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* Merge pull request #5990 from german77/mousePanningV2bunnei2021-03-082-3/+28
|\ | | | | InputCommon: Mouse fixes
| * inputCommon: Mouse fixesgerman772021-02-282-3/+28
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* | Fix default bcat_backend initKelebek12021-03-021-1/+1
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* Merge pull request #4298 from FearlessTobi/remove-cache-settingbunnei2021-02-161-3/+0
|\ | | | | yuzu/configure_filesystem: Remove "Select Cache Directory" option
| * yuzu/configure_filesystem: Remove "Select Cache Directory" optionFearlessTobi2021-01-041-3/+0
| | | | | | | | | | This tab of the settings is already extremely bloated and the setting itself is quite useless. With a gamelist of almost 30 games, the cache directory is smaller than 1MB for me and therefore I don't see why it needs to be configurable.
* | yuzu: Various frontend improvements to avoid crashes and improve experience on Linux.bunnei2021-02-145-0/+37
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* | config: Make high GPU accuracy the defaultReinUsesLisp2021-02-131-1/+1
| | | | | | | | | | This is a better default for most games, yielding better performance and less graphical issues.
* | gpu: Report renderer errors with exceptionsReinUsesLisp2021-02-131-1/+1
| | | | | | | | | | | | Instead of using a two step initialization to report errors, initialize the GPU renderer and rasterizer on the constructor and report errors through std::runtime_error.
* | Merge pull request #5869 from german77/mousePanningbunnei2021-02-111-1/+2
|\ \ | | | | | | input_common: Add mouse panning
| * | Add mouse panninggerman2021-02-081-1/+2
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* | | renderer_opengl: Update OpenGL backend version requirement to 4.6Morph2021-02-071-19/+7
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* | Merge pull request #5778 from ReinUsesLisp/shader-dirbunnei2021-01-271-0/+3
|\ \ | | | | | | renderer_opengl: Avoid precompiled cache and force NV GL cache directory
| * | renderer_opengl: Avoid precompiled cache and force NV GL cache directoryReinUsesLisp2021-01-211-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Setting __GL_SHADER_DISK_CACHE_PATH we can force the cache directory to be in yuzu's user directory to stop commonly distributed malware from deleting our driver shader cache. And by setting __GL_SHADER_DISK_CACHE_SKIP_CLEANUP we can have an unbounded shader cache size. This has only been implemented on Windows, mostly because previous tests didn't seem to work on Linux. Disable the precompiled cache on Nvidia's driver. There's no need to hide information the driver already has in its own cache.
* | | Add mutitouch support for touch screensgerman2021-01-151-6/+6
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* | | Allow all touch inputs at the same time and remove config options that are not longer necesarygerman2021-01-151-4/+0
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* | config: Enable docked mode by defaultMorph2021-01-102-2/+2
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* | yuzu_cmd: Silence unreferenced local variable warningMorph2021-01-101-2/+0
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* general: Fix various spelling errorsMorph2021-01-021-1/+1
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* cmake: Always enable VulkanReinUsesLisp2020-12-252-18/+4
| | | | | Removes the unnecesary burden of maintaining separate #ifdef paths and allows us sharing generic Vulkan code across APIs.
* yuzu: Remove gdbstub configurationFearlessTobi2020-12-193-25/+5
| | | | | The gdbstub itself was removed with https://github.com/yuzu-emu/yuzu/pull/5028. This PR just removes the remaining gdb configuration code from the emulator and the UI.
* yuzu_cmd: Remove 'users_size'comex2020-12-051-1/+0
| | | | | | | | | | | Specifically: const auto size = sdl2_config->GetInteger("System", "users_size", 0); The variable is never used, producing a warning. I wondered if this ought to be assigning something to in `Settings`, but nothing else in the codebase ever mentions a setting called "users_size", so I guess it's safe to remove...
* Merge pull request #4937 from german77/multiUDPbunnei2020-12-011-4/+2
|\ | | | | InputCommon: Add multiple udp server support
| * Add multiple udp server supportgerman2020-11-261-4/+2
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* | Merge pull request #4939 from german77/MouseInputbunnei2020-11-302-5/+4
|\ \ | | | | | | InputCommon: Implement full mouse support
| * | Implement full mouse supportgerman2020-11-262-5/+4
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* | | core: Eliminate remaining usages of the global system instanceLioncash2020-11-271-5/+4
| |/ |/| | | | | | | | | Removes all remaining usages of the global system instance. After this, migration can begin to migrate to being constructed and managed entirely by the various frontends.
* | Merge pull request #4976 from comex/poll-eventsRodrigo Locatti2020-11-263-60/+62
|\ \ | | | | | | Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main thread
| * | Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main threadcomex2020-11-233-60/+62
| |/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | EmuWindow::PollEvents was called from the GPU thread (or the CPU thread in sync-GPU mode) when swapping buffers. It had three implementations: - In GRenderWindow, it didn't actually poll events, just set a flag and emit a signal to indicate that a frame was displayed. - In EmuWindow_SDL2_Hide, it did nothing. - In EmuWindow_SDL2, it did call SDL_PollEvents, but this is wrong because SDL_PollEvents is supposed to be called on the thread that set up video - in this case, the main thread, which was sleeping in a busyloop (regardless of whether sync-GPU was enabled). On macOS this causes a crash. To fix this: - Rename EmuWindow::PollEvents to OnFrameDisplayed, and give it a default implementation that does nothing. - In EmuWindow_SDL2, do not override OnFrameDisplayed, but instead have the main thread call SDL_WaitEvent in a loop.
* / core: Make use of [[nodiscard]] with the System classLioncash2020-11-181-2/+2
|/ | | | | Given this is a central class, we should flag cases where the return value of some functions not being used is likely a bug.
* configure_input: Add per-player vibrationMorph2020-11-162-0/+6
| | | | | | | Allows for enabling and modifying vibration and vibration strength per player. Also adds a toggle for enabling/disabling accurate vibrations. Co-authored-by: Its-Rei <kupfel@gmail.com>
* settings: Remove global vibration strength modifierMorph2020-11-162-5/+0
| | | | This will be replaced in favor of per-player vibration strength modifiers.
* configure_input: Hook up the vibration percentage spinboxMorph2020-11-162-0/+9
| | | | | This allows setting the vibration strength percentage anywhere from 1% to 100%. Also hooks up the remaining motion button and checkbox in the Controller Applet.
