mii parameters input/output, and return success as result of applet workmailwl2-0/+49
2016-05-04add missing headerwwylele1-0/+1
2016-05-04make the name column larger as defaultwwylele1-1/+5
2016-05-04add icon & title to game listwwylele9-36/+254
2016-05-04Pica: Rename VertexLoaded breakpoint to VertexShaderInvocationJannik Vogel4-10/+8
2016-05-03DSP/HLE: Implement Source processingMerryMage7-5/+496
2016-05-03clean up config blockwwylele1-29/+13
2016-05-03Pica: Use a union for PicaShaderConfigJannik Vogel3-125/+139
2016-05-03Pica: Add TevStageConfigRaw to PicaShaderConfig (MSVC workaround)Jannik Vogel2-2/+23
2016-05-03Pica: Make PicaShaderConfig trivially_copyable and clear it before useJannik Vogel1-21/+28
2016-05-03OpenGL: Don't copy const_color (Reverts #1745)Jannik Vogel1-2/+3
2016-05-03Pica: Replace logic in shader.cpp with loopJannik Vogel1-34/+4
2016-05-01OpenGL: Copy TevStageConfig using a loop. Fixes bug: const_color not copiedJannik Vogel1-30/+11
2016-05-01remove duplicated function declarationwwylele1-13/+0
2016-04-30OpenGL: border_color was never set. Fixed. (#1740)Jannik Vogel1-0/+1
2016-04-30VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot45-86/+234
2016-04-30LCD: Remove unneeded #undef with no matching #define.Emmanuel Gil Peyrot1-2/+0
2016-04-30Remove TGA dumperJannik Vogel3-62/+0
2016-04-30Audio: Add sink selection to configuration filesMerryMage10-4/+79
2016-04-30AudioCore: List of sink typesMerryMage3-0/+46
2016-04-30AudioCore: Implement NullSinkMerryMage2-0/+30
2016-04-29AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()MerryMage3-26/+31
2016-04-29add config block 0x00170000wwylele1-0/+4
2016-04-29Common: Remove section measurement from profiler (#1731)Yuri Kunde Schlesner13-306/+8
This has been entirely superseded by MicroProfile. The rest of the code can go when a simpler frametime/FPS meter is added to the GUI.
2016-04-29AudioCore: Implement interpolationMerryMage3-0/+128
2016-04-29Move and rename the MemoryAccesses class to MemoryAccessTracker.Henrik Rydgard4-32/+35
2016-04-29Make Citra build with MICROPROFILE_ENABLED set to 0 (#1709)Henrik Rydgård5-1/+30
* Make Citra build with MICROPROFILE_ENABLED set to 0 * Buildfix with microprofile kept on * moc did not like a dialog to conditionally exist. * Cleanup * Fix end of line
2016-04-28Debugger fixHenrik Rydgard1-2/+2
2016-04-28Optimize the vertex loader, nearly doubling its speed.Henrik Rydgard2-32/+54
2016-04-28Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).Henrik Rydgard3-11/+10
2016-04-28Move "&" to their proper place, add missing includes and make some properly relative.Henrik Rydgard2-8/+11
2016-04-28Refactor: Extract VertexLoader from command_processor.cpp.Henrik Rydgard5-125/+185
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
2016-04-28Remove late accesses to attribute_configHenrik Rydgard1-5/+7
2016-04-28Externals: Add soundtouchMerryMage1-1/+4
2016-04-28AudioCore: Move samples_per_frame and num_sources into hle/common.hMerryMage3-12/+11
2016-04-27DSP_DSP: Fix log format strings and argumentsMerryMage1-12/+20
2016-04-27AudioCore: Hack to prevent regressions: Trigger Binary pipe interrupt every audio frameMerryMage1-0/+2
2016-04-27DSP_DSP: Add return IPC headersMerryMage2-4/+27
2016-04-27DSP_DSP: Updated interrupt implementationMerryMage4-46/+113
2016-04-27y2r_u: Cleanup some formatting.bunnei1-52/+89
2016-04-26Qt Frontend: Add Threads::Threads import in CMakeLists.txt.Emmanuel Gil Peyrot1-1/+1
This had been forgotten in df81fa11fc8972a5775a57ccde1e0ef8d7fbfe64. Fixes #1711.
2016-04-25DSP/Pipe: There are 8 pipesMerryMage2-13/+19
2016-04-24shader: Shader size is long uint, not uint.Sam Spilsbury1-1/+1
2016-04-24shader: Handle non-CALL opcodes with a breakSam Spilsbury1-0/+2
2016-04-24shader: Format string must be provided inline and not as a variableSam Spilsbury1-1/+1
2016-04-24am: title_id is long long uintSam Spilsbury1-1/+1
2016-04-24assert: Allow UNREACHABLE_MSG to have just one argumentSam Spilsbury1-1/+1
2016-04-24CMakeLists: Use imported version of Threads::ThreadsSam Spilsbury1-1/+1
This requires bumping up to a minimum of CMake 3.1. The benefit of using the imported target is that you can switch to the -pthread compiler flag on request, which may be necessary for some systems if available.
2016-04-24Replace std::map with std::array for graphics event breakpoints, and allow the compiler to inline. Saves 1%+ in vertex heavy situations.Henrik Rydgard3-9/+16
2016-04-24DSP_DSP: Remove unused variableMerryMage1-2/+0
2016-04-23Protect use of std::is_trivially_copyable to compile with GCC 4.9LittleWhite1-0/+4
2016-04-23return checks if event and memory createdmailwl1-1/+8
2016-04-23assert: Add _MSG variations for UNREACHABLE and UNIMPLEMENTEDSam Spilsbury1-0/+2
2016-04-23pica: Handle default lighting caseSam Spilsbury1-1/+6
2016-04-23ncch: Use correct format specifier (for long long uint)Sam Spilsbury1-1/+1
2016-04-23fs: Fix what appears to be a typo (filename_size / file_size)Sam Spilsbury1-1/+1
2016-04-23gdbstub: Don't check if unsigned int is > 0Sam Spilsbury1-2/+2
2016-04-23debugger: Warn if we reach an unreachable formatSam Spilsbury1-0/+6
2016-04-23CMakeLists: Use CMAKE_THREAD_LIBS_INITSam Spilsbury1-1/+1
2016-04-22gsp::Gpu: implement AcquireRight, ReleaseRight functionsmailwl1-8/+37
2016-04-22HWRasterizer: reorder declarations to match defstfarley1-9/+9
2016-04-22HWRasterizer: sync specular uniform for new shaderstfarley1-0/+2
2016-04-21HWRasterizer: Texture forwardingtfarley20-940/+1719
2016-04-21Config: Add scaled resolution optiontfarley9-1/+20
2016-04-21ac:u: stub CloseAsync; check memory size aling in svc:GetProcessInfo(type=2)mailwl2-1/+29
2016-04-20Update the stub code of NDM service!JamePeng3-27/+420
2016-04-20Update the code of service y2r!JamePeng2-32/+357
2016-04-20Implement CheckNew3DS and CheckNew3DSAppJamePeng11-14/+145
Append an item[is_new3ds] to config file[System] group Implement APT::SetNSStateField,it will update the unknown NS_state_field
2016-04-20SDL2 Frontend: Use argv[0], add a --version, and reorder options.Emmanuel Gil Peyrot1-9/+20
2016-04-17Rasterizer: Allow all blend factors for alpha blend-funcJannik Vogel1-57/+42
2016-04-16core: Clean out some unnecessary header includesLioncash3-14/+1
2016-04-15fix driver root identification on Windowswwylele1-3/+12
2016-04-15Configure Dialog: Remove minimumSize propertyMerryMage1-12/+0
2016-04-15Y2R: num_tiles should be allowed when its value is 128 (#1669)JamePeng1-1/+1
2016-04-15debug_utils: use std::make_unique for initializing PicaTraceLioncash1-1/+1
2016-04-14ncch:only decompress .code sectionwwylele1-2/+2
2016-04-14Thread: Make Barrier reusableMerryMage1-5/+5
2016-04-14common/thread: Correct code styleMerryMage1-21/+19
2016-04-14shader_jit_x64: Rename RuntimeAssert to Compile_Assert.bunnei2-5/+5
2016-04-14shader_jit_x64.cpp: Rename JitCompiler to JitShader.bunnei3-92/+92
2016-04-14shader_jit_x64: Free memory that's no longer needed after compilation.bunnei1-0/+6
2016-04-14shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses.bunnei2-5/+8
2016-04-14shader_jit_x64: Use CALL/RET instead of JMP for subroutines.bunnei1-17/+7
2016-04-14emitter: Add CALL that can be fixed up.bunnei2-0/+13
2016-04-14shader_jit_x64: Separate initialization and code generation for readability.bunnei1-9/+8
2016-04-14shader_jit_x64: Get rid of unnecessary last_program_counter variable.bunnei2-6/+2
2016-04-14shader_jit_x64: Execute certain asserts at runtime.bunnei2-5/+19
- This is because we compile the full shader code space, and therefore its common to compile malformed instructions.
2016-04-14shader: Remove unused 'state' argument from 'Setup' function.bunnei3-5/+4
2016-04-14shader_jit_x64: Specify shader main offset at runtime.bunnei3-10/+6
2016-04-14shader_jit_x64: Allocate each program independently and persist for emu session.bunnei3-38/+28
2016-04-14shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions.bunnei2-35/+119
2016-04-14shader_jit_x64: Fix strict memory aliasing issues.bunnei1-1/+3
2016-04-14emitter: Support arbitrary FixupBranch targets.bunnei2-0/+17
2016-04-14file_util: In-class initialize data membersLioncash2-6/+4
2016-04-14file_util: const qualify IOFile's Tell and GetSize functionsLioncash2-8/+8
2016-04-14file_util: Don't expose IOFile internals through the APILioncash3-31/+20
2016-04-14file_util: Check for is_trivially_copyableLioncash1-3/+5
Also applies the template checks to ReadArray as well.
2016-04-14file_util: Make IOFile data members privateLioncash1-0/+1
2016-04-12FileUtil: Missing #include, Add const to IOFile methodsMerryMage1-6/+7
2016-04-11Use Settings::Apply in SDL frontendJannik Vogel1-5/+4
2016-04-11CitraQt: Apply config at startupJannik Vogel6-12/+19
2016-04-11Set Kernel config "Unknown Value" to 0x1mailwl2-2/+7
2016-04-10Pica: Remove geometry dumper (PICA_DUMP_GEOMETRY)Jannik Vogel4-71/+0
2016-04-10OpenGL: Implement color combiner Operation::Dot3_RGBJannik Vogel1-0/+3
2016-04-09Fix BLX LR opcode interpretationmailwl1-2/+3
2016-04-08OpenGL: Respect buffer-write allow registersJannik Vogel1-6/+28
2016-04-08OpenGL: Split buffer-write mask sync into seperate functionsJannik Vogel2-8/+39
2016-04-08Rasterizer: Respect buffer-write allow registersJannik Vogel2-4/+16
2016-04-08OpenGL: Keep stencil-test and framebuffer.depth_format in syncJannik Vogel1-0/+1
2016-04-08update the code of AM service! (#1623)JamePeng6-51/+289
2016-04-08cecd:u: stub GetCecStateAbbreviated (#1648)mailwl4-1/+29
2016-04-08Update cpsr (T)humb bit while creating threadmailwl1-1/+1
2016-04-07Default to settings from ini for gdbstubpolaris-1-6/+6
2016-04-06Fix thumb ADR instruction alignmentmailwl1-6/+2
2016-04-06Adopted WinterMute's gdbstub changespolaris-2-27/+106
This fixes the comments left on the PR (whitespace, SO_REUSEADDR, comment changes).
2016-04-06append SetAppCpuTimeLimit and GetAppCpuTimeLimit to APT:AJamePeng3-13/+16
2016-04-05Common: Remove Common::make_unique, use std::make_uniqueMerryMage24-73/+46
2016-04-04implement APT::GetStartupArgumentJamePeng5-2/+37
2016-04-04Append the missing function name"GetAppletInfo" to APT:AJamePeng1-1/+2
2016-04-03OpenGL: Fix a double framebuffer completeness checks.Emmanuel Gil Peyrot1-4/+6
2016-04-03OpenGL: Check for framebuffer completenessJannik Vogel1-0/+3
2016-04-02Dummy implementation dlp:SRVR Service.exhalatio6-0/+65
2016-04-02Rework sockopt translation to match the error translation code already in placeRyan Loebs1-22/+30
2016-04-01Avoid warnings by casting to size_t for ARRAY_SIZE() comparisonsJannik Vogel1-6/+6
2016-03-31remove debug codeLFsWang2-2/+2
2016-03-31cecd:u: stub GetCecInfoEventHandle, GetChangeStateEventHandlemailwl5-3/+56
2016-03-31fix unicode url problem on windowsLFsWang1-6/+18
2016-03-31Fix encode problem On WindowsLFsWang5-27/+32
2016-03-31Add gsp functions: SetAxiConfigQoSMode, UnregisterInterruptRelayQueuemailwl1-6/+41
2016-03-31GSP: Return proper error codes for register writespurpasmart963-80/+97
2016-03-30Code styleRyan Loebs1-2/+2
2016-03-30DynCom: Optimize single steppingMerryMage1-26/+57
2016-03-30Added GetSockOptNameRyan Loebs1-15/+58
Filter out and translate invalid sockopt names.
2016-03-29Derp: win32: typedef int socklen_t;Ryan Loebs1-4/+0
2016-03-29But of course, Windows uses 'int' while Linux uses 'socklen_t'Ryan Loebs1-0/+4
2016-03-29Compiling on Windows nowRyan Loebs1-3/+3
2016-03-29Formatting...Ryan Loebs1-1/+1
2016-03-29Addressing PR commentsRyan Loebs1-4/+4
2016-03-29SOC UpdatesRyan Loebs1-3/+46
-Implement GetSockOpt / SetSockOpt -Fix bug in RecvFrom where sending from localhost does not fill in src_addr/src_addr_len on Linux
2016-03-29Add common methods to all cfg:* portsRyan Loebs3-0/+21
2016-03-28DSP: Implement audio filters (simple, biquad)MerryMage5-7/+275
2016-03-28Compilation fixLittleWhite1-1/+1
2016-03-27frd:u: Initial stub some functionsmailwl6-55/+236
2016-03-26use reference instead of pointerwwylele1-9/+9
2016-03-26remove unnecessary constwwylele1-2/+2
2016-03-25implement GyroscopeCalibrateParamwwylele2-9/+20
2016-03-24DSP: Implement audio codecs (PCM8, PCM16, ADPCM)MerryMage3-0/+174
2016-03-24Pica: Improve accuracy of immediate-mode supportYuri Kunde Schlesner5-29/+56
This partially fixes Etrian Odyssey IV.
2016-03-24OpenGL: Don't attempt to draw empty triangle batchesYuri Kunde Schlesner1-0/+3
Our code did not handle this well, causing random crashes in some situations.
2016-03-22Add more stuff to configure.LittleWhite15-120/+211
2016-03-22implement accel and gyro backendwwylele5-23/+224
2016-03-21armstate: Correct FIQ register bankingLioncash1-4/+3
FIQ has seven banked registers (R8 to R14), not two.
2016-03-21Whole config is handled by Config class.LittleWhite8-118/+181
This also means : we have only one config file, now
2016-03-21Add Configure widgetLittleWhite18-142/+533
2016-03-21session: Make helper functions constexprLioncash1-6/+6
2016-03-21loader: Make MakeMagic constexprLioncash1-1/+1
2016-03-21hle: Get rid of global access to g_rescheduleLioncash4-8/+21
This shouldn't be directly exposed if there's already a partial API that operates on it. We can just provide the rest of that API.
2016-03-21archive_extsavedata: Fix member initialization orderLioncash1-1/+2
shared appears in the initializer list before mount_point
2016-03-21soc_u: Get rid of explicit delete and newLioncash1-8/+5
2016-03-20HLE/FS: Change the error code returned when an ExtSaveData archive is not found.Subv5-33/+45
This allows Fire Emblem to boot again.
2016-03-20HLE/FS: Corrected some style concerns.Subv8-14/+12
2016-03-20HLE/FS: Fixed creating the config savefile when it doesn't exist.Subv1-1/+1
This fixes a regression.
2016-03-20HLE/FS: Implemented GetFormatInfoSubv19-62/+257
Format information is currently only implemented for the ExtSaveData, SharedExtSaveData and SaveData archives, the information is stored in a file alongside the root folder of the archive.
2016-03-20HLE/FS: Don't return an error when deleting the ExtSaveData if it does not exist.Subv1-1/+1
2016-03-20HLE/FS: Return the proper error codes when opening files.Subv7-28/+43
2016-03-20HLE/FS: Fixed the OpenDirectory error codeSubv1-1/+1
2016-03-20HLE/FS: Return the proper error codes on file Read/Write operations.Subv7-18/+40
These operations are limited by the open flags specified while opening the file.
2016-03-20HLE/FS: Corrected the error codes for DeleteFileSubv6-12/+22
2016-03-20HLE/FS: Corrected the error codes for CreateFileSubv2-2/+7
2016-03-20HLE/FS: FS::CreateFile takes an u64 for the file size.Subv8-10/+10
2016-03-20Fix missing headerLittleWhite1-0/+2
2016-03-18vector_math: Add missing member in Vec4's SetZero functionLioncash1-1/+4
2016-03-17Fix Qt chinese words encode problem on WindowsLFsWang2-3/+3
2016-03-17video_core: Don't cast away constLioncash3-18/+19
2016-03-17shader_interpreter: use std::inner_product for the dot productLioncash1-5/+3
Same thing, less code.
2016-03-17core/video_core: Make NumIds functions constexprLioncash3-3/+3
2016-03-17core/video_core: Don't cast away const in subscript operatorsLioncash3-9/+9
Not to say these subscript operators aren't totally ugly as is.
2016-03-17PICA: Alignment happens locally in vertexJannik Vogel1-6/+6
2016-03-16Register ROM started through the gamelist in the list of ROM recently startedLittleWhite2-5/+4
2016-03-15PICA: Fix MAD/MADI encodingJannik Vogel3-31/+43
2016-03-15citra: Shutdown cleanly if ROM load failsMerryMage1-8/+6
2016-03-15SDL2: Explicitly use RGB8 color buffer.bunnei1-0/+4
2016-03-14PICA: Fix viewport offsetJannik Vogel1-2/+2
2016-03-14Reorganize the ndm service path for dummy implement functionJamePeng8-26/+124
SuspendDaemons , ResumeDaemons , OverrideDefaultDaemons The NDM file move to /core/hle/service/ndm/ now!
2016-03-14Respect vs output mapJannik Vogel2-7/+19
2016-03-13hid: fix pad updatewwylele1-1/+1
2016-03-13PICA: Align vertex attributesJannik Vogel3-1/+28
2016-03-13common_types: Make NonCopyable constructor constexprLioncash1-1/+1
2016-03-13common_types: Specify const in deleted copy constructor/assignment operatorLioncash1-2/+2
2016-03-13svc: Move ResetType enum to the kernel event headerLioncash10-16/+17
2016-03-12svc: Remove unused ArbitrationType enumLioncash1-9/+0
An equivalent enum already exists within address_arbiter.h
2016-03-12svc: Make ResetType an enum classLioncash11-24/+23
2016-03-12Fix headerpippo29311-1/+1
2016-03-12GetArchiveResource stubpippo29311-1/+25
2016-03-12shader_jit_x64: Clear cache after code space fills up.bunnei3-2/+19
2016-03-12shader_jit_x64: Make assert outputs more useful & cleanup formatting.bunnei1-4/+7
2016-03-12shader: Update log message to use proper log class.bunnei1-1/+1
2016-03-12HLE/Applets: Implemented a dummy Mii Selector applet.Subv7-2/+156
This prevents some games (like Super Mario 3D Land) from freezing when trying to launch it, however, it's not complete and won't let you go past Mii selection as the parameter structure hasn't been reverse engineered yet.
2016-03-12gsp_gpu: Change 0 literal to nullptrLioncash1-1/+1
2016-03-12hle: Update service function tablesLioncash4-1/+16
2016-03-09Fix missing returnLittleWhite1-0/+2
2016-03-09Fix attribute mapping in vs debuggerJannik Vogel1-2/+2
2016-03-09emitter: templatize ImmPtrLioncash1-2/+6
2016-03-09emitter: constexpr-ify helper functionsLioncash1-19/+17
2016-03-09emitter: Get rid of CanDoOpWithLioncash1-7/+0
This was removed in Dolphin as there were no particular uses for it. I'm sure the same will apply to citra.
2016-03-09emitter: constexpr-ify OpArgLioncash1-30/+30
2016-03-09emitter: friend class OpArg with XEmitterLioncash1-3/+4
2016-03-09emitter: Remove unimplemented prototypeLioncash1-1/+0
2016-03-09Common: Get rid of alignment macrosLioncash2-13/+5
The gl rasterizer already uses alignas, so we may as well move everything over.
2016-03-09renderer_base: In-class initialize variablesLioncash1-5/+2
2016-03-09render_base: Clarify/normalize getter functionsLioncash1-2/+2
2016-03-09renderer_base: Don't directly expose the rasterizer unique_ptrLioncash6-18/+21
There's no reason to allow direct access to the unique_ptr instance. Only its contained pointer.
2016-03-08Improve error report from Init() functionsLittleWhite12-27/+72
Add error popup when citra initialization failed
2016-03-07Set the appropriate locale to get float conversion working using std::to_stringLittleWhite1-0/+4
2016-03-06DSP: Implement Pipe 2MerryMage4-77/+345
Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the application signals to the DSP to initialize) and the application (the DSP provides the memory location of structures in the shared memory region).
2016-03-06Memory: Do correct Phys->Virt address translation for non-APP linheapYuri Kunde Schlesner3-3/+6
2016-03-06Pica: Write depth value even when depth test is disabledYuri Kunde Schlesner2-10/+12
This has been confirmed on hardware. Fixes Etrian Odyssey IV.
2016-03-06DSP: Print hash of firmware to consoleMerryMage1-8/+21
2016-03-05core: Use unrestricted union to hold storage of ResultVal valueYuri Kunde Schlesner1-42/+16
2016-03-05Loader/NCCH: Log the program ID during loadingYuri Kunde Schlesner1-1/+2
This is useful for all sorts of things, but mainly to identify save folders more easily.
2016-03-04ac:u: Stub IsConnectedmailwl1-2/+17
2016-03-03Display errors in GUI when loading ROM failedLittleWhite2-3/+29
2016-03-03Add immediate mode vertex submissionDwayne Slater21-61/+177
2016-03-02Config: Use unique_ptr instead of raw pointerMerryMage2-14/+12
2016-03-02Dependencies: Remove GLFW, Add SDL2MerryMage11-275/+282
citra: Remove GLFW, Add SDL2 FindSDL2: Do not CACHE SDL2_* variables if library is not found EmuWindow_SDL2: Set minimal client area at initialisation time EmuWindow_SDL2: Corrections EmuWindow_SDL2: Fix no decorations on startup on OS X cmake: windows_copy_files
2016-03-01ThreadProcessorId_All on SVC::CreateThreadKloen1-0/+1
2016-03-01Service/CFG: Fix potential endianess issueYuri Kunde Schlesner1-2/+3
2016-03-01Service/CFG: Add block 0x000A0000 (username) to default config fileYuri Kunde Schlesner1-1/+14
2016-03-01Service/CAM: Add doxycomments to all service functionsYuri Kunde Schlesner1-0/+217
2016-02-27x64 Emitter: Fix L bit in VEX prefixMerryMage1-2/+2
2016-02-26Initial implementation ir:usermailwl5-18/+144
2016-02-26renderer_opengl: Initalise fragment shader LUT texturesMerryMage1-0/+4
2016-02-21AudioCore: Skeleton ImplementationMerryMage19-69/+873
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.
2016-02-21Fix out of bounds array access when loading a component >= 12Dwayne Slater1-1/+4
2016-02-21Add support for padding vertex attributesDwayne Slater1-6/+13
2016-02-13Service/CAM: Dummy implementation of some functionsYuri Kunde Schlesner3-20/+346
Thanks to @mailwl for the initial version of the stubs.
2016-02-12BitField: Make trivially copyable and remove assignment operatorMerryMage12-60/+56
2016-02-05pica: Cleanup lighting register definitions and documentation.bunnei2-48/+51
2016-02-05gl_rasterizer: Use alignas(16) instead of explicit padding.bunnei1-13/+6
2016-02-05renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.bunnei4-14/+18
2016-02-05gl_rasterizer: Fix issue with interpolation of opposite quaternions.bunnei2-4/+32
2016-02-05pica_types: Fix typo in docstring.bunnei1-1/+1
2016-02-05pica_types: Replace float24/20/16 with a template class.bunnei5-116/+82
2016-02-05command_processor: Add an assertion to ensure LUTs are not written past their boundaries.bunnei1-0/+3
2016-02-05gl_rasterizer: Remove unnecessary casts.bunnei1-6/+6
2016-02-05gl_rasterizer: Fix PicaShaderConfig on GCC.bunnei1-29/+27
2016-02-05gl_rasterizer: Initial implementation of bump mapping.bunnei3-5/+42
2016-02-05gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).bunnei1-3/+3
2016-02-05gl_shader_gen: Implement lighting red, green, and blue reflection.bunnei3-21/+77
2016-02-05gl_shader_gen: View should be normalized.bunnei1-2/+2
2016-02-05gl_shader_gen: Implement fragment lighting fresnel effect.bunnei3-9/+38
2016-02-05gl_shader_gen: Implement fragment lighting specular 1 component.bunnei3-11/+41
2016-02-05gl_shader_gen: Add support for D0 LUT scaling.bunnei3-3/+71
2016-02-05gl_shader_gen: Refactor lighting config to match Pica register naming.bunnei3-42/+50
- Also implement D0 LUT enable.
2016-02-05pica: Cleanup and add some comments to lighting registers.bunnei2-19/+19
2016-02-05gl_rasterizer: Minor naming refactor on Pica register naming.bunnei2-20/+23
2016-02-05gl_shader_gen: Reorganize and cleanup lighting code.bunnei1-100/+107
- No functional difference.
2016-02-05gl_shader_gen: Fix directional lights.bunnei1-1/+1
2016-02-05gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light.bunnei1-6/+6
2016-02-05gl_shader_gen: View vector needs to be normalized when computing half angle vector.bunnei1-3/+4
2016-02-05renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.bunnei5-27/+64
- Gets us LUT interpolation for free. - Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
2016-02-05renderer_opengl: Initial implementation of basic specular lighting.bunnei4-13/+165
2016-02-05renderer_opengl: Implement HW fragment lighting distance attenuation.bunnei2-17/+38
2016-02-05renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.bunnei4-16/+67
2016-02-05renderer_opengl: Implement diffuse component of HW fragment lighting.bunnei6-15/+270
2016-02-05pica: Implement decoding of basic fragment lighting components.bunnei5-15/+120
- Diffuse - Distance attenuation - float16/float20 types - Vertex Shader 'view' output
2016-02-05pica: Implement fragment lighting LUTs.bunnei2-0/+34
2016-02-05pica: Add decodings for distance attenuation and LUT registers.bunnei1-1/+104
2016-02-05pica: Add pica_types module and move float24 definition.bunnei3-112/+127
2016-02-05backend: defaulted move constructor/assignmentLioncash1-18/+2
2016-02-04Add a configuration entry to enable/disable the checkLittleWhite2-9/+10
2016-02-04Add check before closure when emulation is runningLittleWhite2-0/+25
Implement confirmation in a specific function Fix typos and coding style Coding convention
2016-02-03hwrasterizer: Use proper cached fb addr/sizetfarley2-42/+34
2016-02-03OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging levelYuri Kunde Schlesner1-2/+0
The nVidia driver is *extremely* spammy on this category, sending a message on every buffer or texture upload, slowing down the emulator and making the log useless.
2016-02-02services: Get rid of unnecessary includesLioncash69-132/+32
2016-02-02services: Update function tablesLioncash2-5/+11
2016-01-30Memory: Implement MMIOMerryMage6-13/+127
2016-01-28color: Make trivial helpers constexprLioncash1-8/+8
2016-01-25elf: Don't cast away constLioncash1-3/+3
2016-01-25key_map: Use std::tie for comparisonsLioncash1-7/+7
2016-01-25archive_backend: Remove unnecessary const from return typesLioncash2-8/+8
This doesn't return by reference so const isn't really necessary
2016-01-25Debugger: Use 3dbrew names for GPU registersYuri Kunde Schlesner1-57/+465
This list was imported from the 3dbrew wiki page and is pretty much complete.
2016-01-25Shader: Implement "invert condition" feature of IFU instructionYuri Kunde Schlesner2-2/+5
If the bit 0 of the JMPU instruction is set, then the jump condition will be inverted. That is, a jump will happen when the boolean is false instead of when it is true.
2016-01-24Shader JIT: Fix off-by-one error when compiling JMPsYuri Kunde Schlesner2-6/+6
There was a mistake in the JMP code which meant that one instruction at the destination would be skipped when the jump was taken. This commit also changes the meaning of the culprit parameter to make it less confusing and avoid similar mistakes in the future.
2016-01-21hwrasterizer: Use depth offsettfarley3-2/+24
2016-01-19ARM_Disasm::DisassembleMemHalf: actually use width in determining opcode namerob turner1-9/+9
2016-01-17command_processor: Get rid of variable shadowingLioncash1-2/+1
2016-01-16DiskDirectory: Initialize the directory member with valid info.Subv2-3/+5
2016-01-14HLE/SVC: Implement UnmapMemoryBlock.Subv5-5/+60
This implementation will need to be (almost completely) changed when we implement multiprocess support.
2016-01-07Change default gameListRootDir from "" to "."archshift1-1/+1
Not much thought went into that one...
2016-01-01Gamelist: supply default settings for QSettings configarchshift1-1/+1
2015-12-30arm_dyncom_dec: Fix decoding of VMLSLioncash2-206/+202
Previously, all VMLS variants would misdecode as CDP (which isn't necessarily wrong in itself, however VMLS has it's own label of execution)
2015-12-30services: Update some function tablesLioncash25-113/+369
2015-12-30video_core: Make the renderer global a unique_ptrLioncash2-6/+10
2015-12-30HLE/Timers: Reset OneShot timers when they are acquired instead of when they're triggered.Subv1-3/+3
Closes #1139
2015-12-30swrasterizer: Add missing override specifierLioncash1-1/+1
2015-12-30core: Use unique_ptr for holding the interpreter instancesLioncash4-20/+20
2015-12-28dyncom: Handle modifying the APSR via an MRC instructionLioncash1-12/+9
2015-12-28SVC: Fixed ArbitrateAddress to behave as it does on hardware.Subv2-9/+18
This was verified with hwtests that i plan to upload later on.
2015-12-25svc: Remove superfluous printf argumentLioncash1-1/+1
2015-12-24HLE/Sockets: Fixed the buffer offset in recvfrom.Subv1-3/+13
Closes #1277
2015-12-23Add missing return values in ForeachDirectoryEntryLFsWang1-4/+14
ForeachDirectoryEntry is changed by #1256 ,but return value at last line was missing.
2015-12-21dyncom: Remove PC dispatch from several instructionsLioncash1-94/+0
These instructions aren't capable of using the PC as a destination
2015-12-21VideoCore: Sync state after changing rasterizersYuri Kunde Schlesner1-0/+1
This fixes various bugs that appear in the HW rasterizer after switching between it and the SW one during emulation.
2015-12-20dyncom: Handle unprivileged load/store variants correctlyLioncash1-7/+33
LDRT/LDRBT/STRBT/STRT should simulate the load or store as if the host CPU is in user mode. STRT is also allowed to use the PC as an operand
2015-12-13svc: Fix compilation with LOG_TRACE enabledLioncash1-1/+1
2015-12-08VideoCore: Unify interface to OpenGL and SW rasterizersYuri Kunde Schlesner16-78/+116
This removes explicit checks sprinkled all over the codebase to instead just have the SW rasterizer expose an implementation with no-ops for most operations.
2015-12-07VideoCore: Rename HWRasterizer methods to be less confusingYuri Kunde Schlesner7-22/+22
2015-12-07OpenGL: Rename cache functions to better match what they actually doYuri Kunde Schlesner3-12/+11
2015-12-06dyncom: Remove static keyword from header functionsLioncash3-19/+19
2015-12-06arm_interface: Make GetNumInstructions constLioncash1-1/+1
2015-12-06arm_interface: directly initialize class membersLioncash1-7/+2
2015-12-06dyncom: const correctness changesLioncash3-7/+7
2015-12-06GPU/PrimitiveAssembler: Fixed drawing triangle fans.Subv1-5/+4
It was skipping the second vertex assignment and using uninitialized garbage when assembling the corresponding triangle.
2015-12-05OpenGL: Flip framebuffers during transfer rather than when renderingYuri Kunde Schlesner2-12/+11
2015-12-05OpenGL: Add support for glFrontFace in the state trackerYuri Kunde Schlesner2-0/+6
2015-12-01PICA: Properly emulate 1-stage delay in the combiner bufferYuri Kunde Schlesner2-12/+19
This was discovered and verified by @fincs. The tev combiner buffer actually lags behind by one stage, meaning stage 1 reads the initial color, stage 2 reads stage 0's output, and so on. Fixes character portraits in Fire Emblem: Awakening and world textures in Zelda: ALBW. Closes #1140.
2015-12-01Kernel: Implement svcGetSystemInfoYuri Kunde Schlesner7-1/+95
This makes smealum/ctrulib@b96dd51d3349961189d4ab1bc2a5c45deff21c09 work with Citra.
2015-11-29armstate: Zero out the registers on creationLioncash1-11/+11
std::array isn't always guaranteed to explicitly zero out it's contents without an initializer list.
2015-11-29Core/ARM11: Correct the size of the VFP register array in the ThreadContext structure.Subv1-1/+1
The VFP registers are 64 bits each, and there are 32 of them.
2015-11-27Refactor ScanDirectoryTreeAndCallback to separate errors and retvalsarchshift3-57/+62
ScanDirectoryTreeAndCallback, before this change, coupled error/return codes and actual return values (number of entries found). This caused confusion and difficulty interpreting the precise way the function worked. Supersedes, and closes #1255.
2015-11-26renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location.bunnei2-6/+8
2015-11-25Use regular uniform locationPierre de La Morinerie3-15/+5
The support for GL_ARB_explicit_uniform_location is not that good (53% according to http://feedback.wildfiregames.com/report/opengl/feature/GL_ARB_explicit_uniform_location). This fix the shader compilation on Intel HD 4000 (#1222).
2015-11-23Services/Cam: Added new log type and camera enums from 3dbrew.Subv3-0/+158
Followup to #1102 Original author @mailwl
2015-11-22Add stub functions for Initialize and GenerateRandomData in ssl:Cpolaris-1-2/+51
2015-11-22Add Initialize and GenerateRandomData stubspolaris-1-0/+2
2015-11-22Fix read and write register blocks in gdbstubpolaris-1-26/+31
Previously, the padding wasn't correctly accounted for which caused the gdbstub to read and write everything after R15 (starting with the dummy FPA registers) incorrectly, which caused CPSR to not be handled correctly. Everything appears to be working as expected with this change.
