| Commit message (Collapse) | Author | Files | Lines |
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Added license header back in. I originally removed this because I mostly rewrote the file, but meh
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Fixed typo (make protected member public)
Added license header back in. I originally removed this because I mostly rewrote the file, but meh
ARM: Fixed a type error in dyncom interpreter.
ARM: Updated dyncom to use unique_ptr for internal ARM state.
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Removed s_ prefix
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Before, it used to use whether the directory actually existed. As a result, .citra-emu/sdmc was never auto-created (something quite confusing to me until I read through the logs).
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This prevents a crash when the buffer size returned by the driver is 0,
in which case no space is allocated to store even the NULL byte and
glGetShaderInfoLog errors out.
Thanks to @Relys for the bug report.
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In PR #143, the name of the function IsOpen was originally ShouldClose, but was changed. The function's caller was changed to reflect this, but the return value wasn't.
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This should fix context creation on OS X. Also requests a core context on all platforms in Citra-GLFW, for consistency.
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The OpenGL renderer has been revised, with the following changes:
- Initialization and rendering have been refactored to reduce the number of
redundant objects used.
- Framebuffer rotation is now done directly, using texture mapping.
- Vertex coordinates are now given in pixels, and the projection matrix
isn't hardcoded anymore.
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This name better represents what the enum does, and is less overloaded
in the context. (The whole register the enum is part of is also called
'format'.)
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Also make destructor virtual so that instances are properly destructed.
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Uses QSettings on citra-qt, and inih on citra-cli.
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Core: Fix the SDMC Directory implementation to make blargSnes work.
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Kernel: Return an invalid handle to OpenFile when it failed to open.
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Added "SetApplicationCpuTimeLimit" and "GetApplicationCpuTimeLimit" to apt.cpp
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seems simple enough
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- Remove unnecessary ifdefs
- Remove commented out code. Can be retrieved later if needed.
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It's unused and doesn't look like it compiles anyway :/
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Instead of forcibly taking the last 4 characters, it now finds the last extension separator (the period) and takes a substr of its location.
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In C++ you can simply just declare it as is.
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Several cleanups to the buildsystem:
- Do better factoring of common libs between platforms.
- Add support to building on Windows.
- Remove Qt4 support.
- Re-sort file lists and add missing headers.
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This should fix the GL loading errors that occur in some drivers due to
the use of deprecated functions by GLEW. Side benefits are more accurate
auto-completion (deprecated function and symbols don't exist) and faster
pointer loading (less entrypoints to load). In addition it removes an
external library depency, simplifying the build system a bit and
eliminating one set of binary libraries for Windows.
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Core: Cleaned up comment to be more readable.
Citra: Changed loop to be more readable.
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- Useful for debugging homebrew
Qt: Updated GUI to support loading .bin files.
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- Useful for debugging homebrew
Qt: Updated GUI to support loading .bin files.
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Screen contents are now displayed using textured quads. This can be updated to expose an FBO once an OpenGL backend for when Pica rendering is being worked on. That FBO's texture can then be applied to the quads.
Previously, FBO blitting was used in order to display screen contents, which did not work on OS X. The new textured quad approach is less of a compatibility risk.
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- Swizzlers now return const objects so that things like "first_vec4.xyz() = some_vec3" now will fail to compile (ideally we should support some vector holding references to make this actually work).
- The methods "InsertBeforeX/Y/Z" and "Append" have been replaced by more versions of MakeVec, which now also supports building new vectors from vectors.
- Vector library now follows C++ type promotion rules (hence, the result of Vec2<u8> with another Vec2<u8> is now a Vec2<int>).
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Note: There is a pre-existing issue with booting a new game in that it keeps the old EmuThread.
The GL code now supports this but the Core still doesn't.
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Connect the emu_thread start/finish to a moveContext slot.
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These avoid relying on memset for clearing the arrays.
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Changed HLE function return methods to be static inline functions.
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Returning a copy of the string is what was likely meant to be done.
