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2019-09-22Add FPS to SDL title barjroweboy1-2/+2
Also fix a small issue with incorrect shutdown ordering in SDL. Previously the system would still be running so the telemetry task didn't launch and detached_tasks would assert(count == 0)
2019-09-21yuzu: Port old usages of Filesystem namespace to FilesystemControllerZach Hilman1-1/+1
2019-05-29yuzu_cmd/yuzu: Correct formatting specifierLioncash1-1/+1
Amends the formatting specifier to obey libfmt. Prevents the application from terminating due to a formatting issue in the error case.
2019-05-29core/loader: Remove LoadKernelSystemModeLioncash1-3/+0
This is a hold-over from Citra and doesn't apply to yuzu.
2019-05-25yuzu_cmd: Split emu_window OpenGL implementation into its own fileReinUsesLisp1-1/+2
2019-05-17yuzu_cmd: Make OpenGL's context currentReinUsesLisp1-0/+1
The SDL2 frontend never bound the OpenGL context, resulting on a white screen and no-ops all over the backend.
2019-04-17CMakeLists: Ensure we specify Unicode as the codepage on WindowsLioncash1-4/+6
Previously we were building with MBCS, which is pretty undesirable. We want the application to be Unicode-aware in general. Currently, we make the command line variant of yuzu use ANSI variants of the non-standard getopt functions that we link in for Windows, given we only have an ANSI option-set. We should really replace getopt with a library that we make all build types of yuzu link in, but this will have to do for the time being.
2019-03-27game_list: Register content with ContentProviderZach Hilman1-0/+2
2019-03-19Fix getopt on systems where char is unsigned by defaultxperia641-2/+2
2019-03-04yuzu-cmd/yuzu: Replace direct usage of the global system telemetry accessor in main()Lioncash1-1/+1
We already have the system instance around, so we can use that instead of the accessor.
2019-02-07gl_shader_cache: Link loading screen with disk shader cache loadReinUsesLisp1-0/+3
2018-10-13filesystem: Make CreateFactories() and InstallInterface() take a VfsFilesystem instance by referenceLioncash1-1/+1
Neither of these functions alter the ownership of the provided pointer, so we can simply make the parameters a reference rather than a direct shared pointer alias. This way we also disallow passing incorrect memory values like nullptr.
2018-10-07cmd: Support passing game arguments from command lineZach Hilman1-8/+11
Uses -p (--program) and following string as args.
2018-10-07logging: Add DebuggerBackend for logging to Visual StudioCarl Kenner1-0/+3
2018-10-02Port web_service from CitrafearlessTobi1-0/+3
2018-09-19yuzu-cmd: Add call to CreateFactoriesZach Hilman1-1/+3
Ensures all relevant filesystem objects are initialized and eliminates a crash related to the RegisteredCache.
2018-09-08yuzu-cmd: fix SDL loggingtgsm1-2/+3
2018-09-02vfs_real: Forward declare IOFileLioncash1-0/+1
Eliminates the need to rebuild some source files if the file_util header ever changes. This also uncovered some indirect inclusions, which have also been fixed.
2018-08-31core/core: Replace includes with forward declarations where applicableLioncash1-0/+3
The follow-up to e2457418dae19b889b2ad85255bb95d4cd0e4bff, which replaces most of the includes in the core header with forward declarations. This makes it so that if any of the headers the core header was previously including change, then no one will need to rebuild the bulk of the core, due to core.h being quite a prevalent inclusion. This should make turnaround for changes much faster for developers.
2018-08-15loader: Make ResultStatus directly compatible with fmtLioncash1-1/+3
We can make the enum class type compatible with fmt by providing an overload of operator<<. While we're at it, perform proper bounds checking. If something exceeds the array, it should be a hard fail, because it's, without a doubt, a programmer error in this case.
2018-08-10loader: Add more descriptive errorsZach Hilman1-13/+11
Full list of new errors and descriptions in core/loader/loader.h
2018-08-09core: Port core to VfsFilesystem for file accessZach Hilman1-0/+1
2018-08-04video_core: Eliminate the g_renderer global variableLioncash1-1/+1
We move the initialization of the renderer to the core class, while keeping the creation of it and any other specifics in video_core. This way we can ensure that the renderer is initialized and doesn't give unfettered access to the renderer. This also makes dependencies on types more explicit. For example, the GPU class doesn't need to depend on the existence of a renderer, it only needs to care about whether or not it has a rasterizer, but since it was accessing the global variable, it was also making the renderer a part of its dependency chain. By adjusting the interface, we can get rid of this dependency.
2018-08-02video_core: Make global EmuWindow instance part of the base renderer classLioncash1-1/+1
Makes the global a member of the RendererBase class. We also change this to be a reference. Passing any form of null pointer to these functions is incorrect entirely, especially given the code itself assumes that the pointer would always be in a valid state. This also makes it easier to follow the lifecycle of instances being used, as we explicitly interact the renderer with the rasterizer, rather than it just operating on a global pointer.
