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2020-06-21Fix: fatal error CVT1100 when compiling manifest fileFearlessTobi1-1/+1
Occurs when doing a local compile in MSVC build. The compiler I'm using is as below: Microsoft Visual Studio Community 2019 Preview Version 16.6.0 Preview 5.0 Fixes this error: CVTRES : fatal error CVT1100: duplicate resource. type:MANIFEST, name:1, language:0x0409 LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt I have put 0 since previous name was 1. If have other names in mind, please let me know. Co-Authored-By: dragios <dragios@users.noreply.github.com>
2020-06-06yuzu/frontend: Remove internal resolution optionMorph2-7/+0
2020-05-30Implement macro JITDavid Marcec2-0/+4
2020-05-19yuzu: Add frontend settings for assembly shadersReinUsesLisp2-0/+6
Add settings for assembly shaders. Currently hidden to avoid users from accidentally enabled them.
2020-05-18OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled.Fernando Sahmkow1-0/+3
This commit aims to help easing debugging of driver crashes without having to modify existing code.
2020-05-11core: settings: Add a setting for time zone.bunnei2-2/+7
2020-04-23GPU: Add Fast GPU Time Option.Fernando Sahmkow1-0/+2
2020-04-23Fix format error in performance statisticsH27CK1-3/+4
Formatting
2020-04-22Add missing ;H27CK1-1/+1
2020-04-22UI: Replasce accurate GPU option for GPU Accuracy LevelFernando Sahmkow2-5/+5
2020-04-22Init SDL info structure and add dummy contextH27CK2-1/+4
2020-04-20dynarmic: Add option to disable CPU JIT optimizationsMerryMage2-0/+5
2020-04-07yuzu: Drop SDL2 and Qt frontend Vulkan requirementsReinUsesLisp4-141/+46
Create Vulkan instances and surfaces from the Vulkan backend.
2020-03-30Frontend: Don't call DoneCurrent if the context isnt already currentJames Rowe1-1/+9
2020-03-26Address review and fix broken yuzu-tester buildJames Rowe1-2/+2
2020-03-25Frontend/GPU: Refactor context managementJames Rowe5-29/+2
Changes the GraphicsContext to be managed by the GPU core. This eliminates the need for the frontends to fool around with tricky MakeCurrent/DoneCurrent calls that are dependent on the settings (such as async gpu option). This also refactors out the need to use QWidget::fromWindowContainer as that caused issues with focus and input handling. Now we use a regular QWidget and just access the native windowHandle() directly. Another change is removing the debug tool setting in FrameMailbox. Instead of trying to block the frontend until a new frame is ready, the core will now take over presentation and draw directly to the window if the renderer detects that its hooked by NSight or RenderDoc Lastly, since it was in the way, I removed ScopeAcquireWindowContext and replaced it with a simple subclass in GraphicsContext that achieves the same result
2020-03-17bcat: Disable Boxcat backend by defaultFearlessTobi1-1/+1
This commit disables the Boxcat backend by default for new users of yuzu. There's several reasons as to why this is done: 1. Boxcat currently only actually has an impact on 3 games and doesn't influence any core mechanics of them 2. It causes a plethora of issues when enabled such as games like Crash Team Racing, Diablo 3 and Tales of Vesperia not booting at all or hanging 3. It causes https://github.com/yuzu-emu/yuzu/issues/2957 to happen. This makes the configuration menu totally unusable for many Linux users of yuzu I think those points show that currently the negative impact of Boxcat outweighs its benefits and should therefore be disabled by default. For users who are eager to use the extra features provided by it, they can still just turn it on in the settings.
2020-03-04Frontend/SDL - Provide proper default for UDP inputJames Rowe1-1/+1
When the default file is read in, the settings default value is only used when the key is missing. As it was, the key existed, but the value was empty string causing it to accept that as a value to pass into the core
2020-02-28Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.Morph2-0/+6
2020-02-26frontend: qt: bootmanager: Vulkan: Restore support for VK backend.bunnei1-1/+3
2020-02-26frontend: sdl2: emu_window: Implement separate presentation thread.bunnei7-52/+79
2020-02-26core: settings: Add setting to enable vsync, which is on by default.bunnei2-0/+7
2020-02-14Add 4:3 aspect ratio and address feedbackMorph1-1/+1
2020-02-14Add following aspect ratios: 16:9, 21:9, Stretch to WindowMorph2-0/+6
Available as a drop down within the configure graphics tab.