* settings: Preparation for per-game input settingsMorph2020-11-161-12/+13
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* core: Remove usage of unicornLioncash2020-11-041-2/+0
| | | | | | | | Unicorn long-since lost most of its use, due to dynarmic gaining support for handling most instructions. At this point any further issues encountered should be used to make dynarmic better. This also allows us to remove our dependency on Python.
* yuzu: settings: Enable multicore, asynch GPU, and assembly shaders by default.bunnei2020-10-272-5/+5
| | | | | | | - In general, this is now the preferred settings for most games. # Conflicts: # src/yuzu/configuration/config.cpp
* renderer_opengl: Remove emulated mailbox presentationReinUsesLisp2020-09-207-45/+12
| | | | | Emulated mailbox presentation was causing performance issues on Nvidia's OpenGL driver. Remove it.
* Merge pull request #4594 from german77/MotionHIDbunnei2020-09-171-0/+2
|\ | | | | hid/configuration: Implement motion controls to HID
| * configure_input: Hook up the motion button and checkboxMorph2020-09-051-0/+2
| | | | | | | | | | This allows toggling motion on or off, and allows access to the motion configuration. Also changes the [waiting] text for motion buttons to Shake! as this is how motion is connected to a player.
* | video_core: Remove all Core::System references in rendererReinUsesLisp2020-09-061-1/+4
|/ | | | | | | | | Now that the GPU is initialized when video backends are initialized, it's no longer needed to query components once the game is running: it can be done when yuzu is booting. This allows us to pass components between constructors and in the process remove all Core::System references in the video backend.
* input_common: Eliminate most global stateLioncash2020-08-277-19/+42
| | | | | | | | | | | | | Abstracts most of the input mechanisms under an InputSubsystem class that is managed by the frontends, eliminating any static constructors and destructors. This gets rid of global accessor functions and also allows the frontends to have a more fine-grained control over the lifecycle of the input subsystem. This also makes it explicit which interfaces rely on the input subsystem instead of making it opaque in the interface functions. All that remains to migrate over is the factories, which can be done in a separate change.
* Project Mjölnir: Part 1Morph2020-08-261-0/+2
| | | | | Co-authored-by: James Rowe <jroweboy@gmail.com> Co-authored-by: Its-Rei <kupfel@gmail.com>
* common/telemetry: Migrate namespace into the Common namespaceLioncash2020-08-181-1/+1
| | | | | Migrates the Telemetry namespace into the Common namespace to make the code consistent with the rest of our common code.
* common/fileutil: Convert namespace to Common::FSLioncash2020-08-162-20/+22
| | | | | | | | | | | | Migrates a remaining common file over to the Common namespace, making it consistent with the rest of common files. This also allows for high-traffic FS related code to alias the filesystem function namespace as namespace FS = Common::FS; for more concise typing.
* Rebase for per game settingsDavid Marcec2020-07-172-0/+8
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* Merge pull request #4294 from MerryMage/cpu-opt-settingsbunnei2020-07-142-5/+33
|\ | | | | configuration: Add settings to enable/disable specific CPU optimizations
| * configuration: Add settings to enable/disable specific CPU optimizationsMerryMage2020-07-112-5/+33
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* | settings: Remove storage size optionsMorph2020-07-101-9/+0
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* configuration: implement per-game configurations (#4098)lat9nq2020-07-103-39/+48
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Switch game settings to use a pointer In order to add full per-game settings, we need to be able to tell yuzu to switch to using either the global or game configuration. Using a pointer makes it easier to switch. * configuration: add new UI without changing existing funcitonality The new UI also adds General, System, Graphics, Advanced Graphics, and Audio tabs, but as yet they do nothing. This commit keeps yuzu to the same functionality as originally branched. * configuration: Rename files These weren't included in the last commit. Now they are. * configuration: setup global configuration checkbox Global config checkbox now enables/disables the appropriate tabs in the game properties dialog. The use global configuration setting is now saved to the config, defaulting to true. This also addresses some changes requested in the PR. * configuration: swap to per-game config memory for properties dialog Does not set memory going in-game. Swaps to game values when opening the properties dialog, then swaps back when closing it. Uses a `memcpy` to swap. Also implements saving config files, limited to certain groups of configurations so as to not risk setting unsafe configurations. * configuration: change config interfaces to use config-specific pointers When a game is booted, we need to be able to open the configuration dialogs without changing the settings pointer in the game's emualtion. A new pointer specific to just the configuration dialogs can be used to separate changes to just those config dialogs without affecting the emulation. * configuration: boot a game using per-game settings Swaps values where needed to boot a game. * configuration: user correct config during emulation Creates a new pointer specifically for modifying the configuration while emulation is in progress. Both the regular configuration dialog and the game properties dialog now use the pointer Settings::config_values to focus edits to the correct struct. * settings: split Settings::values into two different structs By splitting the settings into two mutually exclusive structs, it becomes easier, as a developer, to determine how to use the Settings structs after per-game configurations is merged. Other benefits include only duplicating the required settings in memory. * settings: move use_docked_mode to Controls group `use_docked_mode` is set in the input settings and cannot be accessed from the system settings. Grouping it with system settings causes it to be saved with per-game settings, which may make transferring configs more difficult later on, especially since docked mode cannot be set from within the game properties dialog. * configuration: Fix the other yuzu executables and a regression In main.cpp, we have to get the title ID before the ROM is loaded, else the renderer will reflect only the global settings and now the user's game specific settings. * settings: use a template to duplicate memory for each setting Replaces the type of each variable in the Settings::Values struct with a new class that allows basic data reading and writing. The new struct Settings::Setting duplicates the data in memory and can manage global overrides per each setting. * configuration: correct add-ons config and swap settings when apropriate Any add-ons interaction happens directly through the global values struct. Swapping bewteen structs now also includes copying the necessary global configs that cannot be changed nor saved in per-game settings. General and System config menus now update based on whether it is viewing the global or per-game settings. * settings: restore old values struct No longer needed with the Settings::Setting class template. * configuration: implement hierarchical game properties dialog This sets the apropriate global or local data in each setting. * clang format * clang format take 2 can the docker container save this? * address comments and style issues * config: read and write settings with global awareness Adds new functions to read and write settings while keeping the global state in focus. Files now generated per-game are much smaller since often they only need address the global state. * settings: restore global state when necessary Upon closing a game or the game properties dialog, we