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2020-05-18OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled.Fernando Sahmkow1-0/+3
This commit aims to help easing debugging of driver crashes without having to modify existing code.
2020-04-23Fix format error in performance statisticsH27CK1-3/+4
Formatting
2020-04-22Add missing ;H27CK1-1/+1
2020-04-22Init SDL info structure and add dummy contextH27CK2-1/+4
2020-04-07yuzu: Drop SDL2 and Qt frontend Vulkan requirementsReinUsesLisp4-141/+46
Create Vulkan instances and surfaces from the Vulkan backend.
2020-03-30Frontend: Don't call DoneCurrent if the context isnt already currentJames Rowe1-1/+9
2020-03-25Frontend/GPU: Refactor context managementJames Rowe4-20/+0
Changes the GraphicsContext to be managed by the GPU core. This eliminates the need for the frontends to fool around with tricky MakeCurrent/DoneCurrent calls that are dependent on the settings (such as async gpu option). This also refactors out the need to use QWidget::fromWindowContainer as that caused issues with focus and input handling. Now we use a regular QWidget and just access the native windowHandle() directly. Another change is removing the debug tool setting in FrameMailbox. Instead of trying to block the frontend until a new frame is ready, the core will now take over presentation and draw directly to the window if the renderer detects that its hooked by NSight or RenderDoc Lastly, since it was in the way, I removed ScopeAcquireWindowContext and replaced it with a simple subclass in GraphicsContext that achieves the same result
2020-02-26frontend: qt: bootmanager: Vulkan: Restore support for VK backend.bunnei1-1/+3
2020-02-26frontend: sdl2: emu_window: Implement separate presentation thread.bunnei6-43/+63
2020-01-29yuzu_cmd: Fix memcpy on Vulkan handlersReinUsesLisp2-9/+10
2020-01-29yuzu: Implement Vulkan frontendReinUsesLisp6-0/+218
Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing bits on Vulkan initialization.
2019-11-07yuzu_cmd: Use string_view instead of string for extensionsReinUsesLisp1-3/+3
Avoids potential allocations due to the usage of std::string on strings that we know at compile time. Most of these might fit in SSO, but it adds complexity that can be easily avoided with string views.
2019-11-07gl_rasterizer: Emulate viewport flipping with ARB_clip_controlReinUsesLisp1-0/+2
Emulates negative y viewports with ARB_clip_control. This allows us to more easily emulated pipelines with tessellation and/or geometry shader stages. It also avoids corrupting games with transform feedbacks and negative viewports (gl_Position.y was being modified).
2019-10-05SDL: Fix missing headerFernando Sahmkow1-0/+1
This fixes linux and mingw builds.
2019-09-22Add FPS to SDL title barjroweboy2-0/+15
Also fix a small issue with incorrect shutdown ordering in SDL. Previously the system would still be running so the telemetry task didn't launch and detached_tasks would assert(count == 0)
2019-06-21video_core: Make ARB_buffer_storage a required extensionReinUsesLisp1-0/+4
2019-05-30rasterizer_opengl: Remove OpenGL core profileReinUsesLisp1-5/+1
2019-05-26emu_window: Pass OnMinimalClientAreaChangeRequest argument by copyReinUsesLisp2-4/+2
There's no performance improvement in passing an unsigned pair by reference.