2020-01-29yuzu_cmd: Fix memcpy on Vulkan handlersReinUsesLisp2-9/+10
2020-01-29yuzu: Implement Vulkan frontendReinUsesLisp8-1/+246
Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing bits on Vulkan initialization.
2020-01-29settings: Add settings for graphics backendReinUsesLisp2-0/+17
2020-01-23Replace GetString with Get functionFearlessTobi1-2/+2
This should hopefully fix compilation errors.
2020-01-23Input: UDP Client to provide motion and touch controlsfearlessTobi2-0/+22
An implementation of the cemuhook motion/touch protocol, this adds the ability for users to connect several different devices to citra to send direct motion and touch data to citra. Co-Authored-By: jroweboy <jroweboy@gmail.com>
2019-11-07yuzu_cmd: Use string_view instead of string for extensionsReinUsesLisp1-3/+3
Avoids potential allocations due to the usage of std::string on strings that we know at compile time. Most of these might fit in SSO, but it adds complexity that can be easily avoided with string views.
2019-11-07gl_rasterizer: Emulate viewport flipping with ARB_clip_controlReinUsesLisp1-0/+2
Emulates negative y viewports with ARB_clip_control. This allows us to more easily emulated pipelines with tessellation and/or geometry shader stages. It also avoids corrupting games with transform feedbacks and negative viewports (gl_Position.y was being modified).
2019-10-05SDL: Fix missing headerFernando Sahmkow1-0/+1
This fixes linux and mingw builds.
2019-09-30settings: Add option to set BCAT backendZach Hilman2-0/+10
2019-09-22Add FPS to SDL title barjroweboy3-2/+17
Also fix a small issue with incorrect shutdown ordering in SDL. Previously the system would still be running so the telemetry task didn't launch and detached_tasks would assert(count == 0)
2019-09-21filesystem: Add const qualification to various accessorsZach Hilman1-3/+3
2019-09-21settings: Add options for managing gamecard emulationZach Hilman2-0/+28
2019-09-21settings: Add options for setting storage sizesZach Hilman1-0/+9
2019-09-21yuzu: Port old usages of Filesystem namespace to FilesystemControllerZach Hilman1-1/+1
2019-09-10Add frametime logging for tracking performance over timefearlessTobi2-0/+4
Co-Authored-By: jroweboy <jroweboy@gmail.com>
2019-07-11yuzu: Remove setting for using UnicornLioncash2-5/+0
The JIT is mature enough that this setting can be removed, falling back to Unicorn only on unsupported architectures. Any missing features from Unicorn (of which there are extremely few), are mostly developer-oriented, which most users don't care about. Features should be coordinated with the JIT, not the interpreter, anyhow.
2019-07-04yuzu: Remove CPU Jit setting from the UIfearlessTobi2-2/+2
A normal user shouldn't change this, as it will slow down the emulation and can lead to bugs or crashes. The renaming is done in order to prevent users from leaving this on without a way to turn it off from the UI.
2019-06-29settings: Add config option for kiosk (quest) modeZach Hilman2-0/+4
2019-06-21video_core: Make ARB_buffer_storage a required extensionReinUsesLisp1-0/+4
2019-05-30rasterizer_opengl: Remove OpenGL core profileReinUsesLisp2-7/+1
2019-05-29yuzu_cmd/yuzu: Correct formatting specifierLioncash1-1/+1
Amends the formatting specifier to obey libfmt. Prevents the application from terminating due to a formatting issue in the error case.
2019-05-29core/loader: Remove LoadKernelSystemModeLioncash1-3/+0
This is a hold-over from Citra and doesn't apply to yuzu.
2019-05-26emu_window: Pass OnMinimalClientAreaChangeRequest argument by copyReinUsesLisp2-4/+2
There's no performance improvement in passing an unsigned pair by reference.
2019-05-25yuzu_cmd: Split emu_window OpenGL implementation into its own fileReinUsesLisp6-176/+211
2019-05-25settings: Add 'Reporting Services' config optionZach Hilman1-0/+2
Full enable/disable for all reports.
2019-05-23common/file_util: Make ReadFileToString and WriteStringToFile consistentLioncash1-2/+2
Makes the parameter ordering consistent, and also makes the filename parameter a std::string. A std::string would be constructed anyways with the previous code, as IOFile's only constructor with a filepath is one taking a std::string. We can also make WriteStringToFile's string parameter utilize a std::string_view for the string, making use of our previous changes to IOFile.