need to restore all global settings to the original global state so that we can properly open the configuration dialog or boot a different game. * configuration: guard setting values incorrectly This disables setting values while a game is running if the setting is overwritten by a per game setting. * config: don't write local settings in the global config Simple guards to prevent writing the wrong settings in the wrong files. * configuration: add comments, assume less, and clang format No longer assumes that a disabled UI element means the global state is turned off, instead opting to directly answer that question. Still however assumes a game is running if it is in that state. * configuration: fix a logic error Should not be negated * restore settings' global state regardless of accept/cancel Fixes loading a properties dialog and causing the global config dialog to show local settings. * fix more logic errors Fixed the frame limit would set the global setting from the game properties dialog. Also strengthened the Settings::Setting member variables and simplified the logic in config reading (ReadSettingGlobal). * fix another logic error In my efforts to guard RestoreGlobalState, I accidentally negated the IsPowered condition. * configure_audio: set toggle_stretched_audio to tristate * fixed custom rtc and rng seed overwriting the global value * clang format * rebased * clang format take 4 * address my own review Basically revert unintended changes * settings: literal instead of casting "No need to cast, use 1U instead" Thanks, Morph! Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com> * Revert "settings: literal instead of casting " This reverts commit 95e992a87c898f3e882ffdb415bb0ef9f80f613f. * main: fix status buttons reporting wrong settings after stop emulation * settings: Log UseDockedMode in the Controls group This should have happened when use_docked_mode was moved over to the controls group internally. This just reflects this in the log. * main: load settings if the file has a title id In other words, don't exit if the loader has trouble getting a title id. * use a zero * settings: initalize resolution factor with constructor instead of casting * Revert "settings: initalize resolution factor with constructor instead of casting" This reverts commit 54c35ecb46a29953842614620f9b7de1aa9d5dc8. * configure_graphics: guard device selector when Vulkan is global Prevents the user from editing the device selector if Vulkan is the global renderer backend. Also resets the vulkan_device variable when the users switches back-and-forth between global and Vulkan. * address reviewer concerns Changes function variables to const wherever they don't need to be changed. Sets Settings::Setting to final as it should not be inherited from. Sets ConfigurationShared::use_global_text to static. Co-Authored-By: VolcaEM <volcaem@users.noreply.github.com> * main: load per-game settings after LoadROM This prevents `Restart Emulation` from restoring the global settings *after* the per-game settings were applied. Thanks to BSoDGamingYT for finding this bug. * Revert "main: load per-game settings after LoadROM" This reverts commit 9d0d48c52d2dcf3bfb1806cc8fa7d5a271a8a804. * main: only restore global settings when necessary Loading the per-game settings cannot happen after the ROM is loaded, so we have to specify when to restore the global state. Again thanks to BSoD for finding the bug. * configuration_shared: address reviewer concerns except operator overrides Dropping operator override usage in next commit. Co-Authored-By: LC <lioncash@users.noreply.github.com> * settings: Drop operator overrides from Setting template Requires using GetValue and SetValue explicitly. Also reverts a change that broke title ID formatting in the game properties dialog. * complete rebase * configuration_shared: translate "Use global configuration" Uses ConfigurePerGame to do so, since its usage, at least as of now, corresponds with ConfigurationShared. * configure_per_game: address reviewer concern As far as I understand, it prevents the program from unnecessarily copying strings. Co-Authored-By: LC <lioncash@users.noreply.github.com> Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com> Co-authored-by: VolcaEM <volcaem@users.noreply.github.com> Co-authored-by: LC <lioncash@users.noreply.github.com>
* General: Setup yuzu threads' microprofile, naming and registry.Fernando Sahmkow2020-06-271-2/+4
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* YuzuCMD/Tester: Correct executionFernando Sahmkow2020-06-271-3/+4
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* General: Recover Prometheus project from harddrive failure Fernando Sahmkow2020-06-271-1/+1
| | | | | | | This commit: Implements CPU Interrupts, Replaces Cycle Timing for Host Timing, Reworks the Kernel's Scheduler, Introduce Idle State and Suspended State, Recreates the bootmanager, Initializes Multicore system.
* Fix: fatal error CVT1100 when compiling manifest fileFearlessTobi2020-06-211-1/+1
| | | | | | | | | | | | | | Occurs when doing a local compile in MSVC build. The compiler I'm using is as below: Microsoft Visual Studio Community 2019 Preview Version 16.6.0 Preview 5.0 Fixes this error: CVTRES : fatal error CVT1100: duplicate resource. type:MANIFEST, name:1, language:0x0409 LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt I have put 0 since previous name was 1. If have other names in mind, please let me know. Co-Authored-By: dragios <dragios@users.noreply.github.com>
* Merge pull request #3966 from Morph1984/hide-internal-resolution-uibunnei2020-06-162-7/+0
|\ | | | | yuzu/frontend: Remove internal resolution option
| * yuzu/frontend: Remove internal resolution optionMorph2020-06-062-7/+0
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* | Merge pull request #4009 from ogniK5377/macro-jit-prodbunnei2020-06-042-0/+4
|\ \ | |/ |/| video_core: Implement Macro JIT
| * Implement macro JITDavid Marcec2020-05-302-0/+4
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* | Merge pull request #3958 from FernandoS27/gl-debugbunnei2020-05-311-0/+3
|\ \ | |/ |/| OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled
| * OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled.Fernando Sahmkow2020-05-181-0/+3
| | | | | | | | | | This commit aims to help easing debugging of driver crashes without having to modify existing code.
* | yuzu: Add frontend settings for assembly shadersReinUsesLisp2020-05-192-0/+6
|/ | | | | Add settings for assembly shaders. Currently hidden to avoid users from accidentally enabled them.
* core: settings: Add a setting for time zone.bunnei2020-05-112-2/+7
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* Merge pull request #3742 from FernandoS27/command-listbunnei2020-04-271-0/+2
|\ | | | | Optimize GPU Command Lists and Introduce Fast GPU Time Option
| * GPU: Add Fast GPU Time Option.Fernando Sahmkow2020-04-231-0/+2
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* | Merge pull request #3768 from H27CK/cmd-title-fmtRodrigo Locatti2020-04-231-3/+4
|\ \ | |/ |/| Fix format error in performance statistics
| * Fix format error in performance statisticsH27CK2020-04-231-3/+4
| | | | | | | | Formatting
* | Merge pull request #3677 from FernandoS27/better-syncbunnei2020-04-232-5/+5
|\ \ | |/ |/| Introduce Predictive Flushing and Improve ASYNC GPU
| * UI: Replasce accurate GPU option for GPU Accuracy LevelFernando Sahmkow2020-04-222-5/+5
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* | Add missing ;H27CK2020-04-221-1/+1
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* | Init SDL info structure and add dummy contextH27CK2020-04-222-1/+4
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* dynarmic: Add option to disable CPU JIT optimizationsMerryMage2020-04-202-0/+5
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* yuzu: Drop SDL2 and Qt frontend Vulkan requirementsReinUsesLisp2020-04-074-141/+46
| | | | Create Vulkan instances and surfaces from the Vulkan backend.