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Most functions already operate on std::strings. This also removes the need to manually null terminate thread names.
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entry_point would not be added to the string. Also used StringFromFormat
so that the buffer is unnecessary.
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On POSIX systems mmap will return MAP_FAILED ((void*)-1) instead of a null pointer.
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Also replaced C headers with the C++ equivalent ones
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Fixes building with clang.
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HID: Fix typo with DisableGyroscopeLow command.
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24-bit floating points are used internally for calculations on the GPU, however the current code will still emulate that with 32-bit floating points.
In the future we might want to accurately perform the calculations with correct bitness in the future, but for now we just wrap the calculations around this class.
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I wrote most of this for ppsspp, so I hold full copyright over it.
In addition to the original release in ppsspp, this provides functionality to easily extend e.g. two-dimensional vectors to three-dimensional vectors.
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This cleans up the mess that address reading/writing had become and makes the code a *lot* more sensible.
This adds a physical<->virtual address converter to mem_map.h. For further accuracy, we will want to properly extend this to support a wider range of address regions. For now, this makes simply homebrew applications work in a good manner though.
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While it was some nice and fancy template usage, it ultimately had many practical issues regarding length of involved expressions under regular usage as well as common code completion tools not being able to handle the structures.
Instead, we now use a more conventional approach which is a lot more clean to use.
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GSP: Cleaned up code and added additional comments.
GSP: Removed unnecessary TODO comment.
GSP: Changed u32 iterators in TriggerCmdReqQueue to unsigned.
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- Various other cleanups.
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Core: Added a comment to explain the logic for the RunLoop iterations.
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- Unused code
- Was not correct for unaligned memory reads
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MemMap: Cleaned up Read32 unaligned memory access.
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Templates shouldn't be marked as inline if they aren't defined in the header.
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Also makes the illogical component order more obvious.
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Anonymous structs are not standard C++, hence don't use them.
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The Git for Windows installer doesn't add the Git binaries to the path
by default. (Due to risk of conflicts with built-in windows commands.)
Unless you have configured your system specially this causes the
scm_rev_gen.js script to fail to find Git. Added more paths to the
script so that it searches in the default msysgit installation
directory, eliminating the need to set the PATH for most environments.
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Being able to store BitField within unions requires BitField to be of standard layout, which in turn is only given if the underlying type is also has standard layout.
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Cf. https://github.com/dolphin-emu/dolphin/pull/483
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Sometimes it can be beneficial to use this in places where an explicit cast needs to happen otherwise. By using the evaluation method, it's not necessary anymore to explicitly write the underlying type in this case.
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AddressArbiter: Added documentation comment, fixed whitespace issue.
AddressArbiter: Fixed incorrect comment, reordered if-statement to be more clear.
SVC: Removed trailing whitespace.
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Thread: Cleaned up arbitrate address functions.
Thread: Cleaned up ArbitrateAllThreads function.
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- Also added some safety checks to MapSharedMemory.
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- Previously, used a hard-coded shared memory handle of 0x10002000 (as used by libctru homebrew)
GSP: Added name for shared memory.
GSP: Cleaned up assertion message.
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SharedMemory: Added optional name field for tracking known objects.
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- Required "file" handle to be made local and explicitly opened/closed as needed
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Archive: Fixed brace ugliness for neobrain :)
FS: Commented out unused local variables to prevent warnings.
...But keeping them here for future use.
archive_romfs: Removed unused #include.
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APT: More cleanups.
APT: Changed SignalType to be type u32.
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NCCH: Removed extra qualification ‘Loader::AppLoader_NCCH::’.
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FS: Added to CMakeLists.txt
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Core: Updated CMakeLists.txt to remove directory_file_system and meta_file_system modules.
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NCCH: Updated LoadExec to use Memory::WriteBlock function to load binary code.
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Loader: Added ErrorNotUsed ReturnStatus type to specify when something is not used.
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- Various cleanups/refactorings to Loader, ELF, and NCCH modules.