2015-11-19FragShader: Use an UBO instead of several individual uniformsSubv6-13/+67
2015-11-12fix failure on gcc and clangwwylele1-3/+3
2015-11-12disable unary minus when the type is not signedwwylele1-0/+4
silent warning C4146 on msvc
2015-11-10GPU/Loaders: Log an error when a loader tries to load from a component beyond the available ones (12).Subv1-0/+2
Related to #1170
2015-11-04Fix bug with reading addresses and lengthspolaris-1-45/+55
2015-10-29Change headerspolaris-1-2/+2
2015-10-28csnd_snd: Get rid of type punningLioncash1-12/+13
2015-10-28Added CSND stub.Matthias Ernst2-4/+66
2015-10-28Implement FS_User::GetFreeBytesarchshift8-1/+60
2015-10-24Fix copy pasteFiliph Sandström1-1/+1
2015-10-24OpenGL: Log GL_KHR_debug messages we receiveEmmanuel Gil Peyrot1-0/+57
This allows the driver to communicate errors, warnings and improvement suggestions about our usage of the API.
2015-10-23Fix wrong branchFiliph Sandström1-0/+12
2015-10-23Add GetTotalStepCount StubFiliph Sandström1-1/+1
2015-10-23Update ptm.hFiliph Sandström1-0/+8
2015-10-22Add some headers so TravisCI will hopefully workpolaris-1-0/+2
2015-10-22Use CHAR_BIT instead of 8polaris-1-11/+11
2015-10-22Handle changes pointed out in comments on PRpolaris-3-65/+36
2015-10-22gl_shader_gen: Use explicit locations for vertex shader attributes.bunnei2-15/+9
2015-10-22gl_shader_gen: Optimize code for AppendAlphaTestCondition.bunnei1-16/+11
- Also add a comment to AppendColorCombiner.
2015-10-22gl_rasterizer: Define enum types for each vertex texcoord attribute.bunnei3-12/+14
2015-10-22gl_shader_gen: Various cleanups to shader generation.bunnei3-48/+52
2015-10-22gl_rasterizer: Use MMH3 hash for shader cache hey.bunnei5-101/+63
- Includes a check to confirm no hash collisions.
2015-10-22gl_shader_gen: Require explicit uniform locations.bunnei3-56/+34
- Fixes uniform issue on AMD.
2015-10-22gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders.bunnei1-11/+11
2015-10-22gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0).bunnei1-1/+1
2015-10-22gl_shader_gen: Fix bug where TEV stage outputs should be clamped.bunnei1-3/+3
2015-10-22gl_rasterizer: Add documentation to ShaderCacheKey.bunnei1-0/+16
2015-10-22gl_shader_gen: Add additional function documentation.bunnei2-0/+18
2015-10-22gl_shader_util: Cleanup header file + add docstring.bunnei1-1/+7
2015-10-22gl_shader_gen: Various cleanups + moved TEV stage generation to its own function.bunnei1-161/+170
2015-10-22renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.bunnei11-788/+527
2015-10-22gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.bunnei3-22/+50
2015-10-22gl_shader_util: Use vec3 constants for AppendColorCombiner.bunnei1-6/+6
2015-10-22gl_rasterizer: Fix typo in uploading TEV const color uniforms.bunnei1-5/+5
2015-10-22gl_shader_util: Fix precision bug with alpha testing.bunnei2-9/+9
- Alpha testing is not done with float32 precision, this makes the HW renderer match the SW renderer.
2015-10-22Initial implementation of fragment shader generation with caching.Subv7-261/+568
2015-10-21Add a register variable to loopspolaris-1-6/+9
2015-10-21Update register read loops to go with last commitpolaris-1-6/+7
2015-10-21Pad responses to gdb for VFP registerspolaris-1-0/+3
2015-10-21Try to add support for VFP registerspolaris-1-4/+21
2015-10-21Fix buffer overflow commentspolaris-1-2/+3
2015-10-20change file path encoding to Local8bit()wwylele2-5/+5
to support non-latin characters
2015-10-18citra-qt: persist hardware-rendering and shaders-jit settingsPierre de La Morinerie1-0/+8
Before this changing these settings from the GUI would apply the settings, but they were reseted to the default values when exiting citra.
2015-10-14citra-qt: Add icon to Mac appPierre de La Morinerie1-1/+3
Previously the Mac app didn't have any icon.
2015-10-12Remove unnecessary new lines, changed Deinit to Shutdownpolaris-5-11/+8
2015-10-11Loader: Change NCCH header types to be explicitly little-endianGareth Poole2-18/+17
2015-10-11Loader: Implement encryption checkGareth Poole3-2/+8
2015-10-09CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls.Emmanuel Gil Peyrot7-55/+55
The LOG_* function itself already appends one.
2015-10-09Fixed spelling errorsGareth Poole1-2/+2
2015-10-07Silence -Wsign-compare warnings.Rohit Nirmal4-9/+9
2015-10-06Game list: propely hide on toggling window modearchshift1-0/+1
Properly hides the game list upon toggling from external window mode to single window mode. Previously, both the game list and the render window would have been shown at the same time upon toggling.
2015-10-04citra-qt: Fix mouse events coordinates on high-DPI screensPierre de La Morinerie2-12/+21
2015-10-04citra-qt: Enable high-DPI widgets on Mac appPierre de La Morinerie1-0/+4
The OS will render the widgets using the system screen DPI (instead of being locked at @1x resolution). This has no impact on the existing high-DPI rendering code in Citra, which means that the resolution of the emulated content is increased to the real number of pixels, as on other platforms.
2015-10-04citra-qt: Use custom Info.plist for Mac buildsPierre de La Morinerie2-0/+38
Instead of letting CMake re-generate an automatic Info.plist file on every build, use our own. This allows greater control on the application bundle settings.
2015-10-04Use BreakpointAddress struct instead of passing address directlypolaris-3-8/+18
2015-10-04Implement gdbstubpolaris-18-9/+1174
2015-10-02Game list: save and load column sizes, sort order, to QSettingsarchshift3-0/+24
2015-10-02Add menu item for selecting the game list folderarchshift3-1/+23
2015-10-02Initial implementation of a game listarchshift6-2/+356
2015-10-02Add helper function for creating a readable byte size string.archshift2-0/+16
2015-10-02Don't show render window until a game is startedarchshift2-4/+13
2015-10-01bit_field: Re-enable code on MSVCLioncash1-11/+0
2015-10-01Split up FileUtil::ScanDirectoryTree to be able to use callbacks for custom behaviorarchshift2-103/+83
Converted FileUtil::ScanDirectoryTree and FileUtil::DeleteDirRecursively to use the new ScanDirectoryTreeAndCallback function internally.
2015-10-01Expose loader helper functions for identifying files.archshift2-13/+41
2015-09-30symbols: Replace an insert call with emplaceLioncash1-1/+1
2015-09-30symbols: Get rid of initial underscores in variable namesLioncash2-20/+20
2015-09-30symbols: Directly initialize TSymbol membersLioncash1-8/+3
2015-09-30symbols: Simplify GetSymbolLioncash1-8/+5
2015-09-30ivfc_archive: Fix a printf specifierLioncash1-1/+1
2015-09-30Service/CFG: Use a constexpr function for country initializationEmmanuel Gil Peyrot1-4/+3
This fixes a TODO left over from when we supported MSVC 2013.
2015-09-29fix some xcode 7.0 warningsMartin Lindhe5-6/+8
2015-09-24Fix for the refresh issue when no rendering is doneLittleWhite2-4/+14
2015-09-21Implement 3dsx RomFSCruel3-3/+61
2015-09-20Implement gdbstubpolaris-18-9/+1182
2015-09-18citra-qt: Fix connect error on startupKloen2-5/+13
2015-09-16hash: Get rid of unused functionsLioncash1-16/+0
2015-09-16general: Silence some warnings when using clangLioncash12-25/+27
2015-09-14Service/CFG: Add default entry for block 0x000A0001 (birthday)Yuri Kunde Schlesner1-0/+6
2015-09-14Service/CFG: Correct flags in 2 default blocksYuri Kunde Schlesner1-2/+2
Verified against a 9.2.0-20 config save
2015-09-14Service/CFG: Add additional blocks to default save dataYuri Kunde Schlesner1-0/+34
These blocks are required by various games to boot.
2015-09-14Fix narrowing conversion warningYuri Kunde Schlesner1-1/+1
2015-09-14Service/CFG: Move several private types from the header to the cppYuri Kunde Schlesner2-63/+49
2015-09-14Service/CFG: Clean up default block creationYuri Kunde Schlesner2-27/+17
2015-09-14GSP: Implement command 0x05, used for flushing cachesYuri Kunde Schlesner3-15/+36
May fix additional texture caching issues. (Though mostly in homebrew, I haven't seen any commercial software use this to flush anything but command lists.)
2015-09-12memory_util: Remove unnecessary assignment in FreeMemoryPagesLioncash1-3/+0
2015-09-12memory_util: Remove commented out printf statementsLioncash1-10/+0
2015-09-12general: Replace 0 literals with nullptr where applicableLioncash5-9/+9
2015-09-12synchronized_wrapper: Add missing return in SynchronizedRef move assignment operatorLioncash1-0/+1
2015-09-11graphics_breakpoints_p: Add missing override specifierLioncash1-1/+1
2015-09-11General: Replace NULL and '0' usages with nullptr where applicableLioncash11-38/+38
2015-09-11common: Get rid of a cast in swap.hLioncash1-2/+2
2015-09-11common: Get rid of debug_interface.hLioncash4-176/+0
This is technically unused. Also removes TMemChecks because it relies on this. Whenever memory breakpoints are implemented for real, it should be designed to match the codebase debugging mechanisms.
2015-09-11video_core: Reorganize headersLioncash19-62/+56
2015-09-11citra_qt: Reorganize headersLioncash24-100/+81
2015-09-11video_core: Remove unnecessary includes from headersLioncash5-13/+3
2015-09-10General: Fix up doxygen commentsLioncash7-11/+9
2015-09-10renderer_opengl: Remove unimplemented function declarationLioncash1-3/+0
2015-09-10video_core: Remove unused variablesLioncash3-4/+0
2015-09-10gl_rasterizer: Replace push_back calls with emplace_back in AddTriangleLioncash1-3/+3
2015-09-10memory: Get rid of pointer castsLioncash1-14/+7
2015-09-10disk_archive: Remove unimplemented constructor declarationsLioncash1-2/+0
2015-09-10y2r: Give local variables an initial valueLioncash1-3/+6
Keeps compilers/static analyzers quiet.
2015-09-09CMake: Add option to download Qt and GLFW binaries over HTTPYuri Kunde Schlesner1-0/+3
2015-09-08citra-qt: Separate UI layout state in a separate section of the configYuri Kunde Schlesner1-0/+7
Closes #1113
2015-09-08citra-qt: Trim recently used files list to size when insterting new itemYuri Kunde Schlesner1-0/+4
Even though they weren't visible in the UI, old entries would never be removed from the list and would be stored in the config file across sessions.
2015-09-07Shader Debugger: Allow editing of input vertex dataYuri Kunde Schlesner1-0/+2
2015-09-07Shader Debugger: Highlight current instruction instead of focusingYuri Kunde Schlesner1-4/+15
This avoid some annoying focus stealing in some situations, and looks nicer in general.
2015-09-07Shader Debugger: Remove useless signalYuri Kunde Schlesner2-10/+2
2015-09-07Shader Debugger: Fix only first vertex attribute being loadedYuri Kunde Schlesner1-7/+7
2015-09-07Shader Debugger: Fix freeze when double-clicking shader disassemblyYuri Kunde Schlesner3-14/+4
2015-09-07Shader Debugger: Improve space efficiency of the layoutYuri Kunde Schlesner1-9/+18
2015-09-07Shader Disassembly: Fix printing of jump offsetsYuri Kunde Schlesner1-4/+4
2015-09-07Shader Disassembly: Fix disassembly of IFU/CALLU instructionsYuri Kunde Schlesner1-0/+1
2015-09-07Shader Disassembly: Implement support for MAD/MADIYuri Kunde Schlesner1-0/+31
2015-09-07Shader Disassembly: Introduce variables to hold common subexpressionsYuri Kunde Schlesner1-16/+20
2015-09-07Shader Debugger: Initialize input_vertex to prevent crashesYuri Kunde Schlesner1-0/+7
If the first type of breakpoint to be hit wasn't "Vertex Loaded", the input_vertex would contain garbage, which would be passed to the shader interpreter and ocasionally cause crashes.
2015-09-07Shader Disassembly: Cleanup code and improve output alignmentYuri Kunde Schlesner1-66/+79
2015-09-07citra-qt: Use monospace font on Disassembler and ARM RegistersKloen2-1/+35
2015-09-07Stop emulation when render window is closedLittleWhite3-0/+15
2015-09-07Shader JIT: Use SCALE constant from emitteraroulin1-4/+4
2015-09-07Shader: Fix size_t to int casts of register offsetsaroulin2-15/+21
2015-09-06DynCom: Converted all 0xE condition code checks to ConditionCode::ALarchshift2-132/+132
2015-09-03OpenGL: Use Sampler Objects to decouple sampler config from texturesYuri Kunde Schlesner4-21/+76
Fixes #978
2015-09-03OpenGL: Remove ugly and endian-unsafe color pointer castsYuri Kunde Schlesner4-9/+13
2015-09-03OpenGL: Add support for Sampler Objects to state trackerYuri Kunde Schlesner3-4/+42
2015-09-03citra-qt: Move system shutdown to run inside EmuThreadYuri Kunde Schlesner2-3/+3
This stops (for some reason sporadic) crashes and OpenGL errors during shutdown, when the OpenGL renderer tries to clean up objects from the UI thread, which has no OpenGL context active.
2015-09-03Add cam:u service function names to its function tablearchshift1-3/+60
2015-09-02video_core: Fix format specifiers warningsaroulin2-2/+3
2015-09-01x64: Proper stack alignment in shader JIT function callsaroulin5-452/+108
Import Dolphin stack handling and register saving routines Also removes the x86 parts from abi files
2015-09-01Common: Import BitSet from Dolphinaroulin2-0/+190
2015-08-31Pica: Added the primitive_restart register (0x25f) to the registers map.Subv2-1/+5
2015-08-31Pica: Add the vertex_offset register to the Pica registers map.Subv2-0/+2
2015-08-31Shader JIT: Fix SGE/SGEI NaN behavioraroulin1-3/+3
SGE was incorrectly emulated w.r.t. NaN behavior as the CMPSS SSE instruction was used with NLT
2015-08-30GPU: Implemented register 0x22A.Subv2-2/+8
This is the equivalent of the "first" parameter in glDrawArrays, it tells the GPU the vertex index at which to start rendering. Register 0x22A doesn't affect indexed rendering.
2015-08-30Increase required OpenGL version to 3.3Yuri Kunde Schlesner2-2/+2
This gives us several niceties such as Sampler Objects, shader attribute locations and Timer Queries.
2015-08-30Replace the previous OpenGL loader with a glad-generated 3.3 oneYuri Kunde Schlesner13-2815/+15
The main advantage of switching to glad from glLoadGen is that, apart from being actively maintained, it supports a customizable entrypoint loader function, which makes it possible to also support OpenGL ES.
2015-08-30SVC: Advance time when calling GetSystemTick to escape busy-wait loopsYuri Kunde Schlesner1-1/+4
Cubic Ninja waited for the frame to end by spinning on a loop calling GetSystemTick while doing nothing else. Since GetSystemTick doesn't cause a reschedule (which advances time), this meant that very little emulated time would pass inside that loop, causing the game to spend most of the frame burning away CPU.
2015-08-29Services/FS: Correctly tell the guest app whether a file was correctly opened or not.Subv1-1/+1
Closes #1067
2015-08-28Common: Fix MicroProfile compilation in MSVC2015Yuri Kunde Schlesner1-0/+5
2015-08-28Kernel: Fix wrong linear heap base on titles using newer kernelsYuri Kunde Schlesner1-1/+1
Typo which sneaked in through review on #1025
2015-08-28gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.bunnei3-8/+18
2015-08-27Shader JIT: Fix float to integer rounding in MOVAaroulin1-2/+2
MOVA converts new address register values from floats to integers using truncation
2015-08-27Kernel: Fix assertion failure when ControlMemory is called with size=0Yuri Kunde Schlesner1-0/+8
2015-08-27Core: Improve APT Shared Font hackYuri Kunde Schlesner3-4/+29
Should fix invalid read loops in some games
2015-08-27Shader JIT: ifdef out reference to ifdef'd out shader_maparchshift1-0/+2
shader_map was only defined on x86 architectures, but was cleared on shutdown with no ifdef protection. Ifdef this out so non-x86 architectures can be built.
2015-08-26dyncom: Simplify some comparisons in CondPassedLioncash1-4/+4
2015-08-26dyncom: Change return type of CondPassed to boolLioncash1-57/+39
2015-08-26citra-qt: Add a missing header guard to util.hLioncash1-0/+2
2015-08-25Integrate the MicroProfile profiling libraryYuri Kunde Schlesner19-0/+347
This brings goodies such as a configurable user interface and multi-threaded timeline view.
2015-08-25citra-qt: Add helper function to get a monospace QFontYuri Kunde Schlesner6-5/+32
2015-08-24HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer.Subv1-2/+9
Reported here https://communities.intel.com/message/324464
2015-08-24fixup! Shaders: Fix multiplications between 0.0 and infYuri Kunde Schlesner1-4/+4
2015-08-24Shader JIT: Tiny micro-optimization in DPHYuri Kunde Schlesner1-4/+4
2015-08-24Shaders: Fix multiplications between 0.0 and infYuri Kunde Schlesner3-40/+58
The PICA200 semantics for multiplication are so that when multiplying inf by exactly 0.0, the result is 0.0, instead of NaN, as defined by IEEE. This is relied upon by games. Fixes #1024 (missing OoT interface items)
2015-08-24Shaders: Explicitly conform to PICA semantics in MAX/MINYuri Kunde Schlesner2-2/+10
2015-08-24Shader JIT: Add name to second scratch register (XMM4)Yuri Kunde Schlesner1-3/+5
2015-08-24shader_jit: Replace two MDisp usages with MatRLioncash1-2/+2
2015-08-24Shader JIT: Fix CMP NaN behavior to match hardwareYuri Kunde Schlesner1-8/+23
2015-08-23HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint.Subv1-2/+6
2015-08-23Shader: Use std::sqrt for float instead of sqrtaroulin1-1/+1
2015-08-23Shader: RCP and RSQ computes only the 1st componentaroulin2-10/+10
2015-08-23x64-emitter: add RCPSS SSE instructionaroulin2-0/+2
2015-08-22Fix broken boot introduced by last-minute change in #1025Yuri Kunde Schlesner1-1/+1
2015-08-22Shader: implement DPH/DPHI in JITaroulin2-2/+36
2015-08-22Shader: implement DPH/DPHI in interpreteraroulin1-1/+8
Tests revealed that the component with w=1 is SRC1 and not SRC2, it is now fixed on 3dbrew.
2015-08-21emitter: Remove pointer castsLioncash2-4/+27
This should also technically silence quite a few ubsan warnings.
2015-08-21HWRasterizer: Implemented stencil ops 6 and 7.Subv1-1/+3
2015-08-21SWRasterizer: Implemented stencil ops 6 and 7.Subv2-6/+14
IncrementWrap and DecrementWrap, verified with hwtests.
2015-08-21HWRasterizer: Implemented stencil op 1 (GL_ZERO)Subv1-1/+1
2015-08-21SWRasterizer: Implemented stencil action 1 (GL_ZERO).Subv2-1/+4
Verified with hwtests.
2015-08-21SWRasterizer: Removed a todo. Verified with hwtests.Subv1-1/+0
2015-08-21SWRenderer: The stencil depth_pass action is executed even if depth testing is disabled.Subv1-7/+5
The HW renderer already did this.
2015-08-21Rasterizer: Abstract duplicated stencil code into a lambda.Subv1-6/+9
2015-08-20GLRasterizer: Implemented stencil testing in the hw renderer.Subv4-2/+44
2015-08-20GPU/Rasterizer: Corrected the stencil implementation.Subv2-18/+39
Verified the behavior with hardware tests.
2015-08-20emitter: Remove unnecessary definesLioncash1-5/+1
2015-08-20emitter: Remove unnecessary else keywordsLioncash1-7/+7
2015-08-20emitter: Remove unused codeLioncash2-44/+0
2015-08-20emitter: Remove unimplemented JMP prototypeLioncash1-1/+0
2015-08-20emitter: Pass OpArg by reference where possibleLioncash2-763/+763
2015-08-20emitter: Remove unnecessary inline specifiersLioncash1-33/+33
Functions implemented in a class definition are already implicitly inline.
2015-08-19Improvements for MRULittleWhite2-11/+33
avoid duplicates always put the last file loaded to top of the list
2015-08-19Shader: implement SGE, SGEI and SLT in JITaroulin2-15/+36
2015-08-19Shader: implement SGE, SGEI in interpreteraroulin1-0/+14
2015-08-19Shader: Save caller-saved registers in JIT before a CALLaroulin2-0/+33
2015-08-18Fix building under MinGWdarkf2-4/+10
2015-08-17Shader: implement EX2 and LG2 in JITaroulin2-2/+22
2015-08-16Fix Linux GCC 4.9 build (complaining about undeclared memset)LittleWhite1-1/+2
2015-08-16Shader: implement EX2 and LG2 in interpreteraroulin1-0/+36
2015-08-16Build fix for Debug configurations.Tony Wasserka1-1/+1
2015-08-16citra-qt/VertexShader: Minor UI improvements.Tony Wasserka2-10/+11
Renamed "Iteration index" to the (hopefully) more intuitive "Cycle Index". Added flexible space at the bottom of the widget.
2015-08-16citra-qt: Fix comment style.Tony Wasserka1-5/+6
2015-08-16Introduce a shader tracer to allow inspection of input/output values for each processed instruction.Tony Wasserka10-83/+587
2015-08-16Pica/DebugUtils: Include uniform information into shader dumps.Tony Wasserka3-14/+53
2015-08-16citra-qt: Improve shader debugger.Tony Wasserka6-16/+48
Now supports dumping the current shader and recognizes a larger number of output semantics.
2015-08-16citra-qt: Print the correct swizzle mask for SRC2 in the shader disassembler.Tony Wasserka1-3/+3
2015-08-16citra-qt: Give RG8 format a proper name in the texture viewerYuri Kunde Schlesner1-1/+1
2015-08-16videocore: Added RG8 texture supportPatrick Martin3-1/+26
2015-08-16GPU: Implement TextureCopy-mode display transfersYuri Kunde Schlesner4-36/+101
Fixes glitchy garbage in Fire Emblem 3D scenes.
2015-08-16Kernel: Remove unused legacy heap MapBlock_* functionsYuri Kunde Schlesner3-78/+0
2015-08-16APT: Adjust shared font hack so it works with the new linear heap codeYuri Kunde Schlesner1-10/+11
2015-08-16Kernel: Implement svcGetProcessInfo in a basic wayYuri Kunde Schlesner6-3/+73
This also adds some basic memory usage accounting. These two types are used by Super Smash Bros. during startup.
2015-08-16Kernel: Add more infrastructure to support different memory layoutsYuri Kunde Schlesner10-28/+148
This adds some structures necessary to support multiple memory regions in the future. It also adds support for different system memory types and the new linear heap mapping at 0x30000000.
2015-08-16HLE: Remove empty ConfigMem and SharedPage Shutdown functionsYuri Kunde Schlesner5-10/+0
2015-08-16Move core/mem_map.{cpp,h} => core/hle/kernel/memory.{cpp,h}Yuri Kunde Schlesner6-6/+5
2015-08-16Memory: Move address type conversion routines to memory.cpp/hYuri Kunde Schlesner9-53/+47
These helpers aren't really part of the kernel, and mem_map.cpp/h is going to be moved there next.
2015-08-16Process: Store kernel compatibility version during loadingYuri Kunde Schlesner2-3/+7
2015-08-16Kernel: Properly implement ControlMemory FREE and COMMITYuri Kunde Schlesner6-38/+338
2015-08-16Memory: Move PAGE_MASK and PAGE_BITS to memory.hYuri Kunde Schlesner2-3/+2
2015-08-16VMManager: Introduce names for used ResultCodesYuri Kunde Schlesner2-6/+11
2015-08-16VMManager: Make LogLayout log level configurable as a parameterYuri Kunde Schlesner4-13/+22
2015-08-16VMManager: Change block offsets to size_tYuri Kunde Schlesner2-3/+3
2015-08-16vfp: use std::swap where applicableLioncash2-12/+6
2015-08-16Shader: Use a POD struct for registers.bunnei5-40/+43
2015-08-16Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64.bunnei10-21/+20
2015-08-16Common: Cleanup CPU capability detection code.bunnei5-203/+146
2015-08-16Common: Move cpu_detect to x64 directory.bunnei5-7/+6
2015-08-16x64: Refactor to remove fake interfaces and general cleanups.bunnei16-666/+52
2015-08-16JIT: Support negative address offsets.bunnei1-26/+25
2015-08-16Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.bunnei18-3/+967
- Config: Add an option for selecting to use shader JIT or interpreter. - Qt: Add a menu option for enabling/disabling the shader JIT.
2015-08-15Common: Added MurmurHash3 hash function for general-purpose use.bunnei6-3/+159
2015-08-15Common: Ported over boilerplate x86 JIT code from Dolphin/PPSSPP.bunnei11-6/+4382
2015-08-15Common: Ported over Dolphin's code for x86 CPU capability detection.bunnei4-17/+273
2015-08-15Shader: Define a common interface for running vertex shader programs.bunnei7-186/+289
2015-08-15Shader: Move shader code to its own subdirectory, "shader".bunnei10-13/+13
2015-08-15GPU: Refactor "VertexShader" namespace to "Shader".bunnei14-51/+49
- Also renames "vertex_shader.*" to "shader_interpreter.*"
2015-08-15Properly indicate that CIA support is not implemented yetBenjamin Barenblat1-0/+4
Make `Loader::LoadFile` return an `ErrorNotImplemented` if you call it on a CIA file.
2015-08-15Give CIA file type a nameBenjamin Barenblat1-0/+2
Make `GetFileTypeString` return ‘CIA’ for CIA (CTR Importable Archive) files.
2015-08-15Handle invalid `Log::Class`Benjamin Barenblat1-1/+2
Add a case of `Log::Class::Count` to the switch statement that dispatches on `Log::Class`. The case simply calls the `UNREACHABLE` macro.
2015-08-12Stop defining GCC always_inline attributes as __forceinlinearchshift2-7/+8
__forceinline is a MSVC extension, which may confuse some people working on the codebase. Furthermore, the C++ standard dictates that all names which contain adjacent underscores are reserved.
2015-08-11ARM Core, Video Core, CitraQt, Citrace: Use CommonTypes types instead of the standard u?int*_t types.Emmanuel Gil Peyrot8-346/+356
2015-08-11Add menu and logic to save and load recently loaded files.LittleWhite3-18/+91
This menu is only for ROM and will not save symbols recently loaded. When the menu is empty, the menu is disabled (greyed out)
2015-08-11arm_disasm: ARMv6 mul/div and abs media instructionsaroulin2-1/+119
SMLAD, SMUAD, SMLSD, SMUSD, SMLALD, SMLSLD, SMMLA, SMMUL, SMMLS USAD8, USADA8
2015-08-11arm_disasm: ARMv6 parallel add/sub media instructionsaroulin2-0/+167
{S, U, Q, UQ, SH, UH}{ADD16, ASX, SAX, SUB16, ADD8, SUB8}
2015-08-09arm_disasm: ARMv6 reversal media instructionsaroulin2-0/+26
REV, REV16, REVSH Only their ARM encoding, Thumb encoding is still missing.
2015-08-09arm_disasm: ARMv6 saturation media instructionsaroulin2-2/+55
SSAT, SSAT16, USAT, USAT16
2015-08-09arm_disasm: ARMv6 packing and sign-extend media instructionsaroulin2-1/+181
PKH, SEL SXTAB, SXTAB16, SXTB, SXTB16, SXTH, SXTAH UXTAB, UXTAB16, UXTB, UXTB16, UXTH, UXTAH
2015-08-07registers: Support viewing VFP registersLioncash2-44/+172
2015-08-07arm_interface: Implement interface for retrieving VFP registersLioncash4-1/+49
2015-08-07registers: Fix a typo with CPSR's nameLioncash2-36/+36
2015-08-07arm_disasm: Remove unnecessary codeLioncash1-12/+4
This part of disassembly only determines the opcode, there's no need for offset calculation here.
2015-08-06Disassembler: ARMv6K REX instructionsaroulin2-6/+97
2015-08-06Disassembler: ARMv6K hint instructionsaroulin2-0/+56
2015-08-06OpenGL: Fix state tracking in situations with reused object handlesYuri Kunde Schlesner4-0/+45
If an OpenGL object is created, bound to a binding using the state tracker, and then destroyed, a newly created object can be assigned the same numeric handle by OpenGL. However, even though it is a new object, and thus needs to be bound to the binding again, the state tracker compared the current and previous handles and concluded that no change needed to be made, leading to failure to bind objects in certain cases. This manifested as broken text in VVVVVV, which this commit fixes along with similar texturing problems in other games.
2015-08-06OpenGL: Remove redundant texture.enable_2d field from OpenGLStateYuri Kunde Schlesner4-26/+3
All uses of this field where it's false can just set the texture id to 0 instead.
2015-08-05Videocore: Implement simple vertex cachingYuri Kunde Schlesner1-62/+89
This gives a ~2/3 reduction in the amount of vertices that need to be processed through the vertex loaders and the vertex shader, yielding a good speedup.
2015-08-03Use UNREACHABLE macro for impossible cases in previous commitBenjamin Barenblat2-4/+3
Use the UNREACHABLE macro instead of `ASSERT(false, ...);`.
2015-08-03Common: Work around bug in MSVC2015 standard libraryYuri Kunde Schlesner1-0/+14
The char16_t/char32_t implementations aren't present in the library and cause linker errors. This is a known issue that wasn't fixed in VS2015 RTM.
2015-08-02Handle invalid `Log::Level::Count`Benjamin Barenblat2-1/+9
Add a case of `Log::Level::Count` to all switch statements that dispatch on `Log::Level`. The case simply asserts `false` and notes the invalid log level.
2015-07-31Save the path leading where the last file have been loadedLittleWhite1-5/+20
I use two variables to save the path for the ROMs and the symbols. Use of QSettings to avoid new member variable to the class. Global settings of QSettings is done in main.
2015-07-29core: Eliminate some unused variable warningsLioncash2-3/+5
2015-07-29dyncom: Remove an unused variableLioncash1-3/+0
This was used prior to InterpreterTranslate existing.
2015-07-29core: Fix missing prototype warningsLioncash2-0/+2
2015-07-29citra-qt: Adjust initializer list orderLioncash2-2/+2
Silences a warning.
2015-07-29citra-qt: Pass string by const referenceLioncash2-2/+2
2015-07-29am_net: Add missing function to the function tableLioncash1-0/+1
2015-07-29am_net: Add correct function name to the function tableLioncash1-1/+1
2015-07-29dyncom: Handle the case where PC is the source register for STR/VSTM/VLDMLioncash2-21/+40
2015-07-29dyncom: Handle left-operand PC correctly for data-processing opsLioncash1-7/+33
This is considered deprecated in the ARM manual (using PC as an operand), however, this is still able to be executed on the MPCore (which I'm quite sure would be rare to begin with).
2015-07-28OpenGL: Add a profiler category measuring framebuffer readbackYuri Kunde Schlesner1-0/+7
2015-07-28Update Start menu text to match with the real state of the emulator.LittleWhite1-0/+3
Move start menu text update in ShutdownGame as adviced by neobrain
2015-07-28Settings: Fix saving wrong values for input configurationTrung Do1-1/+2
2015-07-28dyncom: Remove an unnecessary typedefLioncash2-7/+5
2015-07-28dyncom: Use enum class for instruction decoding resultsLioncash5-41/+40
2015-07-28Move input values into an arrayJames Rowe7-145/+80
2015-07-28dyncom: Remove code duplication regarding thumb instructionsLioncash3-23/+12
2015-07-28dyncom: Migrate exclusive memory access control into armstateLioncash2-50/+35
2015-07-28dyncom: Remove duplicated typedef and externLioncash1-4/+0
These are already present in arm_dyncom_dec.h.
2015-07-26dyncom: Use std::array for register arraysLioncash2-28/+29
2015-07-26dyncom: Use ARMul_State as an objectLioncash12-1105/+1023
Gets rid of C-like parameter passing.
2015-07-26citra-qt/debug_utils: Use lock_guard everywhereLectem1-6/+5
unique_lock were being used as lock_guards. Also replaced manual lock/unlock by lock_guard for harmonization.
2015-07-26citra-qt/command list: Do not recreate a widget after each selectionLectem1-10/+10
Recreating / replacing a widget is slow since it triggers a layout pass.
2015-07-26citra-qt/command list: Add mask columnLectem4-33/+34
2015-07-26citra-qt/command list: monospace font on windowsLectem1-1/+3
2015-07-26OpenGL: Make OpenGL object resource wrappers fully inlineYuri Kunde Schlesner3-143/+79
The functions are so simple that having them separate only bloats the code and hinders optimization.
2015-07-26Videocore: Don't reinitialize register name map on every queryYuri Kunde Schlesner2-65/+72
This greatly speeds up the command list debug widget.
2015-07-26Citra: Remove dead gpu_refresh_rate option from the default ini file.Emmanuel Gil Peyrot1-4/+0
2015-07-26Videocore: Simplify variables in vertex shader interpreterYuri Kunde Schlesner1-24/+21
Simplifies the code and gives a tiny speed-up.
2015-07-26Videocore: Replace std::stack in shader interpreter with static_vectorYuri Kunde Schlesner1-6/+6
Shaves off 1/3rd of the vertex shader time in Fire Emblem
2015-07-26VideoCore: #ifdef out some debugging routinesYuri Kunde Schlesner5-13/+18
Some disabled debugging functionality was being called from rendering routines in VideoCore. Although disabled, many of them still allocated memory or did some extra work that was enough to show up in a profiler. Gives a slight (~2ms) speedup.
2015-07-26dyncom: Remove unnecessary initialization code.Lioncash4-59/+2
Targeting ARM version variants was only a thing on armemu. The reset routine also does basically the same thing as NewState.
2015-07-26dyncom: Remove unnecessary abort-related cruftLioncash2-48/+1
Both the MPCore and the ARM9 have the same data abort model (base restored), so differentiating isn't necessary.