* Frontend: Don't call DoneCurrent if the context isnt already currentJames Rowe2020-03-301-1/+9
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* Address review and fix broken yuzu-tester buildJames Rowe2020-03-261-2/+2
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* Frontend/GPU: Refactor context managementJames Rowe2020-03-255-29/+2
| | | | | | | | | | | | | | | | | | | | Changes the GraphicsContext to be managed by the GPU core. This eliminates the need for the frontends to fool around with tricky MakeCurrent/DoneCurrent calls that are dependent on the settings (such as async gpu option). This also refactors out the need to use QWidget::fromWindowContainer as that caused issues with focus and input handling. Now we use a regular QWidget and just access the native windowHandle() directly. Another change is removing the debug tool setting in FrameMailbox. Instead of trying to block the frontend until a new frame is ready, the core will now take over presentation and draw directly to the window if the renderer detects that its hooked by NSight or RenderDoc Lastly, since it was in the way, I removed ScopeAcquireWindowContext and replaced it with a simple subclass in GraphicsContext that achieves the same result
* bcat: Disable Boxcat backend by defaultFearlessTobi2020-03-171-1/+1
| | | | | | | | | | | | This commit disables the Boxcat backend by default for new users of yuzu. There's several reasons as to why this is done: 1. Boxcat currently only actually has an impact on 3 games and doesn't influence any core mechanics of them 2. It causes a plethora of issues when enabled such as games like Crash Team Racing, Diablo 3 and Tales of Vesperia not booting at all or hanging 3. It causes https://github.com/yuzu-emu/yuzu/issues/2957 to happen. This makes the configuration menu totally unusable for many Linux users of yuzu I think those points show that currently the negative impact of Boxcat outweighs its benefits and should therefore be disabled by default. For users who are eager to use the extra features provided by it, they can still just turn it on in the settings.
* Merge pull request #3452 from Morph1984/anisotropic-filteringbunnei2020-03-082-0/+6
|\ | | | | frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support
| * Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.Morph2020-02-282-0/+6
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* | Frontend/SDL - Provide proper default for UDP inputJames Rowe2020-03-041-1/+1
|/ | | | | | When the default file is read in, the settings default value is only used when the key is missing. As it was, the key existed, but the value was empty string causing it to accept that as a value to pass into the core
* frontend: qt: bootmanager: Vulkan: Restore support for VK backend.bunnei2020-02-261-1/+3
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* frontend: sdl2: emu_window: Implement separate presentation thread.bunnei2020-02-267-52/+79
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* core: settings: Add setting to enable vsync, which is on by default.bunnei2020-02-262-0/+7
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* Add 4:3 aspect ratio and address feedbackMorph2020-02-141-1/+1
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* Add following aspect ratios: 16:9, 21:9, Stretch to WindowMorph2020-02-142-0/+6
| | | | Available as a drop down within the configure graphics tab.
* yuzu_cmd: Fix memcpy on Vulkan handlersReinUsesLisp2020-01-292-9/+10
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* yuzu: Implement Vulkan frontendReinUsesLisp2020-01-298-1/+246
| | | | | Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing bits on Vulkan initialization.
* settings: Add settings for graphics backendReinUsesLisp2020-01-292-0/+17
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* Replace GetString with Get functionFearlessTobi2020-01-231-2/+2
| | | | This should hopefully fix compilation errors.
* Input: UDP Client to provide motion and touch controlsfearlessTobi2020-01-232-0/+22
| | | | | | | | An implementation of the cemuhook motion/touch protocol, this adds the ability for users to connect several different devices to citra to send direct motion and touch data to citra. Co-Authored-By: jroweboy <jroweboy@gmail.com>
* yuzu_cmd: Use string_view instead of string for extensionsReinUsesLisp2019-11-071-3/+3
| | | | | | Avoids potential allocations due to the usage of std::string on strings that we know at compile time. Most of these might fit in SSO, but it adds complexity that can be easily avoided with string views.
* gl_rasterizer: Emulate viewport flipping with ARB_clip_controlReinUsesLisp2019-11-071-0/+2
| | | | | | | Emulates negative y viewports with ARB_clip_control. This allows us to more easily emulated pipelines with tessellation and/or geometry shader stages. It also avoids corrupting games with transform feedbacks and negative viewports (gl_Position.y was being modified).
* SDL: Fix missing headerFernando Sahmkow2019-10-051-0/+1
| | | | This fixes linux and mingw builds.
* Merge pull request #2896 from FearlessTobi/port-4950bunnei2019-10-043-2/+17
|\ | | | | Port citra-emu/citra#4950: "Add FPS to SDL title bar"
| * Add FPS to SDL title barjroweboy2019-09-223-2/+17
| | | | | | | | | | | | Also fix a small issue with incorrect shutdown ordering in SDL. Previously the system would still be running so the telemetry task didn't launch and detached_tasks would assert(count == 0)
* | settings: Add option to set BCAT backendZach Hilman2019-09-302-0/+10
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* filesystem: Add const qualification to various accessorsZach Hilman2019-09-211-3/+3
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* settings: Add options for managing gamecard emulationZach Hilman2019-09-212-0/+28
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* settings: Add options for setting storage sizesZach Hilman2019-09-211-0/+9
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* yuzu: Port old usages of Filesystem namespace to FilesystemControllerZach Hilman2019-09-211-1/+1
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* Add frametime logging for tracking performance over timefearlessTobi2019-09-102-0/+4
| | | | Co-Authored-By: jroweboy <jroweboy@gmail.com>
* yuzu: Remove setting for using UnicornLioncash2019-07-112-5/+0
| | | | | | | | | | The JIT is mature enough that this setting can be removed, falling back to Unicorn only on unsupported architectures. Any missing features from Unicorn (of which there are extremely few), are mostly developer-oriented, which most users don't care about. Features should be coordinated with the JIT, not the interpreter, anyhow.
