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* Fix format error in performance statisticsH27CK2020-04-231-3/+4
| | | | Formatting
* Add missing ;H27CK2020-04-221-1/+1
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* Init SDL info structure and add dummy contextH27CK2020-04-222-1/+4
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* yuzu: Drop SDL2 and Qt frontend Vulkan requirementsReinUsesLisp2020-04-074-141/+46
| | | | Create Vulkan instances and surfaces from the Vulkan backend.
* Frontend: Don't call DoneCurrent if the context isnt already currentJames Rowe2020-03-301-1/+9
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* Frontend/GPU: Refactor context managementJames Rowe2020-03-254-20/+0
| | | | | | | | | | | | | | | | | | | | Changes the GraphicsContext to be managed by the GPU core. This eliminates the need for the frontends to fool around with tricky MakeCurrent/DoneCurrent calls that are dependent on the settings (such as async gpu option). This also refactors out the need to use QWidget::fromWindowContainer as that caused issues with focus and input handling. Now we use a regular QWidget and just access the native windowHandle() directly. Another change is removing the debug tool setting in FrameMailbox. Instead of trying to block the frontend until a new frame is ready, the core will now take over presentation and draw directly to the window if the renderer detects that its hooked by NSight or RenderDoc Lastly, since it was in the way, I removed ScopeAcquireWindowContext and replaced it with a simple subclass in GraphicsContext that achieves the same result
* frontend: qt: bootmanager: Vulkan: Restore support for VK backend.bunnei2020-02-261-1/+3
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* frontend: sdl2: emu_window: Implement separate presentation thread.bunnei2020-02-266-43/+63
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* yuzu_cmd: Fix memcpy on Vulkan handlersReinUsesLisp2020-01-292-9/+10
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* yuzu: Implement Vulkan frontendReinUsesLisp2020-01-296-0/+218
| | | | | Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing bits on Vulkan initialization.
* yuzu_cmd: Use string_view instead of string for extensionsReinUsesLisp2019-11-071-3/+3
| | | | | | Avoids potential allocations due to the usage of std::string on strings that we know at compile time. Most of these might fit in SSO, but it adds complexity that can be easily avoided with string views.
* gl_rasterizer: Emulate viewport flipping with ARB_clip_controlReinUsesLisp2019-11-071-0/+2
| | | | | | | Emulates negative y viewports with ARB_clip_control. This allows us to more easily emulated pipelines with tessellation and/or geometry shader stages. It also avoids corrupting games with transform feedbacks and negative viewports (gl_Position.y was being modified).
* SDL: Fix missing headerFernando Sahmkow2019-10-051-0/+1
| | | | This fixes linux and mingw builds.
* Add FPS to SDL title barjroweboy2019-09-222-0/+15
| | | | | | Also fix a small issue with incorrect shutdown ordering in SDL. Previously the system would still be running so the telemetry task didn't launch and detached_tasks would assert(count == 0)
* video_core: Make ARB_buffer_storage a required extensionReinUsesLisp2019-06-211-0/+4
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* rasterizer_opengl: Remove OpenGL core profileReinUsesLisp2019-05-301-5/+1
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* emu_window: Pass OnMinimalClientAreaChangeRequest argument by copyReinUsesLisp2019-05-262-4/+2
| | | | | There's no performance improvement in passing an unsigned pair by reference.