2015-07-26dyncom: Rename armdefs.h to armstate.hLioncash16-34/+33
2015-07-26dyncom: Get rid of skyeye typedefsLioncash8-62/+56
2015-07-26dyncom: Move helper functions to their own headerLioncash10-41/+57
2015-07-26dyncom: Move arminit.cpp and armsupp.cpp into skyeye_commonLioncash3-2/+2
2015-07-26armdefs: Remove unnecessary extern keywordsLioncash1-25/+25
2015-07-26loader: Remove unnecessary else usagesLioncash1-9/+9
2015-07-25citra-qt/command list: Enable uniform row heights and automatically resize columns.Lectem1-0/+8
Uniform row heights enables some optimisations for a smoother scrolling. Resize columns to content so that we don't have to do it manually
2015-07-25citra-qt/command list: Split register and value columns.Lectem1-12/+14
Also removed the extra spaces for each cell
2015-07-25Address error that remained in last mergeYuri Kunde Schlesner1-1/+1
2015-07-24Service/APT: Fixed a regression, PreloadLibraryApplet should also start an applet when called.Subv6-5/+36
2015-07-24Service/APT: Return proper parameters in GetLockHandle.Subv4-14/+49
Documented some APT functions This allows applets to boot.
2015-07-24Qt/GPU Breakpoints: Changed the widget so that we don't have to select and click the Enable button when enabling/disabling a breakpoint, now it is done via a checkbox next to the breakpoint's name.Subv3-71/+40
2015-07-24GSP: Don't try to write memory fill registers if start address is 0Yuri Kunde Schlesner1-13/+18
Verified to be what GSP does via REing. Fixes invalid virt->phys translation error spam in some games.
2015-07-23VideoCore: Fix values of unset components in input attribute arraysYuri Kunde Schlesner1-42/+38
If an input attribute array had a field with less than 4 components, the remaining components were left unset if not specified by a default vertex attribute. If neither mechanism would set a component, it would assume a garbage value. It has been verified that the hardware behavior is to instead to set the missing components from the fixed default of (0 0 0 1). The default vertex attribute values aren't used at all if a vertex array is specified for that attribute. Fixes UI graphics on Fire Emblem: Awakening, a small texturing glitch when selecting a character in Cubic Ninja, as well as eliminating the unset-W hack which was required for Ocarina of Time to not have garbled triangles. This change has been tested against hardware.
2015-07-23VideoCore: Saturate vertex colors before interpolatingYuri Kunde Schlesner1-0/+6
During testing, it was discovered that hardware does not interpolate colors output by the vertex shader as-is. Rather, it drops the sign and saturates the value to 1.0. This is done before interpolation, such that (e.g.) interpolating outputs 1.5 and -0.5 is equivalent to as if the shader had output the values 1.0 and 0.5 instead, with the interpolated value never crossing 0.0. This change has been tested against hardware.
2015-07-23Qt/GPU Breakpoints: Added three more breakpoint types:Subv5-7/+24
* IncomingDisplayTransfer: Triggered just before a display transfer is performed. * GSPCommandProcessed: Triggered right after a GSP command is processed. * BufferSwapped: Triggered when the frames flip
2015-07-23Rasterizer/GL: Set the border color when binding a texture.Subv1-2/+9
2015-07-22GL Renderer: Remove erroneous glEnable(GL_TEXTURE_2D) callsYuri Kunde Schlesner1-8/+5
In OpenGL 3, texturing is always enabled, and this call is invalid. While it produced no effect in the rest of the execution, it wouldn't have the intended effect of disabling texturing for that unit. Instead bind a null texture to the unit.
2015-07-21GPU: Added registers for min and mag texture filters and implemented them in the hw renderer.Subv4-3/+37
2015-07-21Services/Logging: Log more useful information when some operations fail.Subv1-4/+8
Namely OpenFileDirectly, OpenDirectory and OpenArchive
2015-07-21Resolve issue accidentally left unaddressed in PR #930Yuri Kunde Schlesner1-1/+1
2015-07-21dyncom: Pass SVC immediates directly.Lioncash3-6/+6
Previously it would just re-read the already decoded instruction and extract the immediate value.
2015-07-21Services/AM: Stubbed am:app::GetNumContentInfos to return 0 results.Subv3-3/+33
Named the service functions in am:app as per 3dbrew. This fixes an illegal read loop in Steel Diver
2015-07-21Services/CFG: Added some missing functions to cfg:sSubv1-1/+3
2015-07-21Kernel/Scheduling: Clean up a thread's wait_objects when its scheduled.Subv1-0/+8
They'll be reset if needed during the next svcWaitSynchronization call (if there's any pending)
2015-07-20SOC:U : Update deprecated function gethostbyname() to getaddrinfo()zawata1-2/+8
2015-07-20GPU/DisplayTransfer: Implemented bit 5 in the transfer flags.Subv2-12/+31
It tells the GPU to not swizzle/de-swizzle the input during the transfer.
2015-07-20dyncom: Properly retrieve the PC value in BX if used.Lioncash1-3/+5
2015-07-20Pica: Correct switched S/T texture wrapping registersYuri Kunde Schlesner1-2/+2
This was found and hwtested by Lectem
2015-07-20Pica: Fix DP3 instruction, which wasn't assigning to the w componentYuri Kunde Schlesner1-1/+1
2015-07-19Change trace/unimplemented service call logs to use hexarchshift1-1/+1
Changes the log to use hex in the parameter list instead of decimal.
2015-07-19Add more frd:u unknown service commands from 3dbrewarchshift1-1/+12
2015-07-19GLRasterizer: Don't try to get a pointer to the depth buffer if it doesn't exist.Subv1-3/+7
2015-07-19Rasterizer/Textures: Fixed a bug where the I4 format would get twice the real stride.Subv2-1/+2
Also added its name to the texture viewer widget
2015-07-19Vertex Shader : Undo castingzawata1-1/+1
2015-07-19Video_Core : Type fixeszawata2-2/+2
2015-07-19Core : Change variable typezawata1-1/+1
and fix various warnings
2015-07-19Video_Core: Finally fix pesky warningzawata1-1/+1
2015-07-19Citra_QT : Another Conversion Warning Fixzawata1-1/+1
2015-07-19Video_Core : Change Tabs to Spaceszawata1-0/+15
This really should be universalized, I keep getting errors creating commits because lines I've edited use tabs instead of spaces(and yes I did read the contributing guide and i know they are supposed to be spaces)
2015-07-19Video_Core : Fix Conversion Warningszawata3-18/+3
2015-07-19Core : Fix Conversion Warningszawata1-1/+1
2015-07-19Common : Fix Conversion Warningszawata1-1/+1
2015-07-19Citra_QT : Fix Conversion Warningszawata2-2/+2
2015-07-18Common: Remove the unused and commented GetThemeDir prototype from FileUtil.Emmanuel Gil Peyrot1-3/+0
2015-07-18Dyncom: Support for a missing ARMv6 Thumb MOV encodingYuri Kunde Schlesner1-10/+4
2015-07-17Kernel/SVC: Implemented svcQueryProcessMemorySubv2-6/+28
2015-07-17Kernel/SVC: Implemented svcQueryMemory.Subv2-4/+24
2015-07-17Core\HLE : Fix Warningzawata2-3/+3
"signed/unsigned mismatch"
2015-07-17Ensure all kernel objects are released during shutdownYuri Kunde Schlesner12-8/+45
This commit fixes several kernel object leaks. The most severe of them was threads not being removed from the private handle table used for CoreTiming events. This resulted in Threads never being released, which in turn held references to Process, causing CodeSets to never be freed when loading other applications.
2015-07-17arm_dyncom_interpreter: Simplify assignment in SMLAWLioncash1-1/+1
Also a side-benefit of not having implementation-defined behavior.
2015-07-15citra-qt: Add support for copying the command list contents to clipboard.Tony Wasserka2-1/+31
2015-07-15Pica/Shader: Add geometry shader definitions.Tony Wasserka6-150/+163
2015-07-15Pica/CommandProcessor: Move default attribute setup to the proper position.Tony Wasserka1-40/+40
2015-07-15Pica/Clipper: Output proper number of triangles in debugging logs.Tony Wasserka1-1/+1
2015-07-14VideoCore: Implement the DOT3_RGB combinerLectem2-1/+13
2015-07-14Loader: Fix variable type and remove unused variableYuri Kunde Schlesner1-2/+1
2015-07-14Archive: Correct a few incorrect types in function signaturesYuri Kunde Schlesner6-22/+22
Buffer lengths should be size_t, and file offsets should be u64.
2015-07-14Loader: Remove unnecessary pointer indirection to IOFileYuri Kunde Schlesner10-50/+50
2015-07-14FS: Stream RomFS from file instead of loading all of it to memorycondut9-32/+47
2015-07-13Pica: Implement stencil testing.Tony Wasserka3-13/+199
2015-07-13citra-qt: Add depth formats to framebuffer viewing widget.Tony Wasserka2-6/+33
2015-07-13citra-qt: Properly specify the framebuffer format.Tony Wasserka2-3/+28
2015-07-13CiTrace: Clean up initialization method.Tony Wasserka3-79/+61
2015-07-13CiTrace: Record LCD registers. Cleanup recording code.Tony Wasserka1-7/+11
2015-07-13CiTrace: Record default vertex attributes.Tony Wasserka5-43/+65
2015-07-13Clean up command_processor.cpp.Tony Wasserka1-22/+27
2015-07-13citra-qt: Properly disable the CiTrace widget upon starting/stopping emulation.Tony Wasserka3-2/+39
2015-07-13Add CiTrace recording support.Tony Wasserka15-4/+641
This is exposed in the GUI as a new "CiTrace Recording" widget. Playback is implemented by a standalone 3DS homebrew application (which only runs reliably within Citra currently; on an actual 3DS it will often crash still).
2015-07-13GPU: Be robust against nullptr addresses; properly reset busy bits in the trigger registers.Tony Wasserka1-27/+34
2015-07-13FileUtil: Add a WriteObject method for writing a single, POD-type object.Tony Wasserka1-0/+10
2015-07-13HW: Fix a stupid issue which led to unknown register reads/writes.Tony Wasserka1-0/+30
2015-07-13Qt: Fix disassembly widget steppingaroulin2-2/+5
2015-07-12Kernel: Add CodeSet case to Object::IsWaitableYuri Kunde Schlesner1-0/+1
2015-07-12Core: Fix applet includes using iwyu.Emmanuel Gil Peyrot7-7/+32
2015-07-12Implement new argument parsing using getopt and add the corresponding library to externalsGreg Wicks2-3/+42
2015-07-12don´t define snprintf on Visual Studio 2015Apology111-2/+4
Visual Studio 2015 defines this in stdio now
2015-07-12Y2R: Fix narrowing warningaroulin1-1/+1
2015-07-12Applets: Reworked how the Applet update event is handled.Subv7-35/+61
Applets are now cleaned up in AppletUpdateEvent after calling their respective Update method.
2015-07-12Core: Properly configure address space when loading a binaryYuri Kunde Schlesner11-52/+223
The code now properly configures the process image to match the loaded binary segments (code, rodata, data) instead of just blindly allocating a large chunk of dummy memory.
2015-07-12Memory: Fix unmapping of pagesYuri Kunde Schlesner1-4/+2
2015-07-12Loader: Clean up 3dsx loader a bit, fixing a potential buffer overrunYuri Kunde Schlesner1-13/+16
2015-07-12Loader: Make 3dsx loader logs a bit less confusingYuri Kunde Schlesner1-6/+3
2015-07-12Kernel: Remove unused member from EventYuri Kunde Schlesner2-2/+1
2015-07-12Applets: Add infrastructure to allow custom drawing and input handling in Applets.Subv7-39/+162
2015-07-12HLE/APT: Initial HLE support for applets.Subv9-50/+410
Currently only the SWKBD is emulated, and there's currently no way to ask the user for input, so it always returns "Subv" as the text.
2015-07-11Common: Remove thunk.hLioncash2-43/+0
This isn't used, and there's no implementations of the member functions.
2015-07-10Common: Remove redundant masking in BitFieldYuri Kunde Schlesner1-1/+1
For the signed case, the shifts already remove the rest of the value, so ANDing by the mask is redundant.
2015-07-10Common: Fix mask generation in BitFieldYuri Kunde Schlesner1-1/+1
Fixes #913
2015-07-09Added GL_CLAMP_TO_BORDER supportLectem3-13/+28
2015-07-09Citra, CitraQt: Tell cmake to install the compiled binaries.Emmanuel Gil Peyrot2-2/+6
This will help packaging tremendously, as a `make DESTDIR=… install` will now put every file at their place (on Linux and related).
2015-07-08Loader: Remove log line causing warningaroulin1-1/+0
2015-06-29vfp: Change return type of VFPInit from unsigned int to void.Lioncash2-4/+2
2015-06-29vfp: Handle accesses to FPINST/FPINST2 system registersLioncash4-42/+53
Also has a side-benefit of correcting access to the FPEXC register.
2015-06-28GPU: Implement blended downscaling for display transfers.Emmanuel Gil Peyrot1-27/+40
2015-06-28GPU: Use shifts instead of multiplications to calculate the actual size of the output.Emmanuel Gil Peyrot1-6/+6
2015-06-28Common: Remove unused type unions breaking aliasing rules in horrible ways.Emmanuel Gil Peyrot1-26/+0
2015-06-28Core: Cleanup hw includes.Emmanuel Gil Peyrot13-11/+31
2015-06-28Core: Cleanup soc:U includes.Emmanuel Gil Peyrot2-26/+36
2015-06-28Core, VideoCore: Replace or fix exit() calls.Emmanuel Gil Peyrot3-10/+15
2015-06-28Core: Cleanup file_sys includes.Emmanuel Gil Peyrot22-38/+73
2015-06-28Core: Cleanup core includes.Emmanuel Gil Peyrot9-15/+16
2015-06-28CitraQt: Cleanup includes.Emmanuel Gil Peyrot20-16/+45
2015-06-28Common: Cleanup emu_window includes.Emmanuel Gil Peyrot5-13/+23
2015-06-28Common: Remove unused ROUND_UP_POW2 macro.Emmanuel Gil Peyrot1-7/+0
2015-06-28Common: Cleanup key_map includes.Emmanuel Gil Peyrot13-19/+32
2015-06-28Common: Cleanup memory and misc includes.Emmanuel Gil Peyrot10-25/+22
2015-06-28Common: Cleanup profiler includes.Emmanuel Gil Peyrot4-7/+10
2015-06-28Common: Cleanup thread includes.Emmanuel Gil Peyrot2-18/+15
2015-06-28Common: Fix string_util includes.Emmanuel Gil Peyrot2-3/+9
2015-06-28Common: Fix FileUtil includes, and everything relying on those.Emmanuel Gil Peyrot10-7/+21
2015-06-28Citra: Fix the includes a bit, thanks to include-what-you-use.Emmanuel Gil Peyrot5-8/+19
2015-06-27Common: Remove now-unused EMU_PLATFORM define, fixes issue #373.Emmanuel Gil Peyrot2-34/+0
2015-06-27Common: Remove unused SSE version checking and a GCC macro.Emmanuel Gil Peyrot1-25/+0
2015-06-27Services: Use the standard _WIN32 define in soc:U instead of our own EMU_PLATFORM.Emmanuel Gil Peyrot1-8/+7
2015-06-27Common: Remove unused fifo_queue.h.Emmanuel Gil Peyrot2-112/+0
2015-06-27VideoCore: Fix floating point warningzawata1-1/+1
2015-06-25Services/SOC: Added command headers to some of the soc commands.Subv1-5/+13
2015-06-23Add helpers to create IPC command buffer headers and descriptorsYuri Kunde Schlesner3-7/+43
2015-06-22Y2R: Rework conversion process, enabling support for all formatsYuri Kunde Schlesner5-163/+695
2015-06-21Y2R: Re-organize how params are stored. Support SetConversionParamsYuri Kunde Schlesner1-72/+100
2015-06-19Make the call stack entries not editableGreg Wicks1-0/+3
2015-06-17kernel: Fix svcWaitSynch to always acquire requested wait objects.bunnei9-113/+68
2015-06-16hw: Fix mismatched Write callLioncash1-1/+1
2015-06-16VideoCore: Log the GL driver’s vendor and renderer.Emmanuel Gil Peyrot1-0/+2
2015-06-14video_core: add extra braces around initializerYuri Kunde Schlesner1-3/+3
Trivial change and fixes several warnings in the clang build.
2015-06-13vfp: Handle accesses to the VFP media feature registersLioncash3-4/+8
These are able to be accessed in any privilege mode.
2015-06-12vfp: Implement VMOVBCR/VMOVBRCLioncash2-5/+8
2015-06-12Services: Continue separation of services into their own folderspurpasmart9675-637/+1190
2015-06-09Robocopy doesn't like trailing slashesClienthax1-4/+4
2015-06-09Renderer formatting editstfarley2-26/+29
2015-06-09Render-to-texture flush, interval math fixtfarley2-2/+14
2015-06-09Liberal texture unbind (clout menu)tfarley2-4/+40
2015-06-09Depth format fix (crush3d intro/black screens)tfarley1-46/+46
2015-06-09Implemented glColorMasktfarley3-0/+24
2015-06-04arm_dyncom_thumb: Fix handling of writeback for thumb LDMIALioncash1-5/+19
2015-06-02ExtSavedata: Save the icon passed to CreateExtSaveData to the correct folder.Subv4-14/+38
Organize the ExtSaveData folders as they are stored in the console.
2015-06-01arm_dyncom_thumb: Fix encoding of BKPT's immediateLioncash1-1/+4
2015-06-01arm_dyncom_thumb: Implement CPS and SETENDLioncash1-0/+13
2015-06-01arm_dyncom_thumb: Implement SXTH, SXTB, UXTH, and UXTB.Lioncash1-0/+11
2015-06-01arm_dyncom_thumb: Implement REV, REV16, and REVSH.Lioncash1-2/+12
2015-05-31Pica: Use zero for the SecondaryFragmentColor source.bunnei3-11/+21
- This is a workaround until we support fragment lighting.
2015-05-31rasterizer: Remove unnecessary 'using' for BlendEquation.bunnei1-2/+1
2015-05-31Pica: Implement LogicOp function.bunnei7-8/+135
2015-05-31rasterizer: Implement AddSigned combiner function for alpha channel.bunnei1-0/+7
2015-05-31vertex_shader: Use address offset on src2 in inverted mode.bunnei1-3/+3
2015-05-31Pica: Implement command buffer execution registers.bunnei2-44/+76
2015-05-31vertex_shader: Implement SLT/SLTI instructions.bunnei1-4/+10
2015-05-31vertex_shader: Implement MIN instruction.bunnei1-0/+9
2015-05-30Move video_core/color.h to common/color.harchshift8-6/+8
2015-05-30Move video_core/math.h to common/vector_math.harchshift9-10/+9
The file only contained vector manipulation code, and such widely-useable code doesn't belong in video_core.
2015-05-30Remove gpu_refresh_rate configuration optionYuri Kunde Schlesner4-7/+2
Changing it makes emulation inherently inaccurate. It also had a wrong default value (30, whereas the real system has a refresh rate of 60 Hz) which, even if changed, would continue to be used unless people manually removed it from their config files.
2015-05-29Remove every trailing whitespace from the project (but externals).Emmanuel Gil Peyrot58-140/+140
2015-05-29QT: Remove border around widgetsSean Maas1-2/+15
2015-05-27hid: Get rid of undefined behaviorLioncash1-2/+2
Modifying a variable twice across a sequence point.
2015-05-27Memmap: Remove unused global pointers to memory areasYuri Kunde Schlesner2-31/+8
2015-05-27Kernel: Add VMManager to manage process address spacesYuri Kunde Schlesner6-16/+492
This enables more dynamic management of the process address space, compared to just directly configuring the page table for major areas. This will serve as the foundation upon which the rest of the Kernel memory management functions will be built.
2015-05-27arm_dyncom_thumb: Merge STR/LDR table subsets.Lioncash1-22/+11
2015-05-26arm_dyncom_interpreter: Remove unused variableLioncash1-5/+1
Thum decoding directly checks if the thumb bit is set instead of using a temporary.
2015-05-26Service/GSP: Implemented ImportDisplayCaptureInfo.Subv1-1/+47
2015-05-25Core/SVC: Map the shared memory created in CreateMemoryBlock to the specified address.Subv1-0/+2
This SharedMemory can be passed to service functions (Which should map the memory into their own address space).
2015-05-25Assets: Move citra.ico from src/assets to dist.Emmanuel Gil Peyrot3-9/+9
2015-05-25arm_dyncom_interpreter: Remove unused macroLioncash1-1/+0
2015-05-24dyncom: Get rid of armemu.hLioncash5-50/+29
2015-05-23Qt: Silence a bogus warning printed when using the debug runtimeYuri Kunde Schlesner1-1/+7
The Qt debug runtime prints a bogus warning on the console if you haven't called makeCurrent since the last time you called swapBuffers. This presumably means something if you're using QGLWidget the "regular" way, but in our multi-threaded use case is harmless since we never call doneCurrent in the rendering thread.
2015-05-23gl_state: Remove unnecessary const specifier on ApplyLioncash2-2/+2
2015-05-23y2r_u: Remove unused variable in StartConversionLioncash1-1/+0
2015-05-23video_core/utils: Remove unused variables in GetMortonOffsetLioncash1-3/+0
2015-05-23dyncom: Remove unused cpu parameter from decode_thumb_instrLioncash1-3/+2
2015-05-23dyncom: remove load_r15 from arm_instLioncash2-490/+331
It's entirely unused. Also allows getting rid of more clunky macros.
2015-05-23dyncom: Remove unnecessary parameter for load/store operationsLioncash1-39/+39
2015-05-23Pica: Create 'State' structure and move state memory there.bunnei15-438/+461
2015-05-23gl_state: Fix a condition typo in ApplyLioncash1-1/+1
2015-05-23VFP: Log as trace to get rid of spamming.bunnei1-23/+23
2015-05-23HID: Stub DisableAccelerometer and DisableGyroscopeLowpurpasmart964-9/+47
2015-05-23Flush for y2r (moflex)tfarley1-0/+11
2015-05-23MakeCurrent race condition fixtfarley2-2/+3
2015-05-23OpenGL renderertfarley28-47/+2245
2015-05-22INI hw/sw renderer toggletfarley4-0/+12
2015-05-22Service::Y2R: Support for grayscale decoding of specific formatsYuri Kunde Schlesner3-35/+267
Implements unrotated planar YUV 4:2:0 -> RGB24 conversions in Y2R. Currently only the Y (luma) channel is used, so the results don't contain color. This will be added in a later PR at some point. This is enough to get all currently know Moflex videos to decode. (Some don't display on-screen due to seemingly unrelated reasons.) Thanks to @archshift for doing the initial implementation which I cleaned up and then fixed the 8x8 block mode.
2015-05-21dyncom: Eliminate clang warningsLioncash4-406/+404
Gets rid of a whole load of missing brace initialization warnings.
2015-05-21Kernel: Fix a warning introduced with ResourceLimit, and remove the fallback code to prevent it from happening again.Emmanuel Gil Peyrot1-2/+1
2015-05-21y2r_u: Stub StartConversion to prevent moflex games from hanging.bunnei1-1/+17
2015-05-21Kernel: Move reschedules from SVCs to actual mechanisms that reschedule.bunnei7-20/+22
2015-05-18Use condition var to properly pause the CPU threadJames Rowe2-2/+14
Adds support for threaded pausing so citra doesn't spin wait on pause
2015-05-17GPU/DefaultAttributes: Clear up a comment in command_processorSubv1-2/+2
2015-05-17GPU/DefaultAttributes: Let the attribute data from the loaders overwrite the default attributes, if set.Subv1-21/+23
closes #735
2015-05-17Implement svcBreakarchshift2-1/+17
2015-05-16Delete unused hle/coprocessor.cpparchshift1-33/+0
2015-05-16CFG: Update the cfg service to be like other integrated servicespurpasmart965-337/+304
2015-05-16Remove unused concurrent_ring_buffer.hYuri Kunde Schlesner2-164/+0
2015-05-16APT/FS: Remove asserts that were causing false positivespurpasmart962-5/+5
2015-05-15Core/ResourceLimits: Implemented the basic structure of ResourceLimits.Subv12-14/+341
Implemented svcs GetResourceLimit, GetResourceLimitCurrentValues and GetResourceLimitLimitValues. Note that the resource limits do not currently keep track of used objects, since we have no way to distinguish between an object created by the application, and an object created by some HLE module once we're inside Kernel::T::Create.
2015-05-15Memory: Use a table based lookup scheme to read from memory regionsYuri Kunde Schlesner5-128/+174
2015-05-15Memory: Read SharedPage directly from Memory::ReadYuri Kunde Schlesner3-59/+37
2015-05-15Memory: Read ConfigMem directly from Memory::ReadYuri Kunde Schlesner3-50/+38
2015-05-15Memmap: Re-organize memory function in two filesYuri Kunde Schlesner34-266/+254
memory.cpp/h contains definitions related to acessing memory and configuring the address space mem_map.cpp/h contains higher-level definitions related to configuring the address space accoording to the kernel and allocating memory.
2015-05-15Memmap: Remove unused declarationsYuri Kunde Schlesner2-20/+3
2015-05-14dyncom: Add ARMv6K NOP and hint instructions to the decoding tableLioncash2-12/+152
2015-05-14dyncom: Handle some MSR variants individuallyLioncash2-24/+41
This is necessary, as hint instructions will be recognized as MSR, which is pretty bad.
2015-05-14dyncom: Move exclusive load/stores above bbl and swi in the decoding tableLioncash2-14/+15
2015-05-14dyncom: Remove duplicate enums/prototypesLioncash1-7/+1
These are already defined in arm_dyncom_interpreter_dec.cpp.
2015-05-14dyncom: Remove unnecessary definesLioncash1-4/+4
These can simply be const vars.
2015-05-14dyncom: Make translation-unit functions and variables staticLioncash1-66/+64
2015-05-14pica: Add the ULL specifier in IsDefaultAttributeLioncash1-1/+1
This is necessary otherwise there are warnings about a 32-bit result being casted to a 64-bit value.
2015-05-14vfp: Get rid of warningsLioncash2-6/+6
- Unary minus operator applied to unsigned type. - Unsafe use of bool.
2015-05-14process: Get rid of warningsLioncash1-3/+3
Sign mismatches and "forcing value to bool" warnings.
2015-05-14dyncom: Remove unnecessary typedefsLioncash2-196/+197
2015-05-14dyncom: Remove unused structsLioncash1-8/+0
2015-05-14thread: Fix a conditional check in RescheduleLioncash1-1/+1
2015-05-14Common: Remove unused cruft from math_util, and remove a duplicated Rect class in common_types.Emmanuel Gil Peyrot4-409/+3
2015-05-14dyncom: Removed irrelevant log.bunnei1-2/+0
2015-05-13dyncom: Fix decoding of BKPT's immediateLioncash1-1/+1
A shift here is intended since the representation is imm12:imm4
2015-05-13Qt: Shutdown emulation session only if EmuThread exists.bunnei1-1/+3
2015-05-12GPU: Add more fine grained profiling for vertex shader and rasterizationYuri Kunde Schlesner2-0/+10
2015-05-12Common: Use the log system to print assert messagesYuri Kunde Schlesner1-7/+3
2015-05-12Common: Remove async loggingYuri Kunde Schlesner9-222/+32
It provided a large increase in complexity of the logging system while having a negligible performance impact: the usage patterns of the ring buffer meant that each log contended with the logging thread, causing it to effectively act as a synchronous extra buffering. Also removed some broken code related to filtering of subclasses which was broken since it was introduced. (Which means no one ever used that feature anyway, since, 8 months later, no one ever complained.)
2015-05-12Thread: Remove the idle threadYuri Kunde Schlesner3-46/+21
Instead just use nullptr to represent no thread is active.
2015-05-12Core/Memory: Add TLS support for creating up to 300 threadsSubv4-10/+24
2015-05-12Core/Scheduling: Prepare the new priority in the thread queue when svcSetPriority is calledSubv1-0/+2
2015-05-12PTM: Changed the way the ptm services are handled to be like thepurpasmart965-125/+112
IR, HID, and APT services.
2015-05-12fixup!Subv3-16/+12
2015-05-12dyncom: Stub MCRR and MRRCLioncash1-7/+68
There's no other coprocessor outside the VFP (which has its own VMOV variants) in which the MPCore can send/retrieve data from. Stubbed so citra won't crash and burn on the odd chance someone actually tries to use these.
2015-05-12NWM_UDS: Fix a typo in the nwm service port namepurpasmart961-1/+1
2015-05-11vfp: Handle flush-to-zero mode.Lioncash3-84/+98
2015-05-11Core/HLE: Implemented the SVCs GetProcessId and GetProcessIdOfThreadSubv6-4/+50
2015-05-11Thread: Correctly set main thread initial stack positionYuri Kunde Schlesner3-5/+4
2015-05-11Implement I4 texture formatarchshift2-1/+12
@neobrain, could you confirm that this is correct? It's been tested with various different games and fixes different textures, including in Animal Crossing, Kirby Triple Deluxe, and SMB3D.
2015-05-11fixup! Set the TLS address in the schedulerSubv6-11/+10
2015-05-11Core/Memory: Give every emulated thread it's own TLS area.Subv8-11/+31
The TLS area for thread T with id Ti is located at TLS_AREA_VADDR + (Ti - 1) * 0x200. This allows some games like Mario Kart 7 to continue further.
2015-05-11fixup! GSP: Small tweaks to shared memory initializationYuri Kunde Schlesner1-1/+1
2015-05-11GSP: Small tweaks to shared memory initializationYuri Kunde Schlesner1-9/+11
2015-05-11Kernel: Zero-fill shared memory blocks when mappingYuri Kunde Schlesner1-0/+8
This works around crashes related to GSP/HID/etc. shared memory blocks having garbage values. The proper fix requires proper management of mapped memory blocks in the process.
2015-05-11Kernel: Capture SharedMemory attributes at creation, not when mappingYuri Kunde Schlesner7-28/+51
2015-05-10rasterizer: Implemented combiner output scaling.bunnei2-2/+16
2015-05-10rasterizer: Implemented AddSigned combiner op.bunnei1-0/+10
2015-05-10rasterizer: Fixed a depth testing bug.bunnei2-6/+19
2015-05-10rasterizer: Implement combiner buffer input.bunnei2-4/+53
2015-05-10rasterizer: Return zero'd vectors on error conditions.bunnei1-3/+3
2015-05-10vertex_shader: Implement FLR instruction.bunnei1-0/+9
2015-05-10vertex_shader: Implement MADI instruction.bunnei1-4/+7
nihstro: Update submodule to latest upstream/master to support MADI instruction decoding.
2015-05-09Common: Remove the BIT macroYuri Kunde Schlesner2-4/+2
When the macro was introduced in 326ec51261299e48de97592631c02523da9c8118 it wasn't noticed that it conflicted in name with a heavily used macro inside of dyncom. This causes some compiler warnings. Since it's only lightly used, it was opted to simply remove the new macro.
2015-05-09Loader: Add missing includeYuri Kunde Schlesner1-0/+1
2015-05-09Memory: Add GetPhysicalPointer helper functionYuri Kunde Schlesner7-19/+28
2015-05-09Memory: Support more regions in the VAddr-PAddr translation functionsYuri Kunde Schlesner7-49/+43
Also adds better documentation and removes the one-off reimplementation of the function in pica.h.
2015-05-09Memory: Sort memory region variables by VAddrYuri Kunde Schlesner2-10/+10
2015-05-09Memory: Re-organize and rename memory area address constantsYuri Kunde Schlesner10-132/+132
2015-05-09Loader: Remove .bin file supportYuri Kunde Schlesner3-21/+1
It is of very limited practical utility currently, and will soon be impossible to support due to more accurate memory map emulation.
2015-05-09Kernel: Remove unused g_main_thread variableYuri Kunde Schlesner3-5/+1
2015-05-09Process: Rename StaticAddressMapping => AddressMappingYuri Kunde Schlesner6-10/+10
2015-05-09Process: Add more documentation to the class membersYuri Kunde Schlesner1-2/+16
2015-05-09Process: Use BitField to store process flagsYuri Kunde Schlesner2-16/+24
2015-05-09Loader/NCCH: Fix formatting of bracesYuri Kunde Schlesner1-9/+9
2015-05-09Process: Support parsing of exheader kernel capsYuri Kunde Schlesner6-4/+77
2015-05-09Common: Add BIT macroYuri Kunde Schlesner1-0/+2
2015-05-09Kernel: Remove g_program_idYuri Kunde Schlesner6-21/+3
This has been obsoleted by the field in Process.
2015-05-09Kernel: Introduce skeleton Process class to hold process dataYuri Kunde Schlesner13-48/+191
2015-05-08Common: Add StringFromFixedZeroTerminatedBufferYuri Kunde Schlesner2-0/+14
2015-05-08Core: Fix sorting in CMakeFiles.txtYuri Kunde Schlesner1-21/+21
2015-05-08Remove unnecessary dyncom header filesLioncash6-82/+2
2015-05-08dyncom: Remove an unnecessary variable in the interpreterLioncash1-19/+17
All this was doing was needlessly aliasing a variable.
2015-05-08Profiler: Fix off-by-one error when computing average.Yuri Kunde Schlesner1-2/+1
2015-05-08Common: Remove mem_arena.cpp/hYuri Kunde Schlesner5-560/+31
It is superfluous for Citra. (It's only really necessary if you're doing JIT. We were using it but not taking any advantage from it.) This should make 32-bit builds work again.
2015-05-07Common: Remove hash.cpp/hYuri Kunde Schlesner3-543/+0
Currently unused and the code quality is pretty questionable.
2015-05-07Common: Add proper macros to test for architecture pointer sizeYuri Kunde Schlesner5-17/+11
The old system of just defining macros available in some other platform was susceptible to silently using the wrong code if you forgot to include a particular header. This fixes a crash on non-Windows platforms introduced by e1fbac3ca13d37d2625c11d30cfdece4327b446b.
2015-05-07string_util: Get rid of UriDecode/UriEncodeLioncash2-127/+0
2015-05-07Fix printf format warningYuri Kunde Schlesner1-1/+1
2015-05-07Common: Remove common.hYuri Kunde Schlesner102-96/+146
2015-05-07Common: Move alignment macros to common_funcs.hYuri Kunde Schlesner2-21/+21
2015-05-07Common: Move SSE detection ifdefs to platform.hYuri Kunde Schlesner3-16/+21
2015-05-07Common: Remove more unused compatibility definesYuri Kunde Schlesner1-45/+0
2015-05-07Common: Move IO-specific compatibility macros to file_util.cppYuri Kunde Schlesner2-26/+26
2015-05-07Common: Remove many unnecessary cross-platform compatibility macrosYuri Kunde Schlesner7-90/+12
2015-05-07Clean-up includesYuri Kunde Schlesner8-9/+14
2015-05-07FileSys: De-inline Path membersYuri Kunde Schlesner4-125/+139
2015-05-07FileSys: Clean-up includes, de-inline destructorsYuri Kunde Schlesner7-20/+35
2015-05-07Move typedefs from kernel.h to more appropriate placesYuri Kunde Schlesner3-10/+13
2015-05-07Common: Move NonCopyable to common_types.hYuri Kunde Schlesner2-10/+10
2015-05-07Common: Use C++11 deleted functions for NonCopyableYuri Kunde Schlesner1-8/+6
2015-05-07Common: Remove unused enumsYuri Kunde Schlesner1-17/+0
2015-05-07GPU: Implemented default vertex shader attributes.Subv4-68/+137
Fixes some games crashing.