* Merge pull request #2601 from FernandoS27/texture_cacheZach Hilman2019-07-051-0/+4
|\ | | | | Implement a new Texture Cache
| * video_core: Make ARB_buffer_storage a required extensionReinUsesLisp2019-06-211-0/+4
| |
* | Merge pull request #2669 from FearlessTobi/move-cpujit-settingZach Hilman2019-07-042-2/+2
|\ \ | | | | | | yuzu: Move CPU Jit setting to Debug tab
| * | yuzu: Remove CPU Jit setting from the UIfearlessTobi2019-07-042-2/+2
| | | | | | | | | | | | A normal user shouldn't change this, as it will slow down the emulation and can lead to bugs or crashes. The renaming is done in order to prevent users from leaving this on without a way to turn it off from the UI.
* | | settings: Add config option for kiosk (quest) modeZach Hilman2019-06-292-0/+4
|/ /
* | Merge pull request #2482 from DarkLordZach/prepobunnei2019-06-211-0/+2
|\ \ | |/ |/| core: Add detailed local reporting feature for development
| * settings: Add 'Reporting Services' config optionZach Hilman2019-05-251-0/+2
| | | | | | | | Full enable/disable for all reports.
* | Merge pull request #2514 from ReinUsesLisp/opengl-compatZach Hilman2019-06-072-7/+1
|\ \ | | | | | | video_core: Drop OpenGL core in favor of OpenGL compatibility
| * | rasterizer_opengl: Remove OpenGL core profileReinUsesLisp2019-05-302-7/+1
| | |
* | | Merge pull request #2526 from lioncash/globalZach Hilman2019-06-051-4/+1
|\ \ \ | |/ / |/| | core/telemetry_session: Remove usages of the global system accessor
| * | yuzu_cmd/yuzu: Correct formatting specifierLioncash2019-05-291-1/+1
| | | | | | | | | | | | | | | Amends the formatting specifier to obey libfmt. Prevents the application from terminating due to a formatting issue in the error case.
| * | core/loader: Remove LoadKernelSystemModeLioncash2019-05-291-3/+0
| | | | | | | | | | | | This is a hold-over from Citra and doesn't apply to yuzu.
* | | Merge pull request #2518 from ReinUsesLisp/sdl2-windowbunnei2019-05-296-180/+213
|\ \ \ | |/ / |/| | yuzu_cmd: Split emu_window OpenGL implementation into its own file
| * | emu_window: Pass OnMinimalClientAreaChangeRequest argument by copyReinUsesLisp2019-05-262-4/+2
| | | | | | | | | | | | | | | There's no performance improvement in passing an unsigned pair by reference.
| * | yuzu_cmd: Split emu_window OpenGL implementation into its own fileReinUsesLisp2019-05-256-176/+211
| |/
* / common/file_util: Make ReadFileToString and WriteStringToFile consistentLioncash2019-05-231-2/+2
|/ | | | | | | | | | | Makes the parameter ordering consistent, and also makes the filename parameter a std::string. A std::string would be constructed anyways with the previous code, as IOFile's only constructor with a filepath is one taking a std::string. We can also make WriteStringToFile's string parameter utilize a std::string_view for the string, making use of our previous changes to IOFile.
* Merge pull request #2477 from ReinUsesLisp/fix-sdl2bunnei2019-05-171-0/+1
|\ | | | | yuzu_cmd: Make OpenGL's context current
| * yuzu_cmd: Make OpenGL's context currentReinUsesLisp2019-05-171-0/+1
| | | | | | | | | | The SDL2 frontend never bound the OpenGL context, resulting on a white screen and no-ops all over the backend.
* | yuzu_cmd: Use OpenGL compat when asked in the settingsReinUsesLisp2019-05-171-1/+5
|/
* Merge pull request #2424 from FernandoS27/compatbunnei2019-04-251-0/+2
|\ | | | | Allow picking a Compatibility Profile for OpenGL.
| * Allow picking a Compatibility Profile for OpenGL.Fernando Sahmkow2019-04-201-0/+2
| | | | | | | | | | | | This option allows picking the compatibility profile since a lot of bugs are fixed in it. We devs will use this option to easierly debug current problems in our Core implementation.:wq
* | CMakeLists: Ensure we specify Unicode as the codepage on WindowsLioncash2019-04-171-4/+6
|/ | | | | | | | | | | | Previously we were building with MBCS, which is pretty undesirable. We want the application to be Unicode-aware in general. Currently, we make the command line variant of yuzu use ANSI variants of the non-standard getopt functions that we link in for Windows, given we only have an ANSI option-set. We should really replace getopt with a library that we make all build types of yuzu link in, but this will have to do for the time being.
* Merge pull request #2017 from jroweboy/glwidgetbunnei2019-04-142-1/+38
|\ | | | | Frontend: Migrate to QOpenGLWindow and support shared contexts
| * SDL Frontend: Add shared context supportJames Rowe2019-01-222-1/+38
| |
* | Merge pull request #1957 from DarkLordZach/title-providerbunnei2019-04-101-0/+2
|\ \ | | | | | | file_sys: Provide generic interface for accessing game data
| * | game_list: Register content with ContentProviderZach Hilman2019-03-271-0/+2
| | |
* | | core/yuzu: Remove enable_nfc settingfearlessTobi2019-03-291-1/+0
|/ / | | | | | | This was initially added to prevent problems from stubbed/not implemented NFC services, but as we never encountered such and as it's only used in a deprecated function anyway, I guess we can just remove it to prevent more clutter of the settings.
* | Fix getopt on systems where char is unsigned by defaultxperia642019-03-191-2/+2
| |
* | Merge pull request #2187 from FearlessTobi/port-sdl-thingsbunnei2019-03-131-8/+5
|\ \ | | | | | | Port various Citra changes to input_common, including deadzone support
| * | Input: Remove global variables from SDL InputJames Rowe2019-03-021-8/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | Changes the interface as well to remove any unique methods that frontends needed to call such as StartJoystickEventHandler by conditionally starting the polling thread only if the frontend hasn't started it already. Additionally, moves all global state into a single SDLState class in order to guarantee that the destructors are called in the proper order
* | | yuzu_cmd/config: Replace C casts with static_castReinUsesLisp2019-03-091-4/+5
| | |
* | | yuzu_cmd/config: Silent implicit cast warningReinUsesLisp2019-03-091-1/+1
| | |
* | | Merge pull request #2055 from bunnei/gpu-threadbunnei2019-03-072-0/+6
|\ \ \ | | | | | | | | Asynchronous GPU command processing
| * | | settings: Add new graphics setting for use_asynchronous_gpu_emulation.bunnei2019-03-072-0/+6
| |/ /
* / / yuzu-cmd/yuzu: Replace direct usage of the global system telemetry accessor in main()Lioncash2019-03-041-1/+1
|/ / | | | | | | | | We already have the system instance around, so we can use that instead of the accessor.