2019-05-17yuzu_cmd: Use OpenGL compat when asked in the settingsReinUsesLisp1-1/+5
2019-05-17yuzu_cmd: Make OpenGL's context currentReinUsesLisp1-0/+1
The SDL2 frontend never bound the OpenGL context, resulting on a white screen and no-ops all over the backend.
2019-04-20Allow picking a Compatibility Profile for OpenGL.Fernando Sahmkow1-0/+2
This option allows picking the compatibility profile since a lot of bugs are fixed in it. We devs will use this option to easierly debug current problems in our Core implementation.:wq
2019-04-17CMakeLists: Ensure we specify Unicode as the codepage on WindowsLioncash1-4/+6
Previously we were building with MBCS, which is pretty undesirable. We want the application to be Unicode-aware in general. Currently, we make the command line variant of yuzu use ANSI variants of the non-standard getopt functions that we link in for Windows, given we only have an ANSI option-set. We should really replace getopt with a library that we make all build types of yuzu link in, but this will have to do for the time being.
2019-03-29core/yuzu: Remove enable_nfc settingfearlessTobi1-1/+0
This was initially added to prevent problems from stubbed/not implemented NFC services, but as we never encountered such and as it's only used in a deprecated function anyway, I guess we can just remove it to prevent more clutter of the settings.
2019-03-27game_list: Register content with ContentProviderZach Hilman1-0/+2
2019-03-19Fix getopt on systems where char is unsigned by defaultxperia641-2/+2
2019-03-09yuzu_cmd/config: Replace C casts with static_castReinUsesLisp1-4/+5
2019-03-09yuzu_cmd/config: Silent implicit cast warningReinUsesLisp1-1/+1
2019-03-07settings: Add new graphics setting for use_asynchronous_gpu_emulation.bunnei2-0/+6
2019-03-04yuzu-cmd/yuzu: Replace direct usage of the global system telemetry accessor in main()Lioncash1-1/+1
We already have the system instance around, so we can use that instead of the accessor.
2019-03-02Input: Remove global variables from SDL InputJames Rowe1-8/+5
Changes the interface as well to remove any unique methods that frontends needed to call such as StartJoystickEventHandler by conditionally starting the polling thread only if the frontend hasn't started it already. Additionally, moves all global state into a single SDLState class in order to guarantee that the destructors are called in the proper order
2019-02-07gl_shader_cache: Link loading screen with disk shader cache loadReinUsesLisp1-0/+3
2019-02-07settings: Hide shader cache behind a settingReinUsesLisp2-0/+6
2019-01-22citra_qt: Log settings on launchzhupengfei1-0/+1
2019-01-22SDL Frontend: Add shared context supportJames Rowe2-1/+38
2019-01-08settings: Use std::chrono::seconds instead of s64 for RTCZach Hilman1-1/+2
2019-01-08time: Use custom RTC settings if applicable for gameZach Hilman1-2/+2
2019-01-08settings: Add custom RTC settingsZach Hilman2-2/+15
Stored as signed seconds since epoch.
2018-12-04qt: Add Properties menu to game list right-clickZach Hilman1-1/+1
2018-12-03config: Store and load disabled add-ons listZach Hilman2-0/+25
2018-11-29gl_rasterizer: Remove extension booleansReinUsesLisp1-0/+2
2018-11-21Removed pre 4.3 ARB extensionsFernandoS271-14/+0
2018-11-21Update OpenGL's backend version from 3.3 to 4.3FernandoS271-1/+1
2018-11-20settings: Add option to dump ExeFS of games upon launchZach Hilman2-0/+3
When enabled, all exefs(es) will be copied to yuzu/dump/<title_id>/exefs.
2018-11-19configure_input_player: Set minimum width on controlsZach Hilman1-7/+6
2018-11-19yuzu_cmd/config: Add config deserialization for multiplayerZach Hilman1-37/+254
2018-11-19Correctly sets default system language for yuzu-CLI (#1727)Schplee1-0/+2
* Correctly sets default system language for yuzu-CLI A user reported that yuzu_cmd runs games in Japanese rather than the correct default of English (like yuzu-qt does correctly), this change fixes that. * fix clang issue deleted whitespace
2018-11-12settings: Add config option to set RNG seedZach Hilman2-0/+12
2018-10-29settings: Add setting to control NSO dumpingZach Hilman2-0/+3
Also adds UI option in Debug > Dump section, with the idea later things to be dumped (i.e. other game data or textures, etc) will use the same group box.