2018-08-01Fix merge conflicts with opus and update docsZach Hilman1-2/+2
2018-08-01Use more descriptive error codes and messagesZach Hilman1-5/+9
2018-08-01Make XCI comply to review and style guidelinesZach Hilman1-13/+0
2018-08-01Remove files that are not usedZach Hilman1-0/+15
2018-07-21file_util: Use an enum class for GetUserPath()Lioncash1-8/+13
Instead of using an unsigned int as a parameter and expecting a user to always pass in the correct values, we can just convert the enum into an enum class and use that type as the parameter type instead, which makes the interface more type safe. We also get rid of the bookkeeping "NUM_" element in the enum by just using an unordered map. This function is generally low-frequency in terms of calls (and I'd hope so, considering otherwise would mean we're slamming the disk with IO all the time) so I'd consider this acceptable in this case.
2018-07-14OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.bunnei1-0/+5
2018-07-12Port #3335 and #3373 from Citra: "Small SDL fixes" and "Print the actual error preventing SDL from working" (#637)Tobias1-3/+1
* Port #3335 and #3373 from Citra * Fixup: Use the new logging placeholders
2018-07-12yuzu-cmd Apply the filter string from settingsJames Rowe1-2/+1
2018-07-03Fix build and address review feedbackbunnei1-0/+1
2018-07-03Add configurable logging backendsJames Rowe1-1/+6
2018-07-03Update clang formatJames Rowe1-3/+3
2018-07-03Rename logging macro back to LOG_*James Rowe1-10/+10
2018-05-24yuzu_cmd: Fix project for latest msvc.bunnei1-14/+12
2018-04-27frontends: Move logging macros over to new fmt-capable onesLioncash1-12/+12
2018-04-21SDL2: Implement fullscreen. (Original PR: citra-emu/citra#3607)adityaruplaha1-2/+10
2018-04-19Implement Pull #3528 from citra: use nvidia graphics automatically on laptops with optimus (with AMD support) (#271)N00byKing1-0/+9
* Port 3528: use nvidia graphics automatically on laptops with optimus * Force dedicated AMD Card for switchable Graphics * Ran clang-format
2018-03-26yuzu.cpp: Update Link from citra to yuzuN00byKing1-1/+1
2018-01-16clang-formatMerryMage1-1/+0
2018-01-14Minor cleanupMerryMage1-2/+2
2018-01-13Get yuzu sdl to start compilingJames Rowe1-2/+3
2018-01-13Massive removal of unused modulesJames Rowe1-0/+0
2017-08-26telemetry: Log frontend type.bunnei1-0/+2
2017-06-25Set global definition WIN32_LEAN_AND_MEAN (#2807)B3n301-0/+3
Set definition WIN32_LEAN_AND_MEAN to avoid windows.h including a lot of libs that are usually not used.
2017-06-03Edit Citra URLs (#2728)Alex Touchet1-1/+1
2017-05-28Remove some unnecessary inclusions of video_core.hYuri Kunde Schlesner1-1/+0
2017-01-29citra: add missing control paths for ResultStatus on rom load. Fix warning about unhandled enumeration values on OSXKloen1-0/+20
2016-12-22Address clang-format issues.bunnei1-3/+3
2016-12-22core: Consolidate core and system state, remove system module & cleanups.bunnei1-2/+1
2016-12-22core: Consolidate top-level system state into a singleton.bunnei1-21/+14
2016-12-05Support mingw cross-compileJannik Vogel1-1/+1
2016-11-28Kernel/Loader: Grab the system mode from the NCCH ExHeader.Subv1-6/+6
3dsx and elf files default to system mode 2 (96MB allocated to the application). This allows Home Menu to boot without modifications. Closes #1849
2016-11-20Kernel/Loader: Grab the system mode from the NCCH ExHeader.Subv1-4/+11
3dsx and elf files default to system mode 2 (96MB allocated to the application). This allows Home Menu to boot without modifications. Closes #1849
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot1-5/+2
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-19Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner1-4/+6
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot1-21/+18
2016-06-08Fix boot_filename encode on WindowsLFsWang1-0/+22
2016-05-21CitraQt: Simplify the game list loader codeEmmanuel Gil Peyrot1-1/+1
2016-05-21Loader, Frontends: Refactor loader creation and game loadingEmmanuel Gil Peyrot1-1/+7
This allows frontends to keep a single loader and use it multiple times e.g. for code loading and SMDH parsing.
2016-04-20SDL2 Frontend: Use argv[0], add a --version, and reorder options.Emmanuel Gil Peyrot1-9/+20
2016-04-11Use Settings::Apply in SDL frontendJannik Vogel1-5/+4
2016-04-07Default to settings from ini for gdbstubpolaris-1-6/+6
2016-04-06Adopted WinterMute's gdbstub changespolaris-1-4/+21
This fixes the comments left on the PR (whitespace, SO_REUSEADDR, comment changes).