* | gl_shader_cache: Link loading screen with disk shader cache loadReinUsesLisp2019-02-071-0/+3
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* | settings: Hide shader cache behind a settingReinUsesLisp2019-02-072-0/+6
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* | citra_qt: Log settings on launchzhupengfei2019-01-221-0/+1
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* settings: Use std::chrono::seconds instead of s64 for RTCZach Hilman2019-01-081-1/+2
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* time: Use custom RTC settings if applicable for gameZach Hilman2019-01-081-2/+2
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* settings: Add custom RTC settingsZach Hilman2019-01-082-2/+15
| | | Stored as signed seconds since epoch.
* qt: Add Properties menu to game list right-clickZach Hilman2018-12-041-1/+1
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* config: Store and load disabled add-ons listZach Hilman2018-12-032-0/+25
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* gl_rasterizer: Remove extension booleansReinUsesLisp2018-11-291-0/+2
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* Merge pull request #1725 from FernandoS27/gl43bunnei2018-11-241-15/+1
|\ | | | | Update OpenGL's backend version from 3.3 to 4.3
| * Removed pre 4.3 ARB extensionsFernandoS272018-11-211-14/+0
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| * Update OpenGL's backend version from 3.3 to 4.3FernandoS272018-11-211-1/+1
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* | Merge pull request #1747 from DarkLordZach/exefs-lfsbunnei2018-11-242-0/+3
|\ \ | |/ |/| patch_manager: Add support for applying LayeredFS patches to ExeFS
| * settings: Add option to dump ExeFS of games upon launchZach Hilman2018-11-202-0/+3
| | | | | | | | When enabled, all exefs(es) will be copied to yuzu/dump/<title_id>/exefs.
* | configure_input_player: Set minimum width on controlsZach Hilman2018-11-191-7/+6
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* | yuzu_cmd/config: Add config deserialization for multiplayerZach Hilman2018-11-191-37/+254
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* | Correctly sets default system language for yuzu-CLI (#1727)Schplee2018-11-191-0/+2
|/ | | | | | | | | | * Correctly sets default system language for yuzu-CLI A user reported that yuzu_cmd runs games in Japanese rather than the correct default of English (like yuzu-qt does correctly), this change fixes that. * fix clang issue deleted whitespace
* Merge pull request #1618 from DarkLordZach/dump-nsobunnei2018-11-152-0/+3
|\ | | | | patch_manager: Add support for dumping uncompressed NSOs
| * settings: Add setting to control NSO dumpingZach Hilman2018-10-292-0/+3
| | | | | | | | Also adds UI option in Debug > Dump section, with the idea later things to be dumped (i.e. other game data or textures, etc) will use the same group box.
* | settings: Add config option to set RNG seedZach Hilman2018-11-122-0/+12
| |
* | Merge pull request #1441 from CarlKenner/DebuggerLogbunnei2018-11-051-0/+3
|\ \ | |/ |/| logging: Add DebuggerBackend for logging to Visual Studio
| * logging: Add DebuggerBackend for logging to Visual StudioCarl Kenner2018-10-071-0/+3
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* | acc: Fix account UUID duplication errorZach Hilman2018-10-241-2/+3
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* | profile_manager: Load user icons, names, and UUIDs from system saveZach Hilman2018-10-241-18/+2
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* | settings: Add users and current_user settings and remove usernameZach Hilman2018-10-241-3/+19
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* | Added Amiibo support (#1390)David2018-10-242-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Fixed conflict with nfp * Few fixups for nfc * Conflict 2 * Fixed AttachAvailabilityChangeEvent * Conflict 3 * Fixed byte padding * Refactored amiibo to not reside in "System" * Removed remaining references of nfc from system * used enum for Nfc GetStateOld * Added missing newline * Moved file operations to front end * Conflict 4 * Amiibos now use structs and added mutexes * Removed amiibo_path
* | config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.bunnei2018-10-162-4/+4
| | | | | | | | - This will be used as a catch-all for slow-but-accurate GPU emulation paths.
* | filesystem: Make CreateFactories() and InstallInterface() take a VfsFilesystem instance by referenceLioncash2018-10-131-1/+1
| | | | | | | | | | | | | | Neither of these functions alter the ownership of the provided pointer, so we can simply make the parameters a reference rather than a direct shared pointer alias. This way we also disallow passing incorrect memory values like nullptr.
* | implemented touch in Qt and SDLNeatNit2018-10-092-2/+58
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | change TouchToPixelPos to return std::pair<int, int> static_cast (SDL) various minor style and code improvements style - PascalCase for function names made touch events private const pointer arg in touch events make TouchToPixelPos a const member function did I do this right? braces on barely-multiline if remove question comment (confirmed in Discord) fixed consts remove unused parameter from TouchEndEvent DRY - High-DPI scaled touch put in separate function also fixes a bug where if you start touching (with either mouse or touchscreen) and drag the mouse to the LEFT of the emulator window, the touch point jumps to the RIGHT side of the touchscreen; draggin to above the window would make it jump to the bottom. implicit conversion from QPoint to QPointF, apparently I have no idea what const even means but I'll put it here anyway remove unused or used-once variables make touch scaling functions const, and put their implementations together removed unused FingerID parameters QTouchEvent forward declaration; add comment to TouchBegin that was lost in an edit better DRY in SDL To do -> TODO(NeatNit) remove unused include
* | cmd: Support passing game arguments from command lineZach Hilman2018-10-072-8/+12
| | | | | | | | Uses -p (--program) and following string as args.