2018-10-24acc: Fix account UUID duplication errorZach Hilman1-2/+3
2018-10-24profile_manager: Load user icons, names, and UUIDs from system saveZach Hilman1-18/+2
2018-10-24settings: Add users and current_user settings and remove usernameZach Hilman1-3/+19
2018-10-24Added Amiibo support (#1390)David2-0/+5
* Fixed conflict with nfp * Few fixups for nfc * Conflict 2 * Fixed AttachAvailabilityChangeEvent * Conflict 3 * Fixed byte padding * Refactored amiibo to not reside in "System" * Removed remaining references of nfc from system * used enum for Nfc GetStateOld * Added missing newline * Moved file operations to front end * Conflict 4 * Amiibos now use structs and added mutexes * Removed amiibo_path
2018-10-16config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.bunnei2-4/+4
- This will be used as a catch-all for slow-but-accurate GPU emulation paths.
2018-10-13filesystem: Make CreateFactories() and InstallInterface() take a VfsFilesystem instance by referenceLioncash1-1/+1
Neither of these functions alter the ownership of the provided pointer, so we can simply make the parameters a reference rather than a direct shared pointer alias. This way we also disallow passing incorrect memory values like nullptr.
2018-10-09implemented touch in Qt and SDLNeatNit2-2/+58
change TouchToPixelPos to return std::pair<int, int> static_cast (SDL) various minor style and code improvements style - PascalCase for function names made touch events private const pointer arg in touch events make TouchToPixelPos a const member function did I do this right? braces on barely-multiline if remove question comment (confirmed in Discord) fixed consts remove unused parameter from TouchEndEvent DRY - High-DPI scaled touch put in separate function also fixes a bug where if you start touching (with either mouse or touchscreen) and drag the mouse to the LEFT of the emulator window, the touch point jumps to the RIGHT side of the touchscreen; draggin to above the window would make it jump to the bottom. implicit conversion from QPoint to QPointF, apparently I have no idea what const even means but I'll put it here anyway remove unused or used-once variables make touch scaling functions const, and put their implementations together removed unused FingerID parameters QTouchEvent forward declaration; add comment to TouchBegin that was lost in an edit better DRY in SDL To do -> TODO(NeatNit) remove unused include
2018-10-07cmd: Support passing game arguments from command lineZach Hilman2-8/+12
Uses -p (--program) and following string as args.
2018-10-07logging: Add DebuggerBackend for logging to Visual StudioCarl Kenner1-0/+3
2018-10-06yuzu/yuzu_cmd: Add checks for required extension ARB_copy_image.bunnei1-0/+2
2018-10-02Review comments - part 3fearlessTobi1-1/+1
2018-10-02Port web_service from CitrafearlessTobi3-4/+13
2018-09-21Update config.cppValentin Vanelslande1-1/+1
2018-09-19yuzu-cmd: Add call to CreateFactoriesZach Hilman1-1/+3
Ensures all relevant filesystem objects are initialized and eliminates a crash related to the RegisteredCache.
2018-09-19Invalid default value of username in yuzu_cmd (#1334)Philippe Babin2-1/+5
* Fix bug where default username value for yuzu_cmd create an userprofile with uninitialize data as username * Fix format * Apply code review changes * Remove nullptr check
2018-09-13Use ARB_multi_bind for uniform buffers (#1287)ReinUsesLisp1-0/+2
* gl_rasterizer: use ARB_multi_bind for uniform buffers * address feedback
2018-09-11gl_rasterizer: Use ARB_texture_storage.Markus Wick1-0/+2
It allows us to use texture views and it reduces the overhead within the GPU driver. But it disallows us to reallocate the texture, but we don't do so anyways. In the end, it is the new way to allocate textures, so there is no need to use the old way.