2019-05-25yuzu_cmd: Split emu_window OpenGL implementation into its own fileReinUsesLisp4-175/+207
2019-05-17yuzu_cmd: Use OpenGL compat when asked in the settingsReinUsesLisp1-1/+5
2019-03-02Input: Remove global variables from SDL InputJames Rowe1-8/+5
Changes the interface as well to remove any unique methods that frontends needed to call such as StartJoystickEventHandler by conditionally starting the polling thread only if the frontend hasn't started it already. Additionally, moves all global state into a single SDLState class in order to guarantee that the destructors are called in the proper order
2019-01-22citra_qt: Log settings on launchzhupengfei1-0/+1
2019-01-22SDL Frontend: Add shared context supportJames Rowe2-1/+38
2018-11-29gl_rasterizer: Remove extension booleansReinUsesLisp1-0/+2
2018-11-21Removed pre 4.3 ARB extensionsFernandoS271-14/+0
2018-11-21Update OpenGL's backend version from 3.3 to 4.3FernandoS271-1/+1
2018-10-09implemented touch in Qt and SDLNeatNit2-2/+58
change TouchToPixelPos to return std::pair<int, int> static_cast (SDL) various minor style and code improvements style - PascalCase for function names made touch events private const pointer arg in touch events make TouchToPixelPos a const member function did I do this right? braces on barely-multiline if remove question comment (confirmed in Discord) fixed consts remove unused parameter from TouchEndEvent DRY - High-DPI scaled touch put in separate function also fixes a bug where if you start touching (with either mouse or touchscreen) and drag the mouse to the LEFT of the emulator window, the touch point jumps to the RIGHT side of the touchscreen; draggin to above the window would make it jump to the bottom. implicit conversion from QPoint to QPointF, apparently I have no idea what const even means but I'll put it here anyway remove unused or used-once variables make touch scaling functions const, and put their implementations together removed unused FingerID parameters QTouchEvent forward declaration; add comment to TouchBegin that was lost in an edit better DRY in SDL To do -> TODO(NeatNit) remove unused include
2018-10-06yuzu/yuzu_cmd: Add checks for required extension ARB_copy_image.bunnei1-0/+2
2018-09-13Use ARB_multi_bind for uniform buffers (#1287)ReinUsesLisp1-0/+2
* gl_rasterizer: use ARB_multi_bind for uniform buffers * address feedback
2018-09-11gl_rasterizer: Use ARB_texture_storage.Markus Wick1-0/+2
It allows us to use texture views and it reduces the overhead within the GPU driver. But it disallows us to reallocate the texture, but we don't do so anyways. In the end, it is the new way to allocate textures, so there is no need to use the old way.
2018-09-11Port #4141 from citra: Joystick hotplug support (#1275)Tobias1-1/+6
* Joystick hotplug support (#4141) * use SDL_PollEvent instead of SDL_JoystickUpdate Register hot plugged controller by GUID if they were configured in a previous session * Move SDL_PollEvent into its own thread * Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call * Fix that joystick_list gets cleared after SDL_Quit * Add VirtualJoystick for InputDevices thats never nullptr * fixup! Add VirtualJoystick for InputDevices thats never nullptr * fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr * Remove SDL_GameController, make SDL_Joystick* unique_ptr * fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr * Adressed feedback; fixed handling of same guid reconnects * fixup! Adressed feedback; fixed handling of same guid reconnects * merge the two joystick_lists into one * make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! fixup! make SDLJoystick a member of VirtualJoystick * SDLJoystick: Addressed review comments * Address one missed review comment
2018-09-08gl_rasterizer: Use baseInstance instead of moving the buffer points.bunnei1-0/+2
This hopefully helps our cache not to redundant upload the vertex buffer. # Conflicts: # src/video_core/renderer_opengl/gl_rasterizer.cpp
2018-09-07For SDL FrontendCaptV0rt3x1-2/+2
2018-09-06frontend: Set swap interval to 0fearlessTobi1-0/+1
2018-08-19Added check to see if ARB_texture_mirror_clamp_to_edge is supportedDavid Marcec1-0/+2
2018-08-12core: Namespace EmuWindowLioncash1-1/+1
Gets the class out of the global namespace.
2018-07-26Port #3665 from CitrafearlessTobi1-0/+2
2018-07-22Frontend: Check for more required OpenGL extensions during startup.Subv1-2/+12
2018-07-12Port #3335 and #3373 from Citra: "Small SDL fixes" and "Print the actual error preventing SDL from working" (#637)Tobias1-3/+3
* Port #3335 and #3373 from Citra * Fixup: Use the new logging placeholders
2018-07-03Rename logging macro back to LOG_*James Rowe1-10/+10
2018-06-04sdl: add check for GL extension supportBreadFish642-0/+26
2018-04-30string_util: Remove StringFromFormat() and related functionsLioncash1-2/+3
Given we utilize fmt, we don't need to provide our own functions for formatting anymore
2018-04-27frontends: Move logging macros over to new fmt-capable onesLioncash1-4/+4
2018-04-21SDL2: Implement fullscreen. (Original PR: citra-emu/citra#3607)adityaruplaha2-2/+30
2018-01-13Remove settings issues in sdl and fix a few files that broke in mingwJames Rowe1-2/+0
2018-01-13Get yuzu sdl to start compilingJames Rowe1-4/+2
2018-01-13Massive removal of unused modulesJames Rowe2-0/+236