2015-05-06HLE: Clean up SVC dispatch mechanismYuri Kunde Schlesner5-79/+40
2015-05-04Core: Remove some unused functions and typesYuri Kunde Schlesner2-32/+1
2015-05-02EmuWindow: Clip mouse input coordinates to emulated screen dimensions.Zaneo4-8/+23
If the mouse position for a mouse move/drag would take it outside the emulated screen dimensions, clip the coordinates to the emulated screen dimensions. Qt and GLFW will report negative coordinates for mouse positions to the left, or above citra window. Added restriction to mouse coordinates passed to touchmoved by Qt/GLFW to be greater or equal to zero.
2015-05-02Qt: Shutdown game on emulator close event.bunnei1-0/+2
2015-05-02Qt: Disable "Start" unless we are paused (it otherwise has no meaning and causes a crash).bunnei2-1/+4
2015-05-02Qt: Fixed a bug in shutdown procedure, various cleanups.bunnei7-35/+26
2015-05-02Qt: Clear registers widget on shutdown.bunnei3-8/+31
2015-05-02Qt: Use signals for emu_thread start/stop and fix disasm widget.bunnei6-79/+138
2015-05-02Qt: Restructured to remove unnecessary shutdown event and various cleanups.bunnei4-90/+40
2015-05-02Qt: Fix loading a new game without stopping emulation.bunnei2-15/+25
2015-05-02CoreTiming: Initialize static variables at bootup.bunnei1-0/+10
2015-05-02HLE: Properly initialize and shutdown remaining modules.bunnei5-3/+20
2015-05-02Dyncom: Move cream cache to ARMul_State.bunnei4-25/+18
2015-05-02Kernel: Properly initialize and shutdown all modules.bunnei4-9/+20
2015-05-02HW: Properly initialize and shutdown all modules.bunnei3-3/+8
2015-05-02Services: Initialize all state variables at bootup.bunnei8-22/+38
2015-05-02Memory: Properly cleanup & shutdown.bunnei3-38/+60
2015-05-02Qt: Create emu thread on bootup, kill it on shutdown.bunnei3-31/+44
2015-05-02EmuThread: Remove unused filename attribute.bunnei3-18/+2
2015-05-02Qt: Move EmuThread ownership from render window to main window.bunnei6-69/+57
2015-04-29VideoCore: Remove a superfluous auto variable declaration in debug_utils.Emmanuel Gil Peyrot1-1/+1
2015-04-29ConfigMem: Remove duplicate retail bitpurpasmart961-1/+0
2015-04-28Services/Loader: Use more sensible log formats for certain functionspurpasmart964-22/+59
along with more info being logged.
2015-04-25ptm_sysm: Add static specifier to IsLegacyPowerOffLioncash1-1/+1
2015-04-20dyncom: Remove more unused/unnecessary codeLioncash5-95/+1
Gets rid of a sizeable amount of stuff in armdefs.
2015-04-18dyncom: Remove unused/unnecessary VFP cruftLioncash7-823/+15
2015-04-16Common: thread.h cleanupsYuri Kunde Schlesner1-65/+16
The helper classes are rendered obsolete by C++11 lambdas. Also made formatting conform to our code style.
2015-04-14Core_ARM11: Replace debug prints with our own logging functions in vfpsingle.Emmanuel Gil Peyrot2-39/+36
2015-04-14citra-qt: Use std::abs() to get the right absolute function for s64.Emmanuel Gil Peyrot1-1/+2
2015-04-14Kernel: Use the correct format string for u64 hex.Emmanuel Gil Peyrot1-1/+1
2015-04-14Headers: Add some forgotten overrides, thanks clang!Emmanuel Gil Peyrot4-4/+4
2015-04-14De-inline functions from Interface, removing them from service.hYuri Kunde Schlesner3-50/+49
This reduces the time for a full recompile from 65.43s to 59.53s (~9%)
2015-04-10SVC: Assert on unsupported CreateThread processor ID.bunnei1-3/+9
2015-04-10Silence some -Wsign-compare warnings.Rohit Nirmal2-4/+4
2015-04-10SVC: Update various SVCs to cause a reschedule.bunnei2-6/+22
- CreateMutex/ReleaseMutex/ReleaseSemaphore/SetTimer/CancelTimer/ArbitrateAddress
2015-04-10Kernel: Implemented priority inheritance for mutexes.bunnei3-4/+22
2015-04-10Thread: Implement priority boost for starved threads.bunnei5-28/+92
SVC: Return correct error code on invalid CreateThread processor ID. SVC: Assert when creating a thread with an invalid userland priority.
2015-04-10SVC: Reschedule on svcCreateThread.bunnei1-0/+2
2015-04-10APT: (Subv) Fix bug where start event was being incorrectly signaled.bunnei1-6/+7
2015-04-10Kernel: Fixed default thread priority.bunnei2-5/+4
2015-04-09Initialize base address to 0x0Gareth Higgins1-0/+1
2015-04-07gpu: Fix a missing format specifierLioncash1-1/+1
2015-04-07dyncom: Remove unnecessary enum and typedefLioncash5-50/+30
Also fixes descriptions in the process.
2015-04-06vfp: Make the FPSID values match the MPCoreLioncash1-7/+7
2015-04-06vfp: Get rid of the VFP_OFFSET macroLioncash5-64/+69
2015-04-06core: Migrate 3DS-specific CP15 register setting into InitLioncash2-8/+5
2015-04-06arm_interface: Support retrieval/storage to CP15 registersLioncash3-0/+25
2015-04-06Move CP15 enum definitions into their own enum.Lioncash5-168/+163
Also gets rid of preprocessor mumbo-jumbo
2015-04-06dyncom: Properly return the value of the user RO thread registerLioncash2-4/+10
2015-04-06dyncom: Set CP15 reset values on initializationLioncash1-0/+60
2015-04-06dyncom: Suppress uninitialized variable warningsLioncash1-4/+4
The switch cases will always be hit, but this makes compilers stop complaining.
2015-04-06Clean-up mem_map constants and fix framebuffer translation errorsYuri Kunde Schlesner3-27/+27
2015-04-05Changed occurences of colour to color for consistencyGareth Higgins2-4/+4
2015-04-04IR: Move The IR services to their own folder and implement "GetHandles"purpasmart9611-59/+188
2015-04-04Allow the user to set the background clear color during emulationarchshift5-1/+32
The background color can be seen at the sides of the bottom screen or when the window is wider than normal.
2015-04-03Services: Stubs and minor changespurpasmart9620-68/+409
2015-04-02dyncom: Move CP15 register writing into its own function.Lioncash4-88/+265
Also implements writing to the rest of the ARM11 MPCore CP15 register set.
2015-04-02dyncom: Move CP15 register reading into its own function.Lioncash4-49/+253
Keeps everything contained. Added all supported readable registers in an ARM11 MPCore.
2015-03-30disassembler: Get rid of a const_castLioncash3-8/+5
2015-03-30callstack: Remove unnecessary disassembler instantiationLioncash1-2/+1
Decode is a static function. There's no need to allocate a disassembler instance.
2015-03-26dyncom: Migrate InAPrivilegedMode to armsuppLioncash3-4/+7
It's a generic helper function, so it should be here anyway.
2015-03-26unsetting a few more variables that arent needed outside of this functionJames Rowe1-0/+3
2015-03-26Updated the copy commands to run on post_build and use generator expressions to simplify the code as wellJames Rowe1-27/+26
2015-03-26Changes to bring the previous commits in line with the comments on thepull request. Made the debug build a true debug build with no optimizxations and the RelWithDebInfo is what it says it is too. Changed the copying of the dlls to the build directories to happen at configuration time instead of build timeJames Rowe1-22/+12
2015-03-26More changes to the CMakeFiles for better MSVC compatibility. Added in the RelWithDebInfo target and setup copying the Qt 5 Dlls to the output directories.James Rowe1-0/+44
2015-03-24dyncom: Implement SRSLioncash1-1/+32
2015-03-24dyncom: Implement RFELioncash1-1/+30
2015-03-24dyncom: Remove unused/unnecessary macros and macro constantsLioncash2-39/+2
2015-03-24ConfigMem: Set the app memory to be 96MB instead of the default 64MBpurpasmart961-2/+2
2015-03-21armmmu: Remove unnecessary enum valuesLioncash1-30/+20
We don't need to care about XScale or Intel specific ARM stuff.
2015-03-19Service/FS: Document and log some unknown values.Subv1-1/+26
In CreateExtSaveData, DeleteExtSaveData and CreateSystemSaveData
2015-03-17dyncom: Make Load/Store instructions support big endianLioncash7-82/+205
2015-03-17HID: Proper Signal Interrupts for EnableAccelerometer & EnableGyroscopeLow alongpurpasmart964-12/+72
with a stub for GetSoundVolume
2015-03-16GPU/DisplayTransfer: Made the scaling bits a single 2bit valueSubv2-6/+17
Rephrased some comments.
2015-03-16arm_interface: Get rid of GetTicks.Lioncash5-17/+6
Removes a TODO.
2015-03-16VideoCore: Add static_cast around expressions where the compiler doesn’t deduce the right type.Emmanuel Gil Peyrot2-4/+4
2015-03-16Common: Fix logic for setting EMU_DATA_DIR.Emmanuel Gil Peyrot1-6/+5
2015-03-16Common: Make a #else more apparent.Emmanuel Gil Peyrot1-5/+1
2015-03-15NCCH: Minor updates to the ncch headerpurpasmart961-11/+14
2015-03-15dyncom: Implement SETENDLioncash1-1/+35
2015-03-14GPU: Implemented the flip_data (bit 0) bit in display transfers.Subv2-6/+15
2015-03-14EmuWindow: Fixed a reference to a temporary variableSubv1-1/+1
in GetTouchState()
2015-03-14Services/FS: Implemented DeleteExtSaveData, CreateSystemSaveData and DeleteSystemSaveDataSubv7-26/+240
Also fixed a bug with CreateExtSaveData that made it unable to create ExtSaveData archives in the SDMC directory.
2015-03-12Pica/VertexShader: Fix a bug caused due to incorrect assumptions of consecutive output register tables.Tony Wasserka1-20/+24
We now write create a temporary buffer for output registers and copy all of them to the actual output vertex structure after the shader has run. This is technically not necessary, but it's easier to vectorize in the future.
2015-03-11hid_user: Removed unnecessary includes.bunnei1-2/+0
2015-03-11HID: Removed unnecessary global variables.bunnei2-58/+42
2015-03-11HID: Added additional variable comments and some code cleanups.bunnei2-20/+29
2015-03-11HID: Complete refactor of pad/touch input to fix threading issues.bunnei7-204/+109
2015-03-10EmuWindow: Made pad/touch functions non-static.bunnei3-24/+20
2015-03-10HID: Cleanup how `next_touch_index` is calculated for Pad and touch.bunnei1-2/+2
2015-03-10HID: Changed TouchDataEntry `valid` to a BitField and added some doc strings.bunnei2-4/+4
2015-03-10HID: Added static asserts to check register position in shared memory.bunnei1-2/+16
2015-03-10Qt: Implemented EmuWindow touchpad support.bunnei2-0/+29
2015-03-10GLFW: Implemented EmuWindow touchpad support.bunnei2-0/+26
2015-03-10EmuWindow: Added infrastructure code to enable touchpad support.bunnei2-1/+93
2015-03-10HID: Added functions to emulate the touchpad.bunnei2-0/+61
2015-03-10HID: Moved some docstrings to the header.bunnei2-24/+16
2015-03-10HID: Refactored shared memory decoding for touchpad support.bunnei2-33/+64
2015-03-10GPU: Fixed the bit 25 in the display transfer flags.Subv2-5/+5
It is used to downscale the input image horizontally and vertically, previously we were only downscaling it vertically so this caused a hard-to-debug memory corruption problem.
2015-03-10dyncom: Minor cleanupLioncash1-26/+7
Assemblers will exit with an error when trying to assemble instructions with disallowed registers.
2015-03-10GPU: Added the stencil test structure to the Pica Regs struct.Subv7-61/+76
2015-03-10Frontend/Qt: Allow the framebuffer widget to inspect the depth bufferSubv2-5/+66
2015-03-10GPU: Implemented more depth buffer formats.Subv5-14/+120
This fixes the horizontal lines in Picross E, Cubic Ninja, Cave Story 3D and possibly others
2015-03-09Added LCD registers, and implementation for color filling in OGL code.archshift11-37/+234
2015-03-09GPU: Use the correct position for the finished bit in memory fillsSubv1-1/+1
2015-03-09Pica/PrimitiveAssembly: Fix triangle strips and fans being generated with incorrect winding order.Tony Wasserka1-6/+3
2015-03-09GPU: Corrected the 24 bit memory fills component orderSubv2-5/+5
2015-03-09dyncom: Fix an indexing bug in STMLioncash1-5/+4
Previously it would write the contents of register 13 for the case where the link register (r14) is supposed to be written.
2015-03-09dyncom: General cleanup of STMLioncash1-16/+14
2015-03-09dyncom: Increment addr when accessing LR in LDMLioncash1-0/+2
2015-03-08Update nihstro submodule to the initial release version.archshift2-57/+59
Includes more opcodes to implement in the future.
2015-03-08default_ini.h: Put comments on their own linesarchshift1-4/+15
Apparently inline comments is not necessarily standard in the INI format, and our parser was erroneously parsing the comments as values.
2015-03-08Build app bundles on OS X. Fixes the issue where the menubar would not appear.archshift1-1/+5
2015-03-08Fixed EmuWindow typo (fixes OSX build)bunnei2-2/+2
2015-03-07Set framebuffer layout from EmuWindow.bunnei7-60/+88
2015-03-07GPU/Textures: Fixed ETC texture decoding.Subv1-1/+1
2015-03-06Logging: check for filter before sending to the queue, to skip all heavy formatting on the other thread.Emmanuel Gil Peyrot7-9/+21
2015-03-06Removed swap code redundancy and moved common swap code to swap.harchshift3-127/+97
2015-03-06Implement SetLcdForceBlack, move register enum to hw.harchshift4-36/+69
2015-03-04Services: Moved the PTM and APT services to their own folderSubv40-1110/+1202
This coincidentally fixes an issue about the PTM service failing to create its SharedExtSaveData archive due to the FS service not being initialized by the time the creating code runs. Ideally I'd like to move each process to its own folder, and have a single file per process that registers the service classes, which would be in their own files inside that folder. Then each service class would just call functions from the process to complete the commands.
2015-03-04vfp: Get rid of warningsLioncash2-4/+4
2015-03-04GPU: Added RGB565/RGB8 framebuffer support and various cleanups.bunnei9-194/+213
- Centralizes color format encode/decode functions. - Fixes endianness issues. - Implements remaining framebuffer formats in the debugger.
2015-03-02Services/AM: Stubbed TitleIDListGetTotal and GetTitleIDList.Subv1-8/+45
They will always return 0 titles for every media type for now. This is needed to boot Home Menu further
2015-03-02Profiler: Implement QPCClock to get better precision on Win32Yuri Kunde Schlesner2-1/+42
MSVC 2013 (at least) doesn't use QueryPerformanceCounter to implement std::chrono::high_resolution_clock, so it has bad precision. Manually implementing our own clock type using it works around this for now.
2015-03-02Add profiling infrastructure and widgetYuri Kunde Schlesner16-0/+757
2015-03-01Services/FS: Stubbed CardSlotIsInserted to always return falseSubv1-1/+25
We won't be emulating this for the foreseeable future and it is needed for Home Menu to boot further
2015-03-01Services/PTM: Stubbed PTM_Sysm::IsLegacyPowerOff.Subv1-1/+13
This allows the Home Menu to boot further
2015-02-28Added RGBA5551 compatibility in the rasterizerarchshift4-3/+42
This allows Virtual Console games to display properly.
2015-02-28arm_disasm: Show conditional code for BKPT instructions.Lioncash1-2/+3
Changed cond_to_str to take a uint32, since unsigned numbers are only ever passed to it, and this can be a source of warnings for some compilers (also indexing an array without bounds checking a signed number is kind of iffy).
2015-02-28arm_disasm: Remove unused variableLioncash1-2/+1
Also declared an array as static, as it's only used in this translation unit.
2015-02-28result: Make comparison operators take referencesLioncash1-2/+2
It's unnecessary to make copies for simple comparisons like this.
2015-02-27GPU: Implemented bits 3 and 1 from the display transfer flags.Subv6-83/+171
Bit 3 is used to specify a raw copy, where no processing is done to the data, seems to behave exactly as a DMA. Bit 1 is used to specify whether to convert from a tiled format to a linear format or viceversa.
2015-02-26arm: The CP15 Main ID register is not writeableLioncash1-3/+1
2015-02-26Video core: Fix A4 texture decodingYuri Kunde Schlesner1-2/+2
It was trying to take the LSB from `coarse_x`, which would always be 0 and thus would always return the same texel from each byte. To add insult to the injury, the conditional was actually the wrong way around too. Fixes blocky text in OoT.
2015-02-26Video core: Fix pixelation/blockiness in textures.Yuri Kunde Schlesner1-3/+3
This was caused during morton decoding by me not masking the bits of each coordinate before merging them, so the bits from x could set bits in y if it was >255.
2015-02-26Archives: Properly implemented the SystemSaveData archive.Subv4-45/+70
Ported to the new factory pattern we have for archives.
2015-02-25arm: Remove unnecessary booleansLioncash2-22/+5
We don't care about any of these.
2015-02-25Common: Switch to the XDG Base Directory Specification for directory selection.Emmanuel Gil Peyrot2-10/+69
This allows for easily movable and independent configuration and data directories, using standardized paths.
2015-02-25Rasterizer: Add support for RGBA4 framebuffer format.bunnei1-0/+21
2015-02-24Services: Implemented Y2R_U::GetTransferEndEventSubv1-1/+18
Aero Porter was throwing an "Invalid Handle" fatal error without this.
2015-02-22GPU: Fixed RGBA8 as output format in a display transfer.Subv1-8/+7
Verified with hwtests
2015-02-22Added information reporting from ThrowFatalErrorarchshift4-3/+166
This was RE'd from the errdisp applet.
2015-02-22Frontends, HID: Add New 3DS specific pad buttons, and stub the touch one.Emmanuel Gil Peyrot7-13/+82
2015-02-22GPU: Add support for more framebuffer formats in display transfers.Tony Wasserka1-0/+37
2015-02-22Rasterize with the correct color component order.bunnei1-11/+24
- Fixes a regression with #594.
2015-02-22Cleaned up unaligned access.Kevin Hartman2-35/+2
2015-02-22GPU: Fixed the RGBA8 input format and RGB8 output formatSubv1-8/+6
in Display Transfers, tested with hwtests.
2015-02-21Pica/VertexShader: Fixed LOOP with more than one iteration.Subv1-1/+4
Previously it wouldn't jump back to the start of the loop code once it reached the end of the block. Fixes the texture problems in a lot of games.
2015-02-21Fix error message for bad config block request.Kevin Hartman1-5/+10
2015-02-20Common: Change names containing “Dolphin” or “PPSSPP” to something more generic.Emmanuel Gil Peyrot2-8/+8
2015-02-20Misc cleanup of common and related functionsarchshift4-81/+31
2015-02-20Remove duplication of INSERT_PADDING_WORDS between pica.h and gpu.harchshift4-25/+3
2015-02-19Remove "super lame/broken" file_search compilation unit that was leftover from Dolphinarchshift3-128/+0
2015-02-19Remove redundant utf8 compilation unit that was leftover from Dolphinarchshift3-528/+0
2015-02-19Remove useless extended_trace compilation unit that was leftover from Dolphinarchshift3-480/+0
2015-02-19Remove the useless msg_handler compilation unit that was left over from Dolphinarchshift8-180/+13
2015-02-19Convert a few C stdlib asserts to Citra's own assertsarchshift1-6/+4
2015-02-19Rasterizer: Fixed a warning in GetWrappedTexCoord.Subv1-4/+4
Redeclaring the variable inside the switch was causing weird behavior.
2015-02-18Pica/Rasterizer: Replace exit() calls with UNIMPLEMENTED().Tony Wasserka1-5/+5
2015-02-18Pica/Rasterizer: Make some local lambdas static.Tony Wasserka1-8/+8
2015-02-18Pica/BlendUnit: Implement separate color/alpha blend equations.Tony Wasserka2-65/+59
2015-02-18Pica/TextureEnvironment: Add a note.Tony Wasserka1-0/+4
2015-02-18Pica/TextureEnvironment: Treat texture combiner source 1 as the PrimaryColor.Tony Wasserka2-0/+4
Not really sure where the difference is, but some applications seem to use this 1:1 the same way...
2015-02-18Pica/TextureEnvironment: Add support for the MAD-like texture combiners and clean up texture environment logic.Tony Wasserka2-0/+28
2015-02-18Pica/OutputMerger: Fix flipped framebuffers.Tony Wasserka1-0/+10
2015-02-18Pica/TextureUnit: Implement mirrored repeating texture wrapping.Tony Wasserka2-3/+12
2015-02-18Pica: Fix a bug in the register definitions, relating to texture wrapping.Tony Wasserka2-2/+2
2015-02-18Pica/OutputMerger: Implement color format checking.Tony Wasserka2-4/+13
2015-02-18Pica/Rasterizer: Rasterize actual pixel centers instead of pixel corners.Tony Wasserka1-2/+3
2015-02-18Pica/Rasterizer: Fix garbage pixels at triangle borders.Tony Wasserka1-1/+3
2015-02-18Pica/Rasterizer: Clean up and fix backface culling.Tony Wasserka1-11/+27
2015-02-18Pica: Cleanup clipping code and change screenspace z to range from -1..0.Tony Wasserka2-53/+42
The change in depth range seems to reflect better to what applications are expecting, and makes for cleaner code overall (hence is more likely to reflect hardware behavior).
2015-02-18Pica/VertexShader: Implement the LOOP instruction.Tony Wasserka1-14/+36
2015-02-18Pica/CommandProcessor: Properly implement shader load destination offset registers.Tony Wasserka2-20/+10
2015-02-18Pica/CommandProcessor: Work around initialized vertex attributes some more.Tony Wasserka1-2/+8
2015-02-18GPU: Properly implement memory fills.Tony Wasserka4-33/+78
2015-02-18Asserts: Use lambdas to keep assertion code away from the main code pathYuri Kunde Schlesner1-6/+25
2015-02-18vfpinstr: Fix trivial signed/unsigned mismatch warningsLioncash1-4/+4
2015-02-17core/video_core: Use in-place construction where possibleLioncash3-5/+5
2015-02-17dyncom: Support conditional BKPT instructionsLioncash2-2/+28
2015-02-17ConfigMem: Clean up the Config memory to be more like the shared page and movedpurpasmart965-50/+65
the helper macro for padding to common_funcs.h
2015-02-16VideoCore: Fix a typo in Vec4 MakeVec(T, Vec3<T>), where the second argument was Vec2<T> instead.Emmanuel Gil Peyrot1-1/+1
2015-02-16Services: Fixed "Tried to connect to named port err:f".Subv1-1/+1
err:f is a named port, not a service
2015-02-16dyncom: Actually set the destination register for USAD8/USADA8.Lioncash1-0/+1
Idiotville: Population: 1 - Inhabitant name: Lioncash
2015-02-15vfpdouble: Use %p for printing pointer addresses.Lioncash1-2/+2
2015-02-15video_core: Implement the remaining framebuffer formats in the OpenGL renderer.Emmanuel Gil Peyrot3-12/+86
2015-02-15arm: Set the A bit on reset.Lioncash1-1/+1
This enum value is ORed against in ARMul_Reset (and used to refer to all interrupt bits in the CPSR). So simply updating this is enough.
2015-02-13core: Apply static to local functionsLioncash11-245/+252
2015-02-13arm: General cleanupLioncash13-227/+116
- Remove several typedefs for ARMul_State. - Remove unused functions - Remove unused/unnecessary headers - Removed unused enums, etc.
2015-02-13dyncom: Switch the app and system cores into the correct mode at initializationLioncash5-17/+21
2015-02-13dyncom: Clean up the constructorLioncash3-16/+7
Some function calls aren't necessary and would be handled by regular initialization routines.
2015-02-13backend: Add logging subentry for ldrLioncash1-0/+1
Fixes an assertion upon executing citra in debug mode.
2015-02-13dyncom: Remove warning for SXTAHLioncash1-1/+0
This is tested to work correctly.
2015-02-12arm: Remove ARMul_EmulateInitLioncash4-55/+1
This was only used for armemu, which has since been removed. Removed components related to this as well.
2015-02-12Build: Fixed some warningsSubv11-52/+70
2015-02-12armdefs: Remove unnecessary extern CLioncash1-6/+0
2015-02-11Fix Min and Max blend equationsDarius Goad1-6/+8
2015-02-11Implemented WriteHWRegsWithMask for GSP.Kevin Hartman1-6/+91
2015-02-11arm: Remove ARM26 support.Lioncash2-45/+4
This will never be used. 32-bit is the norm.
2015-02-11arm: Get rid of some magic constants. Specify proper ARM mode.Lioncash3-3/+10
Initially, we were starting the emulator in USER26MODE, which is incorrect, this should be USER32MODE.
2015-02-11arm: Change some more constants into enumsLioncash2-21/+30
2015-02-11citra-qt: Add a vertex shader debugger.Tony Wasserka4-0/+357
2015-02-11Pica/DebugUtils: Factor out BreakPointObserverDock into its own file.Tony Wasserka5-50/+68
2015-02-11Asserts: break/crash program, fit to style guide; log.h->assert.harchshift87-216/+134
Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time) As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing) Also removed some GEKKO cruft.
2015-02-11GSP: Fixed typo in SignalInterruptbunnei1-1/+1
2015-02-11GSP: Call SetBufferSwap for each screen on corresponding signal interrupt.bunnei1-4/+3
2015-02-10arm: Remove TRUE/FALSE definesLioncash4-28/+19
- Removed the Debug parameter from ARMul_State since it isn't used. - Changed ARMul_CoProInit to a void function. It always returned true.
2015-02-10PTM: Fixed a problem with the gamecoin PTM file.Subv1-21/+13
2015-02-10Archives: Made the Format function more generic.Subv3-9/+10
2015-02-10Archives: Expose the File and Directory classes to HLESubv3-58/+62
2015-02-10ResultVal: Fixed compilation when reassigning a ResultVal.Subv1-3/+3
2015-02-10FS: Allow multiple instances of the same archive type to be open at onceYuri Kunde Schlesner19-159/+199
2015-02-10FS: Get rid of completely useless Archive classYuri Kunde Schlesner1-36/+26
2015-02-10arm_dyncom_thumb: Make lookup tables staticLioncash1-7/+7
These don't need to be recreated all the time.
2015-02-10dyncom: Add more regs to MCR/MRCLioncash2-18/+35
Adds the registers that were left out of some coprocessor ranges.
2015-02-10vfp: Normalize accumulator for multiply accumulate instructionsLioncash2-0/+6
2015-02-10Scheduler refactor Pt. 1Kevin Hartman7-284/+287
* Simplifies scheduling logic, specifically regarding thread status. It should be much clearer which statuses are valid for a thread at any given point in the system. * Removes dead code from thread.cpp. * Moves the implementation of resetting a ThreadContext to the corresponding core's implementation. Other changes: * Fixed comments in arm interfaces. * Updated comments in thread.cpp * Removed confusing, useless, functions like MakeReady() and ChangeStatus() from thread.cpp. * Removed stack_size from Thread. In the CTR kernel, the thread's stack would be allocated before thread creation.
2015-02-10Mutex: Locks should be recursive.bunnei2-16/+20
2015-02-10WaitSynch: Always reschedule (verified behavior on hw).bunnei1-4/+4
2015-02-10Add more blend equations from 3dbrewDarius Goad2-2/+49
2015-02-09vfpdouble: Fix the FTOUI NaN sign settingLioncash1-1/+1
This was fixed for vfpsingle, but not vfpdouble
2015-02-09Throw more unused/unnecessary VFP code outLioncash3-215/+1
2015-02-09vfp_helper: Convert some flags to enums. Throw out more duplicated FPSCR stuffLioncash4-192/+153
2015-02-09vfp_helper: Normalize tabs to spacesLioncash1-172/+170
2015-02-08Services: Stub some functionspurpasmart968-8/+206
2015-02-07Fix a wrong file name in a commentchinhodado1-1/+1
2015-02-06vfp_helper: Remove unnecessary extern C blocksLioncash1-17/+1
2015-02-06vfp: Move FPSID, FPEXC, and FPSCR values over to enums.Lioncash3-150/+104
Also got rid of duplicate definitions of some of these values.
2015-02-05Rasterizer: Implement the other color and alpha modifiers.bunnei2-58/+69
2015-02-05VideoCore: Added same-component swizzlers to math utility functions.bunnei1-16/+35
2015-02-04vfp: Fix VCVTLioncash1-6/+6
These variants exclusively read from the single precision regs and write to double-precision registers Fixes issues where converted values would be way off from what they should be due to the results being stored in the wrong registers.
2015-02-04vfp: Throw out unused codeLioncash2-1765/+0
2015-02-03citra-qt: Fix horrible scrolling responsiveness in disassembler by giving the uniformRowHeight hint.Tony Wasserka1-57/+60
2015-02-03citra-qt: Fix a crash when double-clicking a disassembler list item.Tony Wasserka2-12/+6
2015-02-03dyncom: Remove more unnecessary codeLioncash1-45/+3
2015-02-03core: Fix some warnings on OSXLioncash4-6/+5
2015-02-02Kernel: Stop creating useless Handles during object creationYuri Kunde Schlesner18-57/+41
They're finally unnecessary, and will stop cluttering the application's handle table.
2015-02-02Kernel: Make WaitObjects share ownership of Threads waiting on themYuri Kunde Schlesner6-12/+17
During normal operation, a thread waiting on an WaitObject and the object hold mutual references to each other for the duration of the wait. If a process is forcefully terminated (The CTR kernel has a SVC to do this, TerminateProcess, though no equivalent exists for threads.) its threads would also be stopped and destroyed, leaving dangling pointers in the WaitObjects. The solution is to simply have the Thread remove itself from WaitObjects when it is stopped. The vector of Threads in WaitObject has also been changed to hold SharedPtrs, just in case. (Better to have a reference cycle than a crash.)
2015-02-02Explicitly instantiate constructors/destructors for Kernel objectsYuri Kunde Schlesner17-8/+51
This should speed up compile times a bit, as well as enable more liberal use of forward declarations. (Due to SharedPtr not trying to emit the destructor anymore.)
2015-02-02Mutex: Replace g_mutex_held_locks with a set inside ThreadYuri Kunde Schlesner3-23/+18
2015-02-02HID: Fix crash when pressing a key when the emulator is stoppedYuri Kunde Schlesner1-0/+2
2015-02-02SVC: Enable CloseHandle, clean up DuplicateHandleYuri Kunde Schlesner1-9/+5
2015-02-02Kernel: Fix bug in HandleTable::CloseYuri Kunde Schlesner1-1/+1
2015-02-02Kernel: Remove Object::GetHandle (it's not used anymore :D)Yuri Kunde Schlesner2-9/+1
2015-02-02Kernel: Introduce unique Object ids for debuggingYuri Kunde Schlesner4-8/+16
2015-02-02Kernel: Use separate Handle tables for CoreTiming userdataYuri Kunde Schlesner4-18/+25
This is to support the removal of GetHandle soon
2015-02-02Kernel: Remove previous scheduled event when a Timer is re-SetYuri Kunde Schlesner1-0/+3
2015-02-02FS: Remove use of GetHandleYuri Kunde Schlesner1-1/+1
2015-02-02Thread: Modernize two functions that slipped through previous rebasesYuri Kunde Schlesner4-18/+16
2015-02-02Service: Store function names as const char* instead of std::stringYuri Kunde Schlesner1-6/+6
Uses less memory (strings and function table is stored in constant data) and speeds up start up (no need to allocate and copy strings).
2015-02-02Service: Clean-up InterfaceYuri Kunde Schlesner46-67/+54
2015-02-02Make Port/Service registration and querying more HW-accurateYuri Kunde Schlesner4-106/+80
2015-02-02Filesys: Move creation of Handles for File/Directory to service handlersYuri Kunde Schlesner3-32/+33
2015-02-01vfp: Get rid of some compile warningsLioncash2-6/+3
2015-02-01arm: Clean up ARMul_StateLioncash5-138/+84
Remove unnecessary/unused struct variables.
2015-02-01arm: Adios armemuLioncash19-8603/+166
2015-01-31Pica: Implement blend factors.bunnei2-10/+67
2015-01-30dyncom: clean up arm_dyncom_dec.hLioncash1-43/+2
2015-01-30arm: Move headers over to pragma onceLioncash7-31/+11
2015-01-30arm: Get rid of armcpu.h and skyeye_types.hLioncash6-115/+0
2015-01-30arm: Clean out armos.h and armmmu.hLioncash2-181/+23
2015-01-30Silence a few warnings.Rohit Nirmal3-5/+5
2015-01-30arm: Throw out a lot of unnecessary codeLioncash6-1536/+56
2015-01-30armdefs: Move some defines over to enumsLioncash1-131/+112
2015-01-30shared_memory: Fix assignments in SharedMemory::MapLioncash2-4/+4
2015-01-30loader: Add missing printf argumentLioncash1-1/+1
2015-01-30archive: Fix initializer list order for the File class.Lioncash1-1/+1
2015-01-30apt_u: Fix missing printf specifiersLioncash1-2/+2
2015-01-30Kernel: Mark all appropriate kernel objects as "final"Yuri Kunde Schlesner7-8/+7
2015-01-30SVC: Use CASCADE_RESULT in SVC handlersYuri Kunde Schlesner2-77/+32
2015-01-30Remove result.h InvalidHandleYuri Kunde Schlesner4-30/+32
It was only being used in two places, where it was replaced by a local constant.
