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* Use ARB_multi_bind for uniform buffers (#1287)ReinUsesLisp2018-09-131-0/+2
| | | | | | * gl_rasterizer: use ARB_multi_bind for uniform buffers * address feedback
* gl_rasterizer: Use ARB_texture_storage.Markus Wick2018-09-111-0/+2
| | | | | | | | It allows us to use texture views and it reduces the overhead within the GPU driver. But it disallows us to reallocate the texture, but we don't do so anyways. In the end, it is the new way to allocate textures, so there is no need to use the old way.
* Port #4141 from citra: Joystick hotplug support (#1275)Tobias2018-09-111-1/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Joystick hotplug support (#4141) * use SDL_PollEvent instead of SDL_JoystickUpdate Register hot plugged controller by GUID if they were configured in a previous session * Move SDL_PollEvent into its own thread * Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call * Fix that joystick_list gets cleared after SDL_Quit * Add VirtualJoystick for InputDevices thats never nullptr * fixup! Add VirtualJoystick for InputDevices thats never nullptr * fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr * Remove SDL_GameController, make SDL_Joystick* unique_ptr * fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr * Adressed feedback; fixed handling of same guid reconnects * fixup! Adressed feedback; fixed handling of same guid reconnects * merge the two joystick_lists into one * make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! fixup! make SDLJoystick a member of VirtualJoystick * SDLJoystick: Addressed review comments * Address one missed review comment
* gl_rasterizer: Use baseInstance instead of moving the buffer points.bunnei2018-09-081-0/+2
| | | | | | | This hopefully helps our cache not to redundant upload the vertex buffer. # Conflicts: # src/video_core/renderer_opengl/gl_rasterizer.cpp
* For SDL FrontendCaptV0rt3x2018-09-071-2/+2
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* frontend: Set swap interval to 0fearlessTobi2018-09-061-0/+1
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* Added check to see if ARB_texture_mirror_clamp_to_edge is supportedDavid Marcec2018-08-191-0/+2
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* core: Namespace EmuWindowLioncash2018-08-121-1/+1
| | | | Gets the class out of the global namespace.
* Port #3665 from CitrafearlessTobi2018-07-261-0/+2
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* Frontend: Check for more required OpenGL extensions during startup.Subv2018-07-221-2/+12
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* Port #3335 and #3373 from Citra: "Small SDL fixes" and "Print the actual error preventing SDL from working" (#637)Tobias2018-07-121-3/+3
| | | | | | * Port #3335 and #3373 from Citra * Fixup: Use the new logging placeholders
* Rename logging macro back to LOG_*James Rowe2018-07-031-10/+10
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* sdl: add check for GL extension supportBreadFish642018-06-042-0/+26
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* string_util: Remove StringFromFormat() and related functionsLioncash2018-04-301-2/+3
| | | | Given we utilize fmt, we don't need to provide our own functions for formatting anymore
* frontends: Move logging macros over to new fmt-capable onesLioncash2018-04-271-4/+4
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* SDL2: Implement fullscreen. (Original PR: citra-emu/citra#3607)adityaruplaha2018-04-212-2/+30
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* Remove settings issues in sdl and fix a few files that broke in mingwJames Rowe2018-01-131-2/+0
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* Get yuzu sdl to start compilingJames Rowe2018-01-131-4/+2
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* Massive removal of unused modulesJames Rowe2018-01-132-0/+236