summaryrefslogtreecommitdiffstats
path: root/src/yuzu_cmd/emu_window/emu_window_sdl2.h (unfollow)
Commit message (Collapse)AuthorFilesLines
2018-10-09implemented touch in Qt and SDLNeatNit1-0/+12
change TouchToPixelPos to return std::pair<int, int> static_cast (SDL) various minor style and code improvements style - PascalCase for function names made touch events private const pointer arg in touch events make TouchToPixelPos a const member function did I do this right? braces on barely-multiline if remove question comment (confirmed in Discord) fixed consts remove unused parameter from TouchEndEvent DRY - High-DPI scaled touch put in separate function also fixes a bug where if you start touching (with either mouse or touchscreen) and drag the mouse to the LEFT of the emulator window, the touch point jumps to the RIGHT side of the touchscreen; draggin to above the window would make it jump to the bottom. implicit conversion from QPoint to QPointF, apparently I have no idea what const even means but I'll put it here anyway remove unused or used-once variables make touch scaling functions const, and put their implementations together removed unused FingerID parameters QTouchEvent forward declaration; add comment to TouchBegin that was lost in an edit better DRY in SDL To do -> TODO(NeatNit) remove unused include
2018-08-12core: Namespace EmuWindowLioncash1-1/+1
Gets the class out of the global namespace.
2018-06-04sdl: add check for GL extension supportBreadFish641-0/+3
2018-04-21SDL2: Implement fullscreen. (Original PR: citra-emu/citra#3607)adityaruplaha1-1/+4
2018-01-13Massive removal of unused modulesJames Rowe1-0/+0
2017-08-11move MotionEmu from core/frontend to input_common as a InputDevicewwylele1-4/+0
2017-03-01InputCommon: add Keyboardwwylele1-6/+0
2016-12-26Frontend: emulate motion sensorwwylele1-0/+5
2016-12-23core: Move emu_window and key_map into coreMerryMage1-1/+1
* Removes circular dependences (common should not depend on core)
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot1-1/+0
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-19Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner1-2/+2
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot1-2/+3
2016-03-02Dependencies: Remove GLFW, Add SDL2MerryMage1-0/+64
citra: Remove GLFW, Add SDL2 FindSDL2: Do not CACHE SDL2_* variables if library is not found EmuWindow_SDL2: Set minimal client area at initialisation time EmuWindow_SDL2: Corrections EmuWindow_SDL2: Fix no decorations on startup on OS X cmake: windows_copy_files