2015-01-30SVC: Change return type of handlers to ResultCodeYuri Kunde Schlesner2-132/+127
2015-01-30Kernel: Convert Event to not use HandlesYuri Kunde Schlesner10-152/+151
2015-01-30Kernel: Convert Timer to (mostly) not use HandlesYuri Kunde Schlesner3-111/+112
2015-01-30Kernel: Convert Mutex to not use HandlesYuri Kunde Schlesner5-114/+110
2015-01-30Kernel: Convert AddressArbiter to not use HandlesYuri Kunde Schlesner3-38/+55
2015-01-30Kernel: Convert Semaphore to not use HandlesYuri Kunde Schlesner3-67/+88
2015-01-30Kernel: Convert SharedMemory to not use HandlesYuri Kunde Schlesner8-102/+107
2015-01-30Common: Fix SCOPE_EXIT to actually create unique identifiers.Yuri Kunde Schlesner2-1/+7
2015-01-30Additions to ResultVal to make it more convenient to use.Yuri Kunde Schlesner1-1/+25
2015-01-30Move VAddr/PAddr typedefs to kernel.hYuri Kunde Schlesner2-9/+7
2015-01-30Kernel: Remove useless/duplicated comments; mark functions staticYuri Kunde Schlesner6-32/+8
2015-01-28Pica: Implement color/alpha channel enable.bunnei2-1/+12
2015-01-27Rasterizer: Implemented alpha testing.bunnei2-7/+52
2015-01-27dyncom: Minor cleanupLioncash1-126/+137
Narrow scopes for the instruction variables. Remove unnecessary parentheses.
2015-01-27SVC: Update the SVC function tablepurpasmart961-7/+7
2015-01-27Update vfp.cppbunnei1-1/+1
VFP: Changed a debug log to trace.
2015-01-26GPU: Implement the remaining depth testing functions.bunnei2-3/+28
2015-01-24Services/HID: Removed some files due to a rebase errorSubv3-267/+0
2015-01-24Services: Stubbed more services.Subv24-3/+693
Implemented FSUser::CreateExtSaveData
2015-01-23vfp: Clean up vertical alignment for instructionsLioncash1-131/+125
2015-01-23APT_U: Stub some functions & misc changespurpasmart961-91/+276
2015-01-22cam_u.h: fix indentationarchshift1-2/+2
Withholding my profanity towards Xcode.
2015-01-22dyncom: Minor cleanupLioncash1-282/+270
Removes some unused macros and cleans up indentation inconsistencies
2015-01-22WaitSynchronization: Added a result code for invalid result, fixed bug.bunnei1-3/+9
2015-01-22Thread: Fix WaitSynchronization1 to not set register 1 on thread wakeup.bunnei3-25/+45
2015-01-22Thread: Use std::find in CheckWait_WaitObject.bunnei1-4/+5
2015-01-22Mutex: Cleanup and remove redundant code.bunnei3-47/+29
2015-01-22Kernel: Renamed some functions for clarity.bunnei7-10/+10
- ReleaseNextThread->WakeupNextThread - ReleaseAllWaitingThreads->WakeupAllWaitingThreads.
2015-01-22Kernel: Changed "ShouldWait" to return bool and "Acquire" to return void.bunnei9-71/+42
2015-01-22WaitObject: Renamed "Wait" to "ShouldWait", made "ShouldWait" and "Acquire" pure virtual.bunnei9-23/+22
2015-01-22Event: Fix implementation of "non-sticky" events.bunnei1-0/+4
2015-01-22Session: Change to a WaitObject.bunnei3-2/+9
2015-01-22Kernel: Reschedule on SignalEvent and SendSyncRequest, fix some bugs.bunnei2-1/+2
2015-01-22Mutex: Fix a bug where the thread should not wait if it already has the mutex.bunnei1-1/+4
2015-01-22Kernel: Moved Wait and Acquire to WaitObject, added way to retrieve a WaitObject safely.bunnei4-20/+59
2015-01-22SVC: Removed a Sleep that made no sensebunnei1-6/+1
- Would deadlock the calling thread - Code would never get hit anyways
2015-01-22AddressArbiter: Changed to Kernel::Object, big cleanup, removed code that made no sense.bunnei5-38/+45
2015-01-22Kernel: Get rid of WaitTypes and simplify lots of code, removing hacks.bunnei9-122/+63
2015-01-22WaitSynchronizationN: Improved commentsbunnei1-7/+12
2015-01-22WaitSynchronizationN: Refactor to fix several bugsbunnei8-79/+76
- Separate wait checking from waiting the current thread - Resume thread when wait_all=true only if all objects are available at once - Set output to correct wait object index when there are duplicate handles
2015-01-22Kernel: Separate WaitSynchronization into Wait and Acquire methods.bunnei8-18/+59
2015-01-22WaitSynchronizationN: Handle case where handles=nullptr.bunnei1-0/+4
2015-01-22WaitSynchronizationN: Handle case where handle_count is invalid.bunnei1-3/+7
2015-01-22WaitSynchronizationN: Handle case where handle_count=0.bunnei1-19/+29
2015-01-22WaitSynchronizationN: Implement return valuesbunnei10-83/+189
2015-01-22Event: Fixed some bugs and cleanup (Subv)bunnei4-57/+16
2015-01-22Thread: Keep track of multiple wait objects.bunnei3-16/+30
2015-01-22Event: Get rid of permanent_lock hack.bunnei2-36/+8
2015-01-22WaitObject: Added RemoveWaitingThread, fixed a bug, and cleanup.bunnei2-4/+17
2015-01-22Kernel: Added WaitObject and changed "waitable" objects inherit from it.bunnei8-71/+73
2015-01-21Added HID_SPVR service and split HID_U implementation into service/hid/hid.xxxarchshift15-264/+378
2015-01-21Stubbed cam:u servicearchshift4-0/+51
2015-01-21Stubbed ptm:play servicearchshift4-0/+55
2015-01-20citra-qt: Add option to hide dock widget title barsKingcom3-34/+86
2015-01-20core: Fix a few docstringsLioncash4-4/+4
2015-01-20core_timing: Mark several variables as staticLioncash1-14/+14
These are only used in this translation unit.
2015-01-20dyncom: Clarify precedence for ternary statementsLioncash3-3/+3
2015-01-19Cleanup: Logging in CoreChin5-483/+157
2015-01-19dyncom: Implement missing shifts in ScaledRegisterPostIndexed, etcLioncash1-7/+33
2015-01-19Expose GetSharedFont and NotifyToWait to APT:A and APT:S respectivelyarchshift2-1/+4
2015-01-17dyncom: Handle the ARM A2 encoding of STRT/LDRTLioncash1-10/+24
These were also missing the shifted register case.
2015-01-17dyncom: Handle the ARM A2 encoding of LDRBT/STRBT.Lioncash1-17/+15
2015-01-16Add some support for the shared page (currently 3d slider is implemented)Zhuowei Zhang5-0/+116
2015-01-16APT: Fix typo in setting return code for NotifyToWaitbunnei1-1/+1
2015-01-16DSP: Removed useless spam log for SignalInterruptbunnei1-5/+2
2015-01-15Loader: Clean up the ELF AppLoader.Emmanuel Gil Peyrot2-42/+35
2015-01-15Loader: Clean up the 3DSX AppLoader.Emmanuel Gil Peyrot1-17/+24
2015-01-15Loader: Clean up the NCCH AppLoader.Emmanuel Gil Peyrot1-51/+48
2015-01-15Loader: Display the type of the file being loaded.Emmanuel Gil Peyrot1-3/+23
2015-01-15Loader: Guess filetype from the magic, or fallback to the extension.Emmanuel Gil Peyrot8-26/+112
2015-01-15Loader: Don’t assume the file hasn’t been read before.Emmanuel Gil Peyrot3-4/+13
2015-01-15Loader: Keep a reference to the file and pass it to the correct AppLoader, instead of loading it multiple times.Emmanuel Gil Peyrot8-176/+116
2015-01-15Loader: Initialize the default NCCH values in the class declaration, not in the constructor.Emmanuel Gil Peyrot2-8/+4
2015-01-15Loader: Remove the useless THREEDSXReader class.Emmanuel Gil Peyrot1-10/+4
2015-01-15Loader: Never forget to change is_loaded.Emmanuel Gil Peyrot6-7/+15
2015-01-15Loader: Don’t duplicate the docstring into the cpp file.Emmanuel Gil Peyrot4-56/+0
2015-01-15Loader: Fix indentation, whitespace, and a few other such cosmetic stuff.Emmanuel Gil Peyrot2-26/+24
2015-01-14APT: Fixed the comment style in some variablesSebastian Valle1-2/+2
2015-01-14GPU: Fix buffer overrun in Display TransfersYuri Kunde Schlesner1-9/+12
Display transfers with the horizontal downscaling flag were calculating the wrong output size, causing them to write double the amount of data intended. It is likely that this was perceived as correct due to a separate bug in calculating source indices which caused the image to be padded unless the previous bug was present. This fixes both issues, correcting flickering issues in 3dscraft, blargSnes and more (caused by the transfer overwriting the back buffer which followed) as well as potentially fixing other crashes.
2015-01-14GSP: Fix appending of interrupts to the shared memory bufferYuri Kunde Schlesner2-17/+12
The code was previously appending the interrupt to after the end of the buffer, instead of at the end.
2015-01-14GPU: Do periodic VBlank updates using CoreTimingYuri Kunde Schlesner3-51/+44
2015-01-14GPU: Correct wrong default framebuffer address for sub-screen.Yuri Kunde Schlesner1-2/+2
It appears this is a mistake, since the sub-screen has no right framebuffer.
2015-01-14GSP: Update framebuffer info on all interruptsYuri Kunde Schlesner2-15/+14
Hardware testing determined that the GSP processes shared memory framebuffer update info even when no memory transfer or filling GX commands are used. They are now updated on every interrupt, which isn't confirmed correct but matches hardware behaviour more closely. This also reverts the hack introduced in #404. It made a few games behave better, but I believe it's incorrect and also breaks other games.
2015-01-14GPU: Fire GPU interrupts at the correct places.Yuri Kunde Schlesner2-21/+18
PDC0 and PDC1 are both VBlank interrupts. PDC0 was being treated as a HBlank interrupt and fired many more times than it should. They now both fire together at 60 Hz. This puzzlingly *improves* apparent framerate on many applications. A few other interrupts were being fired inside the GSP command processing instead of on the actual GPU register writes, so they were moved there, which should cover direct writes tho those registers not going through the GX command queue.
2015-01-14APTU: Stubbed NotifyToWait, taken from 3dmoo.Subv1-7/+21
Also renamed some handles in the APT:U service to be more descriptive. Fixed a typo in InquireNotification
2015-01-13Pica/Rasterizer: Add ETC1 texture decompression support.Tony Wasserka3-14/+144
2015-01-13AddrArbiter: Implement arbitration types 3 and 4.Subv3-4/+21
2015-01-13Services: Added some missing services.Subv9-1/+364
cfg:s, ptm:sysm, apt:s. apt:s is almost exactly the same as apt:u as per 3dbrew
2015-01-13Pica/VertexShader: Implement JMPC/JMPU/CALLC/CALLU.Tony Wasserka1-23/+52
2015-01-13Pica/VertexShader: Implement the MAD instruction.Tony Wasserka1-0/+69
2015-01-12vfp: Remove dead codeLioncash1-50/+14
2015-01-12dyncom: Fix 32-bit ASR shifts for immediatesLioncash1-5/+3
2015-01-12dyncom: Remove unused flag macrosLioncash1-15/+3
2015-01-12dyncom: Get rid of unnecessary outer-scope variables in InterpreterMainLoopLioncash1-97/+108
2015-01-12dyncom: Fix overflow flag setting for ADD/RSB/RSC/SUB/SBCLioncash1-38/+41
Also cleans up CMN, and CMP.
2015-01-12Qt Callstack: Clear the callstack every time it's updatedarchshift2-0/+14
This fixes the issue that old members of the callstack would stick around, even when the callstack shortened.
2015-01-12dyncom: Add a helper function for addition with a carryLioncash3-12/+26
2015-01-12Fix building on MinGWdarkf2-0/+13
2015-01-12dyncom: Fix ADC overflow flag settingLioncash1-8/+12
2015-01-12dyncom: Fix conditional execution of MSRLioncash1-29/+31
2015-01-11citra-qt: Replace OnCpuStepped signal by new signals DebugModeEntered and DebugModeLeftKingcom9-15/+60
2015-01-11Thread: Prevent waking a thread multiple times.Subv1-0/+3
If a thread was woken up by something, cancel the wakeup timeout.
2015-01-11SVC: Wake up the thread after the delay in WaitSync1Subv1-3/+2
2015-01-11Stubbed y2r:u IsBusyConversionarchshift1-1/+16
There is no documentation available on this function, but we set the result to false as a stub. This allows Super Little Acorns to move all the way in game with pp3c.
2015-01-10Added Archive ID to fs:USER debug logs involving opening the archive.archshift1-3/+3
2015-01-10Logging: Log all called service functions (under trace). Compile out all trace logs under release for performance.archshift12-57/+30
2015-01-10citra-qt: Add explicit casts to prevent some warnings.Subv1-2/+2
2015-01-10citra-qt: Fixed some Qt errors on initializationSubv2-4/+4
2015-01-09Kernel: Start using boost::intrusive_ptr for lifetime managementYuri Kunde Schlesner12-90/+95
2015-01-09Kernel: Don't re-assign object's handle when duplicating oneYuri Kunde Schlesner2-2/+3
2015-01-09Use -pthread where and only where neededJohannes Ekberg2-8/+0
Passing -pthread to GCC as a flag makes it both link to libpthread, and make C standard library routines reentrant. This makes the additional explicit links unnecessary. Additionally, on OSX, this is the default behavior, and clang will print a message about it being unused if it's present there.
2015-01-09Generic PLATFORM_LIBRARIES varJohannes Ekberg2-19/+2
This both reduces redundancy in add_executable definitions, and makes it easier to link additional libraries. In particular, extra libraries are needed on OSX - see next commit.
2015-01-09Thread: Fix nullptr access in a logging functionYuri Kunde Schlesner1-1/+2
2015-01-09Thread: Rename thread_queue => thread_listYuri Kunde Schlesner1-6/+6
2015-01-09Thread: Reduce use of Handles and move some funcs to inside the class.Yuri Kunde Schlesner11-302/+222
2015-01-09Kernel: Move Thread's definition to the header fileYuri Kunde Schlesner3-53/+67
2015-01-09Move ThreadContext to core/core.h and deal with the falloutYuri Kunde Schlesner18-32/+53
2015-01-09Core: Fixed a crash and removed some unused variables.Subv2-8/+2
ARM_Disasm only has static methods, so there's no need to have an instance of it.
2015-01-09SVC: Implemented the Timer service calls.Subv8-5/+234
2015-01-09DynCom: Add a comment to GetTicks.Subv1-0/+1
2015-01-09Timing: Use CoreTiming::GetTicks to keep track of ticks.Subv2-6/+2
This will keep track of idle ticks for us, and fixes some tickcount-related issues
2015-01-09SVC: Fixed SleepThread.Subv3-8/+43
It will now properly wait the specified number of nanoseconds and then wake up the thread.
2015-01-08dyncom: Fix UMAALLioncash1-4/+4
These need to be done as a 64-bit operation.
2015-01-08Threads: Use a dummy idle thread when no other are ready.Subv4-2/+47
This thread will not actually execute instructions, it will only advance the timing/events and try to yield immediately to the next ready thread, if there aren't any ready threads then it will be rescheduled and start its job again.
2015-01-08GSP: Toggle active framebuffer each framebunnei2-2/+8
2015-01-07Warn if a new thread is intended to be run on the system CPU core until we implement correct scheduling for such a thread.Kevin Hartman1-0/+5
2015-01-07dyncom: Fix SMULWB/SMULWTLioncash1-10/+7
Wasn't doing proper sign-extension
2015-01-07citra-qt: Add check for valid address to call stackKingcom1-0/+3
2015-01-07Common: Clean up ThreadQueueListYuri Kunde Schlesner2-145/+75
Replace all the C-style complicated buffer management with a std::deque. In addition to making the code easier to understand it also adds support for non-POD IdTypes. Also clean the rest of the code to follow our code style.
2015-01-07CoreTiming: Ported the CoreTiming namespace from PPSSPPSubv6-418/+380
Implemented the required calls to make it work. CoreTiming: Added a new logging class Core_Timing.
2015-01-07Fix double-free in Service manager during shutdownYuri Kunde Schlesner2-25/+4
Fixes #423.
2015-01-07dyncom: Fix SWPBLioncash1-0/+1
2015-01-07dyncom: Move over SMLALXYLioncash1-1/+56
2015-01-06Archives/Exdata: Don't set concrete_mount_point in the ctorSubv1-1/+1
2015-01-06Archives: Changed the unimplemented archives comment.Subv1-1/+1
It now refers to me as the PoC
2015-01-06Archives: Addressed some commentsSubv5-15/+15
2015-01-06Common: Remove dead platform #ifdefs to make the code more readable.Emmanuel Gil Peyrot5-101/+2
Symbian, Xbox, Blackberry and iOS got removed. FreeBSD and Android kept due to them potentially being able to run Citra in the future. The iOS specific part also got removed from PPSSPP in order to fix a bug there.
2015-01-06citra-qt: Renamed all .hxx headers to .hchrisvj30-45/+45
2015-01-06Added exclusive reservation granule from ARMv7 spec to dyncom to protect LDR/STREX.Kevin Hartman2-16/+18
2015-01-06Services: Clean up a few things and add a few function namespurpasmart967-33/+36
2015-01-05SaveDataCheck: Fixed a typoSubv1-1/+1
2015-01-05dyncom: Partially emulate BXJLioncash1-8/+25
Just in case some game studio let the intern write inline assembly or something.
2015-01-05Common: Use std::abs instead of abs, using abs with cmath fails on some systems.Emmanuel Gil Peyrot1-2/+3
2015-01-05dyncom: Actually set the Q flag for SMLABB/SMLABT/SMLATB/SMLATTLioncash1-1/+2
Easy skyeye todo fix.
2015-01-05Common: Remove the unused x86-specific 128-bit float type.Emmanuel Gil Peyrot1-11/+0
2015-01-05dyncom: Implement QADD/QSUB/QDADD/QDSUBLioncash4-25/+117
2015-01-05DSP: Signal (faked) interrupt on every frame.bunnei3-5/+28
- Hack to work around games checking that the DSP event has been signaled by a real DSP interrupt.
2015-01-05Fix correct espaceDante384901-2/+2
2015-01-05Add support load 3DS roomDante384902-1/+3
2015-01-04Mutex: Add the calling thread to the waiting list when neededSubv1-2/+2
This will happen when the mutex is already owned by another thread. Should fix some issues with games being stuck due to waiting threads not being awoken.
2015-01-04citra-qt: Added license headers to files.chrisvj18-0/+72
2015-01-04skyeye: Remove duplicate typedefsLioncash4-41/+17
citra already has its own typedefs like this.
2015-01-04Archives: Make SYSTEM_ID and SDCARD_ID stringsSubv6-9/+11
2015-01-04Frontends: Shutdown core when emulation is stoppedYuri Kunde Schlesner2-0/+5
2015-01-04Archives: Changed the way paths are built for the archives.Subv13-47/+68
Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
2015-01-04SaveDataCheck: Move the files to nand/titleSubv2-2/+3
under /nand/title/high/low/content/00000000.app.romfs
2015-01-03FileSys: Fix crash bug in DiskFile exposed by #400Yuri Kunde Schlesner1-4/+0
2015-01-03Stub the y2r:u servicearchshift4-0/+72
2015-01-03FileSys: Fix a few memory leaksYuri Kunde Schlesner2-6/+7
2015-01-03AddressArbiter: Ported arbitration type 2 from 3dmoo.Subv1-0/+11
(Thanks 3dmoo!)
2015-01-03dyncom: Implement SMLAWLioncash1-1/+43
2015-01-03VFP: Minor cleanup, functionally the same.bunnei1-2587/+2476
2015-01-03dyncom: Implement REVSHLioncash1-45/+45
Also joins the REV ops into one common place.
2015-01-03Core: Change default CPU to dyncom.bunnei3-4/+4
2015-01-03dyncom: Implement SMLALD/SMLSLDLioncash1-3/+72
2015-01-03Archives: Change the folder layout of some archives.Subv6-24/+27
This is to better represent the hardware layout, they are still aren't quite accurate, but this better and will help a bit when implementing the other archives like NAND-RO and NAND-RW
2015-01-03dyncom: Implement SMMLA/SMMUL/SMMLSLioncash1-3/+64
2015-01-03IVFCArchive: Use a critical log to notify of invalid operations.Subv1-9/+9
2015-01-03SaveDataCheck: Remove unneeded constructor from a classSubv1-2/+0
2015-01-03Archives: Added some documentation to IVFCArchiveSubv1-0/+5
2015-01-03Archives: Reduced duplicate code in RomFS and SaveCheck.Subv17-341/+242
Fixed a few warnings and cleaned up the code
2015-01-03SaveDataCheck: Preliminary work in this archive.Subv4-7/+63
This allows Steel Diver to boot further, some files are needed. This is still not ready and needs a big cleanup, this will possibly be delayed until the way we handle archives is fixed (with factory classes instead of ahead-of-time creation of archives)
2015-01-03dyncom: Implemented LDREXD/STREXD/LDREXH/STREXHbunnei3-227/+282
2015-01-03elf: Make DidRelocate constLioncash1-1/+1
2015-01-03archive: Fix initializer list orderLioncash1-3/+3
2015-01-03dyncom: Remove dead function InterpreterInitInstLengthLioncash1-27/+0
Technically eliminates two memory leaks as well.
2015-01-03soc_u: Fix a missing formatting argumentLioncash1-1/+1
2015-01-03armemu: Fix missing Q flag check for SMLSD.Lioncash1-2/+6
2015-01-03dyncom: Implement SMLAD/SMUAD/SMLSD/SMUSDLioncash5-50/+84
2015-01-02dyncom: Implement SXTAB16 and SXTB16Lioncash1-3/+58
2015-01-01Silence some -Wsign-compare warnings.Rohit Nirmal4-16/+16
2015-01-01Make letter cases consistent in menus and widgetsDaniel Lundqvist6-10/+10
In various menu options letter cases were not consistent. This was also the case within various debugging widgets. This attempts to make letter cases consistent, but it is of course a matter of opinion which way is the correct one.
2015-01-01Change popout mode to "Single Window Mode"Daniel Lundqvist2-9/+9
2015-01-01dyncom: Implement SHADD8/SHADD16/SHSUB8/SHSUB16/SHASX/SHSAXLioncash1-8/+110
2015-01-01Fix SADD8/SSUB8 in the armemuLioncash1-50/+28
2015-01-01dyncom: Implement SADD8/SSUB8Lioncash1-55/+108
2015-01-01Set object name for the graphics debuggerDaniel Lundqvist1-1/+1
Setting an object name for GPUCommandStreamWidget allows for saving the graphics debugger's state (if it's show, position, etc). This state is then restored when restarting the application.
2014-12-31SOC_U: Preliminary implementation of sockets.Subv8-25/+726
Stubbed CreateMemoryBlock Using Berkeley sockets, and Winsock2.2 on Windows. So far ftpony creates the socket and accepts incoming connections SOC_U: Renamed functions to maintain consistency Also prevents possible scope errors / conflicts with the actual Berkeley socket functions SOCU: Close all the opened sockets when cleaning up SOCU
2014-12-31Pica/Rasterizer: Remove some redundant casts.Tony Wasserka1-3/+3
2014-12-31Pica/Rasterizer: Make orient2d a free function and rename it to SignedArea.Tony Wasserka1-31/+38
2014-12-31Pica: Cleanup color conversion.Tony Wasserka3-26/+51
2014-12-31VideoCore: Remove some unused functions.Tony Wasserka1-26/+0
2014-12-31Pica/Rasterizer: Fix a bug related to multitexturing and texture wrapping.Tony Wasserka1-2/+2
2014-12-31Pica/Rasterizer: Clean up long code lines.Tony Wasserka1-4/+8
2014-12-31Pica/VertexShader: Coding style fixes.Tony Wasserka1-16/+8
2014-12-31Pica/CommandProcessor: Cleanups.Tony Wasserka1-3/+4
2014-12-31Pica/CommandProcessor: Workaround games not setting the input position's w component.Tony Wasserka1-0/+14
2014-12-31GPU: Pseudo-implement horizontal scaling.Tony Wasserka2-1/+8
It's not really known how this actually works. Some testing has shown that this probably performs no filtering, and common usage in games suggests it's not actually resizing the image at all. However, this patch does seem to fix some homebrew showing quasi-duplicated images while still keeping other applications in a working state.
2014-12-31Pica/Rasterizer: Implement backface culling.Tony Wasserka2-10/+36
2014-12-31Pica/Rasterizer: Textures seem to be laid out flipped vertically.Tony Wasserka1-1/+1
Not sure if this is a correct fix. Probably should instead change the decoding logic itself.
2014-12-31Pica/DebugUtils: Fix a bug in RGBA4 texture decoding.Tony Wasserka1-2/+2
2014-12-31Pica/Rasterizer: Implement alpha blending.Tony Wasserka1-0/+84
2014-12-31Pica/Rasterizer: Implement depth testing.Tony Wasserka2-6/+34
2014-12-31Pica/Rasterizer: Further enhance Tev support.Tony Wasserka1-4/+19
2014-12-31Pica: Add output merger definitions.Tony Wasserka1-1/+56
2014-12-31Pica: Fix A4, IA4 and IA8 texture formats.Tony Wasserka1-13/+7
Both IA4 and IA8 had their component order mixed up. Additionally, IA4 used the wrong number of nibbles per texel. A4 skipped every second texel.
2014-12-31Pica/CommandProcessor: Add support for integer uniforms.Tony Wasserka4-1/+30
2014-12-31citra-qt: Fix displaying RGBA5551 framebuffers.Tony Wasserka1-0/+4
(not that it matters at the moment, because this code is not used yet)
2014-12-31citra-qt: Always show pica framebuffers as RGBA8.Tony Wasserka1-1/+2
We actually don't really know yet how the format is encoded. Hence just use what works.
2014-12-31dyncom: Implement UADD8/UADD16/USUB8/USUB16/UASX/USAXLioncash1-9/+208
2014-12-31Add citra icon to Windows executable and title barChin5-0/+2
2014-12-31dyncom: Massive refactorbunnei2-654/+221
2014-12-30vfp: Get rid of a few warningsLioncash2-2/+2
2014-12-30vfp: Implement VMOVBRRSSLioncash3-12/+44
2014-12-30dyncom: Implement USAT16/SSAT16Lioncash1-2/+61
2014-12-30Fix MSVC-related #defines and add CMakeLists commentdarkf6-11/+11
2014-12-30APT:A: Some style changesSubv1-12/+12
2014-12-30MemMap: Add support for DSP Read & Writes in the memory mappurpasmart963-2/+12
2014-12-30Archives: Implemented ExtSaveData and SharedExtSaveDataSubv17-60/+268
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
2014-12-30dyncom: Implement USAT/SSATbunnei3-2/+131
2014-12-30dyncom: Various cleanups to match coding style, no functional changes.bunnei5-7087/+5962
2014-12-29dyncom: Fix SMLALXY's instruction labelsLioncash1-2/+2
They were erroneously labeled as SMLAL.
2014-12-29dyncom: Implement QADD8/QSUB8Lioncash1-32/+42
2014-12-29armemu: Implement QADD8/QSUB8Lioncash3-33/+100
2014-12-29Rasterizer: Pre-divide vertex attributes by WYuri Kunde Schlesner3-8/+32
Execute the division-by-W for perspective-correct interpolation of values in the clipper, moving them out of the rasterization inner loop.
2014-12-29GPU: Bitwise texture swizzlingYuri Kunde Schlesner1-27/+24
Replace the loop-based texture address swizzling code by a bit-twiddling implementation, providing a very small speed up. Also simplify addressing code.
2014-12-29Rasterizer: Common sub-expression eliminationYuri Kunde Schlesner1-14/+17
Move the computation of some values out of loops so that they're not constantly recalculated even when they don't change.
2014-12-29Clipper: Compact buffers on each clipping passYuri Kunde Schlesner1-28/+27
Use a new buffer management scheme in the clipper that allows using a bounded minimal amount of buffer space. Even though it copies more data it is still slightly faster likely due to using less cache.
2014-12-29Clipper: Avoid dynamic allocationsYuri Kunde Schlesner1-10/+7
The triangle clipper was allocating its temporary input, output and work buffers using a std::vector. Since this is a hot path, it's desirable to use stack allocation instead.
2014-12-29Vertex Shader: Zero OutputVertex to avoid denormalsYuri Kunde Schlesner1-0/+4
Unused OutputVertex attributes were being left un-initialized. The leftover garbage sometimes decoded as floating-point denormalized values, causing fallbacks to microcode and massive slowdowns in the rest of the rasterization pipeline even though the results were unused. By zeroing the structure we ensure these attributes only contain harmless zeros.
2014-12-29dyncom: Implement UXTB16/UXTAB16Lioncash1-2/+55
2014-12-29GPU: Implement frameskip and remove forced framebuffer swap hack.bunnei7-27/+47
2014-12-29vfp: Actually make the code somewhat readableLioncash5-1664/+1053
2014-12-28dyncom: Implement PKHBT and PKHTB.bunnei1-2/+57
2014-12-28armemu: Fix PKHTB to do an arithmetic shift and correctly decode immediate field.bunnei1-13/+5
2014-12-28Qt: we don't need to check if model is valid.xdec1-1/+1
2014-12-28dyncom: Implement USAD8/USADA8Lioncash3-3/+53
2014-12-28armemu: Simplify SSAT/SSAT16/SXTB/SXTABLioncash1-71/+48
2014-12-28armemu: Simplify REV/REV16/SXTH/SXTAHLioncash1-38/+26
2014-12-28armemu: Simplify USAT16/UXTB/UXTABLioncash1-65/+42
2014-12-28armemu: Simplify REVSH/UXTH/UXTAHLioncash1-48/+23
2014-12-28Kernel: New handle managerYuri Kunde Schlesner13-168/+209
This handle manager more closely mirrors the behaviour of the CTR-OS one. In addition object ref-counts and support for DuplicateHandle have been added. Note that support for DuplicateHandle is still experimental, since parts of the kernel still use Handles internally, which will likely cause troubles if two different handles to the same object are used to e.g. wait on a synchronization primitive.
2014-12-28Kernel: Replace GetStaticHandleType by HANDLE_TYPE constantsYuri Kunde Schlesner8-15/+15
2014-12-28Rename ObjectPool to HandleTableYuri Kunde Schlesner12-54/+54
2014-12-28armemu: Fix underflows in USAD8/USADA8Lioncash3-4/+14
Initially reported by xdec.
2014-12-28Fix crash when the disassembler pause button is pressed while no game is running.xdec1-1/+3
2014-12-27dyncom: Implement UQADD8, UQADD16, UQSUB8, UQSUB16, UQASX, and UQSAX.Lioncash3-12/+102
2014-12-27armemu: Implement UQADD8, UQADD16, UQSUB16, UQASX, and UQSAXLioncash3-19/+93
2014-12-27dyncom: Implement UHADD8, UHADD16, UHSUB8, UHSUB16, UHASX, and UHSAXLioncash1-11/+123
2014-12-27armemu: Implement UHADD8, UHADD16, UHSUB8, UHSUB16, UHASX, and UHSAXLioncash1-2/+73
2014-12-27GPU: Change internal framerate to 30fps.bunnei3-3/+3
2014-12-26Remove duplicate workDaniel Lundqvist1-7/+0
2014-12-26Allow focus only when in popout modeDaniel Lundqvist2-4/+10
Only allow manually setting focus to the rendering widget when in Single Window mode. Apply this behavior to when changing the mode while an app is running.
2014-12-26GPU: Further improve synchronization.bunnei1-22/+20
2014-12-26ARM: Add a mechanism for faking CPU time elapsed during HLE.bunnei6-95/+39
- Also a few cleanups.
2014-12-26More services & small clean upspurpasmart9661-309/+367
2014-12-26Allow focus on the Qt render widgetDaniel Lundqvist2-0/+4
By default widgets are set to the focus policy Qt::NoFocus which disallows manually focusing it. Changing the policy to allow clicking the widget to set focus to it allows for keyboard input when not rendering to a popout window. This commit also sets focus to the widget when showing it. Fixes issue #158.
2014-12-25armemu: Implement SMMUL, SMMLA, and SMMLS.Lioncash1-2/+30
2014-12-24armemu: Implement SMLALD/SMLSLDLioncash1-2/+33
2014-12-24armemu: Fix GE/Q flag setting semanticsLioncash1-62/+56
2014-12-24FileSys: Clean up according to the coding style, and remove redundant namespaced names.Emmanuel Gil Peyrot9-169/+97
2014-12-24Stubbed IsSdmcWriteable to always return writeable.archshift1-1/+18
2014-12-23armemu: Set the Q flag correctly for much of the other opsLioncash1-8/+8
They were setting the old S flag.
2014-12-23armemu: Set the Q flag properly for SMLAD/SMUADLioncash3-13/+28
2014-12-23armemu: Properly set the Q flag for SSAT16/USAT16 upon saturation.Lioncash1-9/+23
2014-12-23armemu: Fix SELLioncash1-1/+1
Needs to use the updated state of the CPSR.
2014-12-23armemu: Fix construction of the CPSRLioncash4-15/+54
2014-12-23armemu: Fix retrieval of the CPSR in MRS instructions.Lioncash1-1/+1
2014-12-22dyncom: Move over QADD16/QASX/QSAX/QSUB16Lioncash1-7/+87
2014-12-22dyncom: Move SEL overLioncash1-1/+58
2014-12-22dyncom: Move over SASX/SSAX/SADD16/SSUB16Lioncash1-7/+102
2014-12-22CFG: Fixed some warnings and errors in ClangSubv2-4/+4
2014-12-22CFG: More style changesSubv1-5/+5
2014-12-21CFGU: IndentationSubv1-4/+3
2014-12-21CFG: Some indentationSubv1-11/+13
2014-12-21CFG: Changed the CreateConfigInfoBlk search loopSubv1-7/+4
2014-12-21CFG: Corrected the licenses in cfg_i.cpp and cfg_u.cppSubv2-2/+2
2014-12-21CFG: Create a new subfolder cfg inside service to handle cfgSubv11-489/+617
Moved most of the shared CFG code there, implemented a few CFG:I functions
2014-12-21CFGU: Some changesSubv1-12/+33
2014-12-21CFGU: Addressed some issues.Subv1-43/+55
2014-12-21CFGU: Addressed some comments.Subv1-11/+13
2014-12-21Style: Addressed some commentsSubv2-6/+12
2014-12-21CFG_U: Use Common::make_unique instead of the std versionSubv1-1/+2
2014-12-21CFG:U: Implemented some more blocksSubv1-4/+30
2014-12-21CFG: Implemented block 0x00070001 in the config savefileSubv1-0/+5
2014-12-21CFGU: Use an absolute offset in the config savefile blocksSubv1-1/+3
2014-12-21CFG: Load the Config savedata file if it already exists.Subv1-3/+4
2014-12-21CFGU: Added block 0x000A0002 to the default savegame fileSubv1-0/+18
That's the language id block, we're using LANGUAGE_EN for now. This block allows some games to boot further
2014-12-21CFG: Refactored how the config file works.Subv2-56/+127
It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame.