2016-04-05Common: Remove Common::make_unique, use std::make_uniqueMerryMage1-2/+2
2016-03-15citra: Shutdown cleanly if ROM load failsMerryMage1-8/+6
2016-03-02Dependencies: Remove GLFW, Add SDL2MerryMage1-2/+2
citra: Remove GLFW, Add SDL2 FindSDL2: Do not CACHE SDL2_* variables if library is not found EmuWindow_SDL2: Set minimal client area at initialisation time EmuWindow_SDL2: Corrections EmuWindow_SDL2: Fix no decorations on startup on OS X cmake: windows_copy_files
2015-10-22Handle changes pointed out in comments on PRpolaris-1-2/+1
2015-10-04Implement gdbstubpolaris-1-0/+3
2015-09-20Implement gdbstubpolaris-1-0/+3
2015-08-25Integrate the MicroProfile profiling libraryYuri Kunde Schlesner1-0/+7
This brings goodies such as a configurable user interface and multi-threaded timeline view.
2015-08-16Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.bunnei1-0/+1
- Config: Add an option for selecting to use shader JIT or interpreter. - Qt: Add a menu option for enabling/disabling the shader JIT.
2015-07-12Implement new argument parsing using getopt and add the corresponding library to externalsGreg Wicks1-2/+38
2015-06-28Citra: Fix the includes a bit, thanks to include-what-you-use.Emmanuel Gil Peyrot1-3/+1
2015-05-23OpenGL renderertfarley1-0/+4
2015-05-12Common: Remove async loggingYuri Kunde Schlesner1-6/+0
It provided a large increase in complexity of the logging system while having a negligible performance impact: the usage patterns of the ring buffer meant that each log contended with the logging thread, causing it to effectively act as a synchronous extra buffering. Also removed some broken code related to filtering of subclasses which was broken since it was introduced. (Which means no one ever used that feature anyway, since, 8 months later, no one ever complained.)
2015-05-07Common: Remove common.hYuri Kunde Schlesner1-1/+1
2015-05-07Common: Remove many unnecessary cross-platform compatibility macrosYuri Kunde Schlesner1-1/+1
2015-03-06Logging: check for filter before sending to the queue, to skip all heavy formatting on the other thread.Emmanuel Gil Peyrot1-1/+2
2015-01-04Frontends: Shutdown core when emulation is stoppedYuri Kunde Schlesner1-0/+2
2014-12-21License changepurpasmart961-1/+1
2014-12-13Add configurable per-class log filteringYuri Kunde Schlesner1-1/+4
2014-12-13Convert old logging calls to new logging macrosYuri Kunde Schlesner1-2/+2
2014-12-13New logging systemYuri Kunde Schlesner1-5/+11
2014-11-19Remove trailing spaces in every file but the ones imported from SkyEye, AOSP or generatedEmmanuel Gil Peyrot1-1/+1
2014-11-03Add support for disabling log from settingsSean1-0/+4
2014-10-17Implemented graceful closing of the GLFW window, along with emulation.archshift1-1/+1
2014-10-08Added configuration file system.archshift1-3/+6
Uses QSettings on citra-qt, and inih on citra-cli.
2014-08-31Core: Refactor core to use only one function for execution.bunnei1-1/+3
Core: Cleaned up comment to be more readable. Citra: Changed loop to be more readable.
2014-08-20Removed unused citra.harchshift1-2/+0
2014-06-25Loader: Implemented AppLoader interface for abstracting application loading.bunnei1-15/+8
- Various cleanups/refactorings to Loader, ELF, and NCCH modules. - Added AppLoader interface to ELF and NCCH. - Updated Qt/GLFW frontends to check AppLoader ResultStatus. NCCH: Removed extra qualification typos. Loader: Removed unnecessary #include's. NCCH: Improved readability of memcmp statements. NCCH: Added missing space. Elf: Removed unnecessary usage of unique_ptr. Loader: Removed unnecessary usage of unique_ptr.
2014-06-17Loader: Moved elf and loader modules to a "loader" subdirectory.bunnei1-1/+1
2014-05-17updated how we call ARM core to make things much fasterbunnei1-7/+5
2014-05-05Fixed indentsarchshift1-7/+7
2014-05-02Check arg count before attempting to access it.archshift1-1/+8
2014-05-02Use runtime arguments to specify boot filename.archshift1-1/+1
2014-05-01Reverse debugging changesarchshift1-1/+1
2014-05-01TGA dumps work, courtesy of @bunneiarchshift1-1/+1
2014-04-09fixed license headers in citra projectbunnei1-33/+5
2014-04-09fixed project includes to use new directory structurebunnei1-9/+9
2014-04-09got rid of 'src' folders in each sub-projectbunnei1-0/+0
2014-04-07removed unused comments, changed main processing loop to be infinitebunnei1-34/+2
2014-04-01added simple processing loop and ELF loading to main()... hackish, will cleanup laterbunnei1-4/+17
2013-10-03moved some core functions over to system moduleShizZy1-2/+2
2013-09-26renamed from citrus to citraShizZy1-4/+4
2013-09-19added core initialization to app entry pointShizZy1-5/+3
2013-09-18initialized log managerShizZy1-0/+5
2013-09-14renamed project to 'citrus'ShizZy1-4/+4
2013-09-09fixed some code warningsShizZy1-1/+1
2013-09-08updated common pathsShizZy1-12/+4
2013-09-05various fixes to be able to build projectShizZy1-82/+53
2013-08-30adding initial project layoutShizZy1-0/+124