* | yuzu/yuzu_cmd: Add checks for required extension ARB_copy_image.bunnei2018-10-061-0/+2
|/
* Review comments - part 3fearlessTobi2018-10-021-1/+1
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* Port web_service from CitrafearlessTobi2018-10-023-4/+13
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* Update config.cppValentin Vanelslande2018-09-211-1/+1
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* Merge pull request #1337 from DarkLordZach/create-fs-cmdbunnei2018-09-211-1/+3
|\ | | | | yuzu-cmd: Add filesystem service initializer call
| * yuzu-cmd: Add call to CreateFactoriesZach Hilman2018-09-191-1/+3
| | | | | | | | Ensures all relevant filesystem objects are initialized and eliminates a crash related to the RegisteredCache.
* | Invalid default value of username in yuzu_cmd (#1334)Philippe Babin2018-09-192-1/+5
|/ | | | | | | | | | * Fix bug where default username value for yuzu_cmd create an userprofile with uninitialize data as username * Fix format * Apply code review changes * Remove nullptr check
* Use ARB_multi_bind for uniform buffers (#1287)ReinUsesLisp2018-09-131-0/+2
| | | | | | * gl_rasterizer: use ARB_multi_bind for uniform buffers * address feedback
* Merge pull request #1163 from FearlessTobi/add-audio-stretchingbunnei2018-09-132-0/+8
|\ | | | | audio_core: Add audio stretching support
| * Add audio stretching supportfearlessTobi2018-09-082-0/+8
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* | gl_rasterizer: Use ARB_texture_storage.Markus Wick2018-09-111-0/+2
| | | | | | | | | | | | | | | | It allows us to use texture views and it reduces the overhead within the GPU driver. But it disallows us to reallocate the texture, but we don't do so anyways. In the end, it is the new way to allocate textures, so there is no need to use the old way.
* | Port #4141 from citra: Joystick hotplug support (#1275)Tobias2018-09-111-1/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Joystick hotplug support (#4141) * use SDL_PollEvent instead of SDL_JoystickUpdate Register hot plugged controller by GUID if they were configured in a previous session * Move SDL_PollEvent into its own thread * Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call * Fix that joystick_list gets cleared after SDL_Quit * Add VirtualJoystick for InputDevices thats never nullptr * fixup! Add VirtualJoystick for InputDevices thats never nullptr * fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr * Remove SDL_GameController, make SDL_Joystick* unique_ptr * fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr * Adressed feedback; fixed handling of same guid reconnects * fixup! Adressed feedback; fixed handling of same guid reconnects * merge the two joystick_lists into one * make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! fixup! make SDLJoystick a member of VirtualJoystick * SDLJoystick: Addressed review comments * Address one missed review comment
* | Merge pull request #1258 from tgsm/fix-sdl-loggingbunnei2018-09-101-2/+3
|\ \ | |/ |/| yuzu-cmd: fix SDL logging
| * yuzu-cmd: fix SDL loggingtgsm2018-09-081-2/+3
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* | gl_rasterizer: Use baseInstance instead of moving the buffer points.bunnei2018-09-081-0/+2
|/ | | | | | | This hopefully helps our cache not to redundant upload the vertex buffer. # Conflicts: # src/video_core/renderer_opengl/gl_rasterizer.cpp
* For SDL FrontendCaptV0rt3x2018-09-071-2/+2
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* frontend: Set swap interval to 0fearlessTobi2018-09-061-0/+1
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* Merge pull request #1223 from DarkLordZach/custom-nand-sd-dirsbunnei2018-09-041-0/+6
|\ | | | | file_sys: Allow for custom NAND/SD directories
| * settings: Save and load NAND/SD dirs from configZach Hilman2018-09-041-0/+6
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* | vfs_real: Forward declare IOFileLioncash2018-09-021-0/+1
|/ | | | | | Eliminates the need to rebuild some source files if the file_util header ever changes. This also uncovered some indirect inclusions, which have also been fixed.
* core/core: Replace includes with forward declarations where applicableLioncash2018-08-311-0/+3
| | | | | | | | | | | The follow-up to e2457418dae19b889b2ad85255bb95d4cd0e4bff, which replaces most of the includes in the core header with forward declarations. This makes it so that if any of the headers the core header was previously including change, then no one will need to rebuild the bulk of the core, due to core.h being quite a prevalent inclusion. This should make turnaround for changes much faster for developers.
* Port #3353 from CitrafearlessTobi2018-08-212-6/+11
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* Added check to see if ARB_texture_mirror_clamp_to_edge is supportedDavid Marcec2018-08-191-0/+2
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* loader: Make ResultStatus directly compatible with fmtLioncash2018-08-151-1/+3
| | | | | | | | | We can make the enum class type compatible with fmt by providing an overload of operator<<. While we're at it, perform proper bounds checking. If something exceeds the array, it should be a hard fail, because it's, without a doubt, a programmer error in this case.
* core: Namespace EmuWindowLioncash2018-08-121-1/+1
| | | | Gets the class out of the global namespace.
* loader: Add more descriptive errorsZach Hilman2018-08-101-13/+11
| | | Full list of new errors and descriptions in core/loader/loader.h
* core: Port core to VfsFilesystem for file accessZach Hilman2018-08-091-0/+1
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* Merge pull request #912 from lioncash/global-varbunnei2018-08-051-1/+1
|\ | | | | video_core: Eliminate the g_renderer global variable
| * video_core: Eliminate the g_renderer global variableLioncash2018-08-041-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | We move the initialization of the renderer to the core class, while keeping the creation of it and any other specifics in video_core. This way we can ensure that the renderer is initialized and doesn't give unfettered access to the renderer. This also makes dependencies on types more explicit. For example, the GPU class doesn't need to depend on the existence of a renderer, it only needs to care about whether or not it has a rasterizer, but since it was accessing the global variable, it was also making the renderer a part of its dependency chain. By adjusting the interface, we can get rid of this dependency.
* | Merge pull request #849 from DarkLordZach/xcibunnei2018-08-042-5/+12
|\ \ | |/ |/| XCI and Encrypted NCA Support
| * Fix merge conflicts with opus and update docsZach Hilman2018-08-011-2/+2
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| * Use more descriptive error codes and messagesZach Hilman2018-08-011-5/+9
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| * Make XCI comply to review and style guidelinesZach Hilman2018-08-011-13/+0
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| * Remove files that are not usedZach Hilman2018-08-012-0/+16
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* | Added ability to change username & language code in the settings ui. Added IProfile::Get and SET::GetLanguageCode for libnx tests (#851)David2018-08-031-0/+10
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* | video_core: Make global EmuWindow instance part of the base renderer classLioncash2018-08-021-1/+1
|/ | | | | | | | | | | Makes the global a member of the RendererBase class. We also change this to be a reference. Passing any form of null pointer to these functions is incorrect entirely, especially given the code itself assumes that the pointer would always be in a valid state. This also makes it easier to follow the lifecycle of instances being used, as we explicitly interact the renderer with the rasterizer, rather than it just operating on a global pointer.