2014-12-21CFG:U: Add some data to the 0x00050005 config block.Subv1-6/+11
Seems to allow some games to boot further, thanks @Normmatt for sharing this information
2014-12-21CFG: Implemented the GetConfigInfoBlk2 function.Subv5-15/+197
Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it. Implemented GetSystemModel and GetModelNintendo2DS
2014-12-21Fix visual studio ambiguous symbol errorApology111-4/+4
2014-12-21More warning cleanupsChin7-18/+21
2014-12-21Added CreateFile to the FS_USER servicearchshift8-1/+91
Tested with hwtests.
2014-12-21License changepurpasmart96218-253/+253
2014-12-21Thread: Wait current thread on svc_SleepThreadbunnei3-22/+35
- Removed unused VBLANK sleep mode - Added error log for bad context switch - Renamed VerifyWait to CheckWaitType to be more clear
2014-12-21armemu: Implement SADD8/SSUB8Lioncash1-14/+87
2014-12-20armemu: Should be using labs for USAD8/USADA8Lioncash1-4/+4
2014-12-20Pica/VertexShader: Promote a log message to critical status.Tony Wasserka1-1/+1
2014-12-20Pica/VertexShader: Small optimization.Tony Wasserka1-7/+7
2014-12-20Pica/VertexShader: Be robust against invalid inputs.Tony Wasserka1-2/+9
More specifically, this also fixes crashes by Citra trying to load a src2 register even if the current instruction does not use that.
2014-12-20Pica/VertexShader: Clarify a comment.Tony Wasserka1-1/+3
2014-12-20Pica/DebugUtils: Further cleanups to LookupTexture.Tony Wasserka1-7/+7
2014-12-20Pica/DebugUtils: Fix two warnings.Tony Wasserka1-2/+2
2014-12-20Pica/DebugUtils: Better document LookupTexture.Tony Wasserka2-7/+16
2014-12-20Pica/Rasterizer: Get rid of C-style casts.Tony Wasserka1-4/+4
2014-12-20Pica/DebugUtils: Make a number of variables static.Tony Wasserka1-13/+13
Makes for cleaner and faster code.
2014-12-20Pica/VertexShader: Cleanup flow control logic and implement CMP/IFU instructions.Tony Wasserka1-50/+56
2014-12-20Pica/VertexShader: Run instruction handlers according to the effective opcode.Tony Wasserka1-1/+1
This allows for proper emulation of the different CMP/LRP/MAD instructions.
2014-12-20Pica/VertexShader: Implement MAX instructions.Tony Wasserka1-0/+9
2014-12-20Pica: Add support for boolean uniforms.Tony Wasserka4-2/+21
2014-12-20Pica/VertexShader: Add support for MOVA, CMP and IFC.Tony Wasserka2-7/+138
2014-12-20Pica/VertexShader: Move code around a bit.Tony Wasserka1-42/+58
2014-12-20Pica/VertexShader: Some cleanups using std::array.Tony Wasserka2-5/+19
2014-12-20Pica/VertexShader: Support negating src2.Tony Wasserka2-3/+9
2014-12-20Pica/DebugUtils: Replace duplicated SHBIN structures in favor of nihstro's ones.Tony Wasserka1-61/+8
2014-12-20Pica/VertexShader: Remove (now) duplicated shader bytecode definitions in favor of nihstro's ones.Tony Wasserka2-222/+30
2014-12-20Pica/DebugUtils: Add an event triggered after loading a vertex.Tony Wasserka3-0/+5
2014-12-20Pica/PrimitiveAssembly: Implement triangle strips.Tony Wasserka2-8/+16
2014-12-20Pica/CommandProcessor: Add a safety check for invalid (?) GPU configurations.Tony Wasserka1-0/+7
2014-12-20Pica/CommandProcessor: Fix vertex decoding if multiple memory areas are accessed for different attributes.Tony Wasserka1-7/+8
2014-12-20Add support for a ridiculous number of texture formats.Tony Wasserka3-8/+88
2014-12-20Pica: Unify ugly address translation hacks.Tony Wasserka7-24/+33
2014-12-20Pica: Further improve Tev emulation.Tony Wasserka3-12/+51
2014-12-20Pica: Merge texture lookup logic for DebugUtils and Rasterizer.Tony Wasserka4-56/+42
This effectively adds support for a lot texture formats in the rasterizer.
2014-12-20Pica: Implement texture wrapping.Tony Wasserka2-2/+31
2014-12-20Pica/DebugUtils: Add support for RGBA8, RGBA5551, RGBA4 and A8 texture formats.Tony Wasserka2-3/+48
2014-12-20citra-qt: Fix invalid memory read upon program startup.Tony Wasserka1-1/+2
This was caused by the framebuffer display widget not checking whether we are actually in a valid emulation state or not.
2014-12-20Pica: Initial support for multitexturing.Tony Wasserka4-31/+115
2014-12-20BitField: Add an explicit Assign method.Tony Wasserka1-1/+5
This is useful when doing crazy stuff like inheriting from BitField.
2014-12-20citra-qt: static-constify a map.Tony Wasserka1-6/+7
2014-12-20Clean up some warningsChin8-20/+27
2014-12-20Common: Add a clone of std::make_uniqueYuri Kunde Schlesner5-10/+31
2014-12-20Kernel: Implement support for current thread pseudo-handleYuri Kunde Schlesner3-2/+16
This boots a few (mostly Nintendo 1st party) games further.
2014-12-20FS_U: Added the command to the docs of SaveData functionsSubv1-0/+2
2014-12-19Properly erase/remove an observerchinhodado1-1/+1
2014-12-19armemu: Implement QASX and QSAXLioncash1-7/+20
2014-12-19armemu: Implement SMLSDLioncash1-6/+10
2014-12-19dyncom: Implement UMAALLioncash1-1/+47
2014-12-19armemu: Implement USAD8 and USADA8Lioncash1-1/+24
2014-12-19armemu: Fix SSAT16Lioncash1-1/+1
The lower-bound would never be negative like it should
2014-12-19armemu: Clean up naming and formatting for SSAT16Lioncash1-14/+20
2014-12-19GSP_GPU: Shut up FlushDataCachepurpasmart961-1/+25
2014-12-19SystemSaveData: Fixed a typo that was segfaultingSubv1-1/+1
2014-12-18SystemSaveData: Added a TODO to move it to the NAND.Subv1-1/+3
Maybe sometime when we actually implement that
2014-12-18armemu: Fix lower-bounds clamping for USAT16Lioncash1-1/+6
2014-12-18SaveData: Added some documentation to FormatSaveDataSubv1-2/+29
We still don't know what the other parameters do, but they appear to be very similar to those of FormatThisUserSaveData. Most likely FormatThisUserSaveData is just an alias for FormatSaveData with LowPathType Empty
2014-12-18armemu: More concise names for USAT16-related variablesLioncash1-11/+15
2014-12-18armemu: Get rid of bitwise parenthesis warningsLioncash1-4/+4
2014-12-18armemu: Set GE flags correctly for SSUB16, SADD16, SSAX, and SASX.Lioncash1-4/+29
2014-12-18SaveData: Implemented the SystemSaveData archive.Subv8-2/+80
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
2014-12-18armemu: Combine SSUB16, SADD16, SASX, and SSAX.Lioncash1-34/+23
2014-12-18Filesystem/Archives: Implemented the SaveData archiveSubv25-490/+458
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
2014-12-17armemu: Unset GE flags for UADD8 if results are < 0x100Lioncash1-4/+22
Reference manual states these must be set to zero if this case is true.
2014-12-17armemu: Fix SSUB16Lioncash1-8/+8
Broken from the same reason SADD16 was. The lo part of the result should only be constructed from the lo halfwords of rm and rn. The hi part of the result should only be constructed from the hi halfwords of rm and rn.
2014-12-17armemu: Implement UMAALLioncash1-3/+25
2014-12-17armemu: Narrow the scope of some variables in handle_v6_insnLioncash1-12/+9
There's no reason to have these in the outer-most scope.
2014-12-17armemu: Fix SADD16Lioncash1-8/+9
The lo and hi parts of the result were being constructed as a result of hi and lo halfword intermixing from the rm and rn regs. However the lo part of the result should be constructed only from the lo halfwords of rm and rn, and the hi part of the result should only be constructed from the hi halfwords of rm and rn.
2014-12-17armemu: Fix PKHTBNormmatt1-6/+12
2014-12-17armemu: Implement REVSHNormmatt1-5/+9
2014-12-17armemu: Fix UXTAB/UXTAHNormmatt1-4/+4
2014-12-17armemu: Fix SXTABNormmatt1-2/+2
2014-12-17armemu: Fix SXTAHNormmatt1-2/+3
2014-12-16armemu: Fix FTOUI NaN sign.Normmatt1-1/+1
2014-12-16armemu: Fix FSUBS bug where NaN shouldn't be negatedNormmatt1-1/+4
2014-12-16armemu: Fix SMUAD, SMUSD, and SMLADLioncash1-3/+3
Wrong values were being multiplied together.
2014-12-16armemu: Join SMUAD, SMUSD, and SMLADLioncash1-38/+35
2014-12-16armemu: Fix lower-bound signed saturation clamping for QADD16/QSUB16.Lioncash1-2/+2
2014-12-16armemu: Join QADD16 and QSUB16 together.Lioncash1-33/+37
The only difference between these ops is one adds and one subtracts. Everything is literally the same.
2014-12-16Comment out empty arrays causing compile errors in MSVCYuri Kunde Schlesner2-6/+8
2014-12-16Work around libstdc++'s lack of support for std::hash on enumsYuri Kunde Schlesner1-0/+15
2014-12-16FS.Archive: Clean up treatment of archives and their handlesYuri Kunde Schlesner11-387/+197
- Refactor FS::Archive internals to make Archive creation and lifetime management clearer. - Remove the "Archive as a File" hack. - Implement 64-bit Archive handles.
2014-12-16Service.FS: Rename FileSys::File to FileBackendYuri Kunde Schlesner10-17/+17
2014-12-16Service.FS: Rename FileSys::Directory to DirectoryBackendYuri Kunde Schlesner10-18/+18
2014-12-16Service.FS: Rename FileSys::Archive to ArchiveBackendYuri Kunde Schlesner6-12/+12
2014-12-16Service.FS: Do archive registration using IdCode instead of nameYuri Kunde Schlesner7-42/+32
2014-12-16HLE: Rename namespaces to match move & fix initialization orderYuri Kunde Schlesner10-49/+43
2014-12-16HLE: Move kernel/archive.* to service/fs/Yuri Kunde Schlesner9-12/+11
2014-12-16armemu: Implement UXTAB16Lioncash1-10/+25
2014-12-16Added stub for nim:aoc service...archshift4-0/+62
2014-12-16Added stub for cecd:u service...archshift4-0/+54
I couldn't find any information about this service...
2014-12-16Added stub for ldr:ro service...archshift4-0/+59
2014-12-16Added am:app service stub.archshift4-0/+54
Apparently nothing at all is known about this service...
2014-12-15Clean up CMake library specificationYuri Kunde Schlesner2-8/+10
The X11 libraries don't need to be specified when doing dynamic linking
2014-12-15Remove SyncRequest from K::Object and create a new K::Session typeYuri Kunde Schlesner15-104/+129
This is a first step at fixing the conceptual insanity that is our handling of service and IPC calls. For now, interfaces still directly derived from Session because we don't have the infrastructure to do it properly. (That is, Processes and scheduling them.)
2014-12-15armemu: Fix UXTB16Lioncash1-12/+12
Rotation bits are 10 and 11, not 9 and 10.
2014-12-15ARM: Pull some SkyEye fixes from 3dmoo.bunnei3-419/+485
2014-12-14Clean up armdefs.hLioncash1-306/+169
2014-12-14Restore the original console color after logging a message.Yuri Kunde Schlesner2-13/+25
Fixes #277
2014-12-14MemMap: Added AXI_WRAM & SHARED_PAGE along with other stuffpurpasmart962-69/+76
Got rid of I/O address's since the I/O addresses range's overlap with other address's types such as vram, these I/O addresses need to be done in an different way.
2014-12-13Kernel/Semaphores: Fixed buildSubv1-2/+2
2014-12-13Kernel/Semaphore: Small style changeSubv1-1/+1
2014-12-13Kernel/Semaphores: Invert the available count checking.Subv1-11/+9
Same semantics, idea by @yuriks
2014-12-13Kernel/Semaphores: Addressed some issues.Subv2-32/+18
2014-12-13Semaphore: Removed an unneeded functionSubv1-5/+0
2014-12-13Semaphores: Addressed some style issuesSubv1-6/+5
2014-12-13Semaphore: Implemented the initial_count parameter.Subv2-5/+7
2014-12-13SVC: Implemented ReleaseSemaphore.Subv4-19/+81
This behavior was tested on hardware, however i'm still not sure what use the "initial_count" parameter has
2014-12-13SVC: Implemented svcCreateSemaphoreSubv5-1/+117
ToDo: Implement svcReleaseSemaphore * Some testing against hardware needed
2014-12-13kernel: Remove unused log argumentsLioncash1-3/+3
2014-12-13Remove old logging systemYuri Kunde Schlesner7-851/+2
2014-12-13Add configurable per-class log filteringYuri Kunde Schlesner11-14/+223
2014-12-13Convert old logging calls to new logging macrosYuri Kunde Schlesner65-516/+502
2014-12-13Implement text path trimming for shorter paths.Yuri Kunde Schlesner3-1/+53
2014-12-13Re-add coloring to the console logging output.Yuri Kunde Schlesner1-0/+50
2014-12-13New logging systemYuri Kunde Schlesner14-74/+743
2014-12-13Add SCOPE_EXIT macro to conveniently execute cleanup actionsYuri Kunde Schlesner2-0/+38
2014-12-13Added missing include in common_funcs.hYuri Kunde Schlesner1-0/+1
2014-12-13Remove redundant include from common_funcs.hYuri Kunde Schlesner1-2/+0
2014-12-13APT_U: Added GetSharedFont service function.bunnei2-34/+103
2014-12-12DSP: Added stub for ReadPipeIfPossible.bunnei1-1/+45
2014-12-12Common: Add "sysdata" to GetUserPath and cleanup.bunnei3-26/+3
2014-12-12MemMap: Renamed "GSP" heap to "linear", as this is not specific to GSP.bunnei5-34/+34
- Linear simply indicates that the mapped physical address is always MappedVAddr+0x0C000000, thus this memory can be used for hardware devices' DMA (such as the GPU).
2014-12-10CFG:U: Store country codes as u16 instead of char pointers, and return the correct error in GetCountryCodeID.Emmanuel Gil Peyrot1-44/+48
2014-12-10Explicitly specify LE strings to iconv, fixes paths in Steel Diverarchshift1-2/+2
2014-12-10GSP: Trigger GPU interrupts at more accurate locations.bunnei3-8/+21
2014-12-10GSP: Updated TriggerCmdReqQueue to return success code.bunnei1-0/+3
2014-12-10GSP: Updated RegisterInterruptRelayQueue to return expected magic number.bunnei1-1/+4
2014-12-10GPU: Fixed bug in command list size decoding.bunnei4-5/+5
2014-12-09Remove unused NDMA moduleYuri Kunde Schlesner6-90/+0
2014-12-09More cleanups.Tony Wasserka2-6/+13
2014-12-09Pica: Re-enable command names on MSVC.Tony Wasserka1-5/+0
The affected code is no longer limited by compiler support on that platform.
2014-12-09citra-qt: Rename "Stop Tracing" to "Finish Tracing".Tony Wasserka1-1/+1
This better reflects that no commands are supposed to show up until you hit the button a second time.
2014-12-09More coding style fixes.Tony Wasserka3-8/+14
2014-12-09Some code cleanup.Tony Wasserka8-67/+66
2014-12-09citra-qt: Add pica framebuffer widget.Tony Wasserka4-0/+382
2014-12-09citra_qt: Add enhanced texture debugging widgets.Tony Wasserka5-19/+209
Double-clicking a texture parameter command in the pica command lists will spawn these as a new tab in the pica command list dock area.
2014-12-09citra-qt: Add texture viewer to Pica command list.Tony Wasserka4-22/+116
The texture viewer is enabled when selecting a write command to one of the texture config registers.
2014-12-09Add GUI widget for controlling pica breakpoints.Tony Wasserka4-0/+339
2014-12-09Pica/DebugUtils: Add breakpoint functionality.Tony Wasserka5-2/+204
2014-12-09citra-qt: Polish the pica tracing widget.Tony Wasserka2-1/+26
Changed start/stop button to reflect current tracing status. Properly labeled column headers.
2014-12-09citra-qt: Add a utility spinbox class called CSpinBox.Tony Wasserka3-0/+393
This class has a few advantages over the regular QSpinBox: - QSpinBox stores its as signed 32 bit integers, which for instance is unsuitable for representing memory addresses. CSpinBox uses 64 bit integers instead. - QSpinBox does not provide an easy way to handle number input from bases different than 10. - QSpinBox is quite inflexible in general and almost any sort of customization requires reimplementing it anyway.
2014-12-09Build fix for something which shouldn't have compiled successfully to begin with.Tony Wasserka1-1/+1
2014-12-09Fix some headers to include their dependencies properly.Tony Wasserka2-0/+7
2014-12-09Thread: Fixed to wait on address when in arbitration.bunnei3-11/+31
2014-12-08Kernel/File: Fixed file read/write hwtestsSubv1-3/+6
The 3DS allows the user to read from files opened with the Write access modifier, even if he did not specify the Read access modifier. Open the files in binary mode so that we can prevent CR/LF problems in Windows, where a line-end is replaced by these two bytes instead of just 0xA, this was causing problems with the GetSize test
2014-12-08armemu: Fix SSAXLioncash1-1/+1
2014-12-08Loader: Add 3DSX supportichfly6-1/+279
2014-12-08armemu: Fix SASXLioncash1-1/+1
2014-12-08armemu: Fix parenthesis warnings regarding bitwise opsLioncash1-4/+4
2014-12-07StringUtil: Perform some minimal cleanup.Tony Wasserka1-3/+3
2014-12-07Integrate Boost into build system and perform a trivial cleanup in vertex_shader.cpp.Tony Wasserka1-6/+10
2014-12-07Make OpenDirectory fail if the directory doesn't existarchshift7-3/+40
This is in line with what the hardware itself does. It does this by splitting the initial directory opening into Directory.Open(), which will return false if a stat fails. Then, Archive::OpenDirectory will return nullptr, and archive.cpp will return an error code .
2014-12-07Mutex: Remove some forward declarationsSubv1-16/+15
Moved Mutex::WaitSynchronization to the end of the file.
2014-12-07Mutex: Release all held mutexes when a thread exits.Subv3-22/+56
2014-12-06Mutex: Properly lock the mutex when a thread enters itSubv1-12/+9
Also resume only the next immediate thread waiting for the mutex when it is released, instead of resuming them all.
2014-12-04Threads: Remove a redundant function.Subv1-9/+1
Use the next_thread_id variable directly.
2014-12-04Threads: Implemented a sequential thread idSubv2-4/+19
2014-12-04Updated archive.cpp functions for proper error handlingarchshift5-94/+41
2014-12-04SVC: Implemented GetThreadId.Subv3-4/+24
For now threads are using their Handle value as their Id, it should not really cause any problems because Handle values are unique in Citra, but it should be changed. I left a ToDo there because this is not correct behavior as per hardware.
2014-12-04mem_map: Make enum for addresses use u32 as the underlying typeLioncash1-1/+1
2014-12-04Add stub for ConvertProcessFromDspDramarchshift2-26/+47
Should theoretically push retail stuff further along
2014-12-04kernel: Shorten GetCountLioncash1-6/+3
2014-12-04kernel: Make some functions constLioncash2-4/+4
2014-12-04hid_user: Pass by reference with PadButtonPress/PadButtonReleaseLioncash2-4/+4
2014-12-04PTM_U: Added a stub for GetBatteryLevel & GetBatteryChargeState & GetAdapterStatepurpasmart961-3/+72
2014-12-03Change NULLs to nullptrs.Rohit Nirmal24-115/+115
2014-12-03MemMap: Updated memory map to subtract base address instead of mask.bunnei2-31/+21
- More readable, a little less error prone. Conflicts: src/core/mem_map.h src/core/mem_map_funcs.cpp
2014-12-03AC_U: Added a stub for GetWifiStatuspurpasmart961-1/+19
2014-12-01Silence a few -Wsign-compare warnings.Rohit Nirmal3-6/+6
2014-12-01DSP: Added stubs for several commonly used DSP service functions.bunnei1-25/+106
2014-12-01DSP: Fixed typo in port name.bunnei1-1/+1
2014-12-01PTM_U: Implemented the GetShellState function.Subv1-1/+18
2014-11-30Fixed viewport error caused by roundingvaguilar1-2/+2
2014-11-30CFG:U: Implemented the GetCountryCodeID and GetCountryCodeString.Subv1-2/+86
2014-11-30GLFW: Add an error callback before calling glfwInit()Emmanuel Gil Peyrot1-2/+6
It will print a message to know what happened in case something went wrong in a GLFW call. Also replace every printf() in the glfw emu-window by ERROR_LOG().
2014-11-29dyncom: Use unordered_map rather than the terrible 2-level bb_mapYuri Kunde Schlesner1-33/+15
Seems (probably just placebo/wishful thinking) to make it slightly faster. Also reduces memory usage and makes shutdown when debugging from MSVC fast.
2014-11-29arm_dyncom_interpreter: Get rid of unused var warningsLioncash1-4/+2
2014-11-29Add comment regarding __WIN32__ in SkyEye codedarkf1-0/+4
2014-11-29Fix MinGW builddarkf9-22/+42
2014-11-27Fixed formatting and switch statement warningsvaguilar7-11/+13
2014-11-26Thread: Check that thread is actually in "wait state" when verifying wait.bunnei1-1/+1
2014-11-26SVC: Add debug log to ArbitrateAddress.bunnei1-0/+2
2014-11-26SVC: SleepThread should yield to the next ready thread.bunnei1-0/+3
2014-11-26Mutex: Changed behavior to always release mutex for all threads.bunnei1-8/+7
2014-11-25Remove unused includes to common/thread.hEmmanuel Gil Peyrot2-3/+0
2014-11-25Log the cmd_buff arguments when citra comes across an unimplemented functionarchshift1-12/+12
2014-11-25Implemented RenameDirectory in FS:USERarchshift8-1/+123
2014-11-25Implemented RenameFile in FS:USERarchshift8-1/+123
2014-11-24Use pointers instead of passing handles around in some functions.Yuri Kunde Schlesner1-19/+15
2014-11-24Remove duplicated docs/update them for changed parameters.Yuri Kunde Schlesner10-88/+0
2014-11-24HLE: Revamp error handling throrough the HLE codeYuri Kunde Schlesner23-310/+689
All service calls in the CTR OS return result codes indicating the success or failure of the call. Previous to this commit, Citra's HLE emulation of services and the kernel universally either ignored errors or returned dummy -1 error codes. This commit makes an initial effort to provide an infrastructure for error reporting and propagation which can be use going forward to make HLE calls accurately return errors as the original system. A few parts of the code have been updated to use the new system where applicable. One part of this effort is the definition of the `ResultCode` type, which provides facilities for constructing and parsing error codes in the structured format used by the CTR. The `ResultVal` type builds on `ResultCode` by providing a container for values returned by function that can report errors. It enforces that correct error checking will be done on function returns by preventing the use of the return value if the function returned an error code. Currently this change is mostly internal since errors are still suppressed on the ARM<->HLE border, as a temporary compatibility hack. As functionality is implemented and tested this hack can be eventually removed.
2014-11-24Change some SkyEye defines to const intsYuri Kunde Schlesner2-34/+16
This prevents them from interfering with other constants defined in different namespaces.
2014-11-23Added DeleteFile and DeleteDirectory functions to FS:USER and the archives.archshift8-26/+194
2014-11-21Add more services and some fixes, along with more "override"purpasmart9626-17/+464
in the service's headers
2014-11-19Remove tabs in all files except in skyeye imports and in generated GL codeEmmanuel Gil Peyrot14-169/+169
2014-11-19Remove trailing spaces in every file but the ones imported from SkyEye, AOSP or generatedEmmanuel Gil Peyrot74-282/+282
2014-11-19Add static to some variablesLioncash5-69/+69
2014-11-19Kernel:Add missing permissions in shared memory & svcpurpasmart962-5/+13
2014-11-19Merge Config::ReadXYZsarchshift4-59/+26
2014-11-18system: Get rid of an unnecessary enum typedefLioncash1-10/+10
2014-11-18directory_sdmc: Fix a signed/unsigned mismatch comparisonLioncash1-1/+1
2014-11-18Fix documentation of parametersLioncash3-3/+3
2014-11-18Remove extraneous semicolonsLioncash8-8/+8
2014-11-18citra GLFW: Ignore minimal window size hints.Tony Wasserka1-8/+2
GLFW provides no proper support for this, hence we just allow any window size to be used.
2014-11-18EmuWindow: Add some explicit documentation and set proper minimal client area size.Tony Wasserka1-2/+4
2014-11-18citra-qt: Small cleanup.Tony Wasserka1-2/+1
2014-11-18EmuWindow: Add a TODO.Tony Wasserka1-0/+1
Implementing this function currently is not critical, as we don't perform any configuration changes, yet. However, the interface is a good starting point for adding this functionality.
2014-11-18MathUtil: Make Rectangle work with unsigned types.Tony Wasserka1-4/+5
2014-11-18OpenGL Renderer: Cleanup viewport extent calculation.Tony Wasserka2-44/+29
2014-11-18EmuWindow: Better document the purpose of OnMinimalClientAreaChangeRequest.Tony Wasserka1-0/+7
2014-11-18EmuWindow: Remove window title getters/setters.Tony Wasserka4-28/+10
The window title is none of the emulation core's business. The GUI code is free to put whatever it wants there. Providing properly thread-safe window title getters and setters is a mess anyway.
2014-11-18EmuWindow: Add documentation.Tony Wasserka1-18/+57
2014-11-18EmuWindow: Add support for specifying minimal client area sizes.Tony Wasserka5-8/+58
2014-11-18Fixup EmuWindow interface and implementations thereof.Tony Wasserka6-76/+127
2014-11-18Viewport scaling and display density independenceKevin Hartman7-4/+89
The view is scaled to be as large as possible, without changing the aspect, within the bounds of the window. On "retina" displays, or other displays where window units != pixels, the view should no longer draw incorrectly.
2014-11-18Add a GUI logging channel.Tony Wasserka2-0/+2
Replace asserts with _dbg_assert_.
2014-11-18core: Mark some hle functions as staticLioncash6-48/+48
These functions are not referred to by their linkage name outside of the translation unit, so they can be marked as static.
2014-11-18Archive: Fixed to not destroy archive handle on close.bunnei1-3/+3
2014-11-18Archive: Fixed close archive before freeing.bunnei1-1/+1
2014-11-18FS_User: Support FileSye::Path in a more generic way.bunnei2-42/+76
added a todo to kernel archive
2014-11-18FileSys: Updated backend code to use FileSys::Path instead of string for paths.bunnei12-38/+38
2014-11-18FileSys: Added DebugStr method to Path class.bunnei1-0/+29
2014-11-17Add missing boss:U service, needed according to Nintendo Zone logs.archshift4-0/+59
2014-11-17emu_window: Fix initializer list order.Lioncash1-2/+2
Gets rid of a warning on OSX.
2014-11-17mem_map: Add missing prototype for Write64Lioncash1-0/+1
2014-11-16vertex_shader: Fix control reaches end of function warningLioncash1-1/+1
2014-11-14ARM_Interface: Make destructor virtualLioncash1-1/+1
Fixes some warnings on OSX.
2014-11-14Fix two format strings.Lioncash2-3/+3
2014-11-13Use std::u16string for conversion between UTF-8 and UTF-16, FS:USER functionsarchshift5-189/+254
2014-11-12APT_U: Added stub for function AppletUtility.bunnei1-1/+29
2014-11-12APT_U: Set a valid parameter buffer size in GlanceParameter.bunnei1-17/+39
- Also Clarified GlanceParameter/ReceiveParameter documentation.
2014-11-12APT_U: Release service lock on initialization.bunnei1-0/+4
2014-11-12APT_U: Fixes for GetLockHandle to boot system titles.bunnei1-1/+18
- Also added comment to GetLockHandle function.
2014-11-12ARM: Fixed dyncom to use reg15 for PC (this core doesn't use pc variable).bunnei1-2/+2
- Fixes single stepping in debugger.
2014-11-12Core: Changed RunLoop iterations to 1000 (slightly better performance).bunnei1-6/+6
2014-11-12Citra-Qt: Use Core::RunLoop when not single stepping.bunnei1-12/+9
2014-11-12ARM: Removed unnecessary goto with each instruction.bunnei1-43/+39
2014-11-12ARM: Fixed several dyncom bugs.bunnei4-18/+26
- Fixed NZCVT flags to properly save state when function returns. - Fixed counter to keep track of the actual number of instructions executed. - Fixed single-step mode to only execute one instruction at a time. - DefaultIni: Removed comment that no longer applied to dyncom.
2014-11-11Add FRD:U service and functionsarchshift4-0/+66
2014-11-10Add support for UTF-16 strings for LowPaths in FS:USERarchshift2-86/+182
2014-11-05Qt: Auto-start game when selected, play game that's passed via argv[1].archshift1-2/+7
Also moves system initialization to when the game is booted.
2014-11-03Add support for disabling log from settingsSean8-0/+37
2014-11-03Fix compilation errorsSean Maas1-2/+2
2014-11-02Added CreateDirectory function to service/fs.cpp, and in Archive.archshift8-4/+103
2014-11-02Added ReceiveNotification, PublishToSubscriber unimplemented functions to SRVarchshift1-0/+2
2014-11-02ARM: Merged additional ARMv6 instructions implemented by 3dmoo.bunnei1-42/+234
2014-11-02ARM: Merge latest VFP fixes from 3dmoo team.bunnei4-2096/+2388
2014-11-02Fixed capitalization issuesGareth Poole1-2/+2
2014-11-02Added stub err:f service.archshift4-0/+58
2014-11-01Added a bunch of servicespurpasmart9618-0/+597
2014-10-31Fix VFP compilation errors with gccYuri Kunde Schlesner1-12/+12
2014-10-30FS:USER - Implemented IsSdmcDetectedarchshift1-1/+17
2014-10-30Fix some warningsSean9-17/+17
2014-10-29Renamed souce files of services to match port namesGareth Poole15-23/+23
2014-10-28Added `gpu_refresh_rate` config setting for the new interpreter speed hack.archshift5-11/+7
2014-10-28Use configuration files to enable or disable the new dyncom interpreter.archshift10-7/+67
2014-10-26vfp_helper: Get rid of integer type redefinitionsLioncash1-7/+1
2014-10-26Add `override` keyword through the code.Yuri Kunde Schlesner23-87/+87
This was automated using `clang-modernize`.
2014-10-26Fix compile errors in ClangYuri Kunde Schlesner1-1/+0
2014-10-25bit_field: Fix a typo in the sample usage.Lioncash1-1/+1
2014-10-25ARM: Removed unnecessary and unused SkyEye MMU code.bunnei22-7743/+326
Added license header back in. I originally removed this because I mostly rewrote the file, but meh
2014-10-25ARM: Removed unused armos code from SkyEye.bunnei4-747/+0
2014-10-25ARM: Updated dyncom core to use fast label lookup table on clang.bunnei1-3/+7
2014-10-25ARM: Integrate SkyEye faster "dyncom" interpreter.bunnei20-75/+8230
Fixed typo (make protected member public) Added license header back in. I originally removed this because I mostly rewrote the file, but meh ARM: Fixed a type error in dyncom interpreter. ARM: Updated dyncom to use unique_ptr for internal ARM state.
2014-10-25ARM: Reorganized file structure to move shared SkyEye code to a more common area.bunnei34-80/+80
Removed s_ prefix
2014-10-25Don’t fail on empty filename in OpenFileDirectly, return the archive handle insteadEmmanuel Gil Peyrot1-8/+7
2014-10-24Removed uses of raw c-string manipulation functions.archshift4-21/+10
2014-10-23Use std sized types instead of platform specific typedefsYuri Kunde Schlesner2-32/+12
2014-10-23Common: Return from CreateFullPath early if the directory creation failsarchshift1-2/+4
2014-10-23Use config files to store whether SDMC is enabled or notarchshift7-2/+36
Before, it used to use whether the directory actually existed. As a result, .citra-emu/sdmc was never auto-created (something quite confusing to me until I read through the logs).
2014-10-21Only check OpenGL shader log if size is >1.Yuri Kunde Schlesner1-9/+6
This prevents a crash when the buffer size returned by the driver is 0, in which case no space is allocated to store even the NULL byte and glGetShaderInfoLog errors out. Thanks to @Relys for the bug report.
2014-10-19emu_window_glfw.cpp: Fixed graceful quittingarchshift1-1/+1
In PR #143, the name of the function IsOpen was originally ShouldClose, but was changed. The function's caller was changed to reflect this, but the return value wasn't.
2014-10-17Implemented graceful closing of the GLFW window, along with emulation.archshift3-1/+9
2014-10-14hid.cpp: Fixed crash when updating pad data while nullarchshift1-0/+4
Fixes #137
2014-10-12OpenGL renderer: Request a forward compatible context in citra-qtYuri Kunde Schlesner2-6/+3
This should fix context creation on OS X. Also requests a core context on all platforms in Citra-GLFW, for consistency.
2014-10-12Rework OpenGL renderer.Yuri Kunde Schlesner4-233/+193
The OpenGL renderer has been revised, with the following changes: - Initialization and rendering have been refactored to reduce the number of redundant objects used. - Framebuffer rotation is now done directly, using texture mapping. - Vertex coordinates are now given in pixels, and the projection matrix isn't hardcoded anymore.
2014-10-12Rename GPU::Regs::FramebufferFormat to PixelFormatYuri Kunde Schlesner2-14/+10
This name better represents what the enum does, and is less overloaded in the context. (The whole register the enum is part of is also called 'format'.)
2014-10-12OpenGL renderer: Shuffle initialization code around and rename functions.Yuri Kunde Schlesner2-25/+18
2014-10-12Remove virtual inheritance from RendererOpenGLYuri Kunde Schlesner2-3/+3
Also make destructor virtual so that instances are properly destructed.
2014-10-08Fix warnings in video_coreLioncash9-26/+26
2014-10-08APT: Added a stub for the "GlanceParameter" function.purpasmart961-1/+31
2014-10-08Added configuration file system.archshift22-130/+406
Uses QSettings on citra-qt, and inih on citra-cli.
2014-10-06Common: Add a helper function to generate a 8.3 filename from a long one.Emmanuel Gil Peyrot5-29/+80
Core: Fix the SDMC Directory implementation to make blargSnes work.
2014-10-06FileSys: Add static asserts for the Directory struct, and fix its fields position.Emmanuel Gil Peyrot1-2/+8
2014-10-06FileSys: split the constructor into an Open method, in order to notify the opener something went wrong.Emmanuel Gil Peyrot7-14/+57
Kernel: Return an invalid handle to OpenFile when it failed to open.