2018-09-11Port #4141 from citra: Joystick hotplug support (#1275)Tobias1-1/+6
* Joystick hotplug support (#4141) * use SDL_PollEvent instead of SDL_JoystickUpdate Register hot plugged controller by GUID if they were configured in a previous session * Move SDL_PollEvent into its own thread * Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call * Fix that joystick_list gets cleared after SDL_Quit * Add VirtualJoystick for InputDevices thats never nullptr * fixup! Add VirtualJoystick for InputDevices thats never nullptr * fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr * Remove SDL_GameController, make SDL_Joystick* unique_ptr * fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr * Adressed feedback; fixed handling of same guid reconnects * fixup! Adressed feedback; fixed handling of same guid reconnects * merge the two joystick_lists into one * make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! fixup! make SDLJoystick a member of VirtualJoystick * SDLJoystick: Addressed review comments * Address one missed review comment
2018-09-08Add audio stretching supportfearlessTobi2-0/+8
2018-09-08gl_rasterizer: Use baseInstance instead of moving the buffer points.bunnei1-0/+2
This hopefully helps our cache not to redundant upload the vertex buffer. # Conflicts: # src/video_core/renderer_opengl/gl_rasterizer.cpp
2018-09-08yuzu-cmd: fix SDL loggingtgsm1-2/+3
2018-09-07For SDL FrontendCaptV0rt3x1-2/+2
2018-09-06frontend: Set swap interval to 0fearlessTobi1-0/+1
2018-09-04settings: Save and load NAND/SD dirs from configZach Hilman1-0/+6
2018-09-02vfs_real: Forward declare IOFileLioncash1-0/+1
Eliminates the need to rebuild some source files if the file_util header ever changes. This also uncovered some indirect inclusions, which have also been fixed.
2018-08-31core/core: Replace includes with forward declarations where applicableLioncash1-0/+3
The follow-up to e2457418dae19b889b2ad85255bb95d4cd0e4bff, which replaces most of the includes in the core header with forward declarations. This makes it so that if any of the headers the core header was previously including change, then no one will need to rebuild the bulk of the core, due to core.h being quite a prevalent inclusion. This should make turnaround for changes much faster for developers.
2018-08-21Port #3353 from CitrafearlessTobi2-6/+11
2018-08-19Added check to see if ARB_texture_mirror_clamp_to_edge is supportedDavid Marcec1-0/+2
2018-08-15loader: Make ResultStatus directly compatible with fmtLioncash1-1/+3
We can make the enum class type compatible with fmt by providing an overload of operator<<. While we're at it, perform proper bounds checking. If something exceeds the array, it should be a hard fail, because it's, without a doubt, a programmer error in this case.
2018-08-12core: Namespace EmuWindowLioncash1-1/+1
Gets the class out of the global namespace.
2018-08-10loader: Add more descriptive errorsZach Hilman1-13/+11
Full list of new errors and descriptions in core/loader/loader.h
2018-08-09core: Port core to VfsFilesystem for file accessZach Hilman1-0/+1
2018-08-04video_core: Eliminate the g_renderer global variableLioncash1-1/+1
We move the initialization of the renderer to the core class, while keeping the creation of it and any other specifics in video_core. This way we can ensure that the renderer is initialized and doesn't give unfettered access to the renderer. This also makes dependencies on types more explicit. For example, the GPU class doesn't need to depend on the existence of a renderer, it only needs to care about whether or not it has a rasterizer, but since it was accessing the global variable, it was also making the renderer a part of its dependency chain. By adjusting the interface, we can get rid of this dependency.
2018-08-03Added ability to change username & language code in the settings ui. Added IProfile::Get and SET::GetLanguageCode for libnx tests (#851)David1-0/+10
2018-08-02video_core: Make global EmuWindow instance part of the base renderer classLioncash1-1/+1
Makes the global a member of the RendererBase class. We also change this to be a reference. Passing any form of null pointer to these functions is incorrect entirely, especially given the code itself assumes that the pointer would always be in a valid state. This also makes it easier to follow the lifecycle of instances being used, as we explicitly interact the renderer with the rasterizer, rather than it just operating on a global pointer.
2018-08-01Fix merge conflicts with opus and update docsZach Hilman1-2/+2
2018-08-01Use more descriptive error codes and messagesZach Hilman1-5/+9
2018-08-01Make XCI comply to review and style guidelinesZach Hilman1-13/+0
2018-08-01Remove files that are not usedZach Hilman2-0/+16
2018-08-01audio_core: Add configuration settings.bunnei2-7/+10
2018-07-26Port #3665 from CitrafearlessTobi1-0/+2
2018-07-26Port #3641 from CitrafearlessTobi1-1/+1
2018-07-22Frontend: Check for more required OpenGL extensions during startup.Subv1-2/+12
2018-07-21file_util: Use an enum class for GetUserPath()Lioncash2-9/+14
Instead of using an unsigned int as a parameter and expecting a user to always pass in the correct values, we can just convert the enum into an enum class and use that type as the parameter type instead, which makes the interface more type safe. We also get rid of the bookkeeping "NUM_" element in the enum by just using an unordered map. This function is generally low-frequency in terms of calls (and I'd hope so, considering otherwise would mean we're slamming the disk with IO all the time) so I'd consider this acceptable in this case.