* audio_core: Add configuration settings.bunnei2018-08-012-7/+10
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* Merge pull request #836 from FearlessTobi/port-3594bunnei2018-07-261-0/+2
|\ | | | | Port #3665 from Citra: "frontend: Log Citra version"
| * Port #3665 from CitrafearlessTobi2018-07-261-0/+2
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* | Port #3641 from CitrafearlessTobi2018-07-261-1/+1
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* Frontend: Check for more required OpenGL extensions during startup.Subv2018-07-221-2/+12
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* file_util: Use an enum class for GetUserPath()Lioncash2018-07-212-9/+14
| | | | | | | | | | | | | Instead of using an unsigned int as a parameter and expecting a user to always pass in the correct values, we can just convert the enum into an enum class and use that type as the parameter type instead, which makes the interface more type safe. We also get rid of the bookkeeping "NUM_" element in the enum by just using an unordered map. This function is generally low-frequency in terms of calls (and I'd hope so, considering otherwise would mean we're slamming the disk with IO all the time) so I'd consider this acceptable in this case.
* settings: Turn docked mode off by default.bunnei2018-07-182-2/+2
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* OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.bunnei2018-07-141-0/+5
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* Port #3335 and #3373 from Citra: "Small SDL fixes" and "Print the actual error preventing SDL from working" (#637)Tobias2018-07-122-6/+4
| | | | | | * Port #3335 and #3373 from Citra * Fixup: Use the new logging placeholders
* yuzu-cmd Apply the filter string from settingsJames Rowe2018-07-121-2/+1
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* Remove some references to CitrafearlessTobi2018-07-061-1/+1
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* Fix build and address review feedbackbunnei2018-07-031-0/+1
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* Add configurable logging backendsJames Rowe2018-07-031-1/+6
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* Update clang formatJames Rowe2018-07-031-3/+3
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* Rename logging macro back to LOG_*James Rowe2018-07-033-23/+23
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* settings: Add a configuration for use_accurate_framebuffers.bunnei2018-06-272-0/+6
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* sdl: add check for GL extension supportBreadFish642018-06-042-0/+26
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* yuzu_cmd: Fix project for latest msvc.bunnei2018-05-241-14/+12
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* core: Add a configuration setting for use_multi_core.bunnei2018-05-112-0/+5
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* string_util: Remove StringFromFormat() and related functionsLioncash2018-04-301-2/+3
| | | | Given we utilize fmt, we don't need to provide our own functions for formatting anymore
* frontends: Move logging macros over to new fmt-capable onesLioncash2018-04-273-19/+19
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* Merge pull request #377 from adityaruplaha/sdl2-fullscreenbunnei2018-04-213-4/+40
|\ | | | | SDL2: Implement fullscreen. (Original PR: citra-emu/citra#3607)
| * SDL2: Implement fullscreen. (Original PR: citra-emu/citra#3607)adityaruplaha2018-04-213-4/+40
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* | Implement Pull #3528 from citra: use nvidia graphics automatically on laptops with optimus (with AMD support) (#271)N00byKing2018-04-191-0/+9
|/ | | | | | | | * Port 3528: use nvidia graphics automatically on laptops with optimus * Force dedicated AMD Card for switchable Graphics * Ran clang-format
* default_ini.h: Update from citra to yuzuN00byKing2018-04-041-1/+1
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* Merge pull request #267 from N00byKing/patch-1bunnei2018-04-031-1/+1
|\ | | | | Update Dialog from citra to yuzu
| * yuzu.cpp: Update Link from citra to yuzuN00byKing2018-03-261-1/+1
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* | Merge pull request #276 from N00byKing/acctoyuzubunnei2018-04-031-5/+5
|\ \ | | | | | | Change Telemetry Names to yuzu and remove links to citra
| * | Remove Links to citra ServicesN00byKing2018-03-271-2/+2
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| * | Change Telemetry Names to yuzuN00byKing2018-03-271-3/+3
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* | | config: Use simplified checkbox (from Citra) for CPU JIT.bunnei2018-03-272-5/+4
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* | | config: Rename is_docked to use_docked_mode to be consistent with other config bools.bunnei2018-03-272-2/+2
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* | | config: Add setting for whether the system is docked or not.bunnei2018-03-272-0/+7
|/ /
* | Merge pull request #270 from N00byKing/patch-2bunnei2018-03-231-4/+0
|\ \ | | | | | | Remove Option for N/3DS from default.ini
| * | Remove Option for N/3DS from default.iniN00byKing2018-03-231-4/+0
| |/
* / CITRA_ICON -> YUZU_ICONN00byKing2018-03-231-1/+1
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* yuzu_cmd: change default cpu core to dynarmicValentin Vanelslande2018-03-231-1/+1
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* default_ini: change default cpu core to dynarmicValentin Vanelslande2018-03-231-1/+1
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* Format: Run the new clang format on everythingJames Rowe2018-01-211-2/+10
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* CMakeLists: Derive the source directory grouping from targets themselvesLioncash2018-01-181-14/+11
| | | | | Removes the need to store to separate SRC and HEADER variables, and then construct the target in most cases.
* Update default_ini.hN00byKing2018-01-171-2/+2
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* clang-formatMerryMage2018-01-161-1/+0
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* Merge pull request #20 from Andrix44/fixesbunnei2018-01-151-2/+2
|\ | | | | Various fixes
| * Update the internal resolution settingsunknown2018-01-151-2/+2
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* | yuzu_cmd: Fix default ini, add screenshot buttonshinyquagsire232018-01-151-1/+2
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* | yuzu_cmd: fix default inishinyquagsire232018-01-151-9/+17
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* Minor cleanupMerryMage2018-01-142-4/+4
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* config: Default log filter to trace.bunnei2018-01-132-2/+2
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* Remove settings issues in sdl and fix a few files that broke in mingwJames Rowe2018-01-132-49/+0
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* Get yuzu sdl to start compilingJames Rowe2018-01-135-12/+12
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* Massive removal of unused modulesJames Rowe2018-01-139-0/+842