2014-10-06FileSys/Kernel: Implement SetSize service call for File objects.Emmanuel Gil Peyrot6-0/+49
2014-10-06FileSys: Add forgotten docstrings.Emmanuel Gil Peyrot7-4/+35
2014-10-05Added some more names to the function tablepurpasmart961-0/+2
Added "SetApplicationCpuTimeLimit" and "GetApplicationCpuTimeLimit" to apt.cpp
2014-09-30added "StoreDataCache" to the function tablepurpasmart961-0/+1
seems simple enough
2014-09-28Fix warnings in core and commonLioncash5-17/+7
2014-09-22chunk_file: General cleanupLioncash1-244/+0
- Remove unnecessary ifdefs - Remove commented out code. Can be retrieved later if needed.
2014-09-21Use the citra user path for the sdmc directoryarchshift4-2/+5
2014-09-17Kernel: Implement the Close command for Archive, File and Directory.Emmanuel Gil Peyrot2-0/+43
2014-09-17FS: Implement OpenArchive, OpenDirectory, OpenFile and OpenFileDirectly calls.Emmanuel Gil Peyrot1-20/+177
2014-09-17Kernel: Add a Directory object and a getter for it from an Archive object.Emmanuel Gil Peyrot3-0/+91
2014-09-17Core: Add a method to obtain a Directory from an Archive.Emmanuel Gil Peyrot5-0/+44
2014-09-17Core: Add a Directory object, with both a stub and a passthrough implementations.Emmanuel Gil Peyrot6-0/+264
2014-09-17Kernel: Add a File object and a getter for it from an Archive object.Emmanuel Gil Peyrot2-0/+118
2014-09-17Core: Add a passthrough backend for the filesystem, exposed as SDMC.Emmanuel Gil Peyrot5-0/+302
2014-09-17Core: Add a new File class, obtainable from an Archive, and a stub implementation.Emmanuel Gil Peyrot7-0/+208
2014-09-17Common: Rename the File namespace to FileUtil, to match the filename and prevent collisions.Emmanuel Gil Peyrot8-31/+31
2014-09-17Common: Return the number of items read/written in IOFile’s methods instead of a boolean.Emmanuel Gil Peyrot1-8/+20
2014-09-15Core: Get rid of unnecessary switch statement in KernelLioncash1-41/+2
2014-09-14Core: Fix warnings in gpu.cppLioncash2-7/+7
2014-09-13Core: Replace a sprintf in core_timing with StringFromFormatLioncash1-5/+7
2014-09-12Added support for multiple input device types for KeyMap and connected Qt.Kevin Hartman12-204/+259
2014-09-12Initial HID PAD work, with GLFW only.Kevin Hartman7-27/+310
2014-09-12Created structure for PAD.Kevin Hartman2-0/+28
2014-09-09Removed fixed_size_queue.harchshift2-71/+0
It's unused and doesn't look like it compiles anyway :/
2014-09-09core: Prune redundant includesarchshift20-37/+0
2014-09-09common: Prune all redundant includesarchshift10-34/+3
2014-09-09Moved common_types::Rect from common to Common namespacearchshift3-4/+4
2014-09-09Added string_util to common, small changes in loader.cpparchshift14-88/+94
2014-09-09loader.cpp: improved file extension checking, made Upper/LowerStr usefularchshift3-18/+17
Instead of forcibly taking the last 4 characters, it now finds the last extension separator (the period) and takes a substr of its location.
2014-09-08Common: Remove HAVE_CXX11_SYNTAX define from Common.hLioncash1-6/+0
2014-09-08Common: Fix a potential infinite loop in StringUtil's ReplaceAllLioncash1-3/+8
2014-09-07Removed common/std_xyz, instead using the std headerarchshift8-857/+7
2014-09-07renderer_opengl.cpp: improved alignment for readabilityarchshift1-16/+16
2014-09-07Dead code removal: video_core.cpp, load_symbol_map.cpparchshift2-8/+1
2014-09-07bootmanager::EmuThread: fixed initialization orderarchshift1-3/+2
2014-09-07utils: cleaned up DumpTGA, removing redundanciesarchshift2-21/+13
2014-09-06core: Make the ARM disassembler use std::string internallyLioncash5-195/+147
2014-09-06ncch: Remove C-style struct typedefsLioncash1-4/+4
In C++ you can simply just declare it as is.
2014-09-06ncch: inline declare some variables in LZSS_DecompressLioncash1-7/+5
2014-09-06core: Pass string by reference in FetchFromPortName and DeleteServiceLioncash2-4/+4
2014-09-03Removed common/atomic, instead using std::atomicarchshift5-202/+4
2014-09-01Remove hand-crafted Visual Studio solution.Yuri Kunde Schlesner15-2605/+0
2014-09-01Avoid LOGGING redefinition warnings.Yuri Kunde Schlesner1-0/+2
2014-09-01CMake cleanupYuri Kunde Schlesner6-94/+147
Several cleanups to the buildsystem: - Do better factoring of common libs between platforms. - Add support to building on Windows. - Remove Qt4 support. - Re-sort file lists and add missing headers.
2014-09-01Replace GLEW with a glLoadGen loader.Yuri Kunde Schlesner13-17/+2822
This should fix the GL loading errors that occur in some drivers due to the use of deprecated functions by GLEW. Side benefits are more accurate auto-completion (deprecated function and symbols don't exist) and faster pointer loading (less entrypoints to load). In addition it removes an external library depency, simplifying the build system a bit and eliminating one set of binary libraries for Windows.
2014-08-31GPU: Improve frame synchronization, increases compatibility with both homebrew and retail applications.bunnei1-13/+31
2014-08-31Core: Refactor core to use only one function for execution.bunnei3-21/+20
Core: Cleaned up comment to be more readable. Citra: Changed loop to be more readable.
2014-08-31Loader: Added support for loading raw BIN executables.bunnei3-1/+22
- Useful for debugging homebrew Qt: Updated GUI to support loading .bin files.
2014-08-31Threading: Fix thread starting to execute first instruction correctly.bunnei2-1/+6
2014-08-31srv::Initialize: Return "success" status code.bunnei1-0/+4
2014-08-31Introduce VAddr and PAddr typedefs for ARM addresses.Yuri Kunde Schlesner2-31/+40
2014-08-28Loader: Added support for loading raw BIN executables.bunnei3-1/+22
- Useful for debugging homebrew Qt: Updated GUI to support loading .bin files.
2014-08-28Threading: Fix thread starting to execute first instruction correctly.bunnei2-1/+6
2014-08-28srv::Initialize: Return "success" status code.bunnei1-0/+4
2014-08-28Downgrade GLSL version to 1.50 (compatible with GL 3.2)Yuri Kunde Schlesner3-10/+15
2014-08-26VideoCore: Fixes rendering issues on Qt and corrects framebuffer output size.bunnei5-17/+23
2014-08-26Rewrite of OpenGL renderer, including OS X supportKevin Hartman8-211/+340
Screen contents are now displayed using textured quads. This can be updated to expose an FBO once an OpenGL backend for when Pica rendering is being worked on. That FBO's texture can then be applied to the quads. Previously, FBO blitting was used in order to display screen contents, which did not work on OS X. The new textured quad approach is less of a compatibility risk.
2014-08-25Pica/Rasterizer: Clarify a TODO.Tony Wasserka1-1/+3
2014-08-25Pica/VertexShader: Fix a bug in the call stack handling.Tony Wasserka1-2/+3
2014-08-25Math: Warning fixes.Tony Wasserka1-14/+23
2014-08-25GPU: Fix a compiler warning about redundant semicolons.Tony Wasserka1-2/+2
2014-08-25Pica: Consolidate the primitive assembly code in PrimitiveAssembly and GeometryDumper.Tony Wasserka5-46/+74
2014-08-25Pica/Rasterizer: Add texturing support.Tony Wasserka3-18/+69
2014-08-25Pica/DebugUtils: Add convenient tev setup printer.Tony Wasserka3-0/+101
2014-08-25Pica/Rasterizer: Add initial implementation of texture combiners.Tony Wasserka2-2/+225
2014-08-25Pica: Add support for dumping textures.Tony Wasserka5-3/+179
2014-08-25Pica/Math: Improved the design of the Vec2/Vec3/Vec4 classes and simplified rasterizer code accordingly.Tony Wasserka3-98/+133
- Swizzlers now return const objects so that things like "first_vec4.xyz() = some_vec3" now will fail to compile (ideally we should support some vector holding references to make this actually work). - The methods "InsertBeforeX/Y/Z" and "Append" have been replaced by more versions of MakeVec, which now also supports building new vectors from vectors. - Vector library now follows C++ type promotion rules (hence, the result of Vec2<u8> with another Vec2<u8> is now a Vec2<int>).
2014-08-25Pica/VertexShader: Fix a bug in the bitfield definitions and add the "negate" field for swizzlers.Tony Wasserka2-14/+92
2014-08-25Pica/citra-qt: Replace command list view and command list debugging code with something more sophisticated.Tony Wasserka8-194/+142
2014-08-25Pica/CommandProcessor: Implement parameter masking.Tony Wasserka2-6/+25
2014-08-25Pica: Add debug utilities for dumping shaders.Tony Wasserka4-1/+227
2014-08-25Pica: Add debug utility functions for dumping geometry data.Tony Wasserka6-4/+123
2014-08-25GSP: Update framebuffer information when necessary.Tony Wasserka2-2/+41
2014-08-25GSP: Implement SetBufferSwap.Tony Wasserka2-1/+47
2014-08-25GSP: Add a helper function for convenience.Tony Wasserka1-17/+22
2014-08-24Pass format to the QGLWidget and use atomic instead of mutex.Sacha2-13/+5
2014-08-24Fix EmuThread loop by ensuring it exits properly.Sacha2-9/+29
Note: There is a pre-existing issue with booting a new game in that it keeps the old EmuThread. The GL code now supports this but the Core still doesn't.
2014-08-24Fix the threading for GL Context in Qt5.Sacha4-10/+21
Connect the emu_thread start/finish to a moveContext slot.
2014-08-23Added FS functions to Archive and Archive_RomFSarchshift4-11/+88
2014-08-20ARM: Remove a forgotten const in vfp.Emmanuel Gil Peyrot2-2/+2
2014-08-20Revert "Removed redundant loop in EmuThread::run()"archshift1-7/+10
2014-08-20Removed unused citra.harchshift6-15/+3
2014-08-19Add Qt5 option. Use Qt5 by default.Sacha1-13/+19
2014-08-19Common: Add a clamp function to math_utils.hLioncash1-0/+7
2014-08-19Core: Use std::array for managing kernel object spaceLioncash2-5/+5
These avoid relying on memset for clearing the arrays.
2014-08-19SVC: Added support for svc_GetSystemTick.bunnei2-19/+48
Changed HLE function return methods to be static inline functions.
2014-08-18Common: Get rid of an unnecessary forward declaration in symbols.hLioncash1-2/+0
2014-08-18Common: Don't return a reference to a string when calling GetName in symbols.cppLioncash2-2/+2
Returning a copy of the string is what was likely meant to be done.
2014-08-18CMake CleanupSacha1-23/+9
2014-08-18Core: Alter the kernel string functions to use std::string instead of const char*.Lioncash16-41/+38
Most functions already operate on std::strings. This also removes the need to manually null terminate thread names.
2014-08-17Core: Fix a formatting error in svc.cppLioncash1-3/+2
entry_point would not be added to the string. Also used StringFromFormat so that the buffer is unnecessary.
2014-08-17Core: Fix undefined behavior in mem_map_funcs' WriteBlock functionLioncash1-4/+8
2014-08-17Common: Correctly set ptr to null if mmap fails in memory_utilLioncash1-5/+8
On POSIX systems mmap will return MAP_FAILED ((void*)-1) instead of a null pointer.
2014-08-17Common: Move remaining C header includes over to their C++ equivalentLioncash8-21/+20
2014-08-17Common: Move header guards over to pragma onceLioncash33-146/+41
Also replaced C headers with the C++ equivalent ones
2014-08-17Removed redundant loop in EmuThread::run()archshift1-10/+7
2014-08-16mem_arena: Replace insecure temporary file creation with devshm, importing Dolphin’s code.Emmanuel Gil Peyrot1-24/+23
2014-08-15Bootmanager: changed `filename` to std::stringarchshift5-10/+10
2014-08-13float24: Remove private default constructorarchshift1-2/+0
Fixes building with clang.
2014-08-13HID: Added new function entries from 3dbrew to FunctionTable.bunnei1-0/+5
HID: Fix typo with DisableGyroscopeLow command.
2014-08-12Simplified if-tree in extended_trace.cpparchshift1-13/+9
2014-08-12Use glewExperimental on Linux in order to fix GLFW-modearchshift1-3/+2
2014-08-12Pica: Add basic rasterizer.Tony Wasserka7-2/+260
2014-08-12Pica: Add triangle clipper.Tony Wasserka7-8/+230
2014-08-12Pica: Add primitive assembly stage.Tony Wasserka7-2/+95
2014-08-12Pica: Add vertex shader implementation.Tony Wasserka7-10/+722
2014-08-12Pica: Implement vertex loading.Tony Wasserka2-8/+102
2014-08-12Pica: Add register definition for vertex loading and rendering.Tony Wasserka1-33/+128
2014-08-12Pica: Add command processor.Tony Wasserka9-9/+113
2014-08-12Pica: Add float24 structure.Tony Wasserka1-0/+75
24-bit floating points are used internally for calculations on the GPU, however the current code will still emulate that with 32-bit floating points. In the future we might want to accurately perform the calculations with correct bitness in the future, but for now we just wrap the calculations around this class.
2014-08-12Video core: Add utility class for vector operations.Tony Wasserka4-1/+582
I wrote most of this for ppsspp, so I hold full copyright over it. In addition to the original release in ppsspp, this provides functionality to easily extend e.g. two-dimensional vectors to three-dimensional vectors.
2014-08-12Pica/GPU: Change hardware registers to use physical addresses rather than virtual ones.Tony Wasserka8-216/+80
This cleans up the mess that address reading/writing had become and makes the code a *lot* more sensible. This adds a physical<->virtual address converter to mem_map.h. For further accuracy, we will want to properly extend this to support a wider range of address regions. For now, this makes simply homebrew applications work in a good manner though.
2014-08-12GSP: Fix a major regression introduced in ffda035c, due to which no display transfers were triggered at all anymore.Tony Wasserka1-4/+13
2014-08-12break_points.cpp: return directly from conditionalsarchshift1-6/+2
2014-08-12break_points: cleaned up, added `find_if`sarchshift2-59/+51
2014-08-12Changed iterators to use auto, some of which using range-based loopsarchshift2-42/+43
2014-08-12Remove the fancy RegisterSet class introduced in 4c2bff61e.Tony Wasserka9-416/+377
While it was some nice and fancy template usage, it ultimately had many practical issues regarding length of involved expressions under regular usage as well as common code completion tools not being able to handle the structures. Instead, we now use a more conventional approach which is a lot more clean to use.
2014-08-08Use pthread_set_name_np() on OpenBSD.Anthony J. Bentley1-1/+3
2014-08-08HID: Implemented HID_User::GetIPCHandles service function.bunnei1-5/+39
2014-08-08SVC: Fixed typo with MapMemoryBlock DEBUG_LOG call.bunnei1-1/+1
2014-08-07GPU: Updated g_last_ticks variable to be more descriptive (represents CPU tick count of last vertical line).bunnei1-5/+5
2014-08-07GPU: Updated horizontal sync line counter to use framebuffer height.bunnei1-2/+3
2014-08-07Thread: Added more descriptive comment to WaitCurrentThread.bunnei2-2/+10
2014-08-07GSP: Cleaned up command buffer decoding.bunnei2-61/+69
GSP: Cleaned up code and added additional comments. GSP: Removed unnecessary TODO comment. GSP: Changed u32 iterators in TriggerCmdReqQueue to unsigned.
2014-08-06GSP: Added reinitialization of other state objects.bunnei1-0/+3
2014-08-06GSP: Removed dumb GX prefixes to functions/structs in GSP namespace.bunnei5-93/+94
- Various other cleanups.
2014-08-06GSP: Removed unnecessary GX_FinishCommand function.bunnei1-13/+5
2014-08-06GSP: Implements preliminary command synchronization via GPU interrupts.bunnei4-29/+140
Core: Added a comment to explain the logic for the RunLoop iterations.
2014-08-06MemMap: Fixed typo with GetPointer to VRAM address.bunnei1-1/+1
2014-08-06AddressArbiter: Removed unnecessary HLE::Reschedule.bunnei1-1/+0
2014-08-06AddressArbiter: Fixed bug with break statements missing from case statements.bunnei1-0/+2
2014-08-06SRV: Updated GetProcSemaphore to create an event instead of a mutex.bunnei1-8/+10
2014-08-06SVC: Removed ArbitrateAddress log message that spams to much.bunnei1-2/+0
2014-08-06Kernel: Updated Event and Mutex to specify handle that they are blocking for.bunnei2-2/+2
2014-08-06Qt: Removed unnecessary HW::Update.bunnei1-1/+0
2014-08-06MemMap: Added an error for unaligned 16-bit memory reads.bunnei1-0/+7
2014-08-06MemMap: Removed Read64 function.bunnei1-6/+0
- Unused code - Was not correct for unaligned memory reads
2014-08-06FS: Fix port name (old port name was based on an unaligned memory read).bunnei1-1/+1
2014-08-06MemMap: Fix Read32 for unaligned memory reads.bunnei1-12/+23
MemMap: Cleaned up Read32 unaligned memory access.
2014-07-24ARM: Synchronize Citra's SkyEye core with 3dmoo's.bunnei6-5919/+5303
2014-07-23citra-qt: Show function names in disassembler based on bunnei's suggestion.Tony Wasserka1-5/+21
2014-07-23Disassembler: Chose slightly lower value for chunk size.Tony Wasserka1-1/+3
2014-07-23Use uniform formatting when printing hexadecimal numbers.Tony Wasserka2-4/+4
2014-07-23Fix a few warnings.Tony Wasserka3-7/+7
Templates shouldn't be marked as inline if they aren't defined in the header.
2014-07-23GPU: Clarify display transfer code.Tony Wasserka1-12/+15
Also makes the illogical component order more obvious.
2014-07-23GPU: Add documentation.Tony Wasserka1-2/+14
2014-07-23GSP: Add a few comments.Tony Wasserka2-1/+15
2014-07-23GSP: Clean up GX command processing a lot and treat command id as a u8 rather than a u32.Tony Wasserka4-56/+99
Anonymous structs are not standard C++, hence don't use them.
2014-07-23RegisterSet: Simplify code by using structs for register definition instead of unions.Tony Wasserka4-148/+140
2014-07-23GPU: Make use of RegisterSet.Tony Wasserka4-353/+228
2014-07-23GPU: Make framebuffer code format-aware.Tony Wasserka1-6/+47
2014-07-23Renderer: Fix component order in bottom framebuffer.Tony Wasserka2-5/+4
2014-07-23Renderer: Respect the active_fb GPU register.Tony Wasserka1-2/+9
2014-07-23Renderer: Add a few TODOs.Tony Wasserka1-3/+10
2014-07-23GPU: Interface cleanup.Tony Wasserka2-13/+20
2014-07-23GPU: Initialize GPU registers to some sensible default state.Tony Wasserka1-1/+16
2014-07-23GPU: Emulate memory fills.Tony Wasserka4-3/+89
2014-07-23GPU: Add proper framebuffer register handling.Tony Wasserka2-11/+105
2014-07-23GPU: Properly implement display transfers.Tony Wasserka1-1/+19
2014-07-23GPU: Add display transfer configuration.Tony Wasserka2-0/+92
2014-07-23GSP: HLE GXCommandId::SET_DISPLAY_TRANSFER and GXCommandId::SET_TEXTURE_COPY.Tony Wasserka2-2/+17
2014-07-23GSP: Implement ReadHWRegs and WriteHWRegs properly.Tony Wasserka1-27/+46
2014-07-22Use a more compatible choice of initial framebuffer addresses.Tony Wasserka1-10/+22
2014-07-22GPU debugger: Don't keep track of debugging data if no debugger views are active.Tony Wasserka1-0/+6
2014-07-20core: Kill off type redefenitions in armdefs.hLioncash1-7/+0
2014-07-19[build] Search for the git binary in the default msysgit install dirYuri Kunde Schlesner1-1/+8
The Git for Windows installer doesn't add the Git binaries to the path by default. (Due to risk of conflicts with built-in windows commands.) Unless you have configured your system specially this causes the scm_rev_gen.js script to fail to find Git. Added more paths to the script so that it searches in the default msysgit installation directory, eliminating the need to set the PATH for most environments.
2014-07-16BitField: Cast enum values to proper integer type.Tony Wasserka1-1/+1
2014-07-16BitField: Add a static_assert.Tony Wasserka1-0/+1
Being able to store BitField within unions requires BitField to be of standard layout, which in turn is only given if the underlying type is also has standard layout.
2014-07-16BitField: Delete copy assignment to prevent obscure bugs.Tony Wasserka1-0/+16
Cf. https://github.com/dolphin-emu/dolphin/pull/483
2014-07-16BitField: Add an explicit evaluation method.Tony Wasserka1-0/+5
Sometimes it can be beneficial to use this in places where an explicit cast needs to happen otherwise. By using the evaluation method, it's not necessary anymore to explicitly write the underlying type in this case.
2014-07-09Kernel: Added preliminary support for address arbiters.bunnei7-9/+144
AddressArbiter: Added documentation comment, fixed whitespace issue. AddressArbiter: Fixed incorrect comment, reordered if-statement to be more clear. SVC: Removed trailing whitespace.
2014-07-09Thread: Added functions to resume threads from address arbitration.bunnei2-0/+44
Thread: Cleaned up arbitrate address functions. Thread: Cleaned up ArbitrateAllThreads function.
2014-07-08function_wrappers: Fixed incorrect wrapper, added another.bunnei1-2/+9
2014-07-05SharedMemory: Updated MapSharedMemory to use an enum for permissions.bunnei3-16/+36
- Also added some safety checks to MapSharedMemory.
2014-07-05Memory: Removed deprecated MapBlock_Shared function.bunnei2-30/+0
2014-07-05GSP: Fixed to use real shared memory object, various cleanups.bunnei2-30/+40
- Previously, used a hard-coded shared memory handle of 0x10002000 (as used by libctru homebrew) GSP: Added name for shared memory. GSP: Cleaned up assertion message.
2014-07-05Kernel: Added support for shared memory objects.bunnei5-0/+142
SharedMemory: Added optional name field for tracking known objects.
2014-07-05mem_map: Updated interface to expose template functions to other modules.bunnei2-10/+16
2014-07-05NCCH: Updated ExeFS memory allocation to be safer.bunnei2-1/+7
2014-07-05Archive: Added Init/Shutdown methods to reset kernel archive state.bunnei3-0/+19
2014-07-05Marked AppLoader_ELF, AppLoader_NCCH, and Archive_RomFS virtual functions as "override".bunnei3-13/+13
2014-07-05Marked AppLoader_ELF, AppLoader_NCCH, and Archive_RomFS classes as "final"bunnei3-3/+3
2014-07-05Loader: Updated read methods to be constbunnei5-68/+79
- Required "file" handle to be made local and explicitly opened/closed as needed
2014-07-05Qt: Updated open dialog to include NCCH formats.bunnei1-1/+1
2014-07-05FileSys: Added preliminary support for applications reading the RomFS archive.bunnei11-160/+311
Archive: Fixed brace ugliness for neobrain :) FS: Commented out unused local variables to prevent warnings. ...But keeping them here for future use. archive_romfs: Removed unused #include.
2014-07-04APT: Added stubbed ReceiveParameter and various cleanups.bunnei1-71/+93
APT: More cleanups. APT: Changed SignalType to be type u32.
2014-07-02citra-qt: Rewrite disassembly view.Tony Wasserka2-60/+186
2014-06-27Loader: Refactored interface such that data is no longer stored by loader.bunnei3-96/+73
NCCH: Removed extra qualification ‘Loader::AppLoader_NCCH::’.
2014-06-27FS: Added stubbed code to intercept and decode file system service functions.bunnei6-0/+164
FS: Added to CMakeLists.txt
2014-06-27Kernel: Added stubbed code to support creation of kernel Archive objects.bunnei6-0/+95
2014-06-27Core: Removed unused directory_file_system and meta_file_system modules.bunnei9-1477/+0
Core: Updated CMakeLists.txt to remove directory_file_system and meta_file_system modules.
2014-06-25Loader: Refactored loading functions to only read data from binary if called.bunnei3-74/+141
NCCH: Updated LoadExec to use Memory::WriteBlock function to load binary code.
2014-06-25MemMap: Added a WriteBlock function to write a buffer of data to memory.bunnei2-0/+14
2014-06-25ELF: Refactored LoadInto(..) to use memcpy, removed unnecessary code.bunnei1-19/+8
2014-06-25Loader: Refactored use of const.bunnei6-20/+19
2014-06-25NCCH: Added RomFS loading.bunnei2-1/+36
2014-06-25NCCH: Fixes reduce unnecessary logging and load logo/banner/etc. sections correctly.bunnei3-22/+29
Loader: Added ErrorNotUsed ReturnStatus type to specify when something is not used.
2014-06-25Loader: Implemented AppLoader interface for abstracting application loading.bunnei8-543/+682
- Various cleanups/refactorings to Loader, ELF, and NCCH modules. - Added AppLoader interface to ELF and NCCH. - Updated Qt/GLFW frontends to check AppLoader ResultStatus. NCCH: Removed extra qualification typos. Loader: Removed unnecessary #include's. NCCH: Improved readability of memcmp statements. NCCH: Added missing space. Elf: Removed unnecessary usage of unique_ptr. Loader: Removed unnecessary usage of unique_ptr.
2014-06-22citra_qt: Removed autogenerated files from repo and fixed build issues.bunnei11-710/+5
2014-06-17NCCH: Changed decompression to load .code directly into memory rather than an intermediate buffer.bunnei1-9/+3
2014-06-17Elf: Removed unused macros, changed #include of "common.h" to just "common_types.h".bunnei1-117/+1
2014-06-17Loader: Cleaned up and removed unused code, refactored ELF namespace.bunnei4-209/+70
2014-06-17Elf: Renamed modules to be consistent with new loader naming, fixed tabs -> spaces.bunnei8-372/+342
2014-06-17Loader: Added support for booting NCCH executables.bunnei6-0/+384
NCCH: Fixed typo in printing NCCH filename.
2014-06-17Loader: Moved elf and loader modules to a "loader" subdirectory.bunnei11-33/+38
2014-06-16Loader: Added stubbed detection of CXI and CCI files.bunnei1-0/+6
2014-06-16Loader: Removed unused CXI and DAT loading code.bunnei1-76/+0
2014-06-13Kernel: Removed unnecessary "#pragma once".bunnei1-2/+0
2014-06-13Kernel: Added freeing of kernel objects on emulator shutdown.bunnei3-0/+13
2014-06-13Event: Updated several log messages to be assertions.bunnei1-16/+8
2014-06-13HLE: Moved "PARAM" and "RETURN" macros to function_wrappers.h (this is only module where they are needed).bunnei2-5/+6
2014-06-13SVC: Renamed all function wrapper templates to Wrap, moved to HLE namespace.bunnei2-157/+145
2014-06-13Thread: Renamed occurrences of "t" to "thread" to improve readability.bunnei1-48/+45
2014-06-13Thread: Cleaned up VerifyWait, fixed issue where nullptr msg could unnecessarily be logged.bunnei1-9/+7
2014-06-13HLE: Removed usnused EatCycles function.bunnei3-15/+0
2014-06-13SVC: Cleaned up function wrappers to pass in correct argument types.bunnei2-870/+201
2014-06-13Thread: Moved position of * in arguments.bunnei1-2/+2
2014-06-13Thread: Updated VerifyWait to be more readable (but functionally the same).bunnei1-4/+3
2014-06-13SVC: Moved declaration of "wait" variable in SendSyncRequest for improved readability.bunnei1-1/+1
2014-06-13HLE: Updated all uses of NULL to nullptr (to be C++11 compliant)bunnei13-239/+239
2014-06-13Kernel: Updated various kernel function "name" arguments to be const references.bunnei4-6/+6
2014-06-13HLE: Updated various handle debug assertions to be more clear.bunnei4-10/+10
2014-06-13Mutex: Moved ReleaseMutex iterator declaration to be inside while loop.bunnei1-2/+1
2014-06-13Kernel: Updated several member functions to be constbunnei5-13/+13
2014-06-13Core: Cleaned up SingleStep(), updated default LCD refresh to assume each instruction is ~3 cyclesbunnei2-12/+14
2014-06-13Core: Changed HW update/thread reschedule to occur more frequently (assume each instruction is ~3 cycles)bunnei1-2/+2
2014-06-13Thread: Fixed bug with ResetThread where cpu_registers[15] was being incorrectly setbunnei1-1/+1
2014-06-13Kernel: Made SyncRequest not pure virtual, with a default implementation of error (as this is not required for all kernel objects)bunnei3-23/+4
2014-06-13Kernel: Added real support for thread and event blockingbunnei6-76/+196
- SVC: Added ExitThread support - SVC: Added SignalEvent support - Thread: Added WAITTYPE_EVENT for waiting threads for event signals - Thread: Added support for blocking on other threads to finish (e.g. Thread::Join) - Thread: Added debug function for printing current threads ready for execution - Thread: Removed hack/broken thread ready state code from Kernel::Reschedule - Mutex: Moved WaitCurrentThread from SVC to Mutex::WaitSynchronization - Event: Added support for blocking threads on event signalling Kernel: Added missing algorithm #include for use of std::find on non-Windows platforms.