* yuzu_cmd: Split emu_window OpenGL implementation into its own fileReinUsesLisp2019-05-254-175/+207
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* yuzu_cmd: Use OpenGL compat when asked in the settingsReinUsesLisp2019-05-171-1/+5
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* Merge pull request #2017 from jroweboy/glwidgetbunnei2019-04-142-1/+38
|\ | | | | Frontend: Migrate to QOpenGLWindow and support shared contexts
| * SDL Frontend: Add shared context supportJames Rowe2019-01-222-1/+38
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* | Input: Remove global variables from SDL InputJames Rowe2019-03-021-8/+5
| | | | | | | | | | | | | | | | | | Changes the interface as well to remove any unique methods that frontends needed to call such as StartJoystickEventHandler by conditionally starting the polling thread only if the frontend hasn't started it already. Additionally, moves all global state into a single SDLState class in order to guarantee that the destructors are called in the proper order
* | citra_qt: Log settings on launchzhupengfei2019-01-221-0/+1
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* gl_rasterizer: Remove extension booleansReinUsesLisp2018-11-291-0/+2
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* Removed pre 4.3 ARB extensionsFernandoS272018-11-211-14/+0
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* Update OpenGL's backend version from 3.3 to 4.3FernandoS272018-11-211-1/+1
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* implemented touch in Qt and SDLNeatNit2018-10-092-2/+58
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | change TouchToPixelPos to return std::pair<int, int> static_cast (SDL) various minor style and code improvements style - PascalCase for function names made touch events private const pointer arg in touch events make TouchToPixelPos a const member function did I do this right? braces on barely-multiline if remove question comment (confirmed in Discord) fixed consts remove unused parameter from TouchEndEvent DRY - High-DPI scaled touch put in separate function also fixes a bug where if you start touching (with either mouse or touchscreen) and drag the mouse to the LEFT of the emulator window, the touch point jumps to the RIGHT side of the touchscreen; draggin to above the window would make it jump to the bottom. implicit conversion from QPoint to QPointF, apparently I have no idea what const even means but I'll put it here anyway remove unused or used-once variables make touch scaling functions const, and put their implementations together removed unused FingerID parameters QTouchEvent forward declaration; add comment to TouchBegin that was lost in an edit better DRY in SDL To do -> TODO(NeatNit) remove unused include
* yuzu/yuzu_cmd: Add checks for required extension ARB_copy_image.bunnei2018-10-061-0/+2
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* Use ARB_multi_bind for uniform buffers (#1287)ReinUsesLisp2018-09-131-0/+2
| | | | | | * gl_rasterizer: use ARB_multi_bind for uniform buffers * address feedback
* gl_rasterizer: Use ARB_texture_storage.Markus Wick2018-09-111-0/+2
| | | | | | | | It allows us to use texture views and it reduces the overhead within the GPU driver. But it disallows us to reallocate the texture, but we don't do so anyways. In the end, it is the new way to allocate textures, so there is no need to use the old way.
* Port #4141 from citra: Joystick hotplug support (#1275)Tobias2018-09-111-1/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Joystick hotplug support (#4141) * use SDL_PollEvent instead of SDL_JoystickUpdate Register hot plugged controller by GUID if they were configured in a previous session * Move SDL_PollEvent into its own thread * Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call * Fix that joystick_list gets cleared after SDL_Quit * Add VirtualJoystick for InputDevices thats never nullptr * fixup! Add VirtualJoystick for InputDevices thats never nullptr * fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr * Remove SDL_GameController, make SDL_Joystick* unique_ptr * fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr * Adressed feedback; fixed handling of same guid reconnects * fixup! Adressed feedback; fixed handling of same guid reconnects * merge the two joystick_lists into one * make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! fixup! make SDLJoystick a member of VirtualJoystick * SDLJoystick: Addressed review comments * Address one missed review comment
* gl_rasterizer: Use baseInstance instead of moving the buffer points.bunnei2018-09-081-0/+2
| | | | | | | This hopefully helps our cache not to redundant upload the vertex buffer. # Conflicts: # src/video_core/renderer_opengl/gl_rasterizer.cpp
* For SDL FrontendCaptV0rt3x2018-09-071-2/+2
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* frontend: Set swap interval to 0fearlessTobi2018-09-061-0/+1
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* Added check to see if ARB_texture_mirror_clamp_to_edge is supportedDavid Marcec2018-08-191-0/+2
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* core: Namespace EmuWindowLioncash2018-08-121-1/+1
| | | | Gets the class out of the global namespace.
* Port #3665 from CitrafearlessTobi2018-07-261-0/+2
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* Frontend: Check for more required OpenGL extensions during startup.Subv2018-07-221-2/+12
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* Port #3335 and #3373 from Citra: "Small SDL fixes" and "Print the actual error preventing SDL from working" (#637)Tobias2018-07-121-3/+3
| | | | | | * Port #3335 and #3373 from Citra * Fixup: Use the new logging placeholders
* Rename logging macro back to LOG_*James Rowe2018-07-031-10/+10
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* sdl: add check for GL extension supportBreadFish642018-06-042-0/+26
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* string_util: Remove StringFromFormat() and related functionsLioncash2018-04-301-2/+3
| | | | Given we utilize fmt, we don't need to provide our own functions for formatting anymore
* frontends: Move logging macros over to new fmt-capable onesLioncash2018-04-271-4/+4
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* SDL2: Implement fullscreen. (Original PR: citra-emu/citra#3607)adityaruplaha2018-04-212-2/+30
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* Remove settings issues in sdl and fix a few files that broke in mingwJames Rowe2018-01-131-2/+0
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* Get yuzu sdl to start compilingJames Rowe2018-01-131-4/+2
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* Massive removal of unused modulesJames Rowe2018-01-132-0/+236