- Added AppLoader interface to ELF and NCCH.
- Updated Qt/GLFW frontends to check AppLoader ResultStatus.
NCCH: Removed extra qualification typos.
Loader: Removed unnecessary #include's.
NCCH: Improved readability of memcmp statements.
NCCH: Added missing space.
Elf: Removed unnecessary usage of unique_ptr.
Loader: Removed unnecessary usage of unique_ptr.
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NCCH: Fixed typo in printing NCCH filename.
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- SVC: Added ExitThread support
- SVC: Added SignalEvent support
- Thread: Added WAITTYPE_EVENT for waiting threads for event signals
- Thread: Added support for blocking on other threads to finish (e.g. Thread::Join)
- Thread: Added debug function for printing current threads ready for execution
- Thread: Removed hack/broken thread ready state code from Kernel::Reschedule
- Mutex: Moved WaitCurrentThread from SVC to Mutex::WaitSynchronization
- Event: Added support for blocking threads on event signalling
Kernel: Added missing algorithm #include for use of std::find on non-Windows platforms.
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- force kernel reschedule after svcWaitSynchronization
- fixed some bugs with passing in pointer arguments
- cleaned up some comments and log messages
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- cleaned up Kernel code a bit (moved stuff into namespace, fixed whitespace issues)
- added handle types for all different CTROS handles
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Only Rect is in the namespace for now; the rest of common should be added in the future
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Changed QGL version to 3,2 in order to be less restrictive, yet it should still change up to 4,1 on OSX on Qt5.
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Changes for clarity of comments, removed redundant compiler flags.
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- updated CreateHandle/DeleteHandle to use KernelObject's
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- various cleanups
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- added ResetType enum
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- changed some stubbed SVCs to return unique handle names for debugging purposes
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- reorganized some kernel thread functions
- added placeholder __KernelWaitThread_Synchronization function
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- added KERNEL_DEFAULT_STACK_SIZE definition (0x4000)
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- removed HLE::CallMCR function (was pointless)
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- fixed some compiler issues with xscale_copro when porting code to Windows
- fixed some #include's
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- added initial VFP code from skyeye
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- added SVC structs MemoryInfo and PageInfo
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- cleaned up CreateThread svc
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- added __KernelSwitchToThread for enabling a thread
- added __KernelRotateThreadReadyQueue
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- fixed some logging
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Less calculations + fix
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- added a helper function for getting command buffer for services
- fixed bug where GSP DMA was incorrectly being done in DataSynchronizationBarrier (instead of gsp_TriggerCmdReqQueue)
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- added stubbed HLE syscall functions for svc_GetResourceLimit and svc_GetResourceLimitCurrentValues
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- handle RD in STREX/STREXB
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- added stubs for GetResourceLimit and GetResourceLimitCurrentValues SVCs
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- moved instruction decoding to coprocessor HLE module
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- added stub for SVC CreateAddressArbiter
- added OutputDebugString SVC
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- updated load launcher.dat function to use ARM11 format hack
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Somewhere along the line an OSX header had already taken the name Rect.
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- added hooks to catch LCD IO read/writes
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- added shared memory region
- moarrrr cleanups to memory_map
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- added option to create/delete service handles
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- fixed log message wording in hle.cpp
- added syscall stubs for CloseHandle and WaitSynchronization1
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- various cleanups/refactors to HLE services
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- added function tables for service calls
- lots of refactoring
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- added a manager for keeping track of services/ports
- added a memory mapped region for memory accessed by HLE
- added HLE for GetThreadCommandBuffer function
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- added service.h as an initial service interface
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Doing this from work via GitHub - Sorry for not combining with previous commits
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Doing this from work via GitHub - Sorry for not combining with previous commits
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- added hle.cpp and module registration
- removed unused code
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- cleaned up window title
- cleaned up emu_window_glfw/emu_window
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- updated code style/naming conventions
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- cleaned up core.cpp a bit
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-moved scratchpad memory out of MemArena
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