2018-07-18settings: Turn docked mode off by default.bunnei2-2/+2
2018-07-14OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.bunnei1-0/+5
2018-07-12Port #3335 and #3373 from Citra: "Small SDL fixes" and "Print the actual error preventing SDL from working" (#637)Tobias2-6/+4
* Port #3335 and #3373 from Citra * Fixup: Use the new logging placeholders
2018-07-12yuzu-cmd Apply the filter string from settingsJames Rowe1-2/+1
2018-07-06Remove some references to CitrafearlessTobi1-1/+1
2018-07-03Fix build and address review feedbackbunnei1-0/+1
2018-07-03Add configurable logging backendsJames Rowe1-1/+6
2018-07-03Update clang formatJames Rowe1-3/+3
2018-07-03Rename logging macro back to LOG_*James Rowe3-23/+23
2018-06-27settings: Add a configuration for use_accurate_framebuffers.bunnei2-0/+6
2018-06-04sdl: add check for GL extension supportBreadFish642-0/+26
2018-05-24yuzu_cmd: Fix project for latest msvc.bunnei1-14/+12
2018-05-11core: Add a configuration setting for use_multi_core.bunnei2-0/+5
2018-04-30string_util: Remove StringFromFormat() and related functionsLioncash1-2/+3
Given we utilize fmt, we don't need to provide our own functions for formatting anymore
2018-04-27frontends: Move logging macros over to new fmt-capable onesLioncash3-19/+19
2018-04-21SDL2: Implement fullscreen. (Original PR: citra-emu/citra#3607)adityaruplaha3-4/+40
2018-04-19Implement Pull #3528 from citra: use nvidia graphics automatically on laptops with optimus (with AMD support) (#271)N00byKing1-0/+9
* Port 3528: use nvidia graphics automatically on laptops with optimus * Force dedicated AMD Card for switchable Graphics * Ran clang-format
2018-04-04default_ini.h: Update from citra to yuzuN00byKing1-1/+1
2018-03-27Remove Links to citra ServicesN00byKing1-2/+2
2018-03-27Change Telemetry Names to yuzuN00byKing1-3/+3
2018-03-27config: Use simplified checkbox (from Citra) for CPU JIT.bunnei2-5/+4
2018-03-27config: Rename is_docked to use_docked_mode to be consistent with other config bools.bunnei2-2/+2
2018-03-27config: Add setting for whether the system is docked or not.bunnei2-0/+7
2018-03-26yuzu.cpp: Update Link from citra to yuzuN00byKing1-1/+1
2018-03-23Remove Option for N/3DS from default.iniN00byKing1-4/+0
2018-03-23CITRA_ICON -> YUZU_ICONN00byKing1-1/+1
2018-03-23yuzu_cmd: change default cpu core to dynarmicValentin Vanelslande1-1/+1
2018-03-23default_ini: change default cpu core to dynarmicValentin Vanelslande1-1/+1
2018-01-21Format: Run the new clang format on everythingJames Rowe1-2/+10
2018-01-18CMakeLists: Derive the source directory grouping from targets themselvesLioncash1-14/+11
Removes the need to store to separate SRC and HEADER variables, and then construct the target in most cases.
2018-01-17Update default_ini.hN00byKing1-2/+2
2018-01-16clang-formatMerryMage1-1/+0
2018-01-15Update the internal resolution settingsunknown1-2/+2
2018-01-15yuzu_cmd: Fix default ini, add screenshot buttonshinyquagsire231-1/+2
2018-01-15yuzu_cmd: fix default inishinyquagsire231-9/+17
2018-01-14Minor cleanupMerryMage2-4/+4
2018-01-13config: Default log filter to trace.bunnei2-2/+2
2018-01-13Remove settings issues in sdl and fix a few files that broke in mingwJames Rowe2-49/+0
2018-01-13Get yuzu sdl to start compilingJames Rowe5-12/+12
2018-01-13Massive removal of unused modulesJames Rowe9-0/+842