2014-06-12GPU debugger: Const correctness and build fix.Tony Wasserka1-3/+3
2014-06-12Removed definition of MAX_PATH, this is already defined in common_paths.h.bunnei1-2/+0
2014-06-12Preprocessor: #if's out OSX-specific GL changes on other platformsarchshift3-1/+9
2014-06-12Common: Removed duplicate "LONG" and "MAX_PATH" definitions.bunnei1-2/+0
2014-06-12Pica: Use some template magic to define register structures efficiently.Tony Wasserka4-28/+268
2014-06-12Further refine GPU command list debugging.Tony Wasserka3-4/+27
2014-06-12Refine command list debugging functionality and its qt interface.Tony Wasserka4-27/+124
2014-06-12citra-qt: Add command list view.Tony Wasserka8-2/+129
2014-06-12GPU debugger: Add functionality to inspect command lists.Tony Wasserka2-1/+57
2014-06-12video core: added PICA definitions file.Tony Wasserka3-0/+37
2014-06-12GPU: Cleanup register definitions.Tony Wasserka3-31/+31
2014-06-12Rename LCD to GPU.Tony Wasserka11-41/+41
2014-06-12citra-qt: Add GX command history viewer.Tony Wasserka7-7/+151
2014-06-12Add initial graphics debugger interface.Tony Wasserka4-3/+108
2014-06-12GSP: Define more GX commands.Tony Wasserka2-14/+54
2014-06-12Pica: Add command list registers.Tony Wasserka2-5/+52
2014-06-05qt: updated disassembler to show 2X as many instructionsbunnei1-1/+1
2014-06-05hle: added a hokey way to force a thread reschedule during CPU single step mode (as used by the debugger)bunnei3-1/+7
2014-06-05arm: fixed a bug where ARM_Interpreter::ExecuteInstructions was actually executing one more instruction than expectedbunnei1-1/+1
2014-06-05kernel: changed current default thread priority back to 0x30 - I think this is more correctbunnei1-1/+1
2014-06-05arm: fixed bug in how thread context switch occurs with SkyEyebunnei2-2/+9
2014-06-05service: added a error log messages for unimplemented WaitSynchronizationbunnei1-0/+1
2014-06-05arm: reverting a change made with cb0663de - this has to have been a typo!bunnei1-1/+1
2014-06-03svc: added optional name field to Event and Mutex (used for debugging)bunnei6-12/+25
2014-06-03kernel: moved position of * for GetTypeName and GetNamebunnei1-2/+2
2014-06-03coprocessor: reenabled debug logbunnei1-1/+1
2014-06-02svc: updated WaitSynchronizationN to properly use first pointer argumentbunnei2-4/+6
2014-06-02svc: changed DuplicateHandle log message from "error" to "debug"bunnei1-1/+1
2014-06-02svc: added GetThreadPriority and SetThreadPriority, added (incomplete) DuplicateHandle supportbunnei3-3/+77
2014-06-02kernel: changed main thread priority to default, updated Kernel::Reschedule to use PrepareReschedulebunnei6-9/+17
2014-06-02arm: added option to prepare CPU core (while mid-instruction) for thread reschedulebunnei3-0/+11
2014-06-02svc: cleaned up function_wrappers, updated various SVCs to make use of pointer argumentsbunnei2-31/+40
2014-06-01Added 'this' reference to num_instructions field so it's properly updated,as before the method was affecting the local method parameter rather than the class fieldDisruption1-1/+1
2014-06-01log: updated MAX_LOGLEVEL to use correct log level enum typebunnei3-5/+5
2014-06-01log: updated GenericLog __attribute__ for newly added parameterbunnei1-1/+1
2014-06-01svc: added missing function wrapper for SleepThreadbunnei1-0/+4
2014-06-01gsp: always pass through synchronization barrier for commandsbunnei1-1/+16
2014-06-01svc: updated waitSychronization to not overwrite handle on return, added stub for SleepThread (does nothing)bunnei1-2/+21
2014-06-01thread: updated Reschedule to sit at a synchronization barrier when no other threads are ready for executionbunnei1-0/+18
2014-06-01event: added a hackish ability to set an event as "locked" to its current state, cleaned up some commentsbunnei2-4/+32
2014-05-30hle: added stubbed service for ndm_ubunnei5-0/+74
2014-05-30service: cleaned up log messagesbunnei1-2/+2
2014-05-30service: removed PT_A from, as this was just an alias for APT_Ubunnei1-2/+0
2014-05-30srv: fix to log unimplemented service (instead of crash)bunnei1-6/+2
2014-05-30mutex: fixed typo in ReleaseMutexbunnei1-1/+3
2014-05-30hle: cleaned up log messagesbunnei8-45/+49
2014-05-30svc: updated OutputDebugString to use OS_LOGbunnei1-1/+1
2014-05-30arm: removed unnecessary code when calling SVC from skyeyebunnei1-16/+0
2014-05-30log: fixed to not print twice, enabled coloring, added OS print logging as its own typebunnei4-37/+42
2014-05-30core: changed time delay before kernel reschedule to "approximate" a screen refreshbunnei1-3/+12
2014-05-30svc: changed unimplemented SVC log messages from "debug" messages to "error" messagesbunnei1-8/+8
2014-05-30svc: added svcClearEvent, stubbed function for svcArbitrateAddress, and various fixesbunnei2-22/+38
- force kernel reschedule after svcWaitSynchronization - fixed some bugs with passing in pointer arguments - cleaned up some comments and log messages
2014-05-30event: added support for ClearEvent, fixed a bug with CreateEvent, fixed some commentsbunnei2-9/+14
2014-05-30service: added additional hack to return success on unimplemented service callsbunnei1-2/+10
2014-05-30srv: changed a NOTICE_LOG to DEBUG_LOGbunnei1-1/+1
2014-05-30svc: added ArbitrationType enumerationbunnei1-0/+9
2014-05-29apt: added stubbed function for InquireNotificationbunnei1-78/+86
2014-05-29hle: properly cast 64-bit function wrapper parameters to (u64)bunnei1-2/+2
2014-05-29hle: removed PARAM64 macro (this was incorrect), made several bug fixes accordingly for decoding U64 function parametersbunnei2-3/+2
2014-05-29lcd: moved kFrameTicks to lcd.h for use in other modulesbunnei2-2/+2
2014-05-29service: changed interface to return 0 (no error) when a service method is unimplemented - hack to make apps boot furtherbunnei1-2/+2
2014-05-28APT_U: added stubbed function for APT_U::Enable, fixed some log messages to be more consistentbunnei1-3/+10
2014-05-28mutex: added preliminary SyncRequest/WaitSynchronization, added some comments/assertionsbunnei1-0/+6
2014-05-28svc: implemented WaitSynchronization1, WaitSynchronizationN, and CreateEventbunnei1-14/+54
2014-05-28APT_U: added event creation to Initialize methodbunnei1-1/+11
2014-05-28event: fixed typos and updated CMakeListsbunnei2-1/+2
2014-05-28event: added SetEventLocked method to change status an events lockbunnei2-0/+18
2014-05-28kernel: added event module to support creation of CTR "Event" objectsbunnei4-0/+127
2014-05-27mutex: removed docstring comment that is no longer relevantbunnei1-1/+0
2014-05-27mutex: added additional docstringsbunnei1-0/+2
2014-05-27kernel: added WaitSynchronization method to Kernel::Objectbunnei4-0/+39
2014-05-27kernel: updated SyncRequest to take boolean thread wait result as a parameterbunnei5-10/+33
2014-05-27svc: added some assertionsbunnei1-6/+4
2014-05-27service: Renamed Sync to SyncRequestbunnei1-1/+1
2014-05-27kernel: added enum for known CurrentThread and CurrentProcess handlesbunnei1-0/+5
2014-05-27srv: added a real mutex for GetProcSemaphore (instead of stubbed)bunnei1-3/+10
2014-05-27svc: changed SendSyncRequest to use Kernel::Object SyncRequest (instead of just service Interface class)bunnei1-2/+2
2014-05-27kernel: add a SyncRequest method to KernelObject for use with svcSendSyncRequestbunnei4-6/+11
2014-05-27svc: added stub for DuplicateHandle SVC callbunnei1-1/+8
2014-05-23service: fixed typo that MSVC did not catch as an errorbunnei1-1/+1
2014-05-23core: fixed headers in CMakeListsbunnei1-1/+4
2014-05-23core: added Kernel::Reschedule() call to check for thread changes, shortened delay time to 100 instructionsbunnei1-1/+6
2014-05-23svc: added a check to ensure that a service was implemented before attempting to connect to its portbunnei1-1/+5
2014-05-23lcd: added thread wait after (faked) vblank interrupt (would have) occurredbunnei1-0/+4
2014-05-23thread: renamed "WaitCurThread" to "WaitCurrentThread", removed unused "reason" argumentbunnei3-6/+6
2014-05-23thread: removed unused SwitchContext/Reschedule reason field, added missing arg parameter to SVC CreateThreadbunnei3-12/+9
2014-05-23kernel: refactored function naming to remove "__" prefixbunnei6-65/+75
2014-05-23core: moved armcopro.cpp to correct filter folder (arm/interpreter)bunnei1-3/+3
2014-05-23thread: moved ThreadStatus/WaitType to header, added support for arg on CreateThread, added correct CPSR resetbunnei2-35/+40
2014-05-23APT_U: added a debug log on calling GetLockHandlebunnei1-0/+1
2014-05-23arm_interpreter: fixed load context to currently resume a threadbunnei1-1/+4
2014-05-22thread: fixed bug where result of __NextThread was not being properly checked when NULLbunnei1-1/+1
2014-05-22svc: added Kernel::Reschedule to svc WaitSynchronization1, updated log messages to include newly created handlesbunnei1-4/+7
2014-05-21svc: enabled use of newly created kernel thread handlebunnei1-5/+5
2014-05-21mutex: refactored the interface to code to return a Mutex* handlebunnei4-5/+16
2014-05-21mutex: initial commit of HLE modulebunnei7-10/+166
2014-05-21svc: added some commentsbunnei1-0/+7
2014-05-21kernel: fixed include, in general include "common.h" not "common_types.h"bunnei1-1/+1
2014-05-21service: removed redundant include of common_types.hbunnei1-1/+0
2014-05-21arm: removed include of windows.h from armdefs.h to arminit.c (only module that uses it)bunnei2-4/+3
2014-05-21armemu: missed rename of "Syscall" to "SVC"bunnei1-1/+1
2014-05-21thread: added correct lowest thread priority, added a thread priority check, and added some commentsbunnei2-6/+10
2014-05-21thread: exposed ResumeThreadFromWait function for use in other kernel modulesbunnei2-8/+11
2014-05-21thread: moved threading calls to the Kernel namespacebunnei4-103/+117
2014-05-21ARM_Interpreter/ARM_Interface: Fixed member variable naming to be consistent with style guidebunnei3-45/+45
2014-05-21ARM_Interface: added SaveContext and LoadContext functions for HLE thread switchingbunnei4-37/+65
2014-05-21renamed "syscall" module to "svc" (more accurate naming)bunnei9-26/+28
2014-05-21thread: whitespace change - fixed * and & placementbunnei2-27/+27
2014-05-21- created a Kernel namespacebunnei6-75/+87
- cleaned up Kernel code a bit (moved stuff into namespace, fixed whitespace issues) - added handle types for all different CTROS handles
2014-05-20apt: changed stubbed handle to be something other than 0xDEADBEEF (used as a magic value in other places) so that I can track how it propagates through the app codebunnei1-1/+1
2014-05-20thread: added declaration for __KernelReschedule to be used by syscall modulebunnei1-0/+3
2014-05-20VFP: disable DBG messages because they spam the console with unimportant skyeye junkbunnei1-1/+1
2014-05-20common_types: Changed BasicRect back to Rect, in the common namespacearchshift3-7/+9
Only Rect is in the namespace for now; the rest of common should be added in the future
2014-05-20Improved clarity and whitespacearchshift4-4/+6
Changed QGL version to 3,2 in order to be less restrictive, yet it should still change up to 4,1 on OSX on Qt5.
2014-05-20CMakeLists: rename HEADS, improved commentsarchshift5-10/+10
Changes for clarity of comments, removed redundant compiler flags.
2014-05-19Indent fixesarchshift1-31/+31
2014-05-19renamed "session" to "handle"bunnei1-3/+3
2014-05-19- renamed NewHandle to CreateHandlebunnei2-8/+8
- updated CreateHandle/DeleteHandle to use KernelObject's
2014-05-19fix warningbunnei1-1/+1
2014-05-19- updated service(s) to be KernelObject'sbunnei7-59/+31
- various cleanups
2014-05-19renamed "UID" to "Handle" where appropriatebunnei4-24/+22
2014-05-19- moved Handle/Result definitions to kernel.hbunnei6-14/+19
- added ResetType enum
2014-05-18- added stub for CreateEventbunnei1-8/+22
- changed some stubbed SVCs to return unique handle names for debugging purposes
2014-05-18added stubbed function for WaitSynchronizationNbunnei2-4/+19
2014-05-17Fixed vfp issuesarchshift4-10/+10
2014-05-17ignore thumbemu 0xDEADCODE debugging catch on MCRbunnei1-2/+1
2014-05-17changed a commentbunnei2-2/+2
2014-05-17cleanups to SVC CreateThreadbunnei1-8/+15
2014-05-17updated how we call ARM core to make things much fasterbunnei8-30/+44
2014-05-17Updated cmakelistsarchshift2-6/+13
2014-05-17- added enum ThreadProcessorIdbunnei2-53/+107
- reorganized some kernel thread functions - added placeholder __KernelWaitThread_Synchronization function
2014-05-17added MIN, MAX, and CLAMP macros to common_funcsbunnei1-0/+5
2014-05-17- replaced KERNELOBJECT_MAX_NAME_LENGTH with KERNEL_MAX_NAME_LENGTHbunnei3-8/+12
- added KERNEL_DEFAULT_STACK_SIZE definition (0x4000)
2014-05-17added stubbed GetProcSemaphore - does nothing but avoids an exceptionbunnei1-1/+7
2014-05-17add kernel.* and thread.* to VS filtersbunnei1-0/+15
2014-05-17updated APT_U::GetLockHandle to return a valid handlebunnei1-1/+5
2014-05-17same fix as last commit - just for vfpsingle.cppbunnei1-2/+2
2014-05-17another VFP fix for GCCbunnei1-2/+2
2014-05-17fixed VFP DBG log for GCCbunnei1-1/+1
2014-05-17fixed typo in CMakeLists.txtbunnei1-1/+1
2014-05-17- reenabled MCR and MRC functions now that VFP is attachedbunnei4-116/+94
- removed HLE::CallMCR function (was pointless)
2014-05-17- removed unused stubbed out codebunnei5-33/+27
- fixed some compiler issues with xscale_copro when porting code to Windows - fixed some #include's
2014-05-16added maverick.cpp to ARM core from skyeyebunnei4-1/+1212
2014-05-16fixed includesbunnei1-2/+2
2014-05-16enabled CP_ACCESS_ALLOWEDbunnei1-6/+4
2014-05-16fixed include pathbunnei1-1/+1
2014-05-16removed undefined function ARMul_ConsolePrintbunnei1-1/+1
2014-05-16added missing armcopro from skyeyebunnei6-251/+1098
2014-05-16added missing skyeye mmu codebunnei12-44/+3333
2014-05-16fixed armmmu importsbunnei1-5/+5
2014-05-16- moved mmu to arm/interpreter folderbunnei16-1/+8791
- added initial VFP code from skyeye
2014-05-16- added SVC stubs for QueryMemory and GetThreadIdbunnei3-2/+30
- added SVC structs MemoryInfo and PageInfo
2014-05-16added memory mapped region for system mem - sdk demos load a segment here on ELF loadbunnei3-1/+23
2014-05-16added ability to load AXF files (same as ELF)bunnei2-1/+4
2014-05-16completely gutted/refactored threading code to be simplerbunnei2-658/+230
2014-05-16changed "UID" to "Handle" to be a little more consistent with CTR namingbunnei2-18/+21
2014-05-16- added ThreadContext structbunnei2-8/+26
- cleaned up CreateThread svc
2014-05-16added ThreadQueueList class to common (taken from PPSSPP)bunnei3-0/+218
2014-05-15- added helper function for __KernelCreateThreadbunnei2-4/+76
- added __KernelSwitchToThread for enabling a thread - added __KernelRotateThreadReadyQueue
2014-05-15changed primary thread priority to 0x30 - this is typical, not 0x31bunnei1-1/+2
2014-05-15added function stubs for EatCycles and ReSchedulebunnei2-0/+15
2014-05-14fixed thread reset to not set stack addressbunnei1-1/+1
2014-05-14various cleanups / remove unused codebunnei2-65/+29
2014-05-14added a bunch of threading code, recycled from PPSSPP, with lots of hacks in for 3DS... doesn't really do much yet. Just a jumping off pointbunnei2-70/+543
2014-05-14changed loader to use __KernelLoadExecbunnei1-8/+9
2014-05-14added CreateThread, CreateMutex, and ReleaseMutex SVC stubs (just parameter decoding for now)bunnei2-7/+38
2014-05-14- added __KernelLoadExec functionbunnei2-13/+35
- fixed some logging
2014-05-12added option to set CPSR register to arm_interfacebunnei3-0/+20
2014-05-10added initial kernel/thread modulesbunnei7-0/+548
2014-05-10added kernel logger to commonbunnei2-3/+5
2014-05-08removed unknown fields from GX_CmdBufferHeaderbunnei1-5/+0
2014-05-08removed incorrect dolphin copyright linebunnei1-1/+0
2014-05-08Update FlipFramebufferSethpaien1-7/+6
Less calculations + fix
2014-05-08fixed include of common in bit_field.hbunnei1-1/+1
2014-05-08logger fix for linuxbunnei2-3/+3
2014-05-08removed unnecessary log messagebunnei1-1/+1
2014-05-08- removed HLE mem "hack" and replaced with kernel mem regionbunnei8-116/+100
- added a helper function for getting command buffer for services - fixed bug where GSP DMA was incorrectly being done in DataSynchronizationBarrier (instead of gsp_TriggerCmdReqQueue)
2014-05-08added kernel memory to mem_mapbunnei2-0/+9
2014-05-08added GSP to loggersbunnei2-2/+2
2014-05-08added BitField to commonbunnei3-0/+175
2014-05-07- added debug logging to syscall.cppbunnei2-135/+173
- added stubbed HLE syscall functions for svc_GetResourceLimit and svc_GetResourceLimitCurrentValues
2014-05-07added mem_map read for config_membunnei2-7/+17
2014-05-07added config_mem module for HLE of firmware configuration memory settingsbunnei5-0/+100
2014-05-07- disable strict alignment on LDRD/STRDbunnei1-17/+22
- handle RD in STREX/STREXB
2014-05-06- added better SVC loggingbunnei2-5/+5
- added stubs for GetResourceLimit and GetResourceLimitCurrentValues SVCs
2014-05-06commented out useless debug logs that just spammed consolebunnei1-3/+3
2014-05-05Fixed indentsarchshift1-7/+7
2014-05-02Check arg count before attempting to access it.archshift1-1/+8
2014-05-02- added CallMCR function to coprocessor HLE modulebunnei3-29/+43
- moved instruction decoding to coprocessor HLE module
2014-05-02fixed include in coprocessor.cppbunnei1-1/+1
2014-05-02renamed hle "mrc" module to "coprocessor"bunnei6-17/+17
2014-05-02- added some function wrappers for HLEbunnei2-10/+29
- added stub for SVC CreateAddressArbiter - added OutputDebugString SVC
2014-05-02Use runtime arguments to specify boot filename.archshift1-1/+1
2014-05-01Support for C++11 on OSXarchshift1-2/+2
2014-05-01- added option to load a code.bin file extracted from a CXI filebunnei2-14/+63
- updated load launcher.dat function to use ARM11 format hack
2014-05-01added symbol map load function to Qt GUIbunnei4-11/+31
2014-05-01added a module to load symbol map files for debuggingbunnei5-0/+55
2014-05-01fixed a bug where ExeFs code was being incorrectly maskedbunnei1-1/+1
2014-05-01Fixed indentsarchshift8-68/+66
2014-05-01Reverse debugging changesarchshift2-3/+1
2014-05-01Linux supportarchshift2-2/+7
2014-05-01Unintended change reversalarchshift1-36/+36
2014-05-01TGA dumps work, courtesy of @bunneiarchshift3-37/+39
2014-05-01Sets OGL version for Qt; will only work with Qt5archshift1-6/+10
2014-05-01OpenGL 3+ on OSX with GLFWarchshift2-1/+10
2014-05-01A bit of Cmake lovearchshift3-9/+46
2014-05-01added virtual memory map for ExeFS (where ARM11 code is supposed to be loaded)bunnei3-1/+17
2014-05-01reorganized memory regions enum, added regions for ExeFS codebunnei2-21/+26
2014-04-30Some more experimentationarchshift2-4/+4
2014-04-29IT'S ALIVE!archshift4-5/+71
2014-04-28Fix complaints about functions that could not be foundarchshift1-1/+1
2014-04-28Problematic class with no current implementationarchshift1-2/+2
2014-04-28Problematic template functionsarchshift1-15/+0
2014-04-28Xcode complains that the class name is redundant.archshift1-1/+1
2014-04-28Rect to BasicRectarchshift3-7/+7
Somewhere along the line an OSX header had already taken the name Rect.
2014-04-28added virtual address conversion for firmware FW0Bbunnei2-5/+11
2014-04-28add missing bswap functionsbunnei1-0/+44
2014-04-28fix for issue Linux build #9, not sure why this is broken but its unused code I'm just getting rid of itbunnei1-13/+0
2014-04-28removed DISALLOW_COPY_AND_ASSIGN in favor of NonCopyable classbunnei8-21/+2
2014-04-28fixed weird spacingbunnei1-1/+1
2014-04-28removed commented out line - this was for an unimplemented MRC call, no longer need to leave this herebunnei1-1/+0
2014-04-27fixed renderer to use correct framebuffer locationbunnei2-8/+7
2014-04-27hackish but working way to set the framebuffer location to VRAM (used in ARM11 demos tested thus far, e.g. yeti3DS)bunnei1-3/+9
2014-04-27added helper functions to mem_map to convert physical addresses to virtual addressesbunnei2-1/+15
2014-04-27added code to LCD modules keep track of framebuffer location in FCRAM or VRAMbunnei2-15/+153
2014-04-26- changed HW IO map to use virtual addressesbunnei4-42/+64
- added hooks to catch LCD IO read/writes
2014-04-26added simple GSP GPU ReadHWRegs function to support returning the framebuffer addressbunnei1-1/+37
2014-04-26added preliminary DataSynchronizationBarrier support with simple DMA copybunnei1-7/+39
2014-04-26added (fake) physical addresses for where to put framebuffer in VRAMbunnei1-0/+10
2014-04-26added vram to memory_mapbunnei2-8/+15
2014-04-26Need to add Xcursor to linker?Thomas Edvalson1-1/+1
2014-04-25moved HLE::MRC to its own module, added support for catching data synchronization barrier commandbunnei9-13/+66
2014-04-25added disassembly to unimplemented instructionbunnei1-1/+6
2014-04-25removed some cruftbunnei1-7/+1
2014-04-25fixed bug where svc_ControlMemory was not properly getting passed in parametersbunnei1-2/+2
2014-04-25Fixed CMake's import of GLFW.Thomas Edvalson1-1/+1
2014-04-25Resolved undefined Common::g_scm_branch error.Thomas Edvalson1-1/+1
2014-04-25- added preliminary support for svc_MapMemoryBlockbunnei4-14/+70
- added shared memory region - moarrrr cleanups to memory_map
2014-04-25added functions to map Heap and Shared memory spacebunnei3-9/+76
2014-04-25added GSP::RegisterInterruptRelayQueue functionbunnei1-31/+40
2014-04-25- refactored how service functions are calledbunnei5-19/+39
- added option to create/delete service handles
2014-04-24made qt window title consistentbunnei2-1/+5
2014-04-24fixes to scm_rev generation to make it conistent with windows buildbunnei2-5/+5
2014-04-24updated windows scm_rev code to use new styleShizZy5-66/+53
2014-04-24added scm rev generation on Linux/cmakebunnei6-51/+37
2014-04-23fixes to build on linuxbunnei8-50/+53
2014-04-23removed duplicate rotl/rotr functionsShizZy1-26/+0
2014-04-23updated CMakeLists for missing filesShizZy3-7/+16
2014-04-22Re-enable toggling window mode.Mathieu Vaillancourt4-48/+55
2014-04-22Add a quick way to load Launcher.dat filesMathieu Vaillancourt2-5/+60
2014-04-22fixed order of LogManager and System initbunnei1-1/+1
2014-04-22fixed GL context acquire (applies to Qt GUI only)bunnei1-0/+2
2014-04-19Remove unused QTableViewMathieu Vaillancourt3-37/+2
2014-04-19UI/debugger changesMathieu Vaillancourt19-233/+285
2014-04-18renamed hw_lcd module to just lcdbunnei7-13/+11
2014-04-18added NDMA hardware interfacebunnei7-4/+143
2014-04-18added GSP heap memory allocationbunnei3-1/+76
2014-04-18fixed bug in Memory::GetPointerbunnei1-2/+2
2014-04-18moved enums into Memory:: namespacebunnei1-4/+2
2014-04-18added memory read/write to GSP heapbunnei3-7/+16
2014-04-18more various refactors to memory interfacebunnei3-48/+58
2014-04-18cleaned up memory interfaces a lot, removed some hackish stuffbunnei3-106/+50
2014-04-17fixed framebuffer color orderbunnei1-1/+1
2014-04-17added a new function wrapperbunnei1-0/+5
2014-04-17removed hard-coded framebuffer addresses from renderer_opengl.cppbunnei1-2/+4
2014-04-17fixed bug with printing std::string in log messagesbunnei1-2/+2
2014-04-17changed unknown memory read/write to report the sizebunnei1-2/+3
2014-04-17added class stub for HID:User servicebunnei5-0/+80
2014-04-17updated service commentsbunnei6-5/+17
2014-04-17- fixed tabs in function_wrappers.hbunnei4-395/+413
- fixed log message wording in hle.cpp - added syscall stubs for CloseHandle and WaitSynchronization1
2014-04-16- added stubbed out GSP::Gpu service interfacebunnei9-7/+111
- various cleanups/refactors to HLE services
2014-04-16removed no longer used function headerbunnei1-2/+0
2014-04-16restructured hle:services completely to use function lookup tablesbunnei5-137/+215
2014-04-16fixed naming for APT_Ubunnei3-9/+9
2014-04-16- extracted srv: calls from service.cpp and put in its own modulebunnei6-106/+113
- added function tables for service calls - lots of refactoring
2014-04-15added helper functions for upper/lowercase stringsbunnei2-0/+22
2014-04-14added a stub for GetLockHandlebunnei3-9/+44
2014-04-13added framework for APT service (application and title launching service)bunnei7-5/+126
2014-04-13renamed class Interface_SRV to SRVbunnei1-6/+6
2014-04-13replace tabs with spacesbunnei1-3/+3
2014-04-13added some very initial command parsing for SRV Syncbunnei1-5/+31
2014-04-13added a GetPointer function for reading from HLE command bufferbunnei2-0/+14
2014-04-13fixed hw write declarations to not be constbunnei1-4/+4
2014-04-13added OS memory read/write for thread command bufferbunnei4-12/+60
2014-04-13cleanups to service HLEbunnei2-8/+8
2014-04-13- added HLE to connect to "srv:" servicebunnei11-168/+386
- added a manager for keeping track of services/ports - added a memory mapped region for memory accessed by HLE - added HLE for GetThreadCommandBuffer function
2014-04-13Init window size from VideoCore. Start changing the default window behavior...Mathieu Vaillancourt5-29/+17
2014-04-13Show symbols in disasmMathieu Vaillancourt1-1/+9
2014-04-13Implement simple LoadSymbols for ELF filesMathieu Vaillancourt1-63/+13
2014-04-13Add symbols mapMathieu Vaillancourt4-0/+100
2014-04-12hacked CPU interpreter to ignore branch on SVC instruction (as we are HLEing this...)bunnei1-2/+6
2014-04-12added a SETABORT method that does not update LR (for HLE'd SVC that does not jump appcore CPU to an IRQ vector)bunnei1-0/+11
2014-04-12added a memory mapped option for HLEbunnei1-5/+8
2014-04-12- renamed hle_syscall to just syscallbunnei7-106/+157
- added service.h as an initial service interface
2014-04-12replace tabs with spacesbunnei1-6/+6
2014-04-12moved hle.cpp into hle folder (due to mistake earlier)bunnei3-2/+2
2014-04-11Fixed GPLv2 license issuebunnei1-2/+7
Doing this from work via GitHub - Sorry for not combining with previous commits
2014-04-11Fixed GPLv2 license issuebunnei1-2/+7
Doing this from work via GitHub - Sorry for not combining with previous commits
2014-04-11Fixed GPLv2 license issuebunnei1-2/+7
2014-04-11added remaining known syscall functions to Syscall_Tablebunnei1-0/+80
2014-04-11base code to call a syscall from ARM11 appcorebunnei5-9/+85
2014-04-11updated logging messagebunnei1-2/+2
2014-04-11cleaned up some logging messagesbunnei6-33/+21
2014-04-11added logger for generic HLEbunnei2-3/+3
2014-04-11changed some naming/misc cleanupsbunnei4-21/+20
2014-04-11- removed syscall classes (will just use HLEFunction)bunnei6-15/+54
- added hle.cpp and module registration - removed unused code
2014-04-11Temporarily "fix" citra_qt for WindowsMathieu Vaillancourt17-577/+90
2014-04-11removed scm_rev.h from version controlbunnei1-4/+0
2014-04-11removed unused macros from citra.hbunnei1-9/+0
2014-04-11added missing const to GetWindowTitlebunnei1-1/+1
2014-04-11added initial modules for setting up SysCall HLEbunnei7-0/+862
2014-04-11missed this file with commit 95e5436fbunnei1-1/+10
2014-04-11added Memory::GetCharPointer to read strings from HLE functionsbunnei1-0/+4
2014-04-11cleaned up arm_interface, added a setter to set registers for use with HLE return valuesbunnei2-6/+70
2014-04-10fixed a bunch of errors in CMakeListsbunnei3-5/+5
2014-04-10updated CMakeListsbunnei5-42/+43
2014-04-09- removed deprecated version.hbunnei10-102/+74
- cleaned up window title - cleaned up emu_window_glfw/emu_window
2014-04-09fixed licensing and updated code style naming for arm_interface/arm_interpreter frontend modulebunnei3-94/+57
2014-04-09fixed license headers in citra projectbunnei4-116/+16
2014-04-09fixed scm_rev_genbunnei2-5/+5
2014-04-09fixed project includes to use new directory structurebunnei94-612/+633
2014-04-09got rid of 'src' folders in each sub-projectbunnei148-0/+0
2014-04-09fixed some license headers that I missedbunnei2-46/+6
2014-04-09fixed all license file headers in corebunnei12-303/+44
2014-04-09fixed licensing issue with core_timing being GPL v2+ instead of Dolphin's GPL v2bunnei2-487/+455
2014-04-09fixed license header in video_corebunnei7-182/+23
2014-04-09- removed lots of unused code from gekkobunnei3-367/+110
- updated code style/naming conventions
2014-04-07removed unused comments, changed main processing loop to be infinitebunnei1-34/+2
2014-04-07added support for renderering the external framebuffersbunnei2-20/+147
2014-04-07added external framebuffer GL handlesbunnei1-2/+11
2014-04-07removed log message from hw_lcdbunnei1-2/+0
2014-04-07added hack physical memory reads with Memory::GetPointerbunnei1-2/+9
2014-04-07added "citra" instead of "emu" to title barbunnei1-1/+1
2014-04-06added logger option specifically for the rendererbunnei2-2/+2
2014-04-06calling SwapBuffers from hw_lcd.cppbunnei1-0/+2
2014-04-06initialize VideoCorebunnei1-2/+3
2014-04-06added initial renderer codebunnei7-19/+534
2014-04-06set window size to correspond to framebuffer sizesbunnei2-5/+4
2014-04-06added project linker referencebunnei1-0/+3
2014-04-05added video_core project to solutionbunnei8-0/+567
2014-04-05added missing includes to common_types.hbunnei1-0/+3
2014-04-05added g_app_core->Step and HW::Update to Core::SingleStep to be consistent with other changes madebunnei1-1/+5
2014-04-05changed hw_lcd to use ARM core correct tick counter instead of [what was actually] just an instruction count. this seems to fix timing issues with the 3DS_Homebrew_Pong3Dv2 demo.bunnei3-8/+48
2014-04-05Updated common_types.h to use Gekko's version w/ Rect and some useful unionsbunnei1-30/+102
2014-04-05added DISALLOW_COPY_AND_ASSIGN macrobunnei1-0/+5
2014-04-05added LCD loggerbunnei2-2/+2
2014-04-05add hw_lcd.* to VS project filesbunnei2-0/+8
2014-04-05added an "Update" method to update all hardwarebunnei2-0/+10
2014-04-05added a module for interfacing to hardware LCDbunnei2-0/+129
2014-04-05added a tick counterbunnei1-4/+12
2014-04-05added initial support for hw.cpp modulebunnei8-52/+69
2014-04-05Remove Core::GetState(). Use new ARM_Interface instead.Mathieu Vaillancourt4-29/+25
2014-04-05Support vs express edition without having to get platform sdkMathieu Vaillancourt1-0/+0
2014-04-05added hw module to interface h/w register reads/writesbunnei5-3/+118
2014-04-05added a HW option to loggingbunnei2-48/+48
2014-04-05renamed some functionsbunnei1-11/+11
2014-04-05added entry point loading from ELF filebunnei1-2/+4
2014-04-05- added an interface layer for ARM coresbunnei7-77/+213
- cleaned up core.cpp a bit
2014-04-05renamed ARM disassembler class from "Arm" to "ARM_Disasm"bunnei2-27/+27
2014-04-05got rid of some really poorly named macros in SkyEye corebunnei3-9/+9
2014-04-05moved arm core to interpreter directorybunnei17-65/+71
2014-04-04added some commented out ARMulator functionsbunnei1-20/+3
2014-04-04added hack to allow physical mem read/writesbunnei1-2/+20
2014-04-04made memory #define's enum to make debugging easierbunnei1-15/+21
2014-04-04More Qt changes for debuggerMathieu Vaillancourt9-187/+190
2014-04-04Add Core::GetState() for debuggerMathieu Vaillancourt2-0/+9
2014-04-04removed some useless log messagesbunnei1-2/+0
2014-04-04added thumb mode emulationbunnei6-4/+522
2014-04-02convert tabs to spacesbunnei47-5298/+5298
2014-04-02convert tabs to spacesbunnei10-6796/+6796
2014-04-02-converted tabs to spacesbunnei2-149/+145
-moved scratchpad memory out of MemArena
2014-04-01Load file in qt windowMathieu Vaillancourt1-12/+12
2014-04-01Basic QT windowMathieu Vaillancourt40-0/+4463
2014-04-01added very hackish ARMulator core initialization and CPU steppingbunnei1-6/+97
2014-04-01added simple processing loop and ELF loading to main()... hackish, will cleanup laterbunnei1-4/+17
2014-04-01added ELF loading support to loader.cppbunnei1-69/+113
2014-04-01commented out bswap stuff... ARM ELF files are little endian anywaybunnei1-9/+10
2014-04-01added support for reading/writing to stack membunnei3-17/+40
2014-04-01grabbed ppsspp's MemArenabunnei2-221/+428
2014-03-30replaced some error logs with debug assertsbunnei1-4/+2
2014-03-30removed unnecessary debug assertbunnei1-1/+0
2014-03-30added ARM11 MMU from skyeyebunnei6-145/+116
2014-03-30initialize mem regionsbunnei1-0/+2
2014-03-30added various arm modules from skyeye to make project link OKbunnei9-166/+2582
2014-03-25added a GetPointer function to Memory for use with ELF loadingbunnei3-30/+33
2014-03-25updated Windows project files to include ELF filesbunnei2-0/+7
2014-03-25added Dolphin's ELF reader to the projectbunnei3-0/+594
2013-10-06renamed FILETYPE_CTR_DIRECTORY to FILETYPE_DIRECTORY_CXIShizZy2-12/+10
2013-10-06fixed a typo in declaration of meta file systemShizZy1-2/+2
2013-10-03moved some core functions over to system moduleShizZy5-15/+13
2013-10-02added core_timing and system modules to core vcprojShizZy6-2/+823
2013-10-02added an early function for booting from a directoryShizZy2-16/+35
2013-10-02added a message option to Core::Halt functionShizZy2-2/+2
2013-10-02added TIME logger for core timingShizZy2-2/+2
2013-10-02renamed GC_ALIGNED* macros to MEMORY_ALIGNED*ShizZy1-12/+12
2013-09-27upgraded proj files to vs 2013ShizZy5-5/+29
2013-09-27added system.h to projectShizZy5-22/+87
2013-09-26renamed from citrus to citraShizZy16-43/+43
2013-09-26added meta_file_system to projectShizZy4-0/+637
2013-09-26renamed file_sys_directory.* to directory_file_system.*ShizZy4-5/+5
2013-09-26moved file_sys back to coreShizZy7-6/+15
2013-09-24removed <windows.h> include from common.h and added it only where neededShizZy3-5/+5
2013-09-24moved file_sys to commonShizZy7-15/+6
2013-09-24removed unused commented-out codeShizZy1-154/+0
2013-09-24renamed PSPFileInfo to just FileInfoShizZy3-21/+21
2013-09-24added PPSSPP's file system directory module for game loadingShizZy3-10/+138
2013-09-24added localtime_r for use on windowsShizZy1-0/+8
2013-09-24added utf8 to common module, utils for dealing with utf8ShizZy4-0/+534
2013-09-20ppsspp file system module - currently unusedShizZy3-0/+1008
2013-09-20updated to chunk_file module from ppssppShizZy1-133/+623
2013-09-20added a module for loading bootable binariesShizZy6-4/+207
2013-09-20added mem_map hardware writingShizZy3-75/+76
2013-09-19added hw R/W/ memory functionsShizZy5-3/+161
2013-09-19added swap types to commonShizZy4-0/+549
2013-09-19refactored some mem_map stuffShizZy2-19/+36
2013-09-19added log msg to coreShizZy1-0/+2
2013-09-19added core initialization to app entry pointShizZy1-5/+3
2013-09-19removed CORE and LOADER from LogTypesShizZy1-2/+0
2013-09-19added CORE and LOADER to LogTypesShizZy1-0/+2
2013-09-18added ARMulator/skyeye ARM11 core to the projectShizZy18-0/+11356
2013-09-18changed log CPU from PPC to ARM11ShizZy2-2/+3
2013-09-18added default windows includeShizZy1-0/+4
2013-09-18initialized log managerShizZy1-0/+5
2013-09-16added file platform.hShizZy4-0/+137
2013-09-14renamed project to 'citrus'ShizZy19-46/+46
2013-09-13added scm_rev_gen project to automatically create a header with the git revision on buildShizZy4-3/+162
2013-09-09cleaned up VS project filesShizZy3-67/+24
2013-09-09fixed some code warningsShizZy2-2/+2
2013-09-09 removed unneeded dolphin paths code, fixed linker problems with common.libShizZy3-132/+118
2013-09-09re-enabled GetLastErrorMsgShizZy1-19/+23
2013-09-09removed ignored specific libraries section from project fileShizZy1-2/+4
2013-09-08updated common pathsShizZy4-16/+13
2013-09-06start of 3DS memory mapShizZy5-16/+80
2013-09-06added core and mem_map files to the projectShizZy7-14/+244
2013-09-05added an ARM disassembler from the android projectShizZy4-0/+1175
2013-09-05added missing filesShizZy3-0/+154
2013-09-05deleting renamed directoryShizZy2-156/+0
2013-09-05various fixes to be able to build projectShizZy8-151/+112
2013-09-05added emu_window.h to define interface to drawing to a windowShizZy3-0/+108
2013-09-05updated CMakeLists.txt file for new common filesShizZy1-9/+16
2013-09-05replaced common code with dolphin commonShizZy51-107/+8640
2013-09-04deleted gekko's common filesShizZy28-4543/+0
2013-08-30adding initial project layoutShizZy